Beehive0Name: Beehive
Family: Uncategorized
0Level: 100
Location: Eastern Mountains (the Plains)
0Information: Stationary. Does not attack. Destroying the hive results in variable numbers of bees (usually ~1-2, but sometimes 0 and sometimes more) coming out. Attacking the hive (without destroying it) does not result in bees. [Level is estimated.]
Rarity: Medium
250Worth: 0
Difficulty: No danger.

Bloodthorn5Name: Bloodthorn
Family: Uncategorized
15Level: 8
Location: Puddleby area (farms)
20Information: Slow. [Level is estimated.]
Rarity: Common
25Worth: 0
Difficulty: Swing quickly, but not especially dangerous even for the youngest exiles.

Voolcon50Name: Voolcon
Family: Uncategorized
0Level: 20
Location: Devil's Island (within the walled city)
0Information: They speak in a "long forgotten" tongue. Some carry staffs, some do not. [Level is estimated.]
Rarity: Common
50Worth: 0
Difficulty: They will not attack exiles.

Spriggin75Name: Spriggin
Family: Uncategorized
0Level: 55
Location: Puddleby forests (spiritwood, tree giant breeding grounds), northeastern foothills (tree giant breeding grounds).
0Information: They do not attack, but they cast magic that will sap balance from exiles and forces them into an awkward pose. They teleport while exclaiming "Watch this!" as you get close to it. Spriggin pickpockets can be recognized by different yells, among them "Wah-hoo!" when they have snatched coins from someone's purse, or by yelling "Give it up you rube!" signaling their presence. One is in the seventh circle healer's test. Thievery (pickpocket only). [Level is estimated.]
Rarity: Regular spriggins are common. Pickpockets are rare.
20Worth: Bounty: 1 – 2
Difficulty: They do not attack, but are defensive enough that it requires a fighter to kill them.

Slime Monster100Name: Slime Monster
Family: Uncategorized
100Level: 260
Location: South forest slime cave
100Information: Saps balance. Splits, can slime exiles, which saps their balance and freezes them. Comes in four sizes, pictured (tiny, small, medium, large). Experience and slaughter are only valid for the tiny slime monster, the others give no "kill" message when they split apart.
Rarity: Common
100Worth: 0
Difficulty: Varies. The smallest is the weakest, the largest is the strongest.

Stone Wall100Name: Stone Wall
Family: Uncategorized
0Level: 200
Location: Tenebrion's Castle, Basement
0Information: None. Level ie estimated.
Rarity: Common (in the same spot).
800Worth: 0
Difficulty: It's just a wall.

Turmoil350Name: Turmoil
Family: Uncategorized
900Level: 350
Location: Geharza plane
400Information: [Level is estimated.]
Rarity: Common
300Worth: 0
Difficulty: Vary in strength significantly; for a seventh circle fighter, they will vary from 'slaughter' to 'vanquish,' so the numbers below are a vague average.

Astral Guardian480Name: Astral Guardian
Family: Uncategorized
400Level: 360
Location: Astral plane, ethereal plane.
200Information: None.
Rarity: Common
600Worth: Bounty: Up to 3c (usually 1 or 2c)
Difficulty: Rather difficult to hit, but very low damage and attack.

Giayl850Name: Giayl
Family: Uncategorized
2700Level: 1250
Location: Eastern Mountains (Windweft Glacier Cave)
900Information: Cannot be studied. Not possible to get family bonus. Drops item (a moon manual, semi-rare). Often drops a large "fair" chest worth around 1k per person and a substantial amount of experience. Shoots bouncing lightning. Can 'pathfind' through walls to avoid being cornered (though does not go far, unlike the Juliosaur). Can create a decoy (see picture--the full health Giayl). [Level is estimated; known to be higher than Mountain Greymyr.]
Rarity: Unique
1200Worth: "Fair" Chest: Around 1000 coins per person [~50% chance]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 2000c total; 10 people = chest is 10,000c total)
Difficulty: Giayl is the 'boss' of the area, and can almost always be found there similar to the Amakua or Ctenizidae

Tipulid1000Name: Tipulid
Family: Uncategorized
2600Level: 1325
Location: Ethereal plane
600Information: The strength of Tipulids used to vary wildly (e.g. two consecutive ones, one may be vanquish the other a slaughter), but now appears to be relatively constant and very dangerous.
Rarity: Medium-Rare. More common on the first plane of EP.
1000Worth: Mandibles: 10 - 31
Difficulty: Nearly impossible to brick. Swings very fast, so although its individual hits are not very strong, it swings quickly and it deals a lot of damage over time. Very hard to hit. Relatively fast Troilus, and given how hard they are to hit, the health indicator below might be a bit off.