<?xml version="1.0" encoding="utf-8"?>
<!--
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- Server version: 8.0.41-0ubuntu0.24.04.1
- PHP Version: 8.1.2-1ubuntu2.24
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<pma_xml_export version="1.0" xmlns:pma="https://www.phpmyadmin.net/some_doc_url/">
    <!--
    - Structure schemas
    -->
    <pma:structure_schemas>
        <pma:database name="clnet_bestiary" collation="utf8mb3_unicode_ci" charset="utf8mb3">
            <pma:table name="creatures">
                CREATE TABLE `creatures` (
                  `name` varchar(42) CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL,
                  `family` varchar(32) DEFAULT NULL,
                  `location` text,
                  `information` text,
                  `exp_taxidermy` int NOT NULL COMMENT &#039;Number of coins required to taxidermy&#039;,
                  `rarity` text,
                  `spawns_per_hour` float DEFAULT NULL,
                  `worth` int DEFAULT NULL,
                  `worth_range` text NOT NULL,
                  `framesperswing` double DEFAULT NULL,
                  `difficulty` text,
                  `attack` int DEFAULT NULL,
                  `defense` int DEFAULT NULL,
                  `damage` int DEFAULT NULL,
                  `health` int DEFAULT NULL,
                  `defense_ismeasured` tinyint(1) DEFAULT NULL COMMENT &#039;Monster Atkus is measured (Defense to Brick)&#039;,
                  `attack_ismeasured` tinyint(1) DEFAULT NULL COMMENT &#039;Monster Defense is measured (Atkus to Hit)&#039;,
                  `damage_ismeasured` tinyint(1) DEFAULT NULL COMMENT &#039;Monster Darkus and Swing Rate are measured&#039;,
                  `health_ismeasured` tinyint(1) DEFAULT NULL COMMENT &#039;Monster Higgrus is measured&#039;,
                  `static_pic` tinytext,
                  `static_width` smallint DEFAULT NULL,
                  `static_height` smallint DEFAULT NULL,
                  `action_pic` tinytext,
                  `action_width` smallint DEFAULT NULL,
                  `action_height` smallint DEFAULT NULL,
                  `last_update` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
                  `first_update` date DEFAULT NULL,
                  `luck_hits` int DEFAULT NULL,
                  `is_seasonal` tinyint(1) DEFAULT &#039;0&#039;,
                  PRIMARY KEY (`name`)
                ) ENGINE=MyISAM DEFAULT CHARSET=latin1;
            </pma:table>
        </pma:database>
    </pma:structure_schemas>

    <!--
    - Database: 'clnet_bestiary'
    -->
    <database name="clnet_bestiary">
        <!-- Table creatures -->
        <table name="creatures">
            <column name="name">Leech</column>
            <column name="family">Annelida</column>
            <column name="location">Puddleby marsh (common), Devil&#039;s Island marsh (common), Wetlands (common), Kizmia Island marsh (common)</column>
            <column name="information">Lucky, can easily get through exiles&#039; defenses. [Level is estimated.]</column>
            <column name="exp_taxidermy">5</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">50</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6.4</column>
            <column name="difficulty">Tough in groups. Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured. Luck hits 25% of the time (measured).</column>
            <column name="attack">75</column>
            <column name="defense">20</column>
            <column name="damage">7</column>
            <column name="health">5</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">leech.gif</column>
            <column name="static_width">10</column>
            <column name="static_height">14</column>
            <column name="action_pic">Action_Leech.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:19:21</column>
            <column name="first_update">2007-06-16</column>
            <column name="luck_hits">25</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Venomous Leech</column>
            <column name="family">Extinct</column>
            <column name="location">Dal&#039;Nzoth Waters</column>
            <column name="information">Very similar to giant carnivorous plankton. The plankton seem to have eradicated this species.</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Extinct</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Somewhat stronger hitters than the giant carnivorous plankton.</column>
            <column name="attack">5</column>
            <column name="defense">5</column>
            <column name="damage">30</column>
            <column name="health">15</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">venomousleech.gif</column>
            <column name="static_width">10</column>
            <column name="static_height">14</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2016-01-28 05:20:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tesla</column>
            <column name="family">Annelida</column>
            <column name="location">Ocean and the waters of Melabrion&#039;s, Dal&#039;Noth, Kizmia, and Metzetli Island</column>
            <column name="information">Lightning (roughly every 40 frames, variable). The tesla can shoot a mild electric shock through the water. [CV is calculated.]</column>
            <column name="exp_taxidermy">70</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Higgrus is measured. Darkus is measured. Atkus to hit is measured. It pauses for about 5 frames when the shock is fired. Defense to brick is measured.</column>
            <column name="attack">115</column>
            <column name="defense">70</column>
            <column name="damage">40</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">tesla.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_Tesla.gif</column>
            <column name="action_width">231</column>
            <column name="action_height">250</column>
            <column name="last_update">2026-06-13 05:03:08</column>
            <column name="first_update">2007-06-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Pink Jellyfish</column>
            <column name="family">Oceanic</column>
            <column name="location">Ocean and the waters of Melabrion&#039;s, Dal&#039;Noth, Kizmia, and Metzetli Island. </column>
            <column name="information">Moves slowly. [Level is estimated.]</column>
            <column name="exp_taxidermy">30</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">110</column>
            <column name="defense">55</column>
            <column name="damage">40</column>
            <column name="health">28</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">pinkjellyfish.gif</column>
            <column name="static_width">17</column>
            <column name="static_height">19</column>
            <column name="action_pic">Action_PinkJellyfish.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:18:54</column>
            <column name="first_update">2007-06-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Giant Carnivorous Plankton</column>
            <column name="family">Oceanic</column>
            <column name="location">Ocean and the waters of Melabrion&#039;s, Dal&#039;Noth, Kizmia, and Metzetli Island</column>
            <column name="information">Lucky, fast, and typically found in large groups. [CV is calculated.]</column>
            <column name="exp_taxidermy">35</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">90</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">2</column>
            <column name="difficulty">Each one is weak, but they come in large packs, 20 or so can surround and attack at a person at a time. Darkus is decently calculated. Atkus to hit is measured. Higgrus is measured. It lands luck hits around 40% of the time (measured).</column>
            <column name="attack">75</column>
            <column name="defense">45</column>
            <column name="damage">15</column>
            <column name="health">6</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">gcp.png</column>
            <column name="static_width">50</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_GiantCarnivorousPlankton.gif</column>
            <column name="action_width">156</column>
            <column name="action_height">185</column>
            <column name="last_update">2026-06-15 08:14:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">42</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cod</column>
            <column name="family">Oceanic</column>
            <column name="location">Peaceton &amp; Devil&#039;s Island underwater</column>
            <column name="information">Ferals. [CV is calculated.]</column>
            <column name="exp_taxidermy">45</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">80</column>
            <column name="damage">25</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">cod.png</column>
            <column name="static_width">26</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_Cod.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:18:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Barracuda</column>
            <column name="family">Oceanic</column>
            <column name="location">Peaceton &amp; Devil&#039;s Island underwater</column>
            <column name="information">Ferals in an unusual pattern.</column>
            <column name="exp_taxidermy">250</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">375</column>
            <column name="defense">270</column>
            <column name="damage">325</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">barracuda.png</column>
            <column name="static_width">52</column>
            <column name="static_height">53</column>
            <column name="action_pic">Action_Barracuda.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:03:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shredder</column>
            <column name="family">Oceanic</column>
            <column name="location">Ocean and all island waters, both at surface and under.</column>
            <column name="information">Ferals. [CV is calculated.]</column>
            <column name="exp_taxidermy">45</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">110</column>
            <column name="defense">80</column>
            <column name="damage">25</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">shredder.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">45</column>
            <column name="action_pic">Action_Shredder.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:18:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sand Ray</column>
            <column name="family">Oceanic</column>
            <column name="location">Ocean and the waters of Melabrion&#039;s, Dal&#039;Noth, and Portal Island. Underwater in Peaceton, Devil&#039;s Island, and Southern Estuary.</column>
            <column name="information">Ferals above water. Coward below water, nearly pacificist unless you specifically try to trap it. [CV is calculated.]</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Common (Portal Island surface water), Common (underwater), Medium (all other surface waters)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">80</column>
            <column name="damage">35</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">sandray.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_SandRayUnderwater.gif</column>
            <column name="action_width">171</column>
            <column name="action_height">137</column>
            <column name="last_update">2026-06-08 04:18:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tae-Su</column>
            <column name="family">Oceanic</column>
            <column name="location">Ocean and the waters of Melabrion&#039;s, Dal&#039;Noth, Kizmia, and Metzetli Island. Underwater in Peaceton, Devil&#039;s Island, and Southern Estuary.</column>
            <column name="information">Ferals. [CV is calculated.]</column>
            <column name="exp_taxidermy">160</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">0.25</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">525</column>
            <column name="defense">120</column>
            <column name="damage">120</column>
            <column name="health">275</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">taesu.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_TaeSu.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 09:01:06</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sea Snake</column>
            <column name="family">Oceanic</column>
            <column name="location">Ocean and the waters of Melabrion&#039;s, Dal&#039;Noth, Kizmia, and Portal Island.</column>
            <column name="information">CV is calculated.</column>
            <column name="exp_taxidermy">55</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">36</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">225</column>
            <column name="defense">60</column>
            <column name="damage">180</column>
            <column name="health">35</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">seasnake.gif</column>
            <column name="static_width">18</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_SeaSnake.gif</column>
            <column name="action_width">177</column>
            <column name="action_height">113</column>
            <column name="last_update">2026-06-08 04:18:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">4</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Baltoise</column>
            <column name="family">Oceanic</column>
            <column name="location">Ocean and the waters of Melabrion&#039;s, Dal&#039;Noth, Kizmia, and Metzetli Island.</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">295</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">21</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured.  Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1000</column>
            <column name="defense">330</column>
            <column name="damage">215</column>
            <column name="health">325</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">baltoise.gif</column>
            <column name="static_width">43</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_Baltoise.gif</column>
            <column name="action_width">250</column>
            <column name="action_height">206</column>
            <column name="last_update">2026-06-09 07:05:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Megamouth</column>
            <column name="family">Oceanic</column>
            <column name="location">Ocean and the waters of Melabrion&#039;s, Dal&#039;Noth, Kizmia, and Metzetli Island.</column>
            <column name="information">Ferals</column>
            <column name="exp_taxidermy">295</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured when NOT swung out. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">425</column>
            <column name="defense">290</column>
            <column name="damage">150</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">megamouth.gif</column>
            <column name="static_width">89</column>
            <column name="static_height">69</column>
            <column name="action_pic">Action_Megamouth.gif</column>
            <column name="action_width">289</column>
            <column name="action_height">243</column>
            <column name="last_update">2026-06-08 04:18:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Culcan</column>
            <column name="family">Oceanic</column>
            <column name="location">Ocean and the waters of Melabrion&#039;s, Dal&#039;Noth, Kizmia, and Metzetli Island.</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1200</column>
            <column name="defense">500</column>
            <column name="damage">350</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">culcan.gif</column>
            <column name="static_width">55</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_Culcan.gif</column>
            <column name="action_width">259</column>
            <column name="action_height">210</column>
            <column name="last_update">2026-06-14 08:59:07</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Rat</column>
            <column name="family">Vermine</column>
            <column name="location">Everywhere</column>
            <column name="information">Chew fallen. Feral. There&#039;s a hunting challenge to kill 30 of these in 20 minutes. The reward is 10 coins, some experience, and a mounted rat trophy. [Level is estimated.]</column>
            <column name="exp_taxidermy">2</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">300</column>
            <column name="worth">0</column>
            <column name="worth_range">Fur: 0 – 1</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Rats are what fresh off the boat exiles usually get their ranks from. Darkus is measured. Atkus to hit is measured (and surprisingly high). Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">65</column>
            <column name="defense">35</column>
            <column name="damage">10</column>
            <column name="health">2</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ratnew.gif</column>
            <column name="static_width">18</column>
            <column name="static_height">22</column>
            <column name="action_pic">Action_Rat.gif</column>
            <column name="action_width">226</column>
            <column name="action_height">209</column>
            <column name="last_update">2026-06-16 13:08:33</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Frog</column>
            <column name="family">Anura</column>
            <column name="location">Southern Puddleby Island marsh</column>
            <column name="information">These creatures are frequently under protection of the Gods, and it is advised to leave them be. Ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Just a little frog, no harm to anyone.</column>
            <column name="attack">1</column>
            <column name="defense">0</column>
            <column name="damage">1</column>
            <column name="health">5</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">frog.gif</column>
            <column name="static_width">16</column>
            <column name="static_height">19</column>
            <column name="action_pic">Action_Frog.gif</column>
            <column name="action_width">248</column>
            <column name="action_height">268</column>
            <column name="last_update">2016-02-02 17:07:36</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Poison Arrow Frog</column>
            <column name="family">Anura</column>
            <column name="location">Metzetli Island (jungle and rainforest)</column>
            <column name="information">Health poison. Ferals. Its bite sometimes inflicts a small amount of poison, but if killed, it will poison all those in the immediate vicinity a bit more. [Level is estimated.]</column>
            <column name="exp_taxidermy">80</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">3</column>
            <column name="worth_range">Blood: 2 – 4</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">200</column>
            <column name="defense">40</column>
            <column name="damage">50</column>
            <column name="health">15</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">poisonarrowfrog.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">18</column>
            <column name="action_pic">Action_PoisonArrowFrog.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-10 11:08:10</column>
            <column name="first_update">2006-07-23</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Poison Dart Frog</column>
            <column name="family">Anura</column>
            <column name="location">Metzetli Island (jungle and rainforest)</column>
            <column name="information">Health poison when killed only, unlike the poison arrow frog. Ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">90</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">2</column>
            <column name="worth_range">Blood: 2 – 3</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">200</column>
            <column name="defense">30</column>
            <column name="damage">100</column>
            <column name="health">25</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">poisondartfrog.gif</column>
            <column name="static_width">20</column>
            <column name="static_height">18</column>
            <column name="action_pic">Action_PoisonDartFrog.gif</column>
            <column name="action_width">242</column>
            <column name="action_height">165</column>
            <column name="last_update">2026-02-10 11:08:10</column>
            <column name="first_update">2006-07-23</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Smoky Bog Amedon</column>
            <column name="family">Anura</column>
            <column name="location">Metzetli Island (jungle and rainforest)</column>
            <column name="information">Balance poison. Ferals. Exiles who attack it will fall off balance slightly with each landed blow. A mildly intoxicating cloud is released when it is killed, affecting all in the immediate vicinity.</column>
            <column name="exp_taxidermy">430</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">14</column>
            <column name="worth_range">Blood: 4 – 24</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1125</column>
            <column name="defense">310</column>
            <column name="damage">375</column>
            <column name="health">575</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">smokybogamedon.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_SmokyBogAmedon.gif</column>
            <column name="action_width">194</column>
            <column name="action_height">246</column>
            <column name="last_update">2026-06-09 07:09:00</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Burning Reed Amedon</column>
            <column name="family">Anura</column>
            <column name="location">Metzetli Island (jungle and rainforest)</column>
            <column name="information">Fire. Ferals. Often lights exiles it attacks on fire, which will stun them momentarily. When killed, its inflammable fluids will cover the nearby area and explode.</column>
            <column name="exp_taxidermy">380</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">6</column>
            <column name="worth_range">Blood: 3 – 9</column>
            <column name="framesperswing">28</column>
            <column name="difficulty">Darkus is measured (including fire damage). Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">875</column>
            <column name="defense">160</column>
            <column name="damage">1000</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">burningreedamedon.gif</column>
            <column name="static_width">41</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_BurningReedAmedon.gif</column>
            <column name="action_width">135</column>
            <column name="action_height">165</column>
            <column name="last_update">2026-06-15 08:16:38</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blind Amphibia</column>
            <column name="family">Anura</column>
            <column name="location">Tahxis Tunnel, a few caves on Kizmia&#039;s Island and Kizmia&#039;s Marsh.</column>
            <column name="information">Passive, will not bother exiles until he or she is immediately adjacent to it.</column>
            <column name="exp_taxidermy">320</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured - it is insanely high for its level!</column>
            <column name="attack">1925</column>
            <column name="defense">340</column>
            <column name="damage">200</column>
            <column name="health">330</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">blindamphibia.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_BlindAmphibia.gif</column>
            <column name="action_width">231</column>
            <column name="action_height">183</column>
            <column name="last_update">2026-06-15 08:59:17</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Metzetli Island (jungle and rainforest)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">14</column>
            <column name="worth">16</column>
            <column name="worth_range">Fur: 9 – 22</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1050</column>
            <column name="defense">530</column>
            <column name="damage">550</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Yorilla.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">46</column>
            <column name="action_pic">Action_Yorilla.gif</column>
            <column name="action_width">386</column>
            <column name="action_height">375</column>
            <column name="last_update">2026-06-14 09:25:12</column>
            <column name="first_update">2006-07-23</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Confused Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Metzetli Island (jungle and rainforest)</column>
            <column name="information">Ferals in a confused manner.</column>
            <column name="exp_taxidermy">535</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">22</column>
            <column name="worth_range">Fur: 13 – 30</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Almost identical to the regular yorilla, but because it ferals (and therefore swings out), it is much easier to bring down.</column>
            <column name="attack">1150</column>
            <column name="defense">380</column>
            <column name="damage">500</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ConfusedYorilla.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">48</column>
            <column name="action_pic">Action_ConfusedYorilla.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-01 02:52:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Madzume Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Metzetli Island (jungle and rainforest)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">610</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">36</column>
            <column name="worth_range">Fur: 17 – 53</column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1525</column>
            <column name="defense">570</column>
            <column name="damage">750</column>
            <column name="health">725</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MadzumeYorilla.gif</column>
            <column name="static_width">43</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_MadzumeYorilla.gif</column>
            <column name="action_width">106</column>
            <column name="action_height">174</column>
            <column name="last_update">2026-06-09 07:04:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Raja-Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Metzetli Island (Deathroots and Tepui)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">565</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">12</column>
            <column name="worth_range">Fur: 7 – 16</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1225</column>
            <column name="defense">620</column>
            <column name="damage">575</column>
            <column name="health">575</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RajaYorilla.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">46</column>
            <column name="action_pic">Action_RajaYorilla.gif</column>
            <column name="action_width">289</column>
            <column name="action_height">189</column>
            <column name="last_update">2026-06-15 13:04:34</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Utsanna Raja-Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Metzetli Island (Deathroots and Tepui)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">700</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">46</column>
            <column name="worth_range">Fur: 21 – 68</column>
            <column name="framesperswing">8.25</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1475</column>
            <column name="defense">820</column>
            <column name="damage">625</column>
            <column name="health">850</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">UtsannaRajaYorilla.gif</column>
            <column name="static_width">53</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_UtsannaRajaYorilla.gif</column>
            <column name="action_width">267</column>
            <column name="action_height">291</column>
            <column name="last_update">2026-06-15 13:07:34</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sezuma Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Metzetli Island (Tepui), Eastern Mountains (Ensconcement)</column>
            <column name="information">The sezuma can stomp to cause an earthquake every 200-300 frames (variable). Sap balance for 18 frames and prevents movement. Other monsters can still move during a sezuma&#039;s pound, making these yorillas extremely dangerous in groups!</column>
            <column name="exp_taxidermy">720</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">56</column>
            <column name="worth_range">Fur: 23 – 87</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Defense to brick is measured. Higgrus is measured. Atkus to hit is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">380</column>
            <column name="damage">900</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SezumaYorilla.gif</column>
            <column name="static_width">55</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_SezumaYorilla.gif</column>
            <column name="action_width">375</column>
            <column name="action_height">318</column>
            <column name="last_update">2026-07-05 05:11:40</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Jellyfish</column>
            <column name="family">Oceanic</column>
            <column name="location">Ocean and the waters of Melabrion&#039;s, Dal&#039;Noth, Kizmia, and Metzetli Island.</column>
            <column name="information">Moves slowly. [Level is estimated.]</column>
            <column name="exp_taxidermy">8</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">30</column>
            <column name="damage">35</column>
            <column name="health">20</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">jelly.gif</column>
            <column name="static_width">19</column>
            <column name="static_height">19</column>
            <column name="action_pic">Action_Jellyfish.gif</column>
            <column name="action_width">219</column>
            <column name="action_height">234</column>
            <column name="last_update">2026-06-15 08:17:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Infant Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Meshra Lairs (Southern Puddleby Island marsh, Gungla Island)</column>
            <column name="information">Very slow. Pacifist. Slithers away from exiles. [Level is estimated.]</column>
            <column name="exp_taxidermy">2</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">Blood: 0 – 1</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">50</column>
            <column name="defense">20</column>
            <column name="damage">10</column>
            <column name="health">6</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">infantmeshra.png</column>
            <column name="static_width">26</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_InfantMeshra.gif</column>
            <column name="action_width">210</column>
            <column name="action_height">143</column>
            <column name="last_update">2026-06-15 08:36:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Green Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Meshra Lairs (Southern Puddleby Island marsh, Gungla Island)</column>
            <column name="information">[CV is calculated]</column>
            <column name="exp_taxidermy">35</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">110</column>
            <column name="defense">60</column>
            <column name="damage">38</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">greenmeshranew.png</column>
            <column name="static_width">36</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_GreenMeshra.gif</column>
            <column name="action_width">111</column>
            <column name="action_height">123</column>
            <column name="last_update">2026-06-08 04:18:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mottled Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Meshra Lairs (Southern Puddleby Island marsh, Gungla Island)</column>
            <column name="information">None. [CV is calculated.]</column>
            <column name="exp_taxidermy">38</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">120</column>
            <column name="defense">70</column>
            <column name="damage">34</column>
            <column name="health">65</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">elderlairmottlednew.png</column>
            <column name="static_width">37</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_MottledMeshra.gif</column>
            <column name="action_width">249</column>
            <column name="action_height">204</column>
            <column name="last_update">2026-06-08 04:18:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lair Guardian</column>
            <column name="family">Meshra</column>
            <column name="location">Meshra Lairs (Southern Puddleby Island marsh, Gungla Island)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">57</column>
            <column name="rarity">Medium-Common</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">125</column>
            <column name="defense">90</column>
            <column name="damage">70</column>
            <column name="health">85</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">elderlairmottlednew.png</column>
            <column name="static_width">37</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_LairGuardian.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:58:57</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Elder Guardian</column>
            <column name="family">Meshra</column>
            <column name="location">Meshra Lairs (Southern Puddleby Island marsh, Gungla Island)</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">85</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">185</column>
            <column name="defense">100</column>
            <column name="damage">75</column>
            <column name="health">140</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">elderlairmottlednew.png</column>
            <column name="static_width">37</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_ElderGuardian.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:19:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Glacier Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Kizmia&#039;s Island glacier</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">220</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">5.75</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is under 425, but not measured.</column>
            <column name="attack">400</column>
            <column name="defense">270</column>
            <column name="damage">250</column>
            <column name="health">210</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">glaciermeshra.png</column>
            <column name="static_width">36</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_GlacierMeshra.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:43:27</column>
            <column name="first_update">2001-11-15</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Deep Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Gungla Island (Meshra Lair), Metzetli Island (basalt temple)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">100</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">200</column>
            <column name="defense">115</column>
            <column name="damage">80</column>
            <column name="health">115</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">deepmeshra.png</column>
            <column name="static_width">35</column>
            <column name="static_height">44</column>
            <column name="action_pic">Action_DeepMeshra.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:13:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ethereal Hunter</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island (Darshak Outpost)</column>
            <column name="information">Deals percentage damage (4.5 percent per hit, regardless of health training). [CV is reasonably well calculated.]</column>
            <column name="exp_taxidermy">875</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">2</column>
            <column name="difficulty">Atkus to his is measured. Additionally, Darkus does 4.5 percent of health per hit, regardless of health training. Swing rate is extremely fast (1 swing per 2 frames).</column>
            <column name="attack">1500</column>
            <column name="defense">440</column>
            <column name="damage">444</column>
            <column name="health">275</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">EtherealHunter.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">36</column>
            <column name="action_pic">Action_EtherealHunter.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:53:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blood Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Gungla Island (Meshra Lair), Metzetli Island (basalt temple)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">175</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">225</column>
            <column name="defense">125</column>
            <column name="damage">150</column>
            <column name="health">145</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">bloodmeshra.png</column>
            <column name="static_width">35</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_BloodMeshra.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:19:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">Everywhere.</column>
            <column name="information">Feral. Most chase in straight lines, but a few rare vermine will &#039;feral&#039; around. The ones that &#039;feral&#039; typically have nicer furs, worth about a coin. [Level is estimated.]</column>
            <column name="exp_taxidermy">5</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">125</column>
            <column name="worth">0</column>
            <column name="worth_range">Fur: 0 – 1</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">75</column>
            <column name="defense">38</column>
            <column name="damage">13</column>
            <column name="health">7</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">verminenew.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">21</column>
            <column name="action_pic">Action_Vermine.gif</column>
            <column name="action_width">198</column>
            <column name="action_height">204</column>
            <column name="last_update">2026-06-09 06:04:38</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Large Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">Puddleby area</column>
            <column name="information">Two are found in the second circle fighter&#039;s test. In south town there is a hunting challenge to kill 30 of these in 100 minutes. [Level is estimated.]</column>
            <column name="exp_taxidermy">25</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">70</column>
            <column name="worth">1</column>
            <column name="worth_range">Fur: 1 – 2</column>
            <column name="framesperswing">14.9</column>
            <column name="difficulty">The upper limit for what a fresh off the boat exile can kill by him or herself. Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">40</column>
            <column name="damage">40</column>
            <column name="health">18</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">largevermine.png</column>
            <column name="static_width">17</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_LargeVermine.gif</column>
            <column name="action_width">166</column>
            <column name="action_height">239</column>
            <column name="last_update">2026-06-13 04:00:25</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Giant Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">Puddleby area</column>
            <column name="information">Two are found in the second circle healer&#039;s test, and one is found in the third circle fighter&#039;s test. CV is calculated.</column>
            <column name="exp_taxidermy">45</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">48</column>
            <column name="worth">2</column>
            <column name="worth_range">Fur: 1 – 2</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">125</column>
            <column name="defense">50</column>
            <column name="damage">55</column>
            <column name="health">28</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">giantvermine.png</column>
            <column name="static_width">38</column>
            <column name="static_height">36</column>
            <column name="action_pic">Action_GiantVermine.gif</column>
            <column name="action_width">149</column>
            <column name="action_height">145</column>
            <column name="last_update">2026-06-13 04:02:38</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Death Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">All Orga territories</column>
            <column name="information">One of these is found in the third circle fighter&#039;s test. Lucky. [CV is well-estimated.] </column>
            <column name="exp_taxidermy">85</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">140</column>
            <column name="worth">3</column>
            <column name="worth_range">Fur: 2 – 5</column>
            <column name="framesperswing">5.75</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured. Luck hits at 8% (double the typical amount; calculated).</column>
            <column name="attack">180</column>
            <column name="defense">70</column>
            <column name="damage">100</column>
            <column name="health">20</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">deathvermine.png</column>
            <column name="static_width">23</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_DeathVermine.gif</column>
            <column name="action_width">465</column>
            <column name="action_height">252</column>
            <column name="last_update">2026-06-13 03:54:42</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">8</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Large Death Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">Orga territory (Beyond Hatreds&#039; Hollow), Abyss 2, Cimmbrion&#039;s Garden Maze</column>
            <column name="information">Fast. Lucky. Targets healers and wounded first. Interceptor. Large death vermine are tremendously dangerous to the unprepared.</column>
            <column name="exp_taxidermy">275</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">31</column>
            <column name="worth">5</column>
            <column name="worth_range">Fur: 3 – 7</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured.</column>
            <column name="attack">550</column>
            <column name="defense">200</column>
            <column name="damage">500</column>
            <column name="health">80</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">largedeathvermine.png</column>
            <column name="static_width">38</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_LargeDeathVermine.gif</column>
            <column name="action_width">382</column>
            <column name="action_height">295</column>
            <column name="last_update">2026-06-13 04:10:40</column>
            <column name="first_update">2001-02-27</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dark Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">Devil&#039;s Island, Portal Island</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">110</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">6</column>
            <column name="worth_range">Fur: 3 – 7</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">200</column>
            <column name="defense">50</column>
            <column name="damage">120</column>
            <column name="health">20</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darkvermine.png</column>
            <column name="static_width">29</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_DarkVermine.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:19:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cereb Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">Orga territory (Stronghold)</column>
            <column name="information">Inteceptor. Targets wounded. Typically found in large packs.</column>
            <column name="exp_taxidermy">325</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">6</column>
            <column name="worth_range">Fur: 4 – 8</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">625</column>
            <column name="defense">220</column>
            <column name="damage">600</column>
            <column name="health">65</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">cerebvermine.png</column>
            <column name="static_width">32</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_CerebVermine.gif</column>
            <column name="action_width">191</column>
            <column name="action_height">155</column>
            <column name="last_update">2026-06-15 12:58:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Large Cereb Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">Orga territory (Stronghold)</column>
            <column name="information">Inteceptor. Targets wounded. Typically found in small packs.</column>
            <column name="exp_taxidermy">370</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">15</column>
            <column name="worth_range">Fur: 8 – 21</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured.</column>
            <column name="attack">925</column>
            <column name="defense">170</column>
            <column name="damage">915</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">largecerebvermine.png</column>
            <column name="static_width">34</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_LargeCerebVermine.gif</column>
            <column name="action_width">318</column>
            <column name="action_height">217</column>
            <column name="last_update">2026-06-08 04:19:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Demonic Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">Abyss, Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">Fast. Lucky. CV is calculated.</column>
            <column name="exp_taxidermy">125</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">170</column>
            <column name="worth">4</column>
            <column name="worth_range">Fur: 2 – 5</column>
            <column name="framesperswing">2.66</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">225</column>
            <column name="defense">80</column>
            <column name="damage">125</column>
            <column name="health">35</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">demonicvermine.png</column>
            <column name="static_width">31</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_DemonicVermine.gif</column>
            <column name="action_width">216</column>
            <column name="action_height">177</column>
            <column name="last_update">2026-06-13 03:53:37</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cavern Rat</column>
            <column name="family">Vermine</column>
            <column name="location">Greymyr mountains, Kizmia&#039;s Island caves.</column>
            <column name="information">Chew on fallen. Ferals. [CV is calculated.]</column>
            <column name="exp_taxidermy">75</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">3</column>
            <column name="worth_range">Fur: 1 – 3</column>
            <column name="framesperswing">10.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">200</column>
            <column name="defense">90</column>
            <column name="damage">90</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">cavernrat.png</column>
            <column name="static_width">24</column>
            <column name="static_height">22</column>
            <column name="action_pic">Action_CavernRat.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-27 03:20:27</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Valley Rat</column>
            <column name="family">Vermine</column>
            <column name="location">Kizmia&#039;s Island, Southern Puddleby (sasquatch valley), Metzetli Island</column>
            <column name="information">Chews on fallen. Ferals. [CV is calculated.]</column>
            <column name="exp_taxidermy">60</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">90</column>
            <column name="worth">2</column>
            <column name="worth_range">Fur: 1 – 3</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is calculated.</column>
            <column name="attack">80</column>
            <column name="defense">170</column>
            <column name="damage">75</column>
            <column name="health">55</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">valleyrat.png</column>
            <column name="static_width">26</column>
            <column name="static_height">21</column>
            <column name="action_pic">Action_ValleyRat.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 03:57:53</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Snow Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">Kizmia&#039;s Island glacier, Cloud</column>
            <column name="information">CV is calculated.</column>
            <column name="exp_taxidermy">40</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">140</column>
            <column name="worth">2</column>
            <column name="worth_range">Fur: 1 – 2</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">150</column>
            <column name="defense">40</column>
            <column name="damage">75</column>
            <column name="health">20</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">snowvermine.gif</column>
            <column name="static_width">18</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_SnowVermine.gif</column>
            <column name="action_width">171</column>
            <column name="action_height">193</column>
            <column name="last_update">2026-06-13 03:54:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fire Rat</column>
            <column name="family">Vermine</column>
            <column name="location">Kizmia&#039;s Island (Deep Caves), Devil&#039;s Island (Volcano), Portal Island, Puddleby area (East Forest River Spring)</column>
            <column name="information">Chews on fallen. Ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">20</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">60</column>
            <column name="worth">1</column>
            <column name="worth_range">Fur: 1 – 2</column>
            <column name="framesperswing">9.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">135</column>
            <column name="defense">30</column>
            <column name="damage">50</column>
            <column name="health">25</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">lavarat.png</column>
            <column name="static_width">22</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_FireRat.jpg</column>
            <column name="action_width">286</column>
            <column name="action_height">168</column>
            <column name="last_update">2026-06-13 03:59:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lava Vermine</column>
            <column name="family">Extinct</column>
            <column name="location">Devil&#039;s Island - possibly never existed and was confused with Fire Vermine.</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">30</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Somewhat weaker than the death vermine, and much weaker than the identical-looking demonic vermine.</column>
            <column name="attack">120</column>
            <column name="defense">40</column>
            <column name="damage">50</column>
            <column name="health">30</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">demonicvermine.png</column>
            <column name="static_width">31</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_LavaVermine.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2023-11-06 01:27:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bat</column>
            <column name="family">Vermine</column>
            <column name="location">Puddleby Island (Caves), Metzetli Island (Caves), Melabrion&#039;s Island (Caves), Gungla Island (Caves)</column>
            <column name="information">Chews on fallen. Ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">20</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">65</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (80 if not trapped, 40 if trapped). Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">110</column>
            <column name="defense">40</column>
            <column name="damage">45</column>
            <column name="health">18</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">bat.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">11</column>
            <column name="action_pic">Action_Bat.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:00:01</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lith Bat</column>
            <column name="family">Vermine</column>
            <column name="location">Kizmia&#039;s Island (Fat Alice underground), Puddleby Island (Chamelopod Caverns, Greymyr Mountains Deep Passes, Far Northeast Forest Cave, East Forest River Spring), Metzetli Island (Basalt Caves, Crypt)</column>
            <column name="information">Ferals. [CV is calculated.]</column>
            <column name="exp_taxidermy">75</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">Fur: 0 – 1</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">300</column>
            <column name="defense">80</column>
            <column name="damage">100</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">LithBat.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">25</column>
            <column name="action_pic">Action_LithBat.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-27 03:48:17</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Flying Foxweir</column>
            <column name="family">Vermine</column>
            <column name="location">Metzetli Island (gloaming pass and rainforest)</column>
            <column name="information">Ferals wildly. Fast. Hard to surround and bring down. Usually found in small groups.</column>
            <column name="exp_taxidermy">400</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">33</column>
            <column name="worth">4</column>
            <column name="worth_range">Fur: 3 – 5</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured (320 if trapped, 410 if not trapped). Defense to brick is measured.</column>
            <column name="attack">825</column>
            <column name="defense">320</column>
            <column name="damage">450</column>
            <column name="health">280</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">flyingfoxweir.png</column>
            <column name="static_width">33</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_FlyingFoxweir.gif</column>
            <column name="action_width">350</column>
            <column name="action_height">222</column>
            <column name="last_update">2026-06-09 06:29:40</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Seta Lizard</column>
            <column name="family">Lizard</column>
            <column name="location">Gungla Island (Eastern Forest)</column>
            <column name="information">Drops item. Ferals. When killed, seta lizards sometimes drop scales that can be used for creating arrows. [Level is estimated.]</column>
            <column name="exp_taxidermy">150</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">One of the weaker creatures on Gungla Island.</column>
            <column name="attack">200</column>
            <column name="defense">100</column>
            <column name="damage">100</column>
            <column name="health">80</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">setalizard.png</column>
            <column name="static_width">37</column>
            <column name="static_height">36</column>
            <column name="action_pic">Action_SetaLizard.gif</column>
            <column name="action_width">215</column>
            <column name="action_height">174</column>
            <column name="last_update">2025-01-19 10:32:31</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Herpetad</column>
            <column name="family">Lizard</column>
            <column name="location">Puddleby area (Northwest Forest), Metzetli Island (jungle)</column>
            <column name="information">Balance poison. Ferals. If injured, it will throw its assailant off balance slightly. When killed, it will intoxicate others nearby slightly as well. [CV is calculated.]</column>
            <column name="exp_taxidermy">30</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11.5</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">30</column>
            <column name="damage">30</column>
            <column name="health">14</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">herpetad.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">22</column>
            <column name="action_pic">Action_Herpetad.gif</column>
            <column name="action_width">215</column>
            <column name="action_height">179</column>
            <column name="last_update">2026-06-09 07:07:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Herpetid</column>
            <column name="family">Lizard</column>
            <column name="location">Puddleby area (Northwest Forest), Metzetli Island (jungle)</column>
            <column name="information">Balance poison. Ferals. Drops item. If injured, it will throw its assailant off balance a bit. When killed, it will intoxicate others nearby a bit as well. Sometimes you can find nice (but useless) herpetid hides on their bodies. [CV is well-calculated.]</column>
            <column name="exp_taxidermy">60</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">110</column>
            <column name="defense">50</column>
            <column name="damage">55</column>
            <column name="health">70</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">herpetid.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_Herpetid.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:19:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Magnum Herpetid</column>
            <column name="family">Lizard</column>
            <column name="location">Puddleby area (Northwest Forest), Metzetli Island (jungle)</column>
            <column name="information">Balance poison. Ferals. If hit, it will throw its assailant off a fair bit. When killed, it will intoxicate others nearby a fair bit as well. These are almost always avoided, due to the strong toxicity associated with attacking them. [CV is calculated.]</column>
            <column name="exp_taxidermy">120</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is decently estimated. Defense to brick is measured.</column>
            <column name="attack">150</column>
            <column name="defense">70</column>
            <column name="damage">90</column>
            <column name="health">140</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">magnumherpetid.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_MagnumHerpetid.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:19:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Water Lizard</column>
            <column name="family">Lizard</column>
            <column name="location">Southern Puddleby Island, Gungla Island and Devil&#039;s Island Marshes</column>
            <column name="information">Slow. [CV is calculated.]</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">110</column>
            <column name="defense">70</column>
            <column name="damage">75</column>
            <column name="health">55</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">waterlizard.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_MarshLizard.gif</column>
            <column name="action_width">217</column>
            <column name="action_height">204</column>
            <column name="last_update">2026-06-08 04:19:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Young Rockodile</column>
            <column name="family">Lizard</column>
            <column name="location">Some beaches (Puddleby area, south Dal&#039;Noth)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">29</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">40</column>
            <column name="damage">37</column>
            <column name="health">37</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">youngrockodile.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_YoungRockodile.gif</column>
            <column name="action_width">183</column>
            <column name="action_height">132</column>
            <column name="last_update">2026-06-08 04:19:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Adult Rockodile</column>
            <column name="family">Lizard</column>
            <column name="location">Some beaches (Puddleby area, south Dal&#039;Noth)</column>
            <column name="information">Slow. Drops item. Sometimes rockodile hides can be taken from their corpses. [CV is calculated.]</column>
            <column name="exp_taxidermy">65</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">135</column>
            <column name="defense">70</column>
            <column name="damage">80</column>
            <column name="health">79</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">adultrockodile.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_AdultRockodile.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:34:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Great Rockodile</column>
            <column name="family">Lizard</column>
            <column name="location">Some beaches (Puddleby area, south Dal&#039;Noth)</column>
            <column name="information">Very slow. [CV is calculated.]</column>
            <column name="exp_taxidermy">110</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">200</column>
            <column name="defense">100</column>
            <column name="damage">110</column>
            <column name="health">240</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">greatrockodile.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_GreatRockodile.gif</column>
            <column name="action_width">412</column>
            <column name="action_height">392</column>
            <column name="last_update">2026-06-08 04:20:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Young Andvari</column>
            <column name="family">Lizard</column>
            <column name="location">Metzetli Island (jungle)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">160</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">400</column>
            <column name="defense">110</column>
            <column name="damage">150</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">youngandvari.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_YoungAndvari.gif</column>
            <column name="action_width">164</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:41:08</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Andvari</column>
            <column name="family">Lizard</column>
            <column name="location">Metzetli Island (jungle)</column>
            <column name="information">Slow. On the west side of the beach landing of centaur island, Andy Var gives a hunting challenge to kill 38 of these in 220 minutes. The reward is 1000c and some experience. This is one of the three challenges (with Large Sand Wurm and Cave Cobra) that rangers may complete for additional study slots.</column>
            <column name="exp_taxidermy">325</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12.75</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">950</column>
            <column name="defense">365</column>
            <column name="damage">350</column>
            <column name="health">300</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">andvari.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_Andvari.gif</column>
            <column name="action_width">278</column>
            <column name="action_height">217</column>
            <column name="last_update">2026-06-13 04:52:33</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Utsanna Andvari</column>
            <column name="family">Lizard</column>
            <column name="location">Metzetli Island (jungle)</column>
            <column name="information">Slow.</column>
            <column name="exp_taxidermy">370</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1000</column>
            <column name="defense">420</column>
            <column name="damage">325</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">utsannaandvari.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_UtsannaAndvari.gif</column>
            <column name="action_width">220</column>
            <column name="action_height">166</column>
            <column name="last_update">2026-06-15 08:54:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Co&#039;Acha</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (caves), Melabrion&#039;s Island (caves), Portal Island</column>
            <column name="information">Chew fallen. Ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">2</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">75</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">80</column>
            <column name="defense">35</column>
            <column name="damage">10</column>
            <column name="health">3</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">coacha.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_Coacha.gif</column>
            <column name="action_width">277</column>
            <column name="action_height">249</column>
            <column name="last_update">2026-06-13 04:02:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ona Chigger</column>
            <column name="family">Insect</column>
            <column name="location">Nearly everywhere.</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">5</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">50</column>
            <column name="damage">25</column>
            <column name="health">5</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">onachiggernew.gif</column>
            <column name="static_width">17</column>
            <column name="static_height">18</column>
            <column name="action_pic">Action_OnaChigger.gif</column>
            <column name="action_width">129</column>
            <column name="action_height">111</column>
            <column name="last_update">2026-06-08 04:20:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Venomous Chigger</column>
            <column name="family">Insect</column>
            <column name="location">Kizmia&#039;s Island forests, Cimmbrion&#039;s Palace</column>
            <column name="information">Health poison. Their bites slightly poison exiles. [CV is calculated.]</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">135</column>
            <column name="defense">50</column>
            <column name="damage">75</column>
            <column name="health">45</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">venomousonachigger.gif</column>
            <column name="static_width">16</column>
            <column name="static_height">19</column>
            <column name="action_pic">Action_VenomousOnaChigger.gif</column>
            <column name="action_width">111</column>
            <column name="action_height">129</column>
            <column name="last_update">2026-06-08 04:20:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Juliosaur</column>
            <column name="family">Insect</column>
            <column name="location">Ash Island (Cimmbrion&#039;s hedge maze)</column>
            <column name="information">Coward. A magically enhanced descendant of Soulmaster&#039;s escaped pet ona chigger, Julius, seen here during his escape. He will burrow into the ground and run away when heavily wounded, making him nearly nearly impossible to exterminate without a skilled bloodblader.</column>
            <column name="exp_taxidermy">1010</column>
            <column name="rarity">Unique (but not a boss monster)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Incredibly difficult. It does not swing quickly, but it is exceedingly accurate, and it bites ferociously. Typically, the juliosaur is avoided unless the hunt&#039;s aim is to kill it with a bloodblader.</column>
            <column name="attack">2000</column>
            <column name="defense">600</column>
            <column name="damage">550</column>
            <column name="health">1100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">juliosaur.gif</column>
            <column name="static_width">61</column>
            <column name="static_height">52</column>
            <column name="action_pic">Action_Juliosaur.gif</column>
            <column name="action_width">237</column>
            <column name="action_height">163</column>
            <column name="last_update">2024-05-07 12:57:09</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Emerald Scorp</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (rat towers)</column>
            <column name="information">Slow. [Level is estimated.]</column>
            <column name="exp_taxidermy">6</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">75</column>
            <column name="defense">48</column>
            <column name="damage">33</column>
            <column name="health">20</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">emeraldscorpion.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">23</column>
            <column name="action_pic">Action_EmeraldScorp.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:20:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ebon Scorp</column>
            <column name="family">Insect</column>
            <column name="location">Gungla Island (Northwest Desert), Devil&#039;s Island (Southern Desert)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">30</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">30</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">125</column>
            <column name="defense">50</column>
            <column name="damage">70</column>
            <column name="health">6</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">scorp.gif</column>
            <column name="static_width">15</column>
            <column name="static_height">20</column>
            <column name="action_pic">Action_EbonScorp.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 12:58:12</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Myrm Farmer</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (myrm hives, farms). [Level is estimated.]</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">5</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">400</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">60</column>
            <column name="defense">38</column>
            <column name="damage">14</column>
            <column name="health">13</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">myrmfarmer.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_MyrmFarmer.gif</column>
            <column name="action_width">229</column>
            <column name="action_height">233</column>
            <column name="last_update">2026-06-16 13:08:24</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Myrm Worker</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (myrm hives, farms)</column>
            <column name="information">More aggressive than the farmer. Looks slightly different, if you pay close attention. [Level is estimated.]</column>
            <column name="exp_taxidermy">6</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">140</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Slightly stronger than the farmer. Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">95</column>
            <column name="defense">50</column>
            <column name="damage">18</column>
            <column name="health">22</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">myrmworker.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_MyrmWorker.gif</column>
            <column name="action_width">342</column>
            <column name="action_height">308</column>
            <column name="last_update">2026-06-16 13:08:49</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Myrm Scout</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (myrm hives, farms, fields)</column>
            <column name="information">Fast. Looks identical to the farmer, but moves much differently. [CV is calculated.]</column>
            <column name="exp_taxidermy">25</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">70</column>
            <column name="damage">35</column>
            <column name="health">21</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">myrmfarmer.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_MyrmScout.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:51:42</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Male Myrm</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (myrm queen&#039;s chambers)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">55</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">30</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">110</column>
            <column name="defense">40</column>
            <column name="damage">40</column>
            <column name="health">32</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">malemyrm.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_MaleMyrm.gif</column>
            <column name="action_width">259</column>
            <column name="action_height">258</column>
            <column name="last_update">2026-06-16 13:09:25</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Myrm Protector</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (myrm hives, farms, fields)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">25</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">50</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">60</column>
            <column name="damage">33</column>
            <column name="health">25</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">warriorprotector.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_MyrmProtector.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-16 13:09:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Warrior Myrm</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (myrm hives, farms, fields)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">42</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">90</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 1 – 1</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">115</column>
            <column name="defense">35</column>
            <column name="damage">50</column>
            <column name="health">58</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">warriorprotector.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_WarriorMyrm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-16 13:08:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Noble Myrm</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (myrm hives)</column>
            <column name="information">Slow. [CV is calculated.]</column>
            <column name="exp_taxidermy">65</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">70</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 1 – 2</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">125</column>
            <column name="defense">50</column>
            <column name="damage">45</column>
            <column name="health">110</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">noblemyrm.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">56</column>
            <column name="action_pic">Action_NobleMyrm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-16 13:09:07</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Royal Myrm</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (myrm queen&#039;s chambers)</column>
            <column name="information">Slow. [CV is calculated.]</column>
            <column name="exp_taxidermy">80</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">2</column>
            <column name="worth_range">Mandibles: 1 – 3</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">180</column>
            <column name="defense">45</column>
            <column name="damage">75</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">royalmyrm.gif</column>
            <column name="static_width">61</column>
            <column name="static_height">55</column>
            <column name="action_pic">Action_RoyalMyrm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-16 13:10:06</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Queen Myrm</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (myrm queen&#039;s chambers)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">240</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">42</column>
            <column name="worth_range">Mandibles: 33 – 57 [Low N Estimate]</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">350</column>
            <column name="defense">70</column>
            <column name="damage">175</column>
            <column name="health">325</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">queenmyrm.gif</column>
            <column name="static_width">64</column>
            <column name="static_height">57</column>
            <column name="action_pic">Action_QueenMyrm.gif</column>
            <column name="action_width">159</column>
            <column name="action_height">172</column>
            <column name="last_update">2026-06-16 13:09:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dragonfly</column>
            <column name="family">Insect</column>
            <column name="location">Marshes (Southern Puddleby Island, Lily Pond, Gungla Island)</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">10</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">110</column>
            <column name="defense">70</column>
            <column name="damage">55</column>
            <column name="health">18</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">dragonfly.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">22</column>
            <column name="action_pic">Action_Dragonfly.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:20:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Red Dragonfly</column>
            <column name="family">Insect</column>
            <column name="location">Marshes (Southern Puddleby Island, Lily Pond, Gungla Island)</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">12</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">125</column>
            <column name="defense">60</column>
            <column name="damage">70</column>
            <column name="health">18</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">reddragonfly.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">25</column>
            <column name="action_pic">Action_RedDragonfly.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:20:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Deadly Wasp</column>
            <column name="family">Insect</column>
            <column name="location">Devil&#039;s Island, Puddleby Island (Southwest Farms Wasp Hive)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">35</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">38</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">135</column>
            <column name="defense">30</column>
            <column name="damage">125</column>
            <column name="health">60</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">deadlywasp.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_DeadlyWasp.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-07-06 01:21:47</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lava Beetle</column>
            <column name="family">Insect</column>
            <column name="location">Kizmia&#039;s Island (Umbrion&#039;s Castle), Melabrion&#039;s Island (Deep Tok&#039;han lair), Mountain Glen (Deep Caves), Ethereal Tower (Fire Level)</column>
            <column name="information">Ferals. One of the three monsters in the fifth circle fighter&#039;s test.</column>
            <column name="exp_taxidermy">280</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">6</column>
            <column name="worth_range">Mandibles: 4 – 8</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Decent Troilus. Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">475</column>
            <column name="defense">215</column>
            <column name="damage">260</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">lavabeetle.gif</column>
            <column name="static_width">48</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_LavaBeetle.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:02:27</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fire Beetle</column>
            <column name="family">Insect</column>
            <column name="location">Kizmia&#039;s Island (Umbrion&#039;s Castle), Melabrion&#039;s Island (Deep Tok&#039;han lair), Mountain Glen (Castle)</column>
            <column name="information">Frequently fire bursts of flame that burn quite a bit (roughly every 20 frames, for 500 Darkus). Swings roughly every 10 frames for 200 Darkus (including pause to throw flames). A couple of these are in the 8th circle healer&#039;s test.</column>
            <column name="exp_taxidermy">260</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">4</column>
            <column name="worth_range">Mandibles: 3 – 6</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well-estimated. Defense to brick is less than 425, but unsure how much less.</column>
            <column name="attack">400</column>
            <column name="defense">300</column>
            <column name="damage">200</column>
            <column name="health">140</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">firebeetle.gif</column>
            <column name="static_width">44</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_FireBeetle.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:00:23</column>
            <column name="first_update">2001-11-15</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Scarab Beetle</column>
            <column name="family">Insect</column>
            <column name="location">Dal&#039;Noth Island (underground, mostly)</column>
            <column name="information">Slow. [Level is estimated.]</column>
            <column name="exp_taxidermy">100</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">3</column>
            <column name="worth_range">Mandibles: 2 – 4</column>
            <column name="framesperswing">21</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">550</column>
            <column name="defense">150</column>
            <column name="damage">100</column>
            <column name="health">90</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">scarabbeetle.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_ScarabBeetle.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:52:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Stinging Beetle</column>
            <column name="family">Insect</column>
            <column name="location">Valley, Kizmia&#039;s Island, Melabrion&#039;s Island</column>
            <column name="information">Ferals. Incredibly quick self-heal.</column>
            <column name="exp_taxidermy">295</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">14</column>
            <column name="worth_range">Mandibles: 5 – 19</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">525</column>
            <column name="defense">110</column>
            <column name="damage">275</column>
            <column name="health">170</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">stingingbeetle.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_StingingBeetle.gif</column>
            <column name="action_width">167</column>
            <column name="action_height">138</column>
            <column name="last_update">2026-06-13 04:27:40</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Forest Chamelopod</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (Far Northest Forest ONLY)</column>
            <column name="information">Chews fallen. Ferals. [CV is measured.]</column>
            <column name="exp_taxidermy">125</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">130</column>
            <column name="worth">4</column>
            <column name="worth_range">Mandibles: 2 – 5</column>
            <column name="framesperswing">17</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">360</column>
            <column name="defense">100</column>
            <column name="damage">175</column>
            <column name="health">80</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">forestchamelopod.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">30</column>
            <column name="action_pic">ForestChamelopod.png</column>
            <column name="action_width">284</column>
            <column name="action_height">203</column>
            <column name="last_update">2026-06-26 13:22:28</column>
            <column name="first_update">2001-03-03</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cave Chamelopod</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (Far Northest Forest Cave ONLY)</column>
            <column name="information">Chews fallen. Ferals.</column>
            <column name="exp_taxidermy">240</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">28</column>
            <column name="worth">16</column>
            <column name="worth_range">Mandibles: 6 – 22</column>
            <column name="framesperswing">17</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">550</column>
            <column name="defense">140</column>
            <column name="damage">275</column>
            <column name="health">160</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">cavechamelopod.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_CaveChamelopod.gif</column>
            <column name="action_width">251</column>
            <column name="action_height">300</column>
            <column name="last_update">2026-06-26 13:22:28</column>
            <column name="first_update">2007-03-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blymoid</column>
            <column name="family">Blymoid</column>
            <column name="location">Melabrion&#039;s mines</column>
            <column name="information">CV is calculated.</column>
            <column name="exp_taxidermy">60</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">29</column>
            <column name="worth">3</column>
            <column name="worth_range">Blood: 1 – 4</column>
            <column name="framesperswing">10.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">155</column>
            <column name="defense">60</column>
            <column name="damage">80</column>
            <column name="health">90</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">blymoid.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_Blymoid.gif</column>
            <column name="action_width">226</column>
            <column name="action_height">173</column>
            <column name="last_update">2026-06-09 07:05:38</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blymoid Blocker</column>
            <column name="family">Blymoid</column>
            <column name="location">Melabrion&#039;s mines</column>
            <column name="information">CV is calculated.</column>
            <column name="exp_taxidermy">70</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">3</column>
            <column name="worth_range">Blood: 2 – 4</column>
            <column name="framesperswing">10.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">175</column>
            <column name="defense">60</column>
            <column name="damage">95</column>
            <column name="health">115</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">blymoid.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_BlymoidBlocker.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:07:11</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blymoid Breaker</column>
            <column name="family">Blymoid</column>
            <column name="location">Melabrion&#039;s mines, Centaur Mushroom Hut</column>
            <column name="information">CV is calculated.</column>
            <column name="exp_taxidermy">75</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">3</column>
            <column name="worth_range">Blood: 2 – 4</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">175</column>
            <column name="defense">70</column>
            <column name="damage">100</column>
            <column name="health">105</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">blymoid.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_BlymoidBreaker.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:47:27</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Island Locust</column>
            <column name="family">Insect</column>
            <column name="location">Puddleby area (farms, forests, fields)</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">8</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">22</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">60</column>
            <column name="defense">38</column>
            <column name="damage">25</column>
            <column name="health">18</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">islandlocustnew.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_IslandLocust.gif</column>
            <column name="action_width">140</column>
            <column name="action_height">136</column>
            <column name="last_update">2026-06-15 08:35:55</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Vile Cricket</column>
            <column name="family">Insect</column>
            <column name="location">Metzetli Island (jungle and rainforest)</column>
            <column name="information">Lucky. Fast. Giant carnivorous plankton of the lands. [Level is estimated.]</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">28</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 1 – 1</column>
            <column name="framesperswing">2.3</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is less than 80.</column>
            <column name="attack">70</column>
            <column name="defense">20</column>
            <column name="damage">50</column>
            <column name="health">20</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">vilecricket.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">24</column>
            <column name="action_pic">Action_VileCricket.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:28:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Island Mantis</column>
            <column name="family">Insect</column>
            <column name="location">Metzetli Island (jungle and rainforest)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">350</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">10</column>
            <column name="worth_range">Mandibles: 5 – 14</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1025</column>
            <column name="defense">340</column>
            <column name="damage">205</column>
            <column name="health">210</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">islandmantis.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_IslandMantis.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:14:55</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Butterfly</column>
            <column name="family">Insect</column>
            <column name="location">Forests</column>
            <column name="information">Pacifist. Can transform all nearby exiles by kissing them, turning their appearance into that of a butterfly temporarily. Found in many colors--see live sketch. [Level is estimated.]</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.0001</column>
            <column name="difficulty">Atkus to hit is measured. Does not attack. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">0</column>
            <column name="damage">NULL</column>
            <column name="health">1</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">butterfly.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">25</column>
            <column name="action_pic">Action_Butterfly.gif</column>
            <column name="action_width">533</column>
            <column name="action_height">335</column>
            <column name="last_update">2026-06-08 04:20:56</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Baby Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Melabrion&#039;s Island passes, Greymyr mountains (midpass spring)</column>
            <column name="information">Coward. Two baby wendecka always spawn together with a mama wendecka. [Level is estimated.]</column>
            <column name="exp_taxidermy">25</column>
            <column name="rarity">Exotic (Melabrion&#039;s), Common (Midpass spring)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">4</column>
            <column name="worth_range">Fur: 2 – 5</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well-estimated.</column>
            <column name="attack">100</column>
            <column name="defense">50</column>
            <column name="damage">90</column>
            <column name="health">25</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">babywendecka.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_BabyWendecka.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:20:56</column>
            <column name="first_update">2002-01-18</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Melabrion&#039;s Island passes, Greymyr mountains</column>
            <column name="information">[CV is measured.]</column>
            <column name="exp_taxidermy">80</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">115</column>
            <column name="worth">2</column>
            <column name="worth_range">Fur: 1 – 3</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is  measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">235</column>
            <column name="defense">70</column>
            <column name="damage">50</column>
            <column name="health">60</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">wendecka.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_Wendecka.gif</column>
            <column name="action_width">382</column>
            <column name="action_height">248</column>
            <column name="last_update">2026-06-13 03:59:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">5</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Elder Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Melabrion&#039;s Island passes, Greymyr mountains (Midpass spring, Wendecka Breeding Grounds)</column>
            <column name="information">Projectile thrower (pebbles). Inteceptor. CV is calculated.</column>
            <column name="exp_taxidermy">100</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">2</column>
            <column name="worth_range">Fur: 1 – 3</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">225</column>
            <column name="defense">70</column>
            <column name="damage">70</column>
            <column name="health">68</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">elderwendecka.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">36</column>
            <column name="action_pic">Action_ElderWendecka.gif</column>
            <column name="action_width">273</column>
            <column name="action_height">216</column>
            <column name="last_update">2026-06-09 06:54:07</column>
            <column name="first_update">2002-01-18</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mama Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Melabrion&#039;s Island passes, Greymyr mountains (Midpass spring)</column>
            <column name="information">Throws small pebbles. Two baby wendecka always spawn together with a mama wendecka. [Level is estimated.]</column>
            <column name="exp_taxidermy">135</column>
            <column name="rarity">Exotic (Melabrion&#039;s), Common (Midpass spring)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">3</column>
            <column name="worth_range">Fur: 2 – 5</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">325</column>
            <column name="defense">130</column>
            <column name="damage">130</column>
            <column name="health">90</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">wendecka.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_MamaWendecka.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 01:25:08</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mama Night Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Greymyr mountains (Wendecka Breeding Grounds)</column>
            <column name="information">Throws small pebbles. Two baby night wendecka always spawn together with a mama night wendecka. [Level is estimated.]</column>
            <column name="exp_taxidermy">160</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">4</column>
            <column name="worth_range">Fur: 2 – 6</column>
            <column name="framesperswing">22</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is estimated.</column>
            <column name="attack">375</column>
            <column name="defense">150</column>
            <column name="damage">200</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">nightwendecka.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_MamaNightWendecka.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:09:13</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Baby Night Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Greymyr mountains (Wendecka Breeding Grounds)</column>
            <column name="information">Coward. Two baby night wendecka always spawn together with a mama night wendecka. [Level is estimated.]</column>
            <column name="exp_taxidermy">55</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">15</column>
            <column name="worth_range">Fur: 3 – 15</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well-estimated.</column>
            <column name="attack">150</column>
            <column name="defense">70</column>
            <column name="damage">175</column>
            <column name="health">35</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">babynightwendecka.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_BabyNightWendecka.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:08:01</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Night Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Melabrion&#039;s Island passes, Greymyr mountains</column>
            <column name="information">Interceptor. Three of these are in the third circle healer&#039;s test. In a hut in east forest, Nirakh Whella gives a hunting challenge to kill 30 of these in 110 minutes. [CV is calculated.]</column>
            <column name="exp_taxidermy">85</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">33</column>
            <column name="worth">5</column>
            <column name="worth_range">Fur: 2 – 7</column>
            <column name="framesperswing">9.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">300</column>
            <column name="defense">80</column>
            <column name="damage">60</column>
            <column name="health">90</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">nightwendecka.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_NightWendecka.gif</column>
            <column name="action_width">197</column>
            <column name="action_height">179</column>
            <column name="last_update">2026-06-09 07:13:01</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Elder Night Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Melabrion&#039;s Island passes, Greymyr mountains (Wendecka Breeding Grounds)</column>
            <column name="information">Projectile thrower (pebbles), inteceptor. [Level is estimated.]</column>
            <column name="exp_taxidermy">105</column>
            <column name="rarity">Rare (Melabrion&#039;s), Common (Wendecka Breeding Grounds)</column>
            <column name="spawns_per_hour">70</column>
            <column name="worth">4</column>
            <column name="worth_range">Fur: 2 – 6</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">275</column>
            <column name="defense">100</column>
            <column name="damage">75</column>
            <column name="health">75</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">nightwendecka.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_ElderNightWendecka.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:05:14</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dawn Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Northeastern foothills, Greymyr mountains</column>
            <column name="information">Fast. [Level is estimated.]</column>
            <column name="exp_taxidermy">150</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">23</column>
            <column name="worth_range">Fur: 9 – 33</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Significantly stronger than a night wendecka, with especially accurate attacks. Darkus is measured. Higgrus is well estimated. Atkus to hit is measured.</column>
            <column name="attack">425</column>
            <column name="defense">80</column>
            <column name="damage">110</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">dawnwendecka.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_DawnWendecka.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:20:56</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Day Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Northeastern foothills, Greymyr mountains</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">140</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">18</column>
            <column name="worth_range">Fur: 6 – 27</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well-estimated.</column>
            <column name="attack">350</column>
            <column name="defense">70</column>
            <column name="damage">95</column>
            <column name="health">120</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">daywendecka.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_DayWendecka.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:20:56</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dusk Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Northeastern foothills, Greymyr mountains, Metzetli Island (Basalt Mountains)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">210</column>
            <column name="rarity">Rare (Exotic in Greymyr mountains)</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">26</column>
            <column name="worth_range">Fur: 11 – 38</column>
            <column name="framesperswing">12.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well estimated.</column>
            <column name="attack">500</column>
            <column name="defense">130</column>
            <column name="damage">150</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">duskwendecka.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_DuskWendecka.gif</column>
            <column name="action_width">154</column>
            <column name="action_height">224</column>
            <column name="last_update">2026-06-15 08:45:57</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Midnight Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Northeastern foothills and Eastern Mountains (Foghaven Mountain)</column>
            <column name="information">Projectile thrower (pebbles), intereceptor, drops item (iron ore). Two are found in the sixth circle fighter&#039;s test.</column>
            <column name="exp_taxidermy">290</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">75</column>
            <column name="worth">18</column>
            <column name="worth_range">Fur: 8 – 26</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well-estimated. Defense to brick is measured.</column>
            <column name="attack">700</column>
            <column name="defense">175</column>
            <column name="damage">200</column>
            <column name="health">220</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">midnightwendecka.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_MidnightWendecka.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">177</column>
            <column name="last_update">2026-06-13 04:03:05</column>
            <column name="first_update">2001-02-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Twilight Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Metzetli Island (basalt mountains)</column>
            <column name="information">Projectile thrower (chunks of ruin), interceptor. Projectile thrown roughly every 200 frames, dealing about 250 Darkus&#039; worth of damage</column>
            <column name="exp_taxidermy">385</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">37</column>
            <column name="worth">15</column>
            <column name="worth_range">Fur: 9 – 21</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">950</column>
            <column name="defense">360</column>
            <column name="damage">325</column>
            <column name="health">290</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">twilightwendecka.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">36</column>
            <column name="action_pic">Action_TwilightWendecka.gif</column>
            <column name="action_width">151</column>
            <column name="action_height">157</column>
            <column name="last_update">2026-06-13 04:07:57</column>
            <column name="first_update">2006-07-23</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Large Twilight Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Metzetli Island (basalt mountains)</column>
            <column name="information">Projectile thrower (small rocks, ~650 Darkus worth of damage, every ~300 frames). Interceptor.</column>
            <column name="exp_taxidermy">495</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">23</column>
            <column name="worth_range">Fur: 12 – 32</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">975</column>
            <column name="defense">420</column>
            <column name="damage">700</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">largetwilightwendecka.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_LargeTwilightWendecka.gif</column>
            <column name="action_width">315</column>
            <column name="action_height">374</column>
            <column name="last_update">2026-06-14 13:50:59</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gloaming Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Metzetli Island (gloaming pass)</column>
            <column name="information">Projectile thrower (pebbles, every ~200 frames for ~350 Darkus of damage).</column>
            <column name="exp_taxidermy">460</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">75</column>
            <column name="worth">19</column>
            <column name="worth_range">Fur: 11 – 27</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1150</column>
            <column name="defense">440</column>
            <column name="damage">500</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">gloamingwendecka.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_GloamingWendecka.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 03:58:19</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Large Gloaming Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Metzetli Island (gloaming pass)</column>
            <column name="information">Projectile thrower (small rocks, damages for ~800 Darkus and is thrown every ~300 frames).</column>
            <column name="exp_taxidermy">565</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">14</column>
            <column name="worth">32</column>
            <column name="worth_range">Fur: 15 – 47</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1150</column>
            <column name="defense">570</column>
            <column name="damage">600</column>
            <column name="health">525</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">largegloamingwendecka.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_LargeGloamingWendecka.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:59:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Large Midnight Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Northeastern foothills</column>
            <column name="information">Projectile thrower (roughly every 250 frames, does 350 darkus of damage). Drops item (iron ore, medium-rare).</column>
            <column name="exp_taxidermy">385</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">46</column>
            <column name="worth_range">Fur: 18 – 74</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is well estimated.</column>
            <column name="attack">950</column>
            <column name="defense">380</column>
            <column name="damage">330</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">largemidnightwendecka.gif</column>
            <column name="static_width">53</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_LargeMidnightWendecka.gif</column>
            <column name="action_width">184</column>
            <column name="action_height">197</column>
            <column name="last_update">2026-06-08 04:20:56</column>
            <column name="first_update">2001-02-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Young Sasquatch</column>
            <column name="family">Wendecka</column>
            <column name="location">Melabrion&#039;s Island, Gungla Island (Land of Sarra), Southern Puddleby Island sasquatch valley</column>
            <column name="information">One is in the sixth circle fighter&#039;s test.</column>
            <column name="exp_taxidermy">325</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">31</column>
            <column name="worth_range">Fur: 16 – 46 [n = 422, 400 skea]</column>
            <column name="framesperswing">11.75</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured. </column>
            <column name="attack">1050</column>
            <column name="defense">325</column>
            <column name="damage">240</column>
            <column name="health">240</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">youngsasquatch.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_YoungSasquatch.gif</column>
            <column name="action_width">271</column>
            <column name="action_height">266</column>
            <column name="last_update">2026-06-13 04:45:47</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Angry Mother Sasquatch</column>
            <column name="family">Wendecka</column>
            <column name="location">Melabrion&#039;s Island, Gungla Island (Land of Sarra), Southern Puddleby Island sasquatch valley</column>
            <column name="information">Projectile thrower (small rocks, roughly every 120 frames, damaging for 1000 Darkus). Sometimes they are carrying chests worth about 100 coins.</column>
            <column name="exp_taxidermy">470</column>
            <column name="rarity">Medium (Sarra), Exotic (Melabrion&#039;s, Sasquatch Valley)</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">39</column>
            <column name="worth_range">Fur: 20 – 59 plus Chest: Around 100c [semi-rare drop]</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Atkus is measured. Darkus is measured for swings (400) and rocks (1000). Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1125</column>
            <column name="defense">400</column>
            <column name="damage">400</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">angrymothersasquatch.gif</column>
            <column name="static_width">51</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_AngryMotherSasquatch.gif</column>
            <column name="action_width">270</column>
            <column name="action_height">255</column>
            <column name="last_update">2026-06-15 08:26:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Snow Cougar</column>
            <column name="family">Feline</column>
            <column name="location">Kizmia&#039;s Island glacier, Cloud</column>
            <column name="information">CV is calculated.</column>
            <column name="exp_taxidermy">90</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">6</column>
            <column name="worth_range">Fur: 4 – 9</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">340</column>
            <column name="defense">50</column>
            <column name="damage">115</column>
            <column name="health">55</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">snowcougar.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">25</column>
            <column name="action_pic">Action_SnowCougar.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:38:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Maha Ruknee</column>
            <column name="family">Feline</column>
            <column name="location">Puddleby area (South Forest, Northwest Forest, Northeast Plains)</column>
            <column name="information">A little faster than an exile, one of the most dangerous monsters in the south forest. [CV is calculated.]</column>
            <column name="exp_taxidermy">85</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">8</column>
            <column name="worth_range">Fur: 4 – 11</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">375</column>
            <column name="defense">110</column>
            <column name="damage">105</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">maharuknee.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">27</column>
            <column name="action_pic">MahaRuknee.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:22:10</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sky Maha</column>
            <column name="family">Feline</column>
            <column name="location">Cloud</column>
            <column name="information">Interceptor. Priority targets attacking healers and targets wounded. CV is calculated.</column>
            <column name="exp_taxidermy">130</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">3</column>
            <column name="worth_range">Fur: 2 – 5</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is well-estimated.</column>
            <column name="attack">340</column>
            <column name="defense">110</column>
            <column name="damage">130</column>
            <column name="health">60</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">skymaharuknee.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">31</column>
            <column name="action_pic">SkyMaha.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:44:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cloud Maha</column>
            <column name="family">Feline</column>
            <column name="location">Cloud</column>
            <column name="information">Interceptor. Priority targets attacking healers and targets wounded. CV is calculated.</column>
            <column name="exp_taxidermy">115</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">2</column>
            <column name="worth_range">Fur: 1 – 3</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">350</column>
            <column name="defense">80</column>
            <column name="damage">100</column>
            <column name="health">60</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">cloudmaharuknee.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">CloudMaha.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:43:55</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Savannah Maha</column>
            <column name="family">Feline</column>
            <column name="location">Southern Puddleby Island savannah, Gungla island</column>
            <column name="information">Once known as the &quot;Savannah Maha Ruknee.&quot; Two are in the fourth circle healer&#039;s test. [CV is calculated.]</column>
            <column name="exp_taxidermy">110</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">5</column>
            <column name="worth_range">Fur: 3 – 7</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">375</column>
            <column name="defense">120</column>
            <column name="damage">105</column>
            <column name="health">80</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">savannahmaharuknee.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_SavannahMaha.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 12:59:13</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Plains Maha Ruknee</column>
            <column name="family">Feline</column>
            <column name="location">Southern Puddleby Island savannah, Gungla island</column>
            <column name="information">In a hut in the farms southwest of town, Ma&#039;hakh Plana gives a hunting challenge to kill 15 of these in 90 minutes. [CV is calculated.]</column>
            <column name="exp_taxidermy">115</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">8</column>
            <column name="worth_range">Fur: 4 – 12</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">390</column>
            <column name="defense">140</column>
            <column name="damage">125</column>
            <column name="health">80</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">11</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">plainsmaharuknee.gif</column>
            <column name="static_width">43</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_PlainsMahaRuknee.gif</column>
            <column name="action_width">290</column>
            <column name="action_height">264</column>
            <column name="last_update">2026-06-15 12:59:51</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Albino Maha</column>
            <column name="family">Feline</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Ferals. Coward. Drops item: Albino Maha pelt (always). The pelts may be exchanged for experience,or turned into an off-white shirt or pair of pants. Their pelts are extremely valuable and a guaranteed drop.</column>
            <column name="exp_taxidermy">295</column>
            <column name="rarity">Exotic, spawns once at each chaos storm and only once per storm.</column>
            <column name="spawns_per_hour">0.002</column>
            <column name="worth">10000</column>
            <column name="worth_range">No coins directly, must sell the collected pelt.</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Runs away from exiles. A fair bit stronger than the plains maha ruknee.</column>
            <column name="attack">525</column>
            <column name="defense">175</column>
            <column name="damage">175</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">albinomaha.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_AlbinoMaha.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 03:45:33</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ice Maha Ruknee</column>
            <column name="family">Feline</column>
            <column name="location">Kizmia&#039;s Island glacier, cloud</column>
            <column name="information">Two of these are in the sixth circle healer&#039;s test.</column>
            <column name="exp_taxidermy">285</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">11</column>
            <column name="worth_range">Fur: 6 – 15</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">525</column>
            <column name="defense">270</column>
            <column name="damage">225</column>
            <column name="health">155</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">icemaharuknee.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">36</column>
            <column name="action_pic">Action_IceMahaRuknee.gif</column>
            <column name="action_width">291</column>
            <column name="action_height">289</column>
            <column name="last_update">2026-06-13 04:52:14</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cave Maha Ruknee</column>
            <column name="family">Feline</column>
            <column name="location">Puddleby area (Lily Pond), Southern Puddleby Island (sasquatch valley), Gungla Island</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">210</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">35</column>
            <column name="worth">16</column>
            <column name="worth_range">Fur: 7 – 23 [n = 147, 400 skea]</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">650</column>
            <column name="defense">115</column>
            <column name="damage">150</column>
            <column name="health">130</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">cavemaharuknee.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_CaveMahaRuknee.jpg</column>
            <column name="action_width">165</column>
            <column name="action_height">113</column>
            <column name="last_update">2026-06-13 04:08:32</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Island Panther</column>
            <column name="family">Feline</column>
            <column name="location">Puddleby forests (North, south, northwestern, northeastern), Gungla Island, Tenebrion&#039;s Island</column>
            <column name="information">Firle Panr in the South Forest hospital gives a hunting challenge to kill 50 of these within 110 minutes for a reward of some coins and experience. [CV is calculated.]</column>
            <column name="exp_taxidermy">35</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">33</column>
            <column name="worth">3</column>
            <column name="worth_range">Fur: 2 – 4</column>
            <column name="framesperswing">6.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">145</column>
            <column name="defense">40</column>
            <column name="damage">75</column>
            <column name="health">28</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">islandpanther.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">21</column>
            <column name="action_pic">Action_IslandPanther.jpg</column>
            <column name="action_width">93</column>
            <column name="action_height">172</column>
            <column name="last_update">2026-06-13 04:28:56</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Rodán Panther</column>
            <column name="family">Feline</column>
            <column name="location">Puddleby forests (Northwestern, northeastern)</column>
            <column name="information">Coward, targets wounded. Unless a wounded or weak exile is near, they will flee. [CV is calculated.]</column>
            <column name="exp_taxidermy">35</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1</column>
            <column name="worth_range">Fur: 0 – 2</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">110</column>
            <column name="defense">20</column>
            <column name="damage">65</column>
            <column name="health">25</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">islandpanther.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">21</column>
            <column name="action_pic">Action_RodanPanther.gif</column>
            <column name="action_width">286</column>
            <column name="action_height">310</column>
            <column name="last_update">2026-06-08 04:22:10</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Utsanna Haremau</column>
            <column name="family">Feline</column>
            <column name="location">Metzetli Island (jungle, rainforest, and tepui)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">760</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">49</column>
            <column name="worth_range">Fur: 22 – 73</column>
            <column name="framesperswing">6.33</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured.</column>
            <column name="attack">1650</column>
            <column name="defense">640</column>
            <column name="damage">950</column>
            <column name="health">850</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">utsannaharemau.gif</column>
            <column name="static_width">70</column>
            <column name="static_height">67</column>
            <column name="action_pic">Action_UtsannaHaremau.gif</column>
            <column name="action_width">318</column>
            <column name="action_height">290</column>
            <column name="last_update">2026-06-14 09:10:09</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Haremau</column>
            <column name="family">Feline</column>
            <column name="location">Metzetli Island (jungle and rainforest)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">615</column>
            <column name="rarity">Common in the rainforest, medium in the jungle.</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">32</column>
            <column name="worth_range">Fur: 15 – 47</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1325</column>
            <column name="defense">530</column>
            <column name="damage">700</column>
            <column name="health">675</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">haremau.gif</column>
            <column name="static_width">52</column>
            <column name="static_height">36</column>
            <column name="action_pic">Action_Haremau.gif</column>
            <column name="action_width">235</column>
            <column name="action_height">285</column>
            <column name="last_update">2026-06-14 13:46:11</column>
            <column name="first_update">2006-07-23</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Artak Cougar</column>
            <column name="family">Feline</column>
            <column name="location">Puddleby forests (South, northwestern, northeastern), Gungla Island, Tenebrion&#039;s Island</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">48</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">90</column>
            <column name="worth">4</column>
            <column name="worth_range">Fur: 2 – 4</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">175</column>
            <column name="defense">60</column>
            <column name="damage">75</column>
            <column name="health">36</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">artakcougar.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_ArtakCougar2.gif</column>
            <column name="action_width">498</column>
            <column name="action_height">437</column>
            <column name="last_update">2026-06-26 13:23:29</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Summer Artak</column>
            <column name="family">Feline</column>
            <column name="location">Puddleby forests (South, northwestern, northeastern), Gungla Island, Tenebrion&#039;s Island, Cloud</column>
            <column name="information">Rare everywhere except cloud, where it is medium-common. [CV is calculated.]</column>
            <column name="exp_taxidermy">65</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">8</column>
            <column name="worth_range">Fur: 4 – 12</column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (but low N). Defense to brick is measured. Higgrus is well estimated.</column>
            <column name="attack">200</column>
            <column name="defense">100</column>
            <column name="damage">90</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">summerartakcougar.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">24</column>
            <column name="action_pic">SummerArtak.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-27 04:35:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bolok Cougar</column>
            <column name="family">Feline</column>
            <column name="location">Puddleby forests (South, northwestern, northeastern), Gungla Island, Tenebrion&#039;s Island</column>
            <column name="information">A little faster than an exile. Two are in the fourth circle healer&#039;s test. [CV is well-estimated.]</column>
            <column name="exp_taxidermy">90</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">38</column>
            <column name="worth">6</column>
            <column name="worth_range">Fur: 4 – 9</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">240</column>
            <column name="defense">60</column>
            <column name="damage">125</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">bolokcougar.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">23</column>
            <column name="action_pic">Action_BolokCougar.gif</column>
            <column name="action_width">228</column>
            <column name="action_height">180</column>
            <column name="last_update">2026-06-09 07:18:59</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sand Tiger</column>
            <column name="family">Feline</column>
            <column name="location">Gungla Island (Northwest Desert)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">130</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">5</column>
            <column name="worth_range">Fur: 3 – 8</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">375</column>
            <column name="defense">120</column>
            <column name="damage">150</column>
            <column name="health">88</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">bolokcougar.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">23</column>
            <column name="action_pic">Action_SandTiger.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:01:34</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Valley Cougar</column>
            <column name="family">Feline</column>
            <column name="location">Kizmia&#039;s Island, Southern Puddleby (sasquatch valley), Melabrion&#039;s Island, Metzetli Island (jungle and rainforest)</column>
            <column name="information">Very fast. Ferals.</column>
            <column name="exp_taxidermy">290</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">41</column>
            <column name="worth">27</column>
            <column name="worth_range">Fur: 14 – 40 [n = 238, 400 skea]</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">650</column>
            <column name="defense">260</column>
            <column name="damage">215</column>
            <column name="health">140</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">valleycougar.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_ValleyCougar.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:04:07</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Valley Panther</column>
            <column name="family">Feline</column>
            <column name="location">Kizmia&#039;s Island, Southern Puddleby (sasquatch valley), Melabrion&#039;s Island, Metzetli Island (jungle and rainforest)</column>
            <column name="information">Very fast.</column>
            <column name="exp_taxidermy">365</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">42</column>
            <column name="worth_range">Fur: 21 – 61 [n = 102, 400 skea]</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">825</column>
            <column name="defense">350</column>
            <column name="damage">300</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">valleycougar.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_ValleyPanther.gif</column>
            <column name="action_width">428</column>
            <column name="action_height">343</column>
            <column name="last_update">2026-06-13 04:25:27</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Pumace</column>
            <column name="family">Feline</column>
            <column name="location">Devil&#039;s Island, Portal Island, Kizmia&#039;s Island (Umbrion&#039;s Castle)</column>
            <column name="information">Fast. [Level is estimated.]</column>
            <column name="exp_taxidermy">30</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">3</column>
            <column name="worth_range">Fur: 2 – 4</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">135</column>
            <column name="defense">55</column>
            <column name="damage">55</column>
            <column name="health">28</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">valleycougar.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_Pumace.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:00:47</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Puma</column>
            <column name="family">Feline</column>
            <column name="location">Gungla Island (Eastern Forest)</column>
            <column name="information">Fast. Drops item (pelt). Pumas drop nice pelts that can be used to create expensive clothing. A skinner is not required for this.</column>
            <column name="exp_taxidermy">305</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">7000</column>
            <column name="worth_range">Fur: 5 – 14 (pelt is worth a lot though)</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Somewhat weaker than the valley cougar.</column>
            <column name="attack">600</column>
            <column name="defense">160</column>
            <column name="damage">200</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">valleycougar.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_Puma.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2025-01-19 10:32:07</column>
            <column name="first_update">2002-08-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Rudremau</column>
            <column name="family">Feline</column>
            <column name="location">Metzetli Island (jungle and rainforest)</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">445</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">23</column>
            <column name="worth_range">Fur: 12 – 32 [n = 155, 400 skea]</column>
            <column name="framesperswing">6.25</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1075</column>
            <column name="defense">400</column>
            <column name="damage">400</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">rudremau.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_Rudremau.gif</column>
            <column name="action_width">210</column>
            <column name="action_height">190</column>
            <column name="last_update">2026-06-09 07:00:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Haremau Kitten</column>
            <column name="family">Feline</column>
            <column name="location">Metzetli Island (jungle and rainforest)</column>
            <column name="information">Ferals. Fast. Quick regeneration. There is a hunting challenge to kill 38 within 240 minutes. The reward is 1000c and experience. The hunting challenge may only be performed by rangers as the challenger is in the ranger grotto. However, completion does not provide additional study slots.</column>
            <column name="exp_taxidermy">395</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">24</column>
            <column name="worth">11</column>
            <column name="worth_range">Fur: 7 – 16</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">900</column>
            <column name="defense">250</column>
            <column name="damage">450</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">haremaukitten.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_HaremauKitten.gif</column>
            <column name="action_width">271</column>
            <column name="action_height">208</column>
            <column name="last_update">2026-06-13 04:16:58</column>
            <column name="first_update">2006-07-19</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Feral</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby forests (North, northwestern)</column>
            <column name="information">Will attack a few times and then back away and circle around. You may hear people say it&#039;s &quot;acting like a feral&quot; because this was the first creature discovered to act this way. The number of swings before a creature &quot;ferals&quot; varies, but is almost always between twice and five times. Two of these are in the second circle fighter&#039;s test. In north town, there is a hunting challenge to kill 50 of these in 100 minutes. [Level is well-estimated.]</column>
            <column name="exp_taxidermy">40</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">100</column>
            <column name="worth">2</column>
            <column name="worth_range">Fur: 1 – 2</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">160</column>
            <column name="defense">70</column>
            <column name="damage">60</column>
            <column name="health">30</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">feral.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_Feral2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:12:37</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Grey Feral</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby forests (North, northwestern)</column>
            <column name="information">[Level is well-estimated.]</column>
            <column name="exp_taxidermy">45</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">30</column>
            <column name="worth">2</column>
            <column name="worth_range">Fur: 1 – 3</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">165</column>
            <column name="defense">80</column>
            <column name="damage">60</column>
            <column name="health">30</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">feral.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_GreyFeral.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:43:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Brown Feral</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby forests (North, northwestern)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">60</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">4</column>
            <column name="worth_range">Fur: 2 – 5</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">170</column>
            <column name="defense">90</column>
            <column name="damage">60</column>
            <column name="health">35</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">brownferal.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_BrownFeral.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:44:38</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Snow Feral</column>
            <column name="family">Canine</column>
            <column name="location">Kizmia&#039;s Island glacier, cloud</column>
            <column name="information">Ferals. Four are in the sixth circle healer&#039;s test. CV is calculated.</column>
            <column name="exp_taxidermy">155</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">10</column>
            <column name="worth_range">Fur: 5 – 14</column>
            <column name="framesperswing">14.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">550</column>
            <column name="defense">130</column>
            <column name="damage">175</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">snowferal.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_SnowFeral.gif</column>
            <column name="action_width">382</column>
            <column name="action_height">290</column>
            <column name="last_update">2026-06-09 06:43:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Large Feral</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby forests (North, northwestern)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">80</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">6</column>
            <column name="worth_range">Fur: 3 – 9</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">200</column>
            <column name="defense">110</column>
            <column name="damage">65</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">largeferal.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_LargeFeral.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:22:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Giant Feral</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby forests (North, northwestern)</column>
            <column name="information">Ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">110</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">0.5</column>
            <column name="worth">6</column>
            <column name="worth_range">Fur: 4 – 7</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">250</column>
            <column name="defense">170</column>
            <column name="damage">100</column>
            <column name="health">80</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">giantferal.gif</column>
            <column name="static_width">67</column>
            <column name="static_height">62</column>
            <column name="action_pic">GiantFeral.gif</column>
            <column name="action_width">279</column>
            <column name="action_height">253</column>
            <column name="last_update">2026-06-14 09:01:55</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dire Feral</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby forests (North, northwestern)</column>
            <column name="information">Ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">150</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">24</column>
            <column name="worth_range">Fur: 10 – 36 [Low N Estimate]</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Not as fearsome as it looks, but it&#039;s still the strongest creature by a far margin that you will encounter in the north forest.</column>
            <column name="attack">350</column>
            <column name="defense">150</column>
            <column name="damage">150</column>
            <column name="health">120</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">direferal.gif</column>
            <column name="static_width">78</column>
            <column name="static_height">78</column>
            <column name="action_pic">Action_DireFeral.jpg</column>
            <column name="action_width">324</column>
            <column name="action_height">344</column>
            <column name="last_update">2023-11-08 12:23:40</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Swamp Feral</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby area (Lily Pond), Gungla Island (Marsh)</column>
            <column name="information">Ferals. [CV is well-estimated.]</column>
            <column name="exp_taxidermy">150</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">10</column>
            <column name="worth_range">Fur: 4 – 14</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (170 if trapped and swung out, 210 if free and well-timed). Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">575</column>
            <column name="defense">170</column>
            <column name="damage">105</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">swampferal.gif</column>
            <column name="static_width">63</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_SwampFeral.gif</column>
            <column name="action_width">206</column>
            <column name="action_height">231</column>
            <column name="last_update">2026-06-09 06:43:37</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Guard Dog</column>
            <column name="family">Canine</column>
            <column name="location">Gungla Island (Colmert&#039;s Keep)</column>
            <column name="information">None. [CV is calculated.]</column>
            <column name="exp_taxidermy">170</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">8</column>
            <column name="worth_range">Fur: 4 – 11</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">675</column>
            <column name="defense">170</column>
            <column name="damage">120</column>
            <column name="health">110</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">guarddog.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_GuardDog.gif</column>
            <column name="action_width">359</column>
            <column name="action_height">229</column>
            <column name="last_update">2026-06-09 07:09:49</column>
            <column name="first_update">2002-08-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak War Hound</column>
            <column name="family">Extinct</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">170</column>
            <column name="rarity">Rare.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Rather accurate bites, but nothing to worry about if you&#039;re on Kizmia&#039;s Island.</column>
            <column name="attack">400</column>
            <column name="defense">125</column>
            <column name="damage">125</column>
            <column name="health">120</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">darshakwarhound.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_DarshakWarHound.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2023-11-04 14:05:39</column>
            <column name="first_update">2001-11-15</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Foxweir Pup</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby forests (Spiritwood, Tree giant breeding grounds)</column>
            <column name="information">The pup is indistinguishable from the grown foxweir, except that it moves rather slowly.  [Level is estimated.]</column>
            <column name="exp_taxidermy">1</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Aww, they&#039;re adorable, don&#039;t kill them! Atkus to hit is measured. Swing rate is measured but darkus is not (although Darkus must be &lt; 30).</column>
            <column name="attack">30</column>
            <column name="defense">20</column>
            <column name="damage">20</column>
            <column name="health">20</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">foxweir.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">20</column>
            <column name="action_pic">Action_FoxweirPup.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:19:07</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Foxweir</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby forests (Spiritwood, Tree giant breeding grounds)</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">45</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">40</column>
            <column name="worth">1</column>
            <column name="worth_range">Fur: 0 – 2</column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">60</column>
            <column name="damage">35</column>
            <column name="health">35</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">foxweir.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">20</column>
            <column name="action_pic">Action_Foxweir.gif</column>
            <column name="action_width">212</column>
            <column name="action_height">168</column>
            <column name="last_update">2026-06-15 04:59:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Umber Foxweir</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby forests (Tree giant breeding grounds), Northeastern foothills (Tree giant breeding grounds)</column>
            <column name="information">Fast. Drop item (frequently but not always, an umber foxweir pelt). [CV is calculated.]</column>
            <column name="exp_taxidermy">120</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">0.25</column>
            <column name="worth">10</column>
            <column name="worth_range">Fur: 2 – 17</column>
            <column name="framesperswing">2.3</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">125</column>
            <column name="defense">220</column>
            <column name="damage">100</column>
            <column name="health">70</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">umberfoxweir.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_UmberFoxweir.gif</column>
            <column name="action_width">215</column>
            <column name="action_height">207</column>
            <column name="last_update">2026-06-15 08:59:03</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Vixen</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby forests (Tree giant breeding grounds), Northeastern foothills (Tree giant breeding grounds)</column>
            <column name="information">Fast, lucky. [CV is calculated.]</column>
            <column name="exp_taxidermy">95</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">35</column>
            <column name="worth">5</column>
            <column name="worth_range">Fur: 3 – 8</column>
            <column name="framesperswing">2.2</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">170</column>
            <column name="damage">60</column>
            <column name="health">65</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">vixen.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">24</column>
            <column name="action_pic">Action_Vixen.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:06:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Giant Foxweir</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby forests (Tree giant breeding grounds), Northeastern foothills (Tree giant breeding grounds)</column>
            <column name="information">Fast, swing rapidly. Two are in the seventh circle healer&#039;s test. [CV is calculated.]</column>
            <column name="exp_taxidermy">130</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">7</column>
            <column name="worth_range">Fur: 4 – 11</column>
            <column name="framesperswing">2</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">75</column>
            <column name="defense">240</column>
            <column name="damage">110</column>
            <column name="health">85</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">giantfoxweir.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_GiantFoxweir.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:26:44</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Brown Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Puddleby area (bear caves)</column>
            <column name="information">Coward. [CV is calculated.]</column>
            <column name="exp_taxidermy">65</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">38</column>
            <column name="worth">3</column>
            <column name="worth_range">Fur: 2 – 4</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">250</column>
            <column name="defense">75</column>
            <column name="damage">150</column>
            <column name="health">72</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">brownbear.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_BrownBear.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:05:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Grizzly Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Puddleby area (bear caves)</column>
            <column name="information">Somewhat cowardly. [CV is calculated.]</column>
            <column name="exp_taxidermy">70</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">36</column>
            <column name="worth">4</column>
            <column name="worth_range">Fur: 2 – 6</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">260</column>
            <column name="defense">90</column>
            <column name="damage">175</column>
            <column name="health">82</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">grizzybear.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_GrizzlyBear.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:06:07</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Honey Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Puddleby area (deep bear caves)</column>
            <column name="information">Coward. [CV is guessed.]</column>
            <column name="exp_taxidermy">90</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">7</column>
            <column name="worth_range">Fur: 4 – 9</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">425</column>
            <column name="defense">100</column>
            <column name="damage">125</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">honeybear.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_HoneyBear.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:08:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Chestnut Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Puddleby area (deep bear caves)</column>
            <column name="information">Coward. [CV is calculated.]</column>
            <column name="exp_taxidermy">105</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">8</column>
            <column name="worth_range">Fur: 5 – 11</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">275</column>
            <column name="defense">130</column>
            <column name="damage">190</column>
            <column name="health">145</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">chestnutbear.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_ChestnutBear.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:45:42</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Chocolate Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Puddleby area (deep bear caves)</column>
            <column name="information">More aggressive than most other bears, it will attack nearby exiles without provocation. [CV is calculated.]</column>
            <column name="exp_taxidermy">140</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">8</column>
            <column name="worth_range">Fur: 5 – 12</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">475</column>
            <column name="defense">65</column>
            <column name="damage">250</column>
            <column name="health">130</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">chocolatebear.gif</column>
            <column name="static_width">41</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_ChocolateBear.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:46:09</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cinder Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Puddleby area (deep bear caves)</column>
            <column name="information">The most aggressive of the bears, it will actively seek out intruders. [CV is calculated.]</column>
            <column name="exp_taxidermy">140</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">9</column>
            <column name="worth_range">Fur: 6 – 13</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is decently estimated. Defense to brick is measured - it is very easy to brick!</column>
            <column name="attack">225</column>
            <column name="defense">250</column>
            <column name="damage">225</column>
            <column name="health">160</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">cinderbear.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_CinderBear.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:16:10</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Polar Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Kizmia&#039;s Island glacier, cloud</column>
            <column name="information">Two can be found in the sixth circle&#039;s healer test. Rather aggressive, similar to the chocolate bear.</column>
            <column name="exp_taxidermy">250</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">27</column>
            <column name="worth_range">Fur: 11 – 40</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">375</column>
            <column name="defense">280</column>
            <column name="damage">375</column>
            <column name="health">225</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">polarbear.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_PolarBear.gif</column>
            <column name="action_width">233</column>
            <column name="action_height">226</column>
            <column name="last_update">2026-06-15 07:39:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tree Giant</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Puddleby forests (Tree giant breeding grounds), Northeastern foothills (Tree giant breeding grounds)</column>
            <column name="information">Chest. Drops item. Occasionally drop chests with about 25 coins inside (and a log of wood!).</column>
            <column name="exp_taxidermy">210</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">3</column>
            <column name="worth_range">Chest: Around 25 coins [uncommon]</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">315</column>
            <column name="defense">315</column>
            <column name="damage">215</column>
            <column name="health">190</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">treegiant.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_TreeGiant.gif</column>
            <column name="action_width">292</column>
            <column name="action_height">266</column>
            <column name="last_update">2026-06-15 04:59:46</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Willow Giant</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Puddleby forests (Tree giant breeding grounds), Northeastern foothills (Tree giant breeding grounds)</column>
            <column name="information">Chest. Drops item. Occasionally drop chests with about 25 coins inside (and a log of wood!).</column>
            <column name="exp_taxidermy">235</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">3</column>
            <column name="worth_range">Chest: Around 25 coins [uncommon]</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">430</column>
            <column name="defense">220</column>
            <column name="damage">225</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">willowgiant.gif</column>
            <column name="static_width">54</column>
            <column name="static_height">59</column>
            <column name="action_pic">Action_WillowGiant.gif</column>
            <column name="action_width">191</column>
            <column name="action_height">246</column>
            <column name="last_update">2026-06-15 08:15:07</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Oak Giant</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Puddleby forests (Tree giant breeding grounds), Northeastern foothills (Tree giant breeding grounds), Cimmbrion&#039;s palace</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">270</column>
            <column name="rarity">Rare in TGBG1, common in the others</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">625</column>
            <column name="defense">290</column>
            <column name="damage">250</column>
            <column name="health">290</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">oakgiant.gif</column>
            <column name="static_width">62</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_OakGiant.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:22:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sturdy Oak Giant</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Gungla Island (Northeast Forests)</column>
            <column name="information">Chest. Drops item. Occasionally drops a study limb filled with coins (the limb can then be used for crafting).</column>
            <column name="exp_taxidermy">415</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">10</column>
            <column name="worth_range">Bounty: 0 – 1 and Chest: Around 50 coins [medium]</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">875</column>
            <column name="defense">350</column>
            <column name="damage">325</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">oakgiant.gif</column>
            <column name="static_width">62</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_SturdyOakGiant.gif</column>
            <column name="action_width">278</column>
            <column name="action_height">248</column>
            <column name="last_update">2026-06-15 08:18:42</column>
            <column name="first_update">2002-08-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ash Giant</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Northeastern foothills (Tree giant breeding grounds), Cimmbrion&#039;s Palace</column>
            <column name="information">Fast. One is in the seventh circle healer&#039;s test.</column>
            <column name="exp_taxidermy">380</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: Up to 1c (uncommon, often 0c)</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (maybe over-estimated?). Higgrus is measured.</column>
            <column name="attack">750</column>
            <column name="defense">310</column>
            <column name="damage">300</column>
            <column name="health">275</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ashgiant.gif</column>
            <column name="static_width">57</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_AshGiant.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:22:45</column>
            <column name="first_update">2001-02-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Redwood Giant</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Northeastern foothills (Tree giant breeding grounds), Cimmbrion&#039;s palace</column>
            <column name="information">One can be found in the seventh circle healer&#039;s test.</column>
            <column name="exp_taxidermy">415</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">850</column>
            <column name="defense">310</column>
            <column name="damage">325</column>
            <column name="health">550</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">redwoodgiant.gif</column>
            <column name="static_width">49</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_RedwoodGiant.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:22:45</column>
            <column name="first_update">2001-02-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ironwood Giant</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Northeastern foothills (Tree giant breeding grounds), Metzetli Island rainforest (Deathroots), Mountain Glen</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">490</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">22</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1100</column>
            <column name="defense">430</column>
            <column name="damage">600</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ironwoodgiant.gif</column>
            <column name="static_width">60</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_IronwoodGiant.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 09:00:32</column>
            <column name="first_update">2001-02-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Frost Giant</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Kizmia&#039;s Island glacier, cloud</column>
            <column name="information">Chest. Drops item. Occasionally drops a chest containing a log of wood with a few coins inside.</column>
            <column name="exp_taxidermy">395</column>
            <column name="rarity">Medium (Glacier), Rare (Cloud)</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">5</column>
            <column name="worth_range">Bounty: 1 – 2 and Chest: Around 20 coins [medium]</column>
            <column name="framesperswing">24</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">900</column>
            <column name="defense">130</column>
            <column name="damage">375</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">frostgiant.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_FrostGiant.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:42:11</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ice Giant</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Kizmia&#039;s Island cove, cloud</column>
            <column name="information">Medium</column>
            <column name="exp_taxidermy">440</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 1 – 2</column>
            <column name="framesperswing">24</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">975</column>
            <column name="defense">330</column>
            <column name="damage">425</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">bobgiant.gif</column>
            <column name="static_width">51</column>
            <column name="static_height">59</column>
            <column name="action_pic">Action_IceGiant.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:45:07</column>
            <column name="first_update">2005-03-25</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Puddleby Island (Greymyr Village)</column>
            <column name="information">Throws projectile (small rock) every 160 frames (variable) which deals around 800 Darkus of damage. One is found in the seventh circle fighter&#039;s test, and one that does not throw rocks is in the third circle healer&#039;s test.</column>
            <column name="exp_taxidermy">265</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 1 – 2</column>
            <column name="framesperswing">6.2</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">600</column>
            <column name="defense">315</column>
            <column name="damage">225</column>
            <column name="health">180</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">greymyr.gif</column>
            <column name="static_width">46</column>
            <column name="static_height">58</column>
            <column name="action_pic">Action_Greymyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:22:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mud Golem</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Melabrion&#039;s castle</column>
            <column name="information">Throws projectile (mudballs). Drops item: unrefined gem (rare, roughly 1%)</column>
            <column name="exp_taxidermy">410</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">25</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 1 – 2</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">625</column>
            <column name="defense">350</column>
            <column name="damage">475</column>
            <column name="health">675</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">mudgolem.gif</column>
            <column name="static_width">63</column>
            <column name="static_height">64</column>
            <column name="action_pic">Action_MudGolem.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:02:03</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ice Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Abyss 2</column>
            <column name="information">Throws projectile (lump of ice). Darkus is measured for swings. The lump of ice deals exactly 1500 Darkus&#039; worth of damage (no variability) and it is thrown around every 160 frames (slight variability, measured). This is not accounted for in the darkus or DPS measurement as it is relatively easily avoided. One can be found in the eighth circle fighter&#039;s test.</column>
            <column name="exp_taxidermy">460</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">25</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">6.2</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1100</column>
            <column name="defense">560</column>
            <column name="damage">400</column>
            <column name="health">325</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">icegreymyr.gif</column>
            <column name="static_width">47</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_IceGreymyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:17:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Basalt Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Metzetli Island (basalt mountains)</column>
            <column name="information">Throws projectile (small rock roughly every 130 frames, dealing about 1250 Darkus&#039; worth of damage). Somewhat darker than the ancient greymyr.</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">975</column>
            <column name="defense">570</column>
            <column name="damage">475</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">basaltgreymyr.gif</column>
            <column name="static_width">67</column>
            <column name="static_height">72</column>
            <column name="action_pic">action_basaltgreymyr.gif</column>
            <column name="action_width">158</column>
            <column name="action_height">161</column>
            <column name="last_update">2026-06-15 13:04:19</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ancient Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Metzetli Island (basalt mountains)</column>
            <column name="information">Throws projectile (small rock) every 150 frames which deals 1500 Darkus of damage. Somewhat lighter than the basalt greymyr.</column>
            <column name="exp_taxidermy">600</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1100</column>
            <column name="defense">570</column>
            <column name="damage">750</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ancientgreymyr.gif</column>
            <column name="static_width">63</column>
            <column name="static_height">74</column>
            <column name="action_pic">action_ancientgreymyr.gif</column>
            <column name="action_width">176</column>
            <column name="action_height">205</column>
            <column name="last_update">2026-06-14 13:50:40</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fiery Bubble</column>
            <column name="family">Fire Elemental</column>
            <column name="location">Kizmia&#039;s Island, Portal Island</column>
            <column name="information">Slow. Feral. Explode in a violent fire when they are popped. [CV is calculated.]</column>
            <column name="exp_taxidermy">45</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">27</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Dangerous when killed! Otherwise relatively harmless although they will eventually move towards you and attack. Darkus of their direct attack is measured (~40). If blown up, they do about 400 Darkus worth of damage (measured). Damage includes a rough mixture of both stats. They swing 4 times quickly in a row, then recover for 45 frames. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">5</column>
            <column name="damage">200</column>
            <column name="health">1</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">firebubble.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_FireBubble.gif</column>
            <column name="action_width">325</column>
            <column name="action_height">373</column>
            <column name="last_update">2026-06-13 04:16:10</column>
            <column name="first_update">2001-03-24</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lava Walker</column>
            <column name="family">Fire Elemental</column>
            <column name="location">Abyss, Devil&#039;s Island volcano, Kizmia&#039;s Island </column>
            <column name="information">Have a long range fire blast which does about the same damage as three orga warlock bolts, but they can emit the flames two or three times more frequently. Blast damages an area, and will hurt fallen. Four of these are in the eighth circle healer&#039;s test. [CV is guessed.]</column>
            <column name="exp_taxidermy">199</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Swings come roughly every 5 frames and hit for 65 Darkus. Fireballs come roughly every 18 frames and hit for around 200 Darkus, unblockable with a large area effect. Damage stat and frames per swing stat are combining both types of attack. Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">275</column>
            <column name="defense">50</column>
            <column name="damage">260</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">firewalker.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_LavaWalker.gif</column>
            <column name="action_width">341</column>
            <column name="action_height">279</column>
            <column name="last_update">2026-06-09 07:10:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Torched Fervor</column>
            <column name="family">Fire Elemental</column>
            <column name="location">Kizmia&#039;s Island (Umbrion&#039;s Castle)</column>
            <column name="information">Can heal other creatures. Two different types of Torched Fervors can be found: those which feral and those which do not. They take the strengths of a nearby exile when they spawn, so they can be extremely difficult or very weak. [CV is meaningless as the monster is 100% variable depending on exile strengths, ranging from slaughter to vanquish.]</column>
            <column name="exp_taxidermy">666</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Tremendous variation in strength in all strengths since they take the training of a nearby exile to copy. Thus, numbers are meaningless.</column>
            <column name="attack">666</column>
            <column name="defense">666</column>
            <column name="damage">666</column>
            <column name="health">666</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">firewalker.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_TorchedFervor.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-01 22:57:36</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Carrion Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Puddleby area (caves)</column>
            <column name="information">Will chew on fallen. Ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">5</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">70</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">60</column>
            <column name="defense">39</column>
            <column name="damage">50</column>
            <column name="health">7</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">deadlycarrion.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">25</column>
            <column name="action_pic">Action_CarrionArachne.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 12:57:04</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Deadly Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Puddleby area (Caves), Kizmia&#039;s Island (Caves)</column>
            <column name="information">A fair bit faster than an exile. [Level is estimated.]</column>
            <column name="exp_taxidermy">20</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">35</column>
            <column name="damage">85</column>
            <column name="health">15</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">deadlycarrion.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">25</column>
            <column name="action_pic">Action_DeadlyArachne.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 12:59:36</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Small Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Puddleby area (caves)</column>
            <column name="information">Slow. [CV is calculated.]</column>
            <column name="exp_taxidermy">65</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">85</column>
            <column name="defense">40</column>
            <column name="damage">55</column>
            <column name="health">25</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">smallarachne.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">24</column>
            <column name="action_pic">Action_SmallArachne.gif</column>
            <column name="action_width">251</column>
            <column name="action_height">293</column>
            <column name="last_update">2026-06-15 08:35:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">5</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Nearly all caves.</column>
            <column name="information">Slow. [CV is calculated.]</column>
            <column name="exp_taxidermy">45</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">22</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">70</column>
            <column name="damage">65</column>
            <column name="health">43</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">arachne.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">32</column>
            <column name="action_pic">action_arachne.gif</column>
            <column name="action_width">306</column>
            <column name="action_height">316</column>
            <column name="last_update">2026-06-15 12:57:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cave Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Puddleby forests (Arachne cave), Northeastern foothills</column>
            <column name="information">Feral. [CV is calculated.]</column>
            <column name="exp_taxidermy">70</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 1 – 2</column>
            <column name="framesperswing">9.7</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">150</column>
            <column name="defense">100</column>
            <column name="damage">75</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">cavearachne.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_CaveArachne.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:54:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dust Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Puddleby forests (Arachne cave), Northeastern foothills, Melabrion&#039;s castle, Devil&#039;s Island</column>
            <column name="information">Ferals. CV is calculated.</column>
            <column name="exp_taxidermy">75</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 1 – 2</column>
            <column name="framesperswing">17</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">210</column>
            <column name="defense">90</column>
            <column name="damage">60</column>
            <column name="health">55</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">dustarachne.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_DustArachne.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:48:27</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Web Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Puddleby forests (Arachne cave), Northeastern foothills, Melabrion&#039;s castle</column>
            <column name="information">Ferals. CV is calculated.</column>
            <column name="exp_taxidermy">100</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">2</column>
            <column name="worth_range">Mandibles: 1 – 3</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">325</column>
            <column name="defense">80</column>
            <column name="damage">85</column>
            <column name="health">75</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">webarachne.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">32</column>
            <column name="action_pic">action_webarachne.gif</column>
            <column name="action_width">147</column>
            <column name="action_height">154</column>
            <column name="last_update">2026-06-13 04:23:32</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mammoth Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Puddleby Island (Caves), Metzetli Island (Gloaming Caves), Kizmia&#039;s Island (Caves)</column>
            <column name="information">Rather slow. [CV is calculated.]</column>
            <column name="exp_taxidermy">90</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">3</column>
            <column name="worth_range">Mandibles: 2 – 4</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">155</column>
            <column name="defense">70</column>
            <column name="damage">140</column>
            <column name="health">90</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">mammotharachne.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">59</column>
            <column name="action_pic">Action_MammothArachne.gif</column>
            <column name="action_width">237</column>
            <column name="action_height">165</column>
            <column name="last_update">2026-06-13 04:38:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">3</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Vagrant Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Metzetli Island (rainforest and basalt temple), Mountain Glen (Caves and Castle)</column>
            <column name="information">Ferals. Health poison. Its bite contains a minor poison.</column>
            <column name="exp_taxidermy">270</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">8</column>
            <column name="worth_range">Mandibles: 4 – 11</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well-estimated. Defense to brick is measured.</column>
            <column name="attack">700</column>
            <column name="defense">200</column>
            <column name="damage">275</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">vagrantarachne.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_VagrantArachne.gif</column>
            <column name="action_width">251</column>
            <column name="action_height">283</column>
            <column name="last_update">2026-06-15 08:11:14</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Stone Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Metzetli Island (caves and mountains), Mountain Glen (Caves and Castle)</column>
            <column name="information">One of the four creatures in the seventh circle fighter&#039;s test.</column>
            <column name="exp_taxidermy">365</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">11</column>
            <column name="worth_range">Mandibles: 6 – 15</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus is measured. Very hard to hit on full balance. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1100</column>
            <column name="defense">325</column>
            <column name="damage">325</column>
            <column name="health">270</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">stonearachne.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">34</column>
            <column name="action_pic">action_stonearachne.gif</column>
            <column name="action_width">168</column>
            <column name="action_height">182</column>
            <column name="last_update">2026-06-09 06:59:25</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wall Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Metzetli Island (caves and mountains), Mountain Glen (Caves and Castle)</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">400</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">11</column>
            <column name="worth_range">Mandibles: 7 – 15</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1050</column>
            <column name="defense">475</column>
            <column name="damage">275</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">wallarachne.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_WallArachne.gif</column>
            <column name="action_width">213</column>
            <column name="action_height">308</column>
            <column name="last_update">2026-06-13 04:46:05</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Recluse Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Metzetli Island (rainforest and basalt mountains), Mountain Glen (Caves and Castle)</column>
            <column name="information">Ferals. Extremely quick health regeneration (roughly 10 seconds to full health). One of the four monsters in the eighth circle fighter&#039;s test.</column>
            <column name="exp_taxidermy">455</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">14</column>
            <column name="worth">16</column>
            <column name="worth_range">Mandibles: 9 – 21</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1000</column>
            <column name="defense">265</column>
            <column name="damage">550</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">reclusearachne.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_RecluseArachne.gif</column>
            <column name="action_width">163</column>
            <column name="action_height">233</column>
            <column name="last_update">2026-06-09 06:59:04</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Violène Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Metzetli Island (rainforest and basalt mountains), Mountain Glen (Caves and Castle)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">495</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">19</column>
            <column name="worth_range">Mandibles: 10 – 24</column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1050</column>
            <column name="defense">360</column>
            <column name="damage">425</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">violenearachne.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_VioleneArachne.gif</column>
            <column name="action_width">203</column>
            <column name="action_height">192</column>
            <column name="last_update">2026-06-15 07:41:55</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mammoth Stone Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Metzetli Island (rainforest and basalt mountains), Mountain Glen (Caves and Castle), Gho-Wei Island</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">550</column>
            <column name="rarity">Rare (rainforest), medium (temple, Glen, Gho-Wei)</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">15</column>
            <column name="worth_range">Mandibles: 8 – 21</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">1425</column>
            <column name="defense">470</column>
            <column name="damage">725</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">mammothstonearachne.gif</column>
            <column name="static_width">62</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_MammothStoneArachne.gif</column>
            <column name="action_width">219</column>
            <column name="action_height">183</column>
            <column name="last_update">2026-06-15 08:53:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mammoth Recluse Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Metzetli Island (rainforest and basalt mountains), Mountain Glen (Caves and Castle)</column>
            <column name="information">Roughly every 180 frames, it throws a small web which, for about 50 frames duration, pulls the closest exile towards it in a straight line, swinging at any creatures in the way, like the black widow. See live sketch. The web is instant across the entire snell, and unblockable. Fast regeneration - troilus to full in 2 minutes.</column>
            <column name="exp_taxidermy">545</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">28</column>
            <column name="worth_range">Mandibles: 11 – 47</column>
            <column name="framesperswing">9.33</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1150</column>
            <column name="defense">540</column>
            <column name="damage">650</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">mammothreclusearachne.gif</column>
            <column name="static_width">54</column>
            <column name="static_height">59</column>
            <column name="action_pic">Action_MammothRecluseArachne.gif</column>
            <column name="action_width">215</column>
            <column name="action_height">206</column>
            <column name="last_update">2026-06-15 08:56:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Black Widow</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (Arachnoid cave)</column>
            <column name="information">Can throw a small web that drags exiles towards her, causing the exile to swing at any creatures in the way. Although it looks like an arachne, it is an arachnoid.</column>
            <column name="exp_taxidermy">390</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">0.01</column>
            <column name="worth">24</column>
            <column name="worth_range">Mandibles: 12 – 35 [Low N Estimate]</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Similar to an olive arachnoid, though it swings more slowly and it bites harder.</column>
            <column name="attack">800</column>
            <column name="defense">300</column>
            <column name="damage">500</column>
            <column name="health">300</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">blackwidow.gif</column>
            <column name="static_width">62</column>
            <column name="static_height">57</column>
            <column name="action_pic">Action_BlackWidow.gif</column>
            <column name="action_width">327</column>
            <column name="action_height">193</column>
            <column name="last_update">2026-06-15 09:05:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Grey Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (Arachnoid cave)</column>
            <column name="information">None. [CV is well-estimated.]</column>
            <column name="exp_taxidermy">95</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">22</column>
            <column name="worth">3</column>
            <column name="worth_range">Mandibles: 2 – 4</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">220</column>
            <column name="defense">80</column>
            <column name="damage">90</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">greyarachnoid.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">64</column>
            <column name="action_pic">Action_GreyArachnoid.gif</column>
            <column name="action_width">301</column>
            <column name="action_height">267</column>
            <column name="last_update">2026-06-09 06:47:29</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">4</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Purple Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (Arachnoid cave), northeastern foothills (malachite lair)</column>
            <column name="information">[CV is well-estimated.]</column>
            <column name="exp_taxidermy">115</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">27</column>
            <column name="worth">5</column>
            <column name="worth_range">Mandibles: 2 – 7</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">360</column>
            <column name="defense">90</column>
            <column name="damage">95</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">purplearachnoid.gif</column>
            <column name="static_width">63</column>
            <column name="static_height">66</column>
            <column name="action_pic">Action_PurpleArachnoid.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:47:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Striped Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (Arachnoid cave), northeastern foothills (malachite lair)</column>
            <column name="information">Thievery. Steals coins from exiles it fells. [CV is well-estimated.]</column>
            <column name="exp_taxidermy">140</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">6</column>
            <column name="worth_range">Mandibles: 3 – 8</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">360</column>
            <column name="defense">230</column>
            <column name="damage">100</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">stripedarachnoid.gif</column>
            <column name="static_width">66</column>
            <column name="static_height">65</column>
            <column name="action_pic">Action_StripedArachnoid.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:09:10</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">4</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blue Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (Arachnoid cave, deathtrap noids), northeastern foothills (malachite lair)</column>
            <column name="information">Two of these are in the fifth circle healer&#039;s test. [CV is well-estimated.]</column>
            <column name="exp_taxidermy">160</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">7</column>
            <column name="worth_range">Mandibles: 3 – 9</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">725</column>
            <column name="defense">80</column>
            <column name="damage">135</column>
            <column name="health">120</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">bluearachnoid.gif</column>
            <column name="static_width">63</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_BlueArachnoid.gif</column>
            <column name="action_width">257</column>
            <column name="action_height">225</column>
            <column name="last_update">2026-06-17 04:38:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Green Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (Arachnoid cave, deathtrap noids), northeastern foothills (malachite lair)</column>
            <column name="information">One of the creatures in the fourth circle fighter&#039;s test. Two are in the fifth circle healer&#039;s test.</column>
            <column name="exp_taxidermy">210</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">9</column>
            <column name="worth_range">Mandibles: 4 – 13</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">500</column>
            <column name="defense">55</column>
            <column name="damage">160</column>
            <column name="health">185</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">greenarachnoid.gif</column>
            <column name="static_width">63</column>
            <column name="static_height">62</column>
            <column name="action_pic">Action_GreenArachnoid.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:47:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">8</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Jade Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Southern Puddleby Island (jade arachnoid cave), Puddleby forests (deathtrap noids)</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">295</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">80</column>
            <column name="worth">14</column>
            <column name="worth_range">Mandibles: 6 – 20</column>
            <column name="framesperswing">6.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">675</column>
            <column name="defense">175</column>
            <column name="damage">250</column>
            <column name="health">275</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">jadearachnoid.gif</column>
            <column name="static_width">61</column>
            <column name="static_height">64</column>
            <column name="action_pic">Action_JadeArachnoid2.gif</column>
            <column name="action_width">265</column>
            <column name="action_height">444</column>
            <column name="last_update">2026-06-09 07:12:26</column>
            <column name="first_update">2005-03-20</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Emerald Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Southern Puddleby Island (jade arachnoid cave)</column>
            <column name="information">Throws sticky large webs every 20 frames. These webs are not very accurate and do not damage much (75 Darkus). Drops item: skein of silk (medium-common).</column>
            <column name="exp_taxidermy">535</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">73</column>
            <column name="worth_range">Mandibles: 40 – 104. The silk &quot;chest&quot; drop can provide a &quot;chest&quot; of 50 or so coins.</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Very easy to brick. Higgrus is measured.</column>
            <column name="attack">200</column>
            <column name="defense">890</column>
            <column name="damage">250</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">emeraldarachnoid.gif</column>
            <column name="static_width">64</column>
            <column name="static_height">67</column>
            <column name="action_pic">Action_EmeraldArachnoid.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:24:17</column>
            <column name="first_update">2005-03-20</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Olive Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (deathtrap noids), Northeastern foothills (all arachnoid caves)</column>
            <column name="information">Can pull exiles and other creatures. One is in the fifth circle healer&#039;s test. One is in the seventh circle fighter&#039;s test.</column>
            <column name="exp_taxidermy">355</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">33</column>
            <column name="worth">4</column>
            <column name="worth_range">Mandibles: 1 – 7</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Defense to brick is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">975</column>
            <column name="defense">90</column>
            <column name="damage">300</column>
            <column name="health">315</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">olivearachnoid.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_OliveArachnoid.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 12:07:56</column>
            <column name="first_update">2002-01-18</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Malachite Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (deathtrap noids), Northeastern foothills (all arachnoid caves)</column>
            <column name="information">Can pull exiles and other creatures. One is in the eighth circle fighter&#039;s test.</column>
            <column name="exp_taxidermy">435</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">39</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1325</column>
            <column name="defense">200</column>
            <column name="damage">375</column>
            <column name="health">180</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">malachitearachnoid.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_MalachiteArachnoid.gif</column>
            <column name="action_width">225</column>
            <column name="action_height">258</column>
            <column name="last_update">2026-06-09 12:07:15</column>
            <column name="first_update">2002-01-18</column>
            <column name="luck_hits">-1</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Azurite Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (deep deathtrap noids), Northeastern foothills (deep pitch cave complex)</column>
            <column name="information">Can pull exiles and other creatures.</column>
            <column name="exp_taxidermy">530</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">13</column>
            <column name="worth_range">Mandibles: 5-20c</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">220</column>
            <column name="damage">700</column>
            <column name="health">550</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">azuritearachnoid.gif</column>
            <column name="static_width">61</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_AzuriteArachnoid.gif</column>
            <column name="action_width">309</column>
            <column name="action_height">261</column>
            <column name="last_update">2026-06-15 08:58:12</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Striped Azurite Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (deep deathtrap noids), Northeastern foothills (deep pitch cave complex)</column>
            <column name="information">Can pull exiles and other creatures.</column>
            <column name="exp_taxidermy">555</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">15</column>
            <column name="worth_range">Mandibles: 6 – 23</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">1500</column>
            <column name="defense">510</column>
            <column name="damage">600</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">stripedazuritearachnoid.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">52</column>
            <column name="action_pic">Action_StripedAzuriteArachnoid.gif</column>
            <column name="action_width">230</column>
            <column name="action_height">276</column>
            <column name="last_update">2026-06-15 13:12:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Crimson Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (deathtrap noids), Northeastern foothills (pitch cave complex)</column>
            <column name="information">Throws large webs every few seconds. Targets wounded. Can pull exiles and other monsters. Fast (though they pause to throw webs).</column>
            <column name="exp_taxidermy">635</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">32</column>
            <column name="worth">42</column>
            <column name="worth_range">Mandibles: 15 – 64</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is measured. Defense to brick is measured. Darkus is measured (~525) for swings. Webs hit for about 250 Darkus&#039; worth of damage. The Crimson Arachnoid swings roughly every 9 frames, which includes the pauses for the webs it throws roughly every 30 frames. Webs can be bricked, roughly the same accuracy as the swings.</column>
            <column name="attack">1425</column>
            <column name="defense">320</column>
            <column name="damage">525</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">crimsonarachnoid.gif</column>
            <column name="static_width">60</column>
            <column name="static_height">64</column>
            <column name="action_pic">Action_CrimsonArachnoid.gif</column>
            <column name="action_width">433</column>
            <column name="action_height">381</column>
            <column name="last_update">2026-06-09 06:40:03</column>
            <column name="first_update">2005-03-25</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Pitch Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (deathtrap noids), Northeastern foothills (pitch cave complex)</column>
            <column name="information">Throws large webs more frequently, and with a range much farther, than the crimson. Targets wounded. Can pull exiles and other monsters. Fast (though they pause to throw webs). Drops item: skein of silk (medium-rare).</column>
            <column name="exp_taxidermy">720</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Throws a web roughly every 18 frames, which reduces its effective running speed and attack rate. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1625</column>
            <column name="defense">480</column>
            <column name="damage">750</column>
            <column name="health">275</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">pitcharachnoid.gif</column>
            <column name="static_width">67</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_PitchArachnoid.gif</column>
            <column name="action_width">360</column>
            <column name="action_height">259</column>
            <column name="last_update">2026-06-09 06:37:23</column>
            <column name="first_update">2005-03-25</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Albino Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (deathtrap noids), Northeastern foothills (pitch cave complex)</column>
            <column name="information">Throws webs roughly every 35 frames (variable, Darkus not reported), and with a range much farther than the crimson. Targets wounded. Can pull exiles and other monsters. Fast (though they pause to throw webs). Rapid regeneration. Drops item: skein of silk (medium-rare).</column>
            <column name="exp_taxidermy">740</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Regains health very quickly. Throws webs very far, like the Pitch Arachnoid. Darkus for swings is measured (500). Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1625</column>
            <column name="defense">360</column>
            <column name="damage">500</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">albinoarachnoid.gif</column>
            <column name="static_width">65</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_AlbinoArachnoid.gif</column>
            <column name="action_width">198</column>
            <column name="action_height">169</column>
            <column name="last_update">2026-06-15 09:00:04</column>
            <column name="first_update">2005-03-25</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Slate Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Puddleby forests (deep deathtrap noids), Northeastern foothills (slate cave complex), Jade Arachnoids (deepest cave)</column>
            <column name="information">Throws large webs rapidly (roughly every 20 frames, highly variable, for about 375 Darkus worth of damage), and with a range much farther than the crimson. Targets wounded. Can pull exiles and other monsters. Fast (though they pause to throw webs). Drops item: skein of silk (medium-rare).</column>
            <column name="exp_taxidermy">905</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1900</column>
            <column name="defense">570</column>
            <column name="damage">725</column>
            <column name="health">525</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">slatearachnoid.gif</column>
            <column name="static_width">62</column>
            <column name="static_height">69</column>
            <column name="action_pic">Action_SlateArachnoid.gif</column>
            <column name="action_width">221</column>
            <column name="action_height">201</column>
            <column name="last_update">2026-06-15 13:11:56</column>
            <column name="first_update">2005-03-25</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hooded Corpse</column>
            <column name="family">Substantial Undine</column>
            <column name="location">Ash Island (undine part), Puddleby area (undine hut, underground), Southern Puddleby Island (savannah mines), Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">45</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">60</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">20</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">190</column>
            <column name="defense">25</column>
            <column name="damage">55</column>
            <column name="health">60</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">hodcorpse.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">31</column>
            <column name="action_pic">HoodedCorpse.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 03:59:29</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">7</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Underwater Corpse</column>
            <column name="family">Substantial Undine</column>
            <column name="location">Peaceton &amp; Devil&#039;s Island Underwater</column>
            <column name="information">A hit by the Underwater Corpse removes the effect of the underwater breathing potion. [CV is calculated.]</column>
            <column name="exp_taxidermy">55</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">200</column>
            <column name="defense">25</column>
            <column name="damage">85</column>
            <column name="health">70</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">hodcorpse.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_UnderwaterCorpse.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:24:17</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Corpse Warrior</column>
            <column name="family">Substantial Undine</column>
            <column name="location">Ash Island (undine part), Puddleby area (undine hut, underground), Southern Puddleby Island (savannah mines), Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">65</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">40</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">250</column>
            <column name="defense">25</column>
            <column name="damage">75</column>
            <column name="health">70</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">corpsewar.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">32</column>
            <column name="action_pic">CorpseWarrior.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:03:56</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shambling Corpse</column>
            <column name="family">Substantial Undine</column>
            <column name="location">Puddleby area (Alchemist&#039;s Folly), Southern Puddleby Island (savannah mines), Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">70</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">350</column>
            <column name="defense">90</column>
            <column name="damage">115</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">shamble.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_ShamblingCorpse.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:50:05</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Walking Corpse</column>
            <column name="family">Substantial Undine</column>
            <column name="location">Ash Island (Thaumaturge Lair), Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">[Level is well-estimated.]</column>
            <column name="exp_taxidermy">110</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">375</column>
            <column name="defense">150</column>
            <column name="damage">140</column>
            <column name="health">185</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">walkingcorpse.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_WalkingCorpse.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:00:12</column>
            <column name="first_update">2007-03-14</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Death Furie</column>
            <column name="family">Substantial Undine</column>
            <column name="location">Ash Island (Dark Temple, Dark Chamber), Ethereal Plane</column>
            <column name="information">Fast, swings quickly. [CV is well-estimated.]</column>
            <column name="exp_taxidermy">150</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">29</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">450</column>
            <column name="defense">130</column>
            <column name="damage">100</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">deathfurie.gif</column>
            <column name="static_width">18</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_DeathFurie.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:15:08</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Detached Spirit</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ash Island (undine part), Puddleby area (undine hut), Southern Puddleby Island (savannah mines), Ethereal Plane</column>
            <column name="information">The most common detached spirits are human, dwarf and sylvan, but they can also appear as ghorak zo. [Level is estimated, for human.]</column>
            <column name="exp_taxidermy">40</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">80</column>
            <column name="worth">0</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Stats are measured for human, which is the weakest but by far the most common. Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured. The sylvan detatched are very similar to human. The zo swing harder and less often and more accurately. The dwarven detatched spirit is similar to the ghorak zo. </column>
            <column name="attack">125</column>
            <column name="defense">45</column>
            <column name="damage">55</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">detatchedspirit.gif</column>
            <column name="static_width">64</column>
            <column name="static_height">64</column>
            <column name="action_pic">Action_DetatchedSpirit.gif</column>
            <column name="action_width">163</column>
            <column name="action_height">144</column>
            <column name="last_update">2026-06-13 03:58:04</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Faithless</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ash Island, Puddleby area (undine hut), Southern Puddleby Island (savannah mines), Ethereal Plane</column>
            <column name="information">Only appear as human males, unlike the detatched spirits. [CV is calculated.]</column>
            <column name="exp_taxidermy">115</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">27</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">350</column>
            <column name="defense">48</column>
            <column name="damage">90</column>
            <column name="health">140</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">faithless.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_Faithless.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:15:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hooded Shadow</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">250</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">625</column>
            <column name="defense">320</column>
            <column name="damage">225</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">hoodedshadow.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_HoodedShadow.gif</column>
            <column name="action_width">226</column>
            <column name="action_height">203</column>
            <column name="last_update">2026-06-13 04:37:46</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wraith</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ash Island, Ethereal Plane, Puddleby area (Alchemist&#039;s Folly)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">135</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7.75</column>
            <column name="difficulty">Darkus is measured. Atkus is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">275</column>
            <column name="defense">160</column>
            <column name="damage">90</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">wraith.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_Wraith.gif</column>
            <column name="action_width">134</column>
            <column name="action_height">186</column>
            <column name="last_update">2026-06-13 04:27:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tortured Soul</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Tenebrion&#039;s Island, Ethereal Plane</column>
            <column name="information">Slow. [CV is calculated.]</column>
            <column name="exp_taxidermy">150</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Moves very slowly. Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">650</column>
            <column name="defense">140</column>
            <column name="damage">175</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">wraith.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_TorturedSoul.png</column>
            <column name="action_width">205</column>
            <column name="action_height">216</column>
            <column name="last_update">2026-06-13 04:46:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Greater Wraith</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ash Island, Ethereal Plane, Puddleby area (Alchemist&#039;s Folly), Abyss 1</column>
            <column name="information">Ferals. One of the monsters in the fourth circle fighter&#039;s test. [CV is well-estimated.]</column>
            <column name="exp_taxidermy">210</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 1 – 2</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">450</column>
            <column name="defense">230</column>
            <column name="damage">115</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">greaterwraith.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_GreaterWraith2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:34:53</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wailing Spirit</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ash Island, Ethereal Plane, Puddleby area (Alchemist&#039;s Folly), Abyss 1</column>
            <column name="information">Stops after swinging. [CV is calculated.]</column>
            <column name="exp_taxidermy">200</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 1 – 2</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">475</column>
            <column name="defense">180</column>
            <column name="damage">175</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">wailingspirit.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_WailingSpirit.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:21:49</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ghastly Presence</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ash Island (Dark Chamber), Ethereal Plane, Abyss 1</column>
            <column name="information">Some feral. Completely invisible (the one pictured is wounded). HUGE variation in strength, from CV = 400 to CV = 800 [CV is calculated, but highly variable.]</column>
            <column name="exp_taxidermy">650</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Nearly impossible to brick, although its attacks are not particularly damaging. Strength varies -extremely- widely; for example, it can take as much as 500 Atkus or as little as 200 to hit one reliably. Darkus is measured (but varies WIDELY). Atkus to hit is measured (but varies WIDELY).</column>
            <column name="attack">3000</column>
            <column name="defense">410</column>
            <column name="damage">200</column>
            <column name="health">725</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ghastlypresence.gif</column>
            <column name="static_width">20</column>
            <column name="static_height">24</column>
            <column name="action_pic">Action_GhastlyPresence.gif</column>
            <column name="action_width">115</column>
            <column name="action_height">205</column>
            <column name="last_update">2026-06-15 04:58:08</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lesser Spectre</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ash Island (Dark Chamber), Ethereal Plane, Abyss 1</column>
            <column name="information">These undine are truly insubstantial. They cannot be attacked, although champions can use the lava cloak to kill them. They will decay as their magical energy wears out. [CV is well-estimated.]</column>
            <column name="exp_taxidermy">180</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">60</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">100</column>
            <column name="defense">NULL</column>
            <column name="damage">80</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">lesserspectre.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_LesserSpectre.gif</column>
            <column name="action_width">339</column>
            <column name="action_height">322</column>
            <column name="last_update">2026-02-10 11:41:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Banshee</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Tenebrion&#039;s Island, Ethereal Plane</column>
            <column name="information">Very quick regeneration. A monster in the fifth circle fighter&#039;s test. [Level is well-estimated.]</column>
            <column name="exp_taxidermy">290</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Fast Troilus. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">550</column>
            <column name="defense">300</column>
            <column name="damage">150</column>
            <column name="health">190</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">banshee.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_Banshee.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:36:47</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Curate</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ash Island (Thaumaturge Lair)</column>
            <column name="information">When a Darkstone is used on a fallen exile outside the range of its influence, a Curate appears. Unusually for insubstantial undine, the taxidermist can work on a curate.</column>
            <column name="exp_taxidermy">355</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">13</column>
            <column name="worth_range">Bounty: 11 – 15 [Low N Estimate]</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Not terribly dangerous, considering its company.</column>
            <column name="attack">800</column>
            <column name="defense">300</column>
            <column name="damage">350</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">curate.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_Curate.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2023-07-10 13:27:18</column>
            <column name="first_update">2007-03-14</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">The Curator</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Tenebrion&#039;s Island (Castle)</column>
            <column name="information">Carries a shard of a gem. [Level is estimated.]</column>
            <column name="exp_taxidermy">310</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Much stronger than a banshee. Darkus is measured.</column>
            <column name="attack">800</column>
            <column name="defense">300</column>
            <column name="damage">325</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">banshee.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_TheCurator.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-10 11:41:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Guardian of the Item</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane</column>
            <column name="information">Drops item. There are four guardians who each carry a chest containing a different ethereal item, although only four can be reached. E.g. &quot;Guardian of the Boots&quot; drops the Ethereal Boots. Approximately one rank of experience is given to an exile the first time s/he opens each of these four boxes.</column>
            <column name="exp_taxidermy">440</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">60</column>
            <column name="worth_range">Bounty: 11 – 35 and Chest: Around 50 coins [always]</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Strength varies significantly from one guardian to the next, from one day to the next. Numbers given for an &quot;average&quot; guardian.</column>
            <column name="attack">900</column>
            <column name="defense">300</column>
            <column name="damage">300</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">etherealstalker.gif</column>
            <column name="static_width">44</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_GuardianoftheHelmet.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-02 01:34:25</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Skeletal</column>
            <column name="family">Skeletal Undine</column>
            <column name="location">Ash Island (undine area), Puddleby area (underground, undine hut), Southern Puddleby Island (savannah).</column>
            <column name="information">Does not move after striking until balance is recovered. Will not move unless an exile is very close. There is a repeatable hunting challenge to kill as many of these as you can. [CV is calculated.]</column>
            <column name="exp_taxidermy">30</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">80</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">115</column>
            <column name="defense">70</column>
            <column name="damage">40</column>
            <column name="health">18</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">skeletal.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_Skeletal.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 03:57:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">4</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Giant Skeletal</column>
            <column name="family">Skeletal Undine</column>
            <column name="location">Ash Island (undine area), Puddleby area (undine hut)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is meaured.</column>
            <column name="attack">150</column>
            <column name="defense">100</column>
            <column name="damage">70</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">giantskeletal.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">39</column>
            <column name="action_pic">GiantSkeletal.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:24:17</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Skeletal Rage</column>
            <column name="family">Skeletal Undine</column>
            <column name="location">Puddleby area (Alchemist&#039;s folly), Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">[Level is well-estimated.]</column>
            <column name="exp_taxidermy">120</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured for EP version (possibly all are same?]. Higgrus is measured.</column>
            <column name="attack">475</column>
            <column name="defense">70</column>
            <column name="damage">125</column>
            <column name="health">160</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">skeletalrage.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">36</column>
            <column name="action_pic">Action_SkeletalRage.gif</column>
            <column name="action_width">177</column>
            <column name="action_height">158</column>
            <column name="last_update">2026-06-13 04:47:35</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Abyssal Hunter</column>
            <column name="family">Skeletal Undine</column>
            <column name="location">Abyss 1</column>
            <column name="information">Fast. Lucky. Swings quickly.</column>
            <column name="exp_taxidermy">550</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 0 – 2</column>
            <column name="framesperswing">2</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">600</column>
            <column name="defense">230</column>
            <column name="damage">180</column>
            <column name="health">220</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">abyssalhunter.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">56</column>
            <column name="action_pic">Action_AbyssalHunter.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:40:31</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Frozen Abyssal Hunter</column>
            <column name="family">Skeletal Undine</column>
            <column name="location">Abyss 2, Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">Fast. Lucky (hits about 15 percent of the time front-on). Swings quickly. HUGE variation in strength. Those in the Abyssal Plane are usually much weaker than those in the Ethereal Plane (and usually around CV=595), but in the Ethereal Plane they are usually more than CV=900 (but can also be as low as CV=595).</column>
            <column name="exp_taxidermy">595</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">70</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: 1 – 3</column>
            <column name="framesperswing">2</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Note that these monsters are INCREDIBLY variable, by hundreds of ranks in any given statistic.</column>
            <column name="attack">750</column>
            <column name="defense">350</column>
            <column name="damage">375</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">frozenabyssalhunter.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_FrozenAbyssalHunter.gif</column>
            <column name="action_width">190</column>
            <column name="action_height">210</column>
            <column name="last_update">2026-06-13 03:59:03</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Revour</column>
            <column name="family">Skeletal Undine</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">Came up all over the world during the ripture-wars. Have been seen since during large planar disturbances, most recently during the ethereal crisis from storm 481 (Tenebrion&#039;s Island falls) -&gt; Present of writing (870). [CV is calculated.]</column>
            <column name="exp_taxidermy">475</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1250</column>
            <column name="defense">270</column>
            <column name="damage">225</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">revour.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_Revour.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:16:14</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Liche</column>
            <column name="family">Demonic Undine</column>
            <column name="location">Ash Island (Dark Temple), Abyss</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">440</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">37</column>
            <column name="worth">21</column>
            <column name="worth_range">Bounty: 12 – 31</column>
            <column name="framesperswing">40</column>
            <column name="difficulty">The liche can be swung out with patience, allowing it to be hit with around 250 Atkus. Without waiting for its double swings, the liche takes around 400 Atkus to hit reliably. Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">875</column>
            <column name="defense">250</column>
            <column name="damage">575</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakliche.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_DarshakLiche2.gif</column>
            <column name="action_width">281</column>
            <column name="action_height">323</column>
            <column name="last_update">2026-06-13 04:08:07</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Greater Death</column>
            <column name="family">Demonic Undine</column>
            <column name="location">Ash Island (Dark Temple), Ethereal Plane</column>
            <column name="information">Incredibly fast. Deadly. Gradually decays on its own (negative Troilus). Large difference between taxidermy CV (475) and slaughter value (around 1250).</column>
            <column name="exp_taxidermy">1250</column>
            <column name="rarity">Exotic (Dark Temple), Rare (Ethereal Plane, Sommbrion&#039;s Castle)</column>
            <column name="spawns_per_hour">0.2</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: 0 – 4</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Defense to brick is measured. Higgrus is measured. GDs seem particularly highly variable, of the two tested, one had 1500 Darkus the other 1850, one was 1100 Atkus to hit, the other 1350.</column>
            <column name="attack">1250</column>
            <column name="defense">1250</column>
            <column name="damage">1750</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">greaterdeath.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_GreaterDeath.gif</column>
            <column name="action_width">388</column>
            <column name="action_height">332</column>
            <column name="last_update">2026-06-15 09:03:44</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dal&#039;Noth</column>
            <column name="family">Noth</column>
            <column name="location">Dal&#039;Noth</column>
            <column name="information">Ferals. [CV is calculated.]</column>
            <column name="exp_taxidermy">125</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">32</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">350</column>
            <column name="defense">90</column>
            <column name="damage">135</column>
            <column name="health">135</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">dal.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_DalNoth.gif</column>
            <column name="action_width">143</column>
            <column name="action_height">122</column>
            <column name="last_update">2026-06-09 06:40:42</column>
            <column name="first_update">2000-07-01</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Kal&#039;Noth</column>
            <column name="family">Noth</column>
            <column name="location">Dal&#039;Noth</column>
            <column name="information">Feral. One of the &quot;new&quot; &#039;Noths found after chaos storm 137. [CV is calculated.]</column>
            <column name="exp_taxidermy">175</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">450</column>
            <column name="defense">100</column>
            <column name="damage">140</column>
            <column name="health">145</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">qual.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_KalNoth.gif</column>
            <column name="action_width">148</column>
            <column name="action_height">155</column>
            <column name="last_update">2026-06-15 08:29:32</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Zol&#039;Noth</column>
            <column name="family">Noth</column>
            <column name="location">Dal&#039;Noth</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">220</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">450</column>
            <column name="defense">140</column>
            <column name="damage">190</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">zol.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_ZolNoth.gif</column>
            <column name="action_width">192</column>
            <column name="action_height">181</column>
            <column name="last_update">2026-06-09 06:40:51</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Vel&#039;Noth</column>
            <column name="family">Noth</column>
            <column name="location">Dal&#039;Noth</column>
            <column name="information">Shoots a short-ranged lightning bolt, unlike the orga warlock, which has a very long range.</column>
            <column name="exp_taxidermy">235</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">10</column>
            <column name="worth_range">Bounty: 4 – 12</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">The lightning bolt always deals 700 Darkus&#039; worth of damage (~70 Higgrus). Darkus is measured (175). Swings about every 7.5 frames, but pauses briefly when it fires a lightning bolt about every 30 frames. Damage and swing rate account for a combination of both metrics, since the lightning is unavoidable. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">530</column>
            <column name="defense">80</column>
            <column name="damage">350</column>
            <column name="health">130</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">vel.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_VelNoth.gif</column>
            <column name="action_width">362</column>
            <column name="action_height">291</column>
            <column name="last_update">2026-06-15 08:46:42</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gar&#039;Noth</column>
            <column name="family">Noth</column>
            <column name="location">Dal&#039;Noth</column>
            <column name="information">One of the &quot;new&quot; &#039;Noths found after chaos storm 137. Sometimes drops a small chest.</column>
            <column name="exp_taxidermy">245</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">5</column>
            <column name="worth_range">Chest: Around 10 coins [medium]</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">600</column>
            <column name="defense">180</column>
            <column name="damage">150</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">gar.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_GarNoth.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:41:11</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sar&#039;Noth</column>
            <column name="family">Noth</column>
            <column name="location">Dal&#039;Noth</column>
            <column name="information">Occasionally carry chests worth about 100 coins.</column>
            <column name="exp_taxidermy">270</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">10</column>
            <column name="worth_range">Chest: Around 100 coins [uncommon]</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">750</column>
            <column name="defense">200</column>
            <column name="damage">225</column>
            <column name="health">240</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">sar.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_SarNoth.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:41:31</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Xar&#039;Noth</column>
            <column name="family">Noth</column>
            <column name="location">Dal&#039;Noth</column>
            <column name="information">Thievery. One of the &quot;new&quot; &#039;Noths found after chaos storm 137. Sometimes chests worth 200 coins can be found on the xar&#039;noth.</column>
            <column name="exp_taxidermy">370</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">20</column>
            <column name="worth_range">Bounty: 8 – 16 and Chest: Around 200 coins [uncommon]</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1050</column>
            <column name="defense">320</column>
            <column name="damage">350</column>
            <column name="health">300</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">xar.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_XarNoth.gif</column>
            <column name="action_width">285</column>
            <column name="action_height">180</column>
            <column name="last_update">2026-06-09 06:41:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tuz&#039;Noth</column>
            <column name="family">Noth</column>
            <column name="location">Dal&#039;Noth</column>
            <column name="information">One of the &quot;new&quot; &#039;Noths from chaos storm 137. Occasionally chests worth about 300 coins can be found on their bodies.</column>
            <column name="exp_taxidermy">470</column>
            <column name="rarity">Rare (Medium in Northeast Underground)</column>
            <column name="spawns_per_hour">0.5</column>
            <column name="worth">30</column>
            <column name="worth_range">Chest: Around 300 coins [uncommon]</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1350</column>
            <column name="defense">320</column>
            <column name="damage">375</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">tuz.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_TuzNoth.gif</column>
            <column name="action_width">205</column>
            <column name="action_height">201</column>
            <column name="last_update">2026-06-09 06:42:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hel&#039;Noth</column>
            <column name="family">Noth</column>
            <column name="location">Dal&#039;Noth</column>
            <column name="information">Shoots a short-ranged lightning bolt dealing 1300 Darkus worth of damage roughly every 40 frames. Swings hit for 300 Darkus. Occasionally drops chests worth about 150 coins.</column>
            <column name="exp_taxidermy">400</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">10</column>
            <column name="worth_range">Chest: Around 150 coins [uncommon]</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">825</column>
            <column name="defense">170</column>
            <column name="damage">300</column>
            <column name="health">325</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">hel.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_HelNoth.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 12:48:09</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Neodew</column>
            <column name="family">Fungus</column>
            <column name="location">Dal&#039;Noth, Southern Puddleby Island (brambles)</column>
            <column name="information">Ferals. Rather slow and a very poor tracking range, chews on fallen. [CV is calculated.]</column>
            <column name="exp_taxidermy">25</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">27</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">24</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">120</column>
            <column name="defense">40</column>
            <column name="damage">60</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">neodew.gif</column>
            <column name="static_width">12</column>
            <column name="static_height">12</column>
            <column name="action_pic">Action_Neodew.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:42:40</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mildew</column>
            <column name="family">Fungus</column>
            <column name="location">Dal&#039;Noth, Southern Puddleby Island (brambles)</column>
            <column name="information">Ferals. When they kill someone, they once had a chance to become stronger (the monster will flash briefly) but this no longer occurs (as of at least v700). [CV is calculated.]</column>
            <column name="exp_taxidermy">90</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">275</column>
            <column name="defense">100</column>
            <column name="damage">100</column>
            <column name="health">70</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">mildew.gif</column>
            <column name="static_width">17</column>
            <column name="static_height">17</column>
            <column name="action_pic">Action_Mildew.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:42:31</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wildew</column>
            <column name="family">Extinct</column>
            <column name="location">Dal&#039;Noth, Southern Puddleby Island (brambles). No longer found.</column>
            <column name="information">Ferals. Historically, these &quot;grew&quot; from mildews and would &quot;grow&quot; into hardews if they killed someone. However, this no longer seems to occur (v800). [Level is estimated.]</column>
            <column name="exp_taxidermy">70</column>
            <column name="rarity">Exotic. I&#039;ve only seen wildews when grown from mildews.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">The dews get conciderably harder starting about here. Harder than a mildew, weaker than hardew, etc.</column>
            <column name="attack">350</column>
            <column name="defense">40</column>
            <column name="damage">80</column>
            <column name="health">90</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">wildew.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">28</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-02-02 01:34:56</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hardew</column>
            <column name="family">Extinct</column>
            <column name="location">Dal&#039;Noth, Southern Puddleby Island (brambles). No longer found.</column>
            <column name="information">Historically, these &quot;grew&quot; from mildews and would &quot;grow&quot; into grandews if they killed someone. However, this no longer seems to occur (v800). [Level is estimated.]</column>
            <column name="exp_taxidermy">100</column>
            <column name="rarity">Exotic. I&#039;ve only seen wildews when grown from mildews.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Etc.</column>
            <column name="attack">200</column>
            <column name="defense">60</column>
            <column name="damage">120</column>
            <column name="health">115</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">hardew.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">33</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-02-02 01:35:19</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Grandew</column>
            <column name="family">Extinct</column>
            <column name="location">Dal&#039;Noth, Southern Puddleby Island (brambles). No longer found.</column>
            <column name="information">Historically, these &quot;grew&quot; from mildews and would &quot;grow&quot; into wickedews if they killed someone. However, this no longer seems to occur (v800). [Level is estimated.]</column>
            <column name="exp_taxidermy">120</column>
            <column name="rarity">Rare (sometimes occur without being exile-grown)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Etc.</column>
            <column name="attack">400</column>
            <column name="defense">100</column>
            <column name="damage">200</column>
            <column name="health">165</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">grandew.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">38</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2016-09-19 06:05:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wickedew</column>
            <column name="family">Extinct</column>
            <column name="location">Dal&#039;Noth, Southern Puddleby Island (brambles)</column>
            <column name="information">This is the final stage in the mutation of the mildew, but also used to rarely spawn &quot;naturally&quot;. [Level is estimated.]</column>
            <column name="exp_taxidermy">250</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Slightly weaker than the pallidew, and much easier to brick.</column>
            <column name="attack">550</column>
            <column name="defense">160</column>
            <column name="damage">300</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">wickedew.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_Wickedew.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2023-06-22 09:51:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Pallidew</column>
            <column name="family">Fungus</column>
            <column name="location">Dal&#039;Noth, Southern Puddleby Island (brambles)</column>
            <column name="information">Thievery. Not grown from other dews, does not grow into other dews. Often drops chests worth a couple dozen coins.</column>
            <column name="exp_taxidermy">310</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">6</column>
            <column name="worth_range">Chest: Around 50 coins [common]</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1250</column>
            <column name="defense">280</column>
            <column name="damage">200</column>
            <column name="health">280</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">pallidew.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_Pallidew.gif</column>
            <column name="action_width">389</column>
            <column name="action_height">271</column>
            <column name="last_update">2026-06-09 06:42:14</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Landew</column>
            <column name="family">Fungus</column>
            <column name="location">Dal&#039;Noth</column>
            <column name="information">Throws projectiles (spores) every 190 frames for 450 Darkus of damage. Landews were found long time after the island was discovered, around chaos storm 180 or even after. Drops chest.</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">30</column>
            <column name="worth_range">Bounty: 11 – 30 and Chest: Around 50 coins [common]</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured (500 for swings, 450 for thrown spore). Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">340</column>
            <column name="damage">500</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">landew.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_Landew.gif</column>
            <column name="action_width">224</column>
            <column name="action_height">300</column>
            <column name="last_update">2026-06-09 06:42:23</column>
            <column name="first_update">2001-11-15</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Harvest Lyfelidae</column>
            <column name="family">Lyfelidae</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Ferals. If it fells an exile, it has the chance to transform the exile into a lyfelidae. In Fat Alice&#039;s hut on Kizmia&#039;s Island, there is a hunting challenge to kill something like 35 of these in 240 or so minutes. [Level is estimated.]</column>
            <column name="exp_taxidermy">120</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">140</column>
            <column name="worth">12</column>
            <column name="worth_range">Fur: 6 – 16</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">The weakest of the lyfelidae. Atkus to hit is measured for daytime. Darkus is measured for daytime. Higgrus is measured for daytime.</column>
            <column name="attack">275</column>
            <column name="defense">50</column>
            <column name="damage">160</column>
            <column name="health">120</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">harvestlyfelidae.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_HarvestLyfelidae.gif</column>
            <column name="action_width">463</column>
            <column name="action_height">443</column>
            <column name="last_update">2026-06-13 05:05:07</column>
            <column name="first_update">2001-03-24</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Snow Lyfelidae</column>
            <column name="family">Lyfelidae</column>
            <column name="location">Kizmia&#039;s Island glacier</column>
            <column name="information">Ferals. If it fells an exile, it has the chance to transform the exile into a lyfelidae. [Level is estimated.]</column>
            <column name="exp_taxidermy">160</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">14</column>
            <column name="worth_range">Fur: 8 – 20</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Atkus to hit during daytime is measured. Higgrus during daytime is measured.</column>
            <column name="attack">300</column>
            <column name="defense">60</column>
            <column name="damage">175</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">snowlyfelidae.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_SnowLyfelidae.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:25:37</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blue Lyfelidae</column>
            <column name="family">Lyfelidae</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Ferals. If it fells an exile, it has the chance to transform the exile into a lyfelidae. [Level is estimated.]</column>
            <column name="exp_taxidermy">190</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">106</column>
            <column name="worth">20</column>
            <column name="worth_range">Fur: 10 – 28</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Difficulty varies dramatically based on daytime, nighttime, and full moon. Atkus to hit is measured for daytime. Darkus is measured for daytime. Higgrus is measured for daytime.</column>
            <column name="attack">350</column>
            <column name="defense">110</column>
            <column name="damage">240</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">bluelyfelidae.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_BlueLyfelidaeDay.gif</column>
            <column name="action_width">262</column>
            <column name="action_height">246</column>
            <column name="last_update">2026-06-13 03:57:23</column>
            <column name="first_update">2001-03-24</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wyrm Lyfelidae</column>
            <column name="family">Lyfelidae</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Ferals. If it fells an exile, it has the chance to transform the exile into a lyfelidae.</column>
            <column name="exp_taxidermy">225</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">80</column>
            <column name="worth">24</column>
            <column name="worth_range">Fur: 12 – 35</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Atkus to hit is measured for daytime. Darkus is measured for daytime. Higgrus is measured for daytime.</column>
            <column name="attack">375</column>
            <column name="defense">90</column>
            <column name="damage">260</column>
            <column name="health">160</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">wyrmlyfelidae.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_WyrmLyfelidae.gif</column>
            <column name="action_width">295</column>
            <column name="action_height">245</column>
            <column name="last_update">2026-06-13 05:05:19</column>
            <column name="first_update">2001-03-24</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hunter&#039;s Lyfelidae</column>
            <column name="family">Lyfelidae</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Ferals. If it fells an exile, it has the chance to transform the exile into a lyfelidae.</column>
            <column name="exp_taxidermy">260</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">70</column>
            <column name="worth">28</column>
            <column name="worth_range">Fur: 14 – 41</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Difficulty varies dramatically based on daytime, nighttime, and full moon. Atkus to hit is measured for daytime. Darkus is measured for daytime.</column>
            <column name="attack">400</column>
            <column name="defense">130</column>
            <column name="damage">325</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">hunterslyfelidae.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_Hunters-Lyfelidae.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 03:58:51</column>
            <column name="first_update">2001-03-24</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Pink Lyfelidae</column>
            <column name="family">Lyfelidae</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Ferals. If it fells an exile, it has the chance to transform the exile into a lyfelidae.</column>
            <column name="exp_taxidermy">285</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">70</column>
            <column name="worth">31</column>
            <column name="worth_range">Fur: 15 – 47</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Difficulty varies dramatically based on daytime, nighttime, and full moon. Atkus to hit is measured for daytime. Darkus is measured for daytime.</column>
            <column name="attack">450</column>
            <column name="defense">120</column>
            <column name="damage">330</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">pinklyfelidae.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_Pink-Lyfelidae.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:05:28</column>
            <column name="first_update">2001-03-24</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Thunder Lyfelidae</column>
            <column name="family">Lyfelidae</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Ferals. If it fells an exile, it has the chance to transform the exile into a lyfelidae.</column>
            <column name="exp_taxidermy">350</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">50</column>
            <column name="worth">32</column>
            <column name="worth_range">Fur: 17 – 47</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Difficulty varies dramatically based on daytime, nighttime, and full moon, so numbers are very rough estimates. Atkus to hit is measured during daytime. Darkus is measured for daytime. Higgrus is measured for daytime.</column>
            <column name="attack">600</column>
            <column name="defense">140</column>
            <column name="damage">280</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">thunderlyfelidae.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_ThunderLyfelidae.gif</column>
            <column name="action_width">135</column>
            <column name="action_height">132</column>
            <column name="last_update">2026-06-13 04:01:41</column>
            <column name="first_update">2001-03-24</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Flower Lyfelidae</column>
            <column name="family">Lyfelidae</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Ferals. If it fells an exile, it has the chance to transform the exile into a lyfelidae.</column>
            <column name="exp_taxidermy">445</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">36</column>
            <column name="worth">36</column>
            <column name="worth_range">Fur: 16 – 54</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Atkus to hit is measured during daytime. Darkus is measured for daytime.</column>
            <column name="attack">650</column>
            <column name="defense">170</column>
            <column name="damage">350</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">flowerlyfelidae.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_FlowerLyfelidae.gif</column>
            <column name="action_width">194</column>
            <column name="action_height">163</column>
            <column name="last_update">2026-06-13 05:22:31</column>
            <column name="first_update">2001-03-24</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tae-Su Lyfelidae</column>
            <column name="family">Lyfelidae</column>
            <column name="location">Kizmia&#039;s Island glacier</column>
            <column name="information">Ferals. If it fells an exile, it has the chance to transform the exile into a lyfelidae.</column>
            <column name="exp_taxidermy">470</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">29</column>
            <column name="worth_range">Fur: 13 – 41</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Atkus to hit is measured during daytime. </column>
            <column name="attack">775</column>
            <column name="defense">150</column>
            <column name="damage">250</column>
            <column name="health">225</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">taesulyfelidae.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">70</column>
            <column name="action_pic">Action_TaeSuLyfelidae.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:22:53</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orgaberry Lyfelidae</column>
            <column name="family">Lyfelidae</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Ferals. Very quick regeneration. If it fells an exile, it has the chance to transform the exile into a lyfelidae.</column>
            <column name="exp_taxidermy">400</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">31</column>
            <column name="worth">34</column>
            <column name="worth_range">Fur: 14 – 50</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Difficulty varies dramatically based on daytime, nighttime, and full moon. Atkus to hit is measured for daytime. Darkus is measured for daytime.</column>
            <column name="attack">800</column>
            <column name="defense">230</column>
            <column name="damage">400</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">orgaberrylyfelidae.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">70</column>
            <column name="action_pic">Action_Orgaberry-Lyfelidae.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:13:08</column>
            <column name="first_update">2001-03-24</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Starbuck Lyfelidae</column>
            <column name="family">Lyfelidae</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Ferals. If it fells an exile, it has the chance to transform the exile into a lyfelidae.</column>
            <column name="exp_taxidermy">550</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">38</column>
            <column name="worth_range">Fur: 16 – 62</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Difficulty varies dramatically based on daytime, nighttime, and full moon, so numbers are very rough estimates. Atkus to hit is measured for daytime. Darkus is measured for daytime.</column>
            <column name="attack">800</column>
            <column name="defense">230</column>
            <column name="damage">330</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">starbucklyfelidae.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">70</column>
            <column name="action_pic">Action_Starbuck-Lyfelidae.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:24:40</column>
            <column name="first_update">2001-03-24</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cold Lyfelidae</column>
            <column name="family">Lyfelidae</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Ferals. Very quick regeneration. If it fells an exile, it has the chance to transform the exile into a lyfelidae. Fat Alice on Kizmia&#039;s Island gives a nearly impossible hunting challenge to kill something like 24 of these in 360 minutes. </column>
            <column name="exp_taxidermy">600</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">26</column>
            <column name="worth_range">Fur: 16 – 37</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">The strongest of the lyfelidae. Atkus to hit is measured during daytime. Darkus is measured for daytime.</column>
            <column name="attack">850</column>
            <column name="defense">290</column>
            <column name="damage">450</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">coldlyfelidae.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">70</column>
            <column name="action_pic">Action_ColdLyfelidae.gif</column>
            <column name="action_width">237</column>
            <column name="action_height">199</column>
            <column name="last_update">2026-06-13 05:25:10</column>
            <column name="first_update">2001-03-24</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Scavenger Bird</column>
            <column name="family">Avian</column>
            <column name="location">Puddleby area</column>
            <column name="information">Chew fallen. Pacifist. [Level is estimated.]</column>
            <column name="exp_taxidermy">1</column>
            <column name="rarity">Common (most frequent location - Herpetid Beach)</column>
            <column name="spawns_per_hour">440</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">10</column>
            <column name="damage">NULL</column>
            <column name="health">1</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ScavengerBird.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">16</column>
            <column name="action_pic">Action_ScavengerBird.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:01:50</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Common Vulture</column>
            <column name="family">Avian</column>
            <column name="location">Puddleby forests (northwest forest), Southern Puddleby Island (sasquatch valley), Kizmia&#039;s Island, Metzetli Island</column>
            <column name="information">Chews on fallen. Coward. Once known as simply the &quot;vulture.&quot; [CV is calculated.]</column>
            <column name="exp_taxidermy">80</column>
            <column name="rarity">Common. (Obviously.)</column>
            <column name="spawns_per_hour">55</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">300</column>
            <column name="defense">80</column>
            <column name="damage">75</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">commonvulture.png</column>
            <column name="static_width">31</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_CommonVulture.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:00:04</column>
            <column name="first_update">2001-02-27</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Uncommon Vulture</column>
            <column name="family">Avian</column>
            <column name="location">Metzetli Island (jungle and rainforest), Southern Estuary</column>
            <column name="information">Chews on fallen. [CV is calculated.]</column>
            <column name="exp_taxidermy">85</column>
            <column name="rarity">Medium (or &#039;uncommon&#039;)</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Atkus to hit is measured.</column>
            <column name="attack">325</column>
            <column name="defense">80</column>
            <column name="damage">75</column>
            <column name="health">55</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">vulture.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_UncommonVulture.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:18:07</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Saber Owl</column>
            <column name="family">Avian</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Coward. Pacifist. May teleport and move fallen exiles to the center of the Kizmia Island cave system by rhythmically beating its wings. A similar magic is performed by orga zealots. [CV is calculated.]</column>
            <column name="exp_taxidermy">100</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">260</column>
            <column name="damage">NULL</column>
            <column name="health">60</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">sabreowl.png</column>
            <column name="static_width">37</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_SaberOwl2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:49:59</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bloodhawk</column>
            <column name="family">Avian</column>
            <column name="location">Northeastern foothills, Greymyr mountains, many other mountains.</column>
            <column name="information">Fast. [CV is calculated.]</column>
            <column name="exp_taxidermy">35</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">100</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Higgrus is well estimated. Atkus is measured. Defense to brick is measured.</column>
            <column name="attack">110</column>
            <column name="defense">70</column>
            <column name="damage">45</column>
            <column name="health">8</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">bloodhawk.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">19</column>
            <column name="action_pic">Action_Bloodhawk.gif</column>
            <column name="action_width">235</column>
            <column name="action_height">211</column>
            <column name="last_update">2026-06-09 06:04:59</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Agronox</column>
            <column name="family">Avian</column>
            <column name="location">Metzetli Island (rainforest canopy), Southern Estuary (Undermarsh), Eastern Mountains (Entry and Bison Plains)</column>
            <column name="information">&lt;A href=&quot;http://bestiary.clanlord.net/images/creatures_live/Avian/agronox_comic.jpg&quot;&gt;None&lt;/A&gt;.</column>
            <column name="exp_taxidermy">530</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">5.75</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">480</column>
            <column name="damage">425</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">agronox.png</column>
            <column name="static_width">64</column>
            <column name="static_height">59</column>
            <column name="action_pic">Action_Agronox.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:55:03</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wyvern</column>
            <column name="family">Drake</column>
            <column name="location">Gungla Island (Land of Sarra), Metzetli Island (tepui)</column>
            <column name="information">Health poison. Its bites are somewhat poisonous.</column>
            <column name="exp_taxidermy">370</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Higgrus is measured. Darkus is measured.</column>
            <column name="attack">900</column>
            <column name="defense">450</column>
            <column name="damage">300</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">wyvern.png</column>
            <column name="static_width">31</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_Wyvern.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 09:01:56</column>
            <column name="first_update">2002-08-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lesser Astral Drake</column>
            <column name="family">Drake</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">Very rarely (every 400 frames on average) shoots bluish lightning that bounces three times. Unusually for lightning, the damage is variable between different bolts. (On average 400 Darkus for first hit, then 1/3rd for each of successive bounce). Pacifist (no normal attack).</column>
            <column name="exp_taxidermy">300</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">4</column>
            <column name="worth_range">Bounty: 3 - 5</column>
            <column name="framesperswing">200</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well-estimated. Defense to brick is not applicable.</column>
            <column name="attack">NULL</column>
            <column name="defense">330</column>
            <column name="damage">350</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">lesserastraldrake.gif</column>
            <column name="static_width">62</column>
            <column name="static_height">54</column>
            <column name="action_pic">Action_LesserAstralDrake.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 12:47:43</column>
            <column name="first_update">2001-02-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Astral Wyrm</column>
            <column name="family">Drake</column>
            <column name="location">Ethereal Plane</column>
            <column name="information">A large area next to the astral wyrm is blocked by a strange barrier and the astral drake can be injured by damage to the barrier. Shoots lightning similar to that of the lesser astral drake. [Level is estimated.]</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Rare to Exotic</column>
            <column name="spawns_per_hour">0.2</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: 1 or 2c</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Not terribly difficult, but an odd creature due to the size it takes up.</column>
            <column name="attack">700</column>
            <column name="defense">200</column>
            <column name="damage">400</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">lesserastraldrake.gif</column>
            <column name="static_width">62</column>
            <column name="static_height">54</column>
            <column name="action_pic">Action_AstralDrake.gif</column>
            <column name="action_width">341</column>
            <column name="action_height">278</column>
            <column name="last_update">2026-06-14 03:44:12</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Forest Drake</column>
            <column name="family">Drake</column>
            <column name="location">Puddleby area (fields), Puddleby forests (south, northwest, TGBG)</column>
            <column name="information">They can spit fire at exiles, but their fire will only harm those immediately in front of the forest drake&#039;s mouth.</column>
            <column name="exp_taxidermy">335</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">0.001</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6.5</column>
            <column name="difficulty">Higgrus is measured. Darkus is measured.</column>
            <column name="attack">600</column>
            <column name="defense">200</column>
            <column name="damage">150</column>
            <column name="health">270</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">fordrake.gif</column>
            <column name="static_width">86</column>
            <column name="static_height">83</column>
            <column name="action_pic">Action_ForestDrake.gif</column>
            <column name="action_width">223</column>
            <column name="action_height">292</column>
            <column name="last_update">2026-06-15 12:47:14</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fire Drake</column>
            <column name="family">Drake</column>
            <column name="location">Devil&#039;s Island (Drake Den - Boss), Puddleby area (extremely rare)</column>
            <column name="information">They will burn exiles with long ranged fire, igniting all nearby. When killed, it will explode and harm all those nearby. If not killed within 10 minutes of spawning, it stops fire attacks or moving properly.</column>
            <column name="exp_taxidermy">650</column>
            <column name="rarity">Unique (Boss) in DI Volcano, ultra exotic in Puddleby area.</column>
            <column name="spawns_per_hour">0.33</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Higgrus is well estimated. Darkus is measured. Defense to brick is measured. Atkus to hit is fairly closely estimated, but not precisely measured.</column>
            <column name="attack">1100</column>
            <column name="defense">450</column>
            <column name="damage">150</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">firedrake.gif</column>
            <column name="static_width">87</column>
            <column name="static_height">82</column>
            <column name="action_pic">Action_FireDrake.gif</column>
            <column name="action_width">373</column>
            <column name="action_height">252</column>
            <column name="last_update">2026-06-15 08:11:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Frozen Drake</column>
            <column name="family">Drake</column>
            <column name="location">Abyss 2</column>
            <column name="information">They will burn exiles with long ranged icy fire, igniting all others near the exile.</column>
            <column name="exp_taxidermy">650</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Atkus to hit is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">540</column>
            <column name="damage">600</column>
            <column name="health">550</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">frostdrake.png</column>
            <column name="static_width">84</column>
            <column name="static_height">86</column>
            <column name="action_pic">Action_FrozenDrake.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:11:31</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fenix</column>
            <column name="family">Extinct</column>
            <column name="location">Story-driven.</column>
            <column name="information">I believe a dealer came to town and sold Sutai a Fenix egg, which soon hatched. It then wreaked havoc for seveal hours (perhaps days, I forget), setting buildings on fire and killing exiles. Each time it was felled, it would &quot;rise from the ashes&quot; until it finally flew away. It has not been seen in many years. </column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Unique</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Extremely difficult for the time. Now, probably not much stronger than a forest drake. (Numbers below meaningless -- only there to put it on the bottom of the list.)</column>
            <column name="attack">500</column>
            <column name="defense">426</column>
            <column name="damage">500</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">phoenix.gif</column>
            <column name="static_width">63</column>
            <column name="static_height">56</column>
            <column name="action_pic">Action_Fenix.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2016-01-28 05:30:25</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ethereal Slug</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">Chews fallen rather quickly. Ferals. Drops ethercle (rare). [CV is calculated.]</column>
            <column name="exp_taxidermy">140</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">108</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 0 – 2</column>
            <column name="framesperswing">50</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (if trapped; 80 atkus if not). Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">225</column>
            <column name="defense">40</column>
            <column name="damage">125</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">etherealslug.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_EtherealSlugs.gif</column>
            <column name="action_width">426</column>
            <column name="action_height">522</column>
            <column name="last_update">2026-06-13 03:57:10</column>
            <column name="first_update">2001-09-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ethereal Walker</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">Fast. Drops item (ethercle). [CV is calculated.]</column>
            <column name="exp_taxidermy">225</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">22</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">500</column>
            <column name="defense">260</column>
            <column name="damage">150</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">etherealwalker.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_EtherealWalker2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:19:00</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ethereal Stalker</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">Fast. Interceptor. Drops item (ethercle). [CV is calculated.]</column>
            <column name="exp_taxidermy">260</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">28</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">450</column>
            <column name="defense">340</column>
            <column name="damage">150</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">etherealstalker.gif</column>
            <column name="static_width">44</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_EtherealStalker.gif</column>
            <column name="action_width">232</column>
            <column name="action_height">151</column>
            <column name="last_update">2026-06-13 04:15:36</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ethereal Scarmis Warrior</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">[CV is calculated, but HUGE variation. Can be as low as CV ~ 500 or as high as CV ~ 800.]</column>
            <column name="exp_taxidermy">675</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">19</column>
            <column name="worth_range">Mandibles: 5 – 28</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured. [Note though: highly variable.] </column>
            <column name="attack">1700</column>
            <column name="defense">420</column>
            <column name="damage">450</column>
            <column name="health">325</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">etherealscarmis.gif</column>
            <column name="static_width">85</column>
            <column name="static_height">88</column>
            <column name="action_pic">Action_EtherealScarmisWarrior.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:55:12</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ethereal Golem</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">Shoots lightning (750 Darkus, roughly every 160 frames, variable). The lightning is only fired at visible distances, so it is not as dangerous (or as long ranged) as the cloud of ether&#039;s. Drops ethercle (somewhat frequently). [CV is reasonably calculated.]</column>
            <column name="exp_taxidermy">400</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: 0 – 2</column>
            <column name="framesperswing">12.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">800</column>
            <column name="defense">400</column>
            <column name="damage">325</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">etherealgolem.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">62</column>
            <column name="action_pic">Action_EtherealGolem.jpg</column>
            <column name="action_width">224</column>
            <column name="action_height">273</column>
            <column name="last_update">2026-06-15 08:02:09</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ethereal Chamelopod</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">Ferals. [Level is estimated, but like most EP monsters, highly variable.]</column>
            <column name="exp_taxidermy">550</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">900</column>
            <column name="defense">320</column>
            <column name="damage">775</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">etherealchamelopod.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_EtherealChamelopod2.gif</column>
            <column name="action_width">220</column>
            <column name="action_height">308</column>
            <column name="last_update">2026-06-15 08:35:04</column>
            <column name="first_update">2007-04-19</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ethereal Skeletal</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8.25</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1100</column>
            <column name="defense">570</column>
            <column name="damage">450</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">etherealskeletal.gif</column>
            <column name="static_width">12</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_EtherealSkeletal2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:41:09</column>
            <column name="first_update">2007-04-19</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cloud of Ether</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">Shoots lightning (dealing 1600 Darkus of damage roughly every 150 frames, variable). Swings every 13 frames for 750 Darkus worth of damage. An ethereally-trained Mystic can dispel a cloud. [Level is estimated.]</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">13.5</column>
            <column name="difficulty">The lightning is their most deadly asset, although they are capable of causing significant damage to exiles in close combat as well. Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">800</column>
            <column name="defense">320</column>
            <column name="damage">750</column>
            <column name="health">300</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">etherealcloud.gif</column>
            <column name="static_width">70</column>
            <column name="static_height">70</column>
            <column name="action_pic">Action_CloudofEther.gif</column>
            <column name="action_width">475</column>
            <column name="action_height">425</column>
            <column name="last_update">2026-06-14 13:46:37</column>
            <column name="first_update">2001-06-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Giant Slug</column>
            <column name="family">Worm</column>
            <column name="location">Puddleby area (farms)</column>
            <column name="information">Slow. [CV is calculated.]</column>
            <column name="exp_taxidermy">30</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">24</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Defense to brick is calculated. Atkus to hit is measured.</column>
            <column name="attack">110</column>
            <column name="defense">50</column>
            <column name="damage">33</column>
            <column name="health">45</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">giantslug.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_GiantSlug2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:20:38</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Scavenger Wurm</column>
            <column name="family">Worm</column>
            <column name="location">Puddleby area (Tahxis cave), northeastern foothills (most caves)</column>
            <column name="information">Chews on fallen. Ferals. [CV is calculated.]</column>
            <column name="exp_taxidermy">55</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">25</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">145</column>
            <column name="defense">60</column>
            <column name="damage">75</column>
            <column name="health">75</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">scavengerwurm.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_ScavengerWurm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:16:37</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cave Wurm</column>
            <column name="family">Worm</column>
            <column name="location">Southern Puddleby Island (Meshra lair), a few other damp caves.</column>
            <column name="information">Ferals. [CV is calculated.]</column>
            <column name="exp_taxidermy">35</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">125</column>
            <column name="defense">60</column>
            <column name="damage">35</column>
            <column name="health">55</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">giantslug.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_CaveWurm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:25:25</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Carnivorous Wurm</column>
            <column name="family">Worm</column>
            <column name="location">Puddleby area (Tahxis cave), northeastern foothills (most caves), Kizmia&#039;s Island caves</column>
            <column name="information">Ferals. [CV is calculated.]</column>
            <column name="exp_taxidermy">160</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1</column>
            <column name="worth_range">Blood: 0 – 2</column>
            <column name="framesperswing">10.25</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">275</column>
            <column name="defense">80</column>
            <column name="damage">70</column>
            <column name="health">230</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">carnivorouswurm.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">25</column>
            <column name="action_pic">Action_CarnivorousWurm.gif</column>
            <column name="action_width">298</column>
            <column name="action_height">250</column>
            <column name="last_update">2026-06-08 04:25:25</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tahxis Wurm</column>
            <column name="family">Worm</column>
            <column name="location">Puddleby area (Tahxis cave), Kizmia&#039;s Island (cove)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">175</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">200</column>
            <column name="defense">430</column>
            <column name="damage">75</column>
            <column name="health">225</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">tahxiswurm.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">23</column>
            <column name="action_pic">Action_TahxisWurm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:26:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Large Tahxis Wurm</column>
            <column name="family">Worm</column>
            <column name="location">Puddleby area (Tahxis cave), Kizmia&#039;s Island (cove)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">235</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">500</column>
            <column name="defense">190</column>
            <column name="damage">100</column>
            <column name="health">275</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">largetahxiswurm.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_LargeTahxisWurm.gif</column>
            <column name="action_width">314</column>
            <column name="action_height">208</column>
            <column name="last_update">2026-06-15 08:10:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sand Wurm</column>
            <column name="family">Wurm</column>
            <column name="location">Southern Puddleby Island (beaches, dunes), Gungla Island</column>
            <column name="information">Ferals strangely. Attempts to block running exiles. [CV is calculated.]</column>
            <column name="exp_taxidermy">65</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">35</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">135</column>
            <column name="defense">80</column>
            <column name="damage">90</column>
            <column name="health">55</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">sandwurm.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_SandWurm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-17 04:37:57</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Large Sand Wurm</column>
            <column name="family">Wurm</column>
            <column name="location">Puddleby area (Lily Pond), Southern Puddleby Island (beaches, dunes), Gungla Island, Kizmia&#039;s outlying islands</column>
            <column name="information">Ferals. In the Lily Pond, there is a hunting challenge to kill 34 of these in 180 minutes. This is one of the three challenges (with Andvari and Cave Cobra) that rangers may complete for additional study slots.</column>
            <column name="exp_taxidermy">220</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">28</column>
            <column name="difficulty">Darkus is measured, but swings are highly variable. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">450</column>
            <column name="defense">130</column>
            <column name="damage">475</column>
            <column name="health">165</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">largesandwurm.gif</column>
            <column name="static_width">82</column>
            <column name="static_height">82</column>
            <column name="action_pic">Action_LargeSandWurm.gif</column>
            <column name="action_width">163</column>
            <column name="action_height">245</column>
            <column name="last_update">2026-06-17 04:38:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lesser Sand Wurm</column>
            <column name="family">Wurm</column>
            <column name="location">Gungla Island (Desert)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">380</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">28</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">630</column>
            <column name="defense">170</column>
            <column name="damage">900</column>
            <column name="health">570</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">largesandwurm.gif</column>
            <column name="static_width">82</column>
            <column name="static_height">82</column>
            <column name="action_pic">Action_LesserSandWurm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-17 04:37:33</column>
            <column name="first_update">2002-08-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Possessed Amakua</column>
            <column name="family">Wurm</column>
            <column name="location">Gungla Island (Sulran temple sanctum)</column>
            <column name="information">If an exile falls to the Amakua, it may plant a spore in them, raising the exile and controlling him or her to fight against his friends until fallen, much like during the Feast of Tsrrin. Also, when the Amakua strikes an exile, it will create fear and drive the exile away (see live sketch). Always drops a chest worth about 200c.</column>
            <column name="exp_taxidermy">925</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">35</column>
            <column name="worth">200</column>
            <column name="worth_range">Chest: Around 200 coins [always]</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">1500</column>
            <column name="defense">520</column>
            <column name="damage">650</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">possessedamakua.gif</column>
            <column name="static_width">98</column>
            <column name="static_height">129</column>
            <column name="action_pic">Action_PossessedAmakua.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:27:55</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dra&#039;ryx</column>
            <column name="family">Wyrm</column>
            <column name="location">Gungla Island, Metzetli Island (jungle and tepui)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">150</column>
            <column name="defense">60</column>
            <column name="damage">50</column>
            <column name="health">63</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">draryx.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_Draryx.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:25:50</column>
            <column name="first_update">2002-08-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ripper</column>
            <column name="family">Wyrm</column>
            <column name="location">Dal&#039;Noth, Metzetli Island (tepui), Melabrion&#039;s mines</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">235</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">29</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">625</column>
            <column name="defense">160</column>
            <column name="damage">375</column>
            <column name="health">135</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ripper.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_Ripper.gif</column>
            <column name="action_width">221</column>
            <column name="action_height">224</column>
            <column name="last_update">2026-06-13 04:14:46</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sazaja</column>
            <column name="family">Wyrm</column>
            <column name="location">Metzetli Island (tepui)</column>
            <column name="information">Fast. Official CV updated from 690 to 735 sometime in 2024. </column>
            <column name="exp_taxidermy">735</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">1900</column>
            <column name="defense">340</column>
            <column name="damage">850</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">sazaja.gif</column>
            <column name="static_width">44</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_Sazaja.gif</column>
            <column name="action_width">170</column>
            <column name="action_height">194</column>
            <column name="last_update">2026-06-14 13:54:22</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ember Wyrm</column>
            <column name="family">Wyrm</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island, Kizmia&#039;s Island (Umbrion&#039;s Keep)</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">335</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">14</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">675</column>
            <column name="defense">380</column>
            <column name="damage">150</column>
            <column name="health">375</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">emberwyrm.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_EmberWyrm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:40:41</column>
            <column name="first_update">2001-09-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Serac Wyrm</column>
            <column name="family">Wyrm</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island, Abyss 2, Vale of Giants (Glacial Deeps)</column>
            <column name="information">Fast. Drops item. Shoots damaging ice clouds with a small area of effect (1250 Darkus, approximately every 120 frames). Sometimes drops ethercles. [CV was previously 465, updated to 495 around 2025 or 2026.]</column>
            <column name="exp_taxidermy">495</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Same strength in Abyss and EP.</column>
            <column name="attack">1200</column>
            <column name="defense">680</column>
            <column name="damage">225</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">serac.gif</column>
            <column name="static_width">45</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_SeracWyrm.gif</column>
            <column name="action_width">163</column>
            <column name="action_height">139</column>
            <column name="last_update">2026-06-13 04:22:09</column>
            <column name="first_update">2001-09-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Grey Wyrm</column>
            <column name="family">Wyrm</column>
            <column name="location">Puddleby area (river tunnel), Greymyr mountains (rocky tunnel), Metzetli Island (tepui)</column>
            <column name="information">None. [CV is calculated.]</column>
            <column name="exp_taxidermy">180</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">375</column>
            <column name="defense">180</column>
            <column name="damage">90</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">greywyrm.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">49</column>
            <column name="action_pic">Action_Greywyrm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:04:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blood Wyrm</column>
            <column name="family">Wyrm</column>
            <column name="location">Puddleby area (river tunnel), Greymyr mountains (rocky tunnel), Metzetli Island (tepui)</column>
            <column name="information">One of the creatures in the fifth circle fighter&#039;s test.</column>
            <column name="exp_taxidermy">290</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">625</column>
            <column name="defense">230</column>
            <column name="damage">120</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">bloodwyrm.gif</column>
            <column name="static_width">57</column>
            <column name="static_height">45</column>
            <column name="action_pic">Action_Bloodwyrm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:20:11</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">4</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sun Wyrm</column>
            <column name="family">Wyrm</column>
            <column name="location">Puddleby area (river tunnel), Greymyr mountains (rocky tunnel), Metzetli Island (tepui), Gungla Island (desert)</column>
            <column name="information">Ferals. Fast regeneration.</column>
            <column name="exp_taxidermy">440</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">0.5</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">775</column>
            <column name="defense">560</column>
            <column name="damage">180</column>
            <column name="health">575</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">sunwyrm.gif</column>
            <column name="static_width">57</column>
            <column name="static_height">47</column>
            <column name="action_pic">Action_SunWyrm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:10:26</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Earth Wyrm</column>
            <column name="family">Wyrm</column>
            <column name="location">Gungla Island (Earth Wyrm Cave)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">740</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1700</column>
            <column name="defense">550</column>
            <column name="damage">750</column>
            <column name="health">950</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">earthwyrm.gif</column>
            <column name="static_width">64</column>
            <column name="static_height">70</column>
            <column name="action_pic">Action_EarthWyrm.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:13:01</column>
            <column name="first_update">2002-08-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Baby Plesio&#039;don</column>
            <column name="family">Wyrm</column>
            <column name="location">Gungla Island (marsh)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">460</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well-estimated. Defense to brick is measured.</column>
            <column name="attack">775</column>
            <column name="defense">640</column>
            <column name="damage">225</column>
            <column name="health">625</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">babyplesiodon.gif</column>
            <column name="static_width">61</column>
            <column name="static_height">53</column>
            <column name="action_pic">Action_BabyPlesiodon.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:59:33</column>
            <column name="first_update">2002-08-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lesser Sarra&#039;don</column>
            <column name="family">Wyrm</column>
            <column name="location">Gungla Island (Land of Sarra)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">560</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Higgrus is measured. Atkus to hit is measured. Defense to brick is measured. Darkus is measured.</column>
            <column name="attack">1450</column>
            <column name="defense">530</column>
            <column name="damage">530</column>
            <column name="health">540</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">lessersarradon.gif</column>
            <column name="static_width">60</column>
            <column name="static_height">62</column>
            <column name="action_pic">Action_LesserSarradon.gif</column>
            <column name="action_width">221</column>
            <column name="action_height">190</column>
            <column name="last_update">2026-06-13 04:37:56</column>
            <column name="first_update">2002-08-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sarra&#039;don</column>
            <column name="family">Wyrm</column>
            <column name="location">Gungla Island (Land of Sarra)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">715</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured.</column>
            <column name="attack">1500</column>
            <column name="defense">540</column>
            <column name="damage">680</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">sarradon.gif</column>
            <column name="static_width">60</column>
            <column name="static_height">45</column>
            <column name="action_pic">Action_Sarradon.gif</column>
            <column name="action_width">190</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:06:13</column>
            <column name="first_update">2002-08-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lesser Sarra&#039;yrm</column>
            <column name="family">Wyrm</column>
            <column name="location">Gungla Island (Land of Sarra)</column>
            <column name="information">Spirit poison. Its bites severely poison healers&#039; spirits, consuming roughly 1/5th of their spirit per bite. It does not affect fighters or mystics.</column>
            <column name="exp_taxidermy">845</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is well measured. Darkus is measured.</column>
            <column name="attack">2200</column>
            <column name="defense">890</column>
            <column name="damage">800</column>
            <column name="health">780</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">lessersarrayrm.gif</column>
            <column name="static_width">60</column>
            <column name="static_height">53</column>
            <column name="action_pic">Action_LesserSarraYrm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:13:16</column>
            <column name="first_update">2002-08-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sarra&#039;yrm</column>
            <column name="family">Wyrm</column>
            <column name="location">Gungla Island (Land of Sarra)</column>
            <column name="information">Spirit poison. Ferals. Its bite severely poisons healers spirit, perhaps 1/3rd per bite, making it incredibly dangerous. It does not affect fighters or mystics.</column>
            <column name="exp_taxidermy">940</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. After its normal two swings, hard to hit (&gt; 875 Atkus, estimated). Much easier to hit if trapped and swung out (~400 Atkus, estimated).</column>
            <column name="attack">2500</column>
            <column name="defense">800</column>
            <column name="damage">1000</column>
            <column name="health">950</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">sarrayrm.gif</column>
            <column name="static_width">70</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_SarraYrm.gif</column>
            <column name="action_width">151</column>
            <column name="action_height">286</column>
            <column name="last_update">2026-06-15 13:13:54</column>
            <column name="first_update">2002-08-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orc</column>
            <column name="family">Trool</column>
            <column name="location">Puddleby area, Southern Puddleby Island (brambles)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">25</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">38</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">110</column>
            <column name="defense">60</column>
            <column name="damage">35</column>
            <column name="health">15</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">troolorc.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_Orc.jpg</column>
            <column name="action_width">200</column>
            <column name="action_height">321</column>
            <column name="last_update">2026-06-15 07:28:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">T&#039;rool</column>
            <column name="family">Trool</column>
            <column name="location">Puddleby area, Southern Puddleby Island (brambles)</column>
            <column name="information">Quick regeneration. Will repeat what exiles say to it, sometimes. [CV is calculated.]</column>
            <column name="exp_taxidermy">40</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">30</column>
            <column name="worth">2</column>
            <column name="worth_range">Blood: 1 – 3</column>
            <column name="framesperswing">20</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">105</column>
            <column name="defense">50</column>
            <column name="damage">35</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">troolorc.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_Trool.jpg</column>
            <column name="action_width">174</column>
            <column name="action_height">218</column>
            <column name="last_update">2026-06-09 07:13:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ko&#039;Kin</column>
            <column name="family">Trool</column>
            <column name="location">Southern Puddleby Island (brambles)</column>
            <column name="information">Quick regeneration. [CV is calculated.]</column>
            <column name="exp_taxidermy">75</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">30</column>
            <column name="worth">2</column>
            <column name="worth_range">Blood: 1 – 3</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">135</column>
            <column name="defense">60</column>
            <column name="damage">75</column>
            <column name="health">72</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">kokin.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_KoKin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:07:29</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gob&#039;Kin</column>
            <column name="family">Trool</column>
            <column name="location">Southern Puddleby Island (brambles)</column>
            <column name="information">Quick regeneration. Thievery. [CV is calculated.]</column>
            <column name="exp_taxidermy">90</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">2</column>
            <column name="worth_range">Blood: 1 – 3</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">210</column>
            <column name="defense">80</column>
            <column name="damage">125</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">gobkin.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_GobKin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:25:50</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hob&#039;Kin</column>
            <column name="family">Trool</column>
            <column name="location">Southern Puddleby Island (brambles)</column>
            <column name="information">Rather slow regeneration for a T&#039;rool (about 2 minutes to full). [CV is calculated.]</column>
            <column name="exp_taxidermy">90</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">3</column>
            <column name="worth_range">Blood: 2 – 5</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">225</column>
            <column name="defense">70</column>
            <column name="damage">150</column>
            <column name="health">165</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">hobkin.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_HobKin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:15:31</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Vol&#039;Kin</column>
            <column name="family">Trool</column>
            <column name="location">Southern Puddleby Island (brambles)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">140</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">4</column>
            <column name="worth_range">Blood: 3 – 6</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Troilus is actually fairly slow - 3 minutes to fully troilus its health. Defense to brick is measured. </column>
            <column name="attack">275</column>
            <column name="defense">90</column>
            <column name="damage">175</column>
            <column name="health">225</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">volkin.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_VolKin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:15:08</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Winged Snake</column>
            <column name="family">Serpent</column>
            <column name="location">Devil&#039;s Island (Marsh), Southern Puddleby Island (Marsh)</column>
            <column name="information">Come in pink and green varieties. [CV is calculated for green.]</column>
            <column name="exp_taxidermy">25</column>
            <column name="rarity">Medium for pink snakes, common for green snakes. The pink snakes are significantly stronger.</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">The two colors have very different strengths. The pink snake swings every 12 frames, the green snake has swings every 6. Atkus to hit is measured (same for both snakes). Darkus is measured (20 for green, 50 for pink). Higgrus is measured. Defense to brick is measured for the green snake.</column>
            <column name="attack">110</column>
            <column name="defense">60</column>
            <column name="damage">35</column>
            <column name="health">12</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">wingedsnakenew.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_WingedSnake.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:27:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Boma Winder</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Metzetli Island (jungle and rainforest), Puddleby Island (Greymyr mountains)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">55</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">200</column>
            <column name="defense">50</column>
            <column name="damage">60</column>
            <column name="health">37</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">bomawinder.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_BomaWinder.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:25:50</column>
            <column name="first_update">2001-07-02</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Crota Winder</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Puddleby Island (Greymyr mountains)</column>
            <column name="information">Notably, these are not found on Metzetli Island, unlike the other related snakes (Boma, Raste, and Repens). [CV is measured.]</column>
            <column name="exp_taxidermy">75</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">240</column>
            <column name="defense">50</column>
            <column name="damage">75</column>
            <column name="health">27</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">crotawinder.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_CrotaWinder.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:20:00</column>
            <column name="first_update">2001-07-02</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Venomous Crota Winder</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Puddleby Island (Greymyr mountains)</column>
            <column name="information">Poisons. Ferals. Notably, these are not found on Metzetli Island, unlike the other related snakes (Boma, Raste, and Repens). [Level is estimated.]</column>
            <column name="exp_taxidermy">80</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Higgrus is measured.</column>
            <column name="attack">250</column>
            <column name="defense">40</column>
            <column name="damage">75</column>
            <column name="health">30</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">crotawinder.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_CrotaWinder.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:25:50</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Raste Winder</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Metzetli Island (jungle and rainforest), Puddleby Island (Greymyr mountains)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">90</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">300</column>
            <column name="defense">50</column>
            <column name="damage">120</column>
            <column name="health">55</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">rastewinder.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_RasteWinder.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:25:50</column>
            <column name="first_update">2001-07-02</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Venomous Raste Winder</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Metzetli Island (jungle and rainforest), Puddleby Island (Greymyr mountains)</column>
            <column name="information">Health poison, ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">95</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">300</column>
            <column name="defense">40</column>
            <column name="damage">65</column>
            <column name="health">55</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">rastewinder.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_RasteWinder.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:25:50</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Repens Winder</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Metzetli Island (jungle and rainforest), Puddleby Island (Greymyr mountains)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">130</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">350</column>
            <column name="defense">100</column>
            <column name="damage">140</column>
            <column name="health">72</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">repenswinder.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_RepensWinder.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:25:50</column>
            <column name="first_update">2001-11-15</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Venomous Repens Winder</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Metzetli Island (jungle and rainforest), Puddleby Island (Greymyr mountains)</column>
            <column name="information">Health poison, ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">135</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">350</column>
            <column name="defense">120</column>
            <column name="damage">125</column>
            <column name="health">72</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">repenswinder.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_RepensWinder.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:25:50</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Deadly Adder</column>
            <column name="family">Serpent</column>
            <column name="location">Caves.</column>
            <column name="information">Fast. [CV is calculated.]</column>
            <column name="exp_taxidermy">65</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">55</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">225</column>
            <column name="defense">50</column>
            <column name="damage">95</column>
            <column name="health">25</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">snake.gif</column>
            <column name="static_width">18</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_DeadlyAdder.gif</column>
            <column name="action_width">204</column>
            <column name="action_height">193</column>
            <column name="last_update">2026-06-09 07:16:40</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Venomous Deadly Adder</column>
            <column name="family">Serpent</column>
            <column name="location">Caves.</column>
            <column name="information">Health poison. Fast. Ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Possibly less dangerous to young exiles because it ferals and is more easily avoided than the normal adder. Darkus is measured.</column>
            <column name="attack">275</column>
            <column name="defense">50</column>
            <column name="damage">100</column>
            <column name="health">25</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">snake.gif</column>
            <column name="static_width">18</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_DeadlyAdder.gif</column>
            <column name="action_width">204</column>
            <column name="action_height">193</column>
            <column name="last_update">2026-02-11 02:08:55</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Carin Viper</column>
            <column name="family">Serpent</column>
            <column name="location">Northwest forest bear caves, a few other places.</column>
            <column name="information">Fast. [CV is calculated.]</column>
            <column name="exp_taxidermy">90</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">375</column>
            <column name="defense">70</column>
            <column name="damage">80</column>
            <column name="health">55</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">snake.gif</column>
            <column name="static_width">18</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_CarinViper.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:23:06</column>
            <column name="first_update">2000-08-19</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Venomous Carin Viper</column>
            <column name="family">Serpent</column>
            <column name="location">Northwest forest bear caves, a few other places.</column>
            <column name="information">Health poison. Fast. Ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">95</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">A lot stronger than the deadly adder.</column>
            <column name="attack">375</column>
            <column name="defense">75</column>
            <column name="damage">70</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">snake.gif</column>
            <column name="static_width">18</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_CarinViper.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-06 03:49:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Chami Cobra</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Metzetli Island (jungle and rainforest), Melabrion&#039;s Island (caves), Puddleby Wetlands</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">225</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">22</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">475</column>
            <column name="defense">170</column>
            <column name="damage">150</column>
            <column name="health">70</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">cobra.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_ChamiCobra.gif</column>
            <column name="action_width">158</column>
            <column name="action_height">153</column>
            <column name="last_update">2026-06-15 07:41:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Venomous Chami Cobra</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Metzetli Island (jungle and rainforest), Melabrion&#039;s Island (caves)</column>
            <column name="information">Health poison, ferals.</column>
            <column name="exp_taxidermy">235</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">475</column>
            <column name="defense">230</column>
            <column name="damage">105</column>
            <column name="health">75</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">cobra.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_ChamiCobra.gif</column>
            <column name="action_width">158</column>
            <column name="action_height">153</column>
            <column name="last_update">2026-02-11 02:08:55</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Forest Cobra</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Metzetli Island (jungle and rainforest), Melabrion&#039;s Island (caves)</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">270</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">700</column>
            <column name="defense">70</column>
            <column name="damage">325</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ForestCobra.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_ForestCobra.gif</column>
            <column name="action_width">243</column>
            <column name="action_height">174</column>
            <column name="last_update">2026-06-15 08:44:08</column>
            <column name="first_update">2001-06-15</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Venomous Forest Cobra</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Metzetli Island</column>
            <column name="information">Health poison. Ferals.</column>
            <column name="exp_taxidermy">300</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well estimated.</column>
            <column name="attack">700</column>
            <column name="defense">150</column>
            <column name="damage">250</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ForestCobra.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_ForestCobra.gif</column>
            <column name="action_width">243</column>
            <column name="action_height">174</column>
            <column name="last_update">2026-06-08 04:26:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cave Cobra</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Metzetli Island, Southern Puddleby Island Sasquatch Valley</column>
            <column name="information">Fast. In a cave on Gungla Island, there is a hunting challenge to kill 24 of these in 140 minutes. This is one of the three hunting challenges, along with Large Sand Wurms and Andvari, that rangers may complete for an additional study slot.</column>
            <column name="exp_taxidermy">320</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">27</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1175</column>
            <column name="defense">120</column>
            <column name="damage">525</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">cobra.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_CaveCobra.gif</column>
            <column name="action_width">277</column>
            <column name="action_height">265</column>
            <column name="last_update">2026-06-13 04:16:00</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Venomous Cave Cobra</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Metzetli Island</column>
            <column name="information">Health poison. Ferals. Fast.</column>
            <column name="exp_taxidermy">320</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well estimated.</column>
            <column name="attack">1200</column>
            <column name="defense">190</column>
            <column name="damage">450</column>
            <column name="health">160</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">cobra.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_CaveCobra.gif</column>
            <column name="action_width">277</column>
            <column name="action_height">265</column>
            <column name="last_update">2026-06-08 04:26:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Acid Cobra</column>
            <column name="family">Serpent</column>
            <column name="location">Gungla Island (Land of Sarra, Sulran temple, Earthwyrm cave)</column>
            <column name="information">Shoots projectile (acid). Fast, spits acid. Coward.</column>
            <column name="exp_taxidermy">305</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">33</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">100</column>
            <column name="difficulty">It does not attack, except for its (unbrickable, though avoidable) acid spit, dealing 300 Darkus worth of damage. This is fired steadily at 100 frames per spit - but the first few acid spits come much faster. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">370</column>
            <column name="damage">300</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">AcidCobra.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">23</column>
            <column name="action_pic">Action_AcidCobra2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:40:37</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Black Mamba</column>
            <column name="family">Serpent</column>
            <column name="location">Metzetli Island (jungle, rainforest, gloaming passes, tepui), Estuary (Southern River Delta), Eastern Mountains (Entry, Bear Caves, Bison Plains)</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">505</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1550</column>
            <column name="defense">160</column>
            <column name="damage">875</column>
            <column name="health">375</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">cobra.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_BlackMamba.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 12:08:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tok&#039;Han Spawn</column>
            <column name="family">Serpent</column>
            <column name="location">Deep Melabrion&#039;s mines (egg room only), Peaceton Mines (egg room only)</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">40</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">100</column>
            <column name="defense">60</column>
            <column name="damage">75</column>
            <column name="health">75</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">tokhanspawn.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_TokHanSpawn.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:49:05</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Grey Tok&#039;Han</column>
            <column name="family">Serpent</column>
            <column name="location">Outer Melabrion&#039;s mines &amp; Peaceton mines</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">280</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">5.75</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">575</column>
            <column name="defense">250</column>
            <column name="damage">125</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">greytokhan.gif</column>
            <column name="static_width">60</column>
            <column name="static_height">57</column>
            <column name="action_pic">Action_GreyTokHan.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:48:13</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Olive Tok&#039;Han</column>
            <column name="family">Serpent</column>
            <column name="location">Outer Melabrion&#039;s mines &amp; Peaceton mines</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">365</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6.25</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">775</column>
            <column name="defense">300</column>
            <column name="damage">150</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">olivetokhan.gif</column>
            <column name="static_width">47</column>
            <column name="static_height">54</column>
            <column name="action_pic">Action_OliveTokHan.gif</column>
            <column name="action_width">232</column>
            <column name="action_height">226</column>
            <column name="last_update">2026-06-09 06:48:22</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Russet Tok&#039;Han</column>
            <column name="family">Serpent</column>
            <column name="location">Peaceton mines</column>
            <column name="information">When killed, the russet Tok&#039;Han will explode in a tremendous fireball, dealing 1150 Darkus&#039; worth of damage to those nearby.</column>
            <column name="exp_taxidermy">420</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">825</column>
            <column name="defense">330</column>
            <column name="damage">175</column>
            <column name="health">575</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">russettokhan.gif</column>
            <column name="static_width">48</column>
            <column name="static_height">63</column>
            <column name="action_pic">Action_RussetTokHan.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:26:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Green Tok&#039;Han</column>
            <column name="family">Serpent</column>
            <column name="location">Outer Melabrion&#039;s mines &amp; Peaceton mines</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">570</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1475</column>
            <column name="defense">390</column>
            <column name="damage">275</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">greentokhan.gif</column>
            <column name="static_width">52</column>
            <column name="static_height">56</column>
            <column name="action_pic">Action_GreenTokHan.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:48:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lime Tok&#039;Han</column>
            <column name="family">Serpent</column>
            <column name="location">Deep Melabrion&#039;s mines &amp; Peaceton mines</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">685</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">9</column>
            <column name="worth_range">Blood: 3 – 16</column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">670</column>
            <column name="damage">425</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">limetokhan.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">59</column>
            <column name="action_pic">Action_LimeTokHan.gif</column>
            <column name="action_width">293</column>
            <column name="action_height">285</column>
            <column name="last_update">2026-06-13 05:00:55</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Emerald Tok&#039;Han</column>
            <column name="family">Serpent</column>
            <column name="location">Deep Melabrion&#039;s mines &amp; Peaceton mines</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">720</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">17</column>
            <column name="worth_range">Blood: 4 – 27</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">640</column>
            <column name="damage">775</column>
            <column name="health">725</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">emeraldtokhan.gif</column>
            <column name="static_width">55</column>
            <column name="static_height">55</column>
            <column name="action_pic">Action_EmeraldTokHan.gif</column>
            <column name="action_width">304</column>
            <column name="action_height">246</column>
            <column name="last_update">2026-06-09 06:39:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tok&#039;Han Shaman</column>
            <column name="family">Serpent</column>
            <column name="location">Deep Melabrion&#039;s mines &amp; Peaceton mines</column>
            <column name="information">Shoots unavoidable instant fire like Darshak Acolytes roughly every 25 frames, dealing 25 Darkus of damage, and avoidable fire blasts for 375 Darkus, roughly every 100 frames (although the rate is highly variable). DPS is shown for the unavoidable fire. Pacifist. Coward.</column>
            <column name="exp_taxidermy">310</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">3</column>
            <column name="worth_range">Blood: 2 – 4</column>
            <column name="framesperswing">25</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">210</column>
            <column name="damage">25</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">tokhanshaman.gif</column>
            <column name="static_width">49</column>
            <column name="static_height">57</column>
            <column name="action_pic">Action_TokHanShaman.gif</column>
            <column name="action_width">309</column>
            <column name="action_height">334</column>
            <column name="last_update">2026-06-09 06:48:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Crawler</column>
            <column name="family">Crustacean</column>
            <column name="location">Puddleby area (beaches)</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">8</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">35</column>
            <column name="worth">0</column>
            <column name="worth_range">Mandibles: 0 – 1</column>
            <column name="framesperswing">4.7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">30</column>
            <column name="damage">22</column>
            <column name="health">10</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">crawler.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">27</column>
            <column name="action_pic">Crawler.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:08:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Giant Crawler</column>
            <column name="family">Crustacean</column>
            <column name="location">Southern Puddleby Island (beaches, dunes), Gungla Island (beaches), Tenebrion&#039;s Island (beaches), Metzetli Island (beaches)</column>
            <column name="information">Do not move unless disturbed. At the hospital in south forest, there is a hunting challenge to kill 40 of these in 90 minutes. [Level is well-estimated.]</column>
            <column name="exp_taxidermy">70</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 0 – 2</column>
            <column name="framesperswing">22</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">180</column>
            <column name="defense">70</column>
            <column name="damage">120</column>
            <column name="health">68</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">giantcrawler.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">36</column>
            <column name="action_pic">GiantCrawler.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:28:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Green Crawler</column>
            <column name="family">Crustacean</column>
            <column name="location">Southern Puddleby Island (beaches, dunes), Gungla Island (beaches), Tenebrion&#039;s Island (beaches), Metzetli Island (beaches)</column>
            <column name="information">Much more aggressive than the giant crawler. [CV is calculated.]</column>
            <column name="exp_taxidermy">95</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">2</column>
            <column name="worth_range">Mandibles: 1 – 3</column>
            <column name="framesperswing">30</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">250</column>
            <column name="defense">70</column>
            <column name="damage">275</column>
            <column name="health">65</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">greencrawler.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">35</column>
            <column name="action_pic">GreenCrawler.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:03:13</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Deadly Crawler</column>
            <column name="family">Crustacean</column>
            <column name="location">Southern Puddleby Island (beaches, dunes), Gungla Island (beaches), Tenebrion&#039;s Island (beaches), Metzetli Island (beaches)</column>
            <column name="information">The most aggressive of the crawlers. [CV is well-estimated.]</column>
            <column name="exp_taxidermy">110</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">3</column>
            <column name="worth_range">Mandibles: 2 – 4</column>
            <column name="framesperswing">25</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">275</column>
            <column name="defense">110</column>
            <column name="damage">215</column>
            <column name="health">90</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">deadlycrawler.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">36</column>
            <column name="action_pic">DeadlyCrawler.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:27:50</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Pazu-Ohwi</column>
            <column name="family">Wurm</column>
            <column name="location">Metzetli Island (jungle, rainforest, tepui). Southern Estuary and Eastern Mountains (the Plains).</column>
            <column name="information">Herbivore. Eats plants, including all varieties of kudzu and the hellebores. Confirmed family as wurm.</column>
            <column name="exp_taxidermy">210</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Its danger is destroying kudzu walls. Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">200</column>
            <column name="defense">140</column>
            <column name="damage">375</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">PazuOhwiFIx.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">25</column>
            <column name="action_pic">Action_PazuOhwi.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:54:29</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Scarmis Larva</column>
            <column name="family">Scarmis</column>
            <column name="location">Kizmia&#039;s Island (Northeast Scarmis Area) and Ash Island (East Scarmis Pits)</column>
            <column name="information">Chews fallen rather rapidly. [CV is calculated.]</column>
            <column name="exp_taxidermy">110</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">23</column>
            <column name="worth_range">Mandibles: 2 – 3</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured.</column>
            <column name="attack">250</column>
            <column name="defense">60</column>
            <column name="damage">150</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">scarmislarva.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_ScarmisLarva.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:26:04</column>
            <column name="first_update">2001-06-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Scarmis Harvester</column>
            <column name="family">Scarmis</column>
            <column name="location">Kizmia&#039;s Island (Northeast Scarmis Area), Ash Island (East Scarmis Pits), Cimmbrion&#039;s palace</column>
            <column name="information">Eats plants, including all varieties of kudzu and the hellebores.</column>
            <column name="exp_taxidermy">210</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">9</column>
            <column name="worth_range">Mandibles: 4 – 14</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (swung out). If not trapped and swung out, it takes more like 230 Atkus to hit fully. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">475</column>
            <column name="defense">150</column>
            <column name="damage">160</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">scarmisharvester.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_ScarmisHarvester.gif</column>
            <column name="action_width">337</column>
            <column name="action_height">272</column>
            <column name="last_update">2026-06-15 08:57:12</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Scarmis Forager</column>
            <column name="family">Scarmis</column>
            <column name="location">Kizmia&#039;s Island (Northeast Scarmis Area), Ash Island (East Scarmis Pits), Cimmbrion&#039;s palace</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">270</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">12</column>
            <column name="worth_range">Mandibles: 5 – 18</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">725</column>
            <column name="defense">160</column>
            <column name="damage">200</column>
            <column name="health">225</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">scarmisforager.gif</column>
            <column name="static_width">85</column>
            <column name="static_height">73</column>
            <column name="action_pic">Action_ScarmisForager.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:50:45</column>
            <column name="first_update">2001-06-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Scarmis Tunneler</column>
            <column name="family">Scarmis</column>
            <column name="location">Kizmia&#039;s Island (Northeast Scarmis Area) and Ash Island (East Scarmis Pits)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">305</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">14</column>
            <column name="worth_range">Mandibles: 6 – 21</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">775</column>
            <column name="defense">200</column>
            <column name="damage">350</column>
            <column name="health">190</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">scarmistunneler.gif</column>
            <column name="static_width">87</column>
            <column name="static_height">74</column>
            <column name="action_pic">Action_ScarmisTunneler.gif</column>
            <column name="action_width">212</column>
            <column name="action_height">213</column>
            <column name="last_update">2026-06-13 04:40:56</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Scarmis Warrior</column>
            <column name="family">Scarmis</column>
            <column name="location">Kizmia&#039;s Island (Northeast Scarmis Area), Ash Island (East Scarmis Pits), Cimmbrion&#039;s palace</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">340</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">22</column>
            <column name="worth">16</column>
            <column name="worth_range">Mandibles: 7 – 24</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">875</column>
            <column name="defense">140</column>
            <column name="damage">240</column>
            <column name="health">325</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">scarmiswarrior.gif</column>
            <column name="static_width">82</column>
            <column name="static_height">70</column>
            <column name="action_pic">Action_ScarmisWarrior.gif</column>
            <column name="action_width">201</column>
            <column name="action_height">121</column>
            <column name="last_update">2026-06-13 04:19:09</column>
            <column name="first_update">2001-06-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Arboreal Fervor</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Cimmbrion&#039;s Palace (Eastern Plant Room)</column>
            <column name="information">Semi-feraler. Thievery, steals from exiles that it kills. Coins not returned when it is killed. Experience level is entirely variable depending on which exile it &quot;clones&quot;, like the Torched Fervor and Anguished Spirit.</column>
            <column name="exp_taxidermy">666</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Tremendous variation in strength in all strengths since they take the training of a nearby exile to copy. Thus, numbers are meaningless.</column>
            <column name="attack">666</column>
            <column name="defense">666</column>
            <column name="damage">666</column>
            <column name="health">666</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ArborealFervor.gif</column>
            <column name="static_width">43</column>
            <column name="static_height">48</column>
            <column name="action_pic">Action_ArborealFervor.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-01 22:57:36</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Scarmis Attendant</column>
            <column name="family">Scarmis</column>
            <column name="location">Kizmia&#039;s Island (Northeast Scarmis Queen&#039;s Chamber) and Ash Island (East Scarmis Queen&#039;s Chamber)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">370</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">14</column>
            <column name="worth_range">Mandibles: 8 – 19</column>
            <column name="framesperswing">20</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1350</column>
            <column name="defense">350</column>
            <column name="damage">325</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">scarmisattendant.gif</column>
            <column name="static_width">86</column>
            <column name="static_height">75</column>
            <column name="action_pic">Action_ScarmisAttendant.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:28:41</column>
            <column name="first_update">2001-06-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Scarmis Eunuch</column>
            <column name="family">Scarmis</column>
            <column name="location">Kizmia&#039;s Island (Northeast Scarmis Queen&#039;s Chamber) and Ash Island (East Scarmis Queen&#039;s Chamber)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">670</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">14</column>
            <column name="worth_range">Mandibles: 7 – 20 [Low N Estimate]</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1700</column>
            <column name="defense">450</column>
            <column name="damage">575</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">scarmiseunuch.gif</column>
            <column name="static_width">90</column>
            <column name="static_height">76</column>
            <column name="action_pic">Action_ScarmisEunuch.gif</column>
            <column name="action_width">364</column>
            <column name="action_height">245</column>
            <column name="last_update">2026-06-15 08:39:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Scarmis Queen</column>
            <column name="family">Scarmis</column>
            <column name="location">Kizmia&#039;s Island (Northeast Scarmis Queen&#039;s Chamber) and Ash Island (East Scarmis Queen&#039;s Chamber)</column>
            <column name="information">Shoots projectile (acid) every 210 frames, dealing 2000 Darkus of damage in a splash zone of 2 exile length. (See live image.)</column>
            <column name="exp_taxidermy">495</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">0.5</column>
            <column name="worth">100</column>
            <column name="worth_range">Mandibles: 60 – 140 [Low N Estimate]</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Defense to brick is measured. Atkus to his is measured. Darkus is measured for swings (460) and acid (2000). Higgrus is measured.</column>
            <column name="attack">1325</column>
            <column name="defense">300</column>
            <column name="damage">460</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">scarmisqueen.gif</column>
            <column name="static_width">55</column>
            <column name="static_height">54</column>
            <column name="action_pic">Action_ScarmisQueen.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:40:10</column>
            <column name="first_update">2001-06-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mantuan</column>
            <column name="family">Bovidae</column>
            <column name="location">Metzetli Island (jungle and tepui), Eastern Mountains (Foghaven Mountain and Foghaven Glacier)</column>
            <column name="information">CV changed from 1010 to 1040 around 2026.</column>
            <column name="exp_taxidermy">1040</column>
            <column name="rarity">Medium (exotic on Metzetli)</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">58</column>
            <column name="worth_range">Fur: 32 – 84 [n = 46, 400 skea]</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured, but requires perfect timing after a double swing. 650 Atkus will hit much more reliably. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1800</column>
            <column name="defense">450</column>
            <column name="damage">1950</column>
            <column name="health">1800</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">mantuan.gif</column>
            <column name="static_width">91</column>
            <column name="static_height">91</column>
            <column name="action_pic">Action_Mantuan.gif</column>
            <column name="action_width">392</column>
            <column name="action_height">327</column>
            <column name="last_update">2026-06-15 07:40:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Voolcon</column>
            <column name="family">Uncategorized</column>
            <column name="location">Devil&#039;s Island (within the walled city)</column>
            <column name="information">They speak in a &quot;long forgotten&quot; tongue. Some carry staffs, some do not. Pacifist (does not attack). [Level is estimated.]</column>
            <column name="exp_taxidermy">20</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Easiest creature to hit in all of the lands. Atkus is measured - zero Atkus (even racial Atkus) will hit fully.</column>
            <column name="attack">NULL</column>
            <column name="defense">1</column>
            <column name="damage">NULL</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">vulcan.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_Voolcon.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 03:43:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wuss</column>
            <column name="family">Extinct</column>
            <column name="location">Dal&#039;Noth Castle</column>
            <column name="information">I believe these have not been seen since chaos storm 137, but I am not sure. </column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Extinct.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Wussy.</column>
            <column name="attack">NULL</column>
            <column name="defense">0</column>
            <column name="damage">0</column>
            <column name="health">10</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">wuss.gif</column>
            <column name="static_width">20</column>
            <column name="static_height">33</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-02-01 05:12:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Carnivorous Tor</column>
            <column name="family">Turtle</column>
            <column name="location">Puddleby area (farms)</column>
            <column name="information">Slow. [Level is estimated.]</column>
            <column name="exp_taxidermy">8</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">80</column>
            <column name="defense">60</column>
            <column name="damage">35</column>
            <column name="health">45</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">carnivoroustornew.gif</column>
            <column name="static_width">18</column>
            <column name="static_height">24</column>
            <column name="action_pic">Action_CarnivorousTor.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:26:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bloodthorn</column>
            <column name="family">Uncategorized</column>
            <column name="location">Puddleby area (farms)</column>
            <column name="information">Slow. [Level is estimated.]</column>
            <column name="exp_taxidermy">8</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">100</column>
            <column name="defense">60</column>
            <column name="damage">13</column>
            <column name="health">27</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">bloodthorn.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_Bloodthorn.gif</column>
            <column name="action_width">179</column>
            <column name="action_height">195</column>
            <column name="last_update">2026-06-08 04:26:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Goat</column>
            <column name="family">Bovidae</column>
            <column name="location">Puddleby area (farms), Devil&#039;s Island</column>
            <column name="information">It used to nibble on whatever you&#039;re carrying in your right hand, apparently no longer (as of 2024). Coward. Seemingly the lowest Atkus of any monster - less than a rat. [Level is estimated.]</column>
            <column name="exp_taxidermy">25</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">3</column>
            <column name="worth_range">Blood: 1 – 4</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Higgrus is measured. Darkus is measured. Atkus to hit is measured. Defense to brick is measured (goats have no Atkus).</column>
            <column name="attack">1</column>
            <column name="defense">120</column>
            <column name="damage">40</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">goat.gif</column>
            <column name="static_width">19</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_Goat.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:26:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wild Boar</column>
            <column name="family">Suidae</column>
            <column name="location">Gungla Island (Eastern Forest)</column>
            <column name="information">Drops item. (May drop a boar hide that can be used to make a quiver.) Ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">100</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">34</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">350</column>
            <column name="defense">130</column>
            <column name="damage">140</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">wildboar.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_WildBoar.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:54:59</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Horse</column>
            <column name="family">Extinct</column>
            <column name="location">Centaur Island</column>
            <column name="information">Never found free</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Extinct</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">NULL</column>
            <column name="static_width">NULL</column>
            <column name="static_height">NULL</column>
            <column name="action_pic">Action_Horse.gif</column>
            <column name="action_width">279</column>
            <column name="action_height">268</column>
            <column name="last_update">2026-02-02 01:37:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Starbuck</column>
            <column name="family">Equine</column>
            <column name="location">Puddleby area (East Forest, North Forest, South Forest, Tanglewood)</column>
            <column name="information">Coward. [CV is calculated.]</column>
            <column name="exp_taxidermy">25</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">1</column>
            <column name="worth_range">Fur: 0 – 2</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">120</column>
            <column name="defense">70</column>
            <column name="damage">35</column>
            <column name="health">32</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">starbuck.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_Starbuck.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:35:42</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Spriggin</column>
            <column name="family">Fairy</column>
            <column name="location">Puddleby forests (spiritwood, tree giant breeding grounds), northeastern foothills (tree giant breeding grounds).</column>
            <column name="information">Pacifist. Cast magic that will sap balance from exiles (every ~50 rames) and forces them into an awkward pose. They teleport while exclaiming &quot;Watch this!&quot; as you get close to it. Spriggin pickpockets can be recognized by different yells, among them &quot;Wah-hoo!&quot; when they have snatched coins from someone&#039;s purse, or by yelling &quot;Give it up you rube!&quot; signaling their presence. One is in the seventh circle healer&#039;s test. Thievery (pickpocket only). [CV is calculated.]</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Regular spriggins are common. Pickpockets are rare.</column>
            <column name="spawns_per_hour">30</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 1 – 2</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">0</column>
            <column name="defense">80</column>
            <column name="damage">0</column>
            <column name="health">15</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">spriggin.gif</column>
            <column name="static_width">11</column>
            <column name="static_height">16</column>
            <column name="action_pic">Action_Spriggin.gif</column>
            <column name="action_width">414</column>
            <column name="action_height">251</column>
            <column name="last_update">2026-06-09 07:06:17</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Swamp Gas</column>
            <column name="family">Air Elemental</column>
            <column name="location">Puddleby area (Lily Pond), Kizmia&#039;s Island (Marsh), Gungla Island (Marsh)</column>
            <column name="information">Pacifist. [Level is estimated.]</column>
            <column name="exp_taxidermy">15</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Does not attack. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">600</column>
            <column name="damage">NULL</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">swampgas.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">21</column>
            <column name="action_pic">Action_SwampGas.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:26:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Slime Monster</column>
            <column name="family">Uncategorized</column>
            <column name="location">Puddleby Area (South Forest Slime Cave ONLY)</column>
            <column name="information">Occasionally when it lands a hit, it slimes exiles which freezes their movement for about 45 frames and drops their balance to zero (but does not freeze balance recovery). Splits, Comes in four sizes, pictured (tiny, small, medium, large). All slime monsters have the same CV.</column>
            <column name="exp_taxidermy">260</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">33</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus for medium/small/tiny slime monster is 125, 100, 80. Defense to brick is 400/325/325 for medium/small/tiny. Higgrus is weird and not standard at all.</column>
            <column name="attack">375</column>
            <column name="defense">100</column>
            <column name="damage">100</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">slimemonster.gif</column>
            <column name="static_width">77</column>
            <column name="static_height">63</column>
            <column name="action_pic">Action_SlimeMonster.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:19:36</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tipulid</column>
            <column name="family">Uncategorized</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">The strength of Tipulids used to vary wildly (e.g. two consecutive ones, one may be vanquish the other a slaughter), but now appears to be relatively constantly dangerous.</column>
            <column name="exp_taxidermy">1325</column>
            <column name="rarity">Medium-Rare. More common on the first plane of EP. </column>
            <column name="spawns_per_hour">19</column>
            <column name="worth">21</column>
            <column name="worth_range">Mandibles: 10 - 31</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Higgrus is measured. Darkus is measured, although variability is high. Atkus to hit is measured. Note that tipulid stats are highly variable.</column>
            <column name="attack">3000</column>
            <column name="defense">1050</column>
            <column name="damage">1100</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">tipulid.gif</column>
            <column name="static_width">60</column>
            <column name="static_height">62</column>
            <column name="action_pic">Action_Tipulid.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:24:51</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Astral Guardian</column>
            <column name="family">Astral Elemental</column>
            <column name="location">Astral Plane, Ethereal Plane</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">360</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">32</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: Up to 3c (usually 1 or 2c)</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">375</column>
            <column name="defense">540</column>
            <column name="damage">200</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">astralguardian.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_AstralGuardian.gif</column>
            <column name="action_width">140</column>
            <column name="action_height">152</column>
            <column name="last_update">2026-06-13 04:09:03</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Castle Guard</column>
            <column name="family">Human Guard</column>
            <column name="location">The castles of Cimmbrion, Melabrion, Sommbrion, and Lugubrion.</column>
            <column name="information">Interceptor. Sometimes drops a small purse. CV is calculated.</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">52</column>
            <column name="worth">3</column>
            <column name="worth_range">Coins from purse only.</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">150</column>
            <column name="defense">70</column>
            <column name="damage">45</column>
            <column name="health">55</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">castleguardnew.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_HonorCastleGuard.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:01:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Honor Guard</column>
            <column name="family">Human Guard</column>
            <column name="location">Umbrion&#039;s castle (Kizmia&#039;s Island), Cimmbrion&#039;s palace</column>
            <column name="information">Interceptor. Sometimes drops a small purse. [CV is calculated.]</column>
            <column name="exp_taxidermy">75</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">3</column>
            <column name="worth_range">Coins from purse only.</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">150</column>
            <column name="defense">90</column>
            <column name="damage">85</column>
            <column name="health">90</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">castleguardnew.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_HonorCastleGuard.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:26:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Guard Veteran</column>
            <column name="family">Human Guard</column>
            <column name="location">The castles of Cimmbrion, Melabrion, Sommbrion, and Lugubrion.</column>
            <column name="information">Interceptor. Sometimes drops a small purse. CV is calculated.</column>
            <column name="exp_taxidermy">65</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">60</column>
            <column name="worth">1</column>
            <column name="worth_range">Coins from purse only.</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">200</column>
            <column name="defense">70</column>
            <column name="damage">75</column>
            <column name="health">65</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">castleveteran.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_HonorGuardVeteran.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 03:59:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Guard Tosser</column>
            <column name="family">Human Guard</column>
            <column name="location">The castles of Umbrion, Cimmbrion, Melabrion, Sommbrion, and Lugubrion.</column>
            <column name="information">Interceptor. Projectile thrower (pebble). The only guard found in all of the castles (Umbrion normally employs honor guards). CV is calculated.</column>
            <column name="exp_taxidermy">165</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Health is well-estimated.</column>
            <column name="attack">175</column>
            <column name="defense">100</column>
            <column name="damage">95</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">castleveteran.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_GuardTosser.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:03:21</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Guard Commander</column>
            <column name="family">Human Guard</column>
            <column name="location">The castles of Cimmbrion, Melabrion, Sommbrion, and Lugubrion.</column>
            <column name="information">Interceptor. CV is calculated.</column>
            <column name="exp_taxidermy">120</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">21</column>
            <column name="worth">2</column>
            <column name="worth_range">Coins from purse only.</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">250</column>
            <column name="defense">90</column>
            <column name="damage">100</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">guardcommandernew.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_HonorGuardCommander.gif</column>
            <column name="action_width">189</column>
            <column name="action_height">155</column>
            <column name="last_update">2026-06-09 06:58:33</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Honor Guard Veteran</column>
            <column name="family">Human Guard</column>
            <column name="location">Umbrion&#039;s castle (Kizmia&#039;s Island), Cimmbrion&#039;s palace</column>
            <column name="information">Interceptor. Sometimes drops a small purse. [Level is estimated.]</column>
            <column name="exp_taxidermy">110</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">3</column>
            <column name="worth_range">Coins from purse only.</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">275</column>
            <column name="defense">120</column>
            <column name="damage">175</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">castleveteran.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_HonorGuardVeteran.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 12:58:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dark Knight</column>
            <column name="family">Human Guard</column>
            <column name="location">The castles of Cimmbrion, Melabrion, Sommbrion, and Lugubrion.</column>
            <column name="information">Interceptor.</column>
            <column name="exp_taxidermy">235</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">10</column>
            <column name="worth_range">Purse: 10-15c (drop is semi-rare, maybe 10%)</column>
            <column name="framesperswing">20.66</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">550</column>
            <column name="defense">230</column>
            <column name="damage">110</column>
            <column name="health">260</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darkknightnew.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarkKnight.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:03:42</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Captain of the Guard</column>
            <column name="family">Extinct</column>
            <column name="location">Tenebrion&#039;s Castle.</column>
            <column name="information">Stronger than the dark knight, dropped a 50c chest with a basement key in it. [Level is estimated.]</column>
            <column name="exp_taxidermy">160</column>
            <column name="rarity">Extinct</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">50</column>
            <column name="worth_range">Chest: Around 50 coins [always]</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">darkknight.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">32</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2016-06-07 04:23:11</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Honor Knight</column>
            <column name="family">Human Guard</column>
            <column name="location">Umbrion&#039;s castle (Kizmia&#039;s Island), Cimmbrion&#039;s palace</column>
            <column name="information">Interceptor</column>
            <column name="exp_taxidermy">265</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">3</column>
            <column name="worth_range">Purse: 1–5</column>
            <column name="framesperswing">21</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">600</column>
            <column name="defense">240</column>
            <column name="damage">225</column>
            <column name="health">265</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darkknightnew.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_HonorKnight.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:26:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Honor Guard Captain</column>
            <column name="family">Extinct</column>
            <column name="location">Umbrion&#039;s Castle (Kizmia&#039;s Island)</column>
            <column name="information">Interceptor. [Level is estimated.]</column>
            <column name="exp_taxidermy">200</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Slightly stronger than the honor knight. Possibly not real / confused with the Commander.</column>
            <column name="attack">550</column>
            <column name="defense">200</column>
            <column name="damage">200</column>
            <column name="health">165</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">darkknightnew.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">33</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2016-02-02 17:30:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gan Vara Soldier</column>
            <column name="family">Corrupted Guard</column>
            <column name="location">Gungla Island (Northeast Forest)</column>
            <column name="information">Interceptor. [CV is calculated.]</column>
            <column name="exp_taxidermy">95</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">3</column>
            <column name="worth_range">Blood: 2 – 4</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well-estimated. Defense to brick is measured.</column>
            <column name="attack">200</column>
            <column name="defense">100</column>
            <column name="damage">90</column>
            <column name="health">105</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ganvarasoldier.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_GanVaraSoldier.gif</column>
            <column name="action_width">158</column>
            <column name="action_height">146</column>
            <column name="last_update">2026-06-13 04:28:13</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gan Vara Warrior</column>
            <column name="family">Corrupted Guard</column>
            <column name="location">Gungla Island (Northeast Forest)</column>
            <column name="information">Interceptor</column>
            <column name="exp_taxidermy">220</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">5</column>
            <column name="worth_range">Blood: 2 – 6</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">240</column>
            <column name="defense">210</column>
            <column name="damage">150</column>
            <column name="health">190</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ganvarawarrior.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_GanVaraWarrior.gif</column>
            <column name="action_width">250</column>
            <column name="action_height">226</column>
            <column name="last_update">2026-06-15 07:29:00</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gan Vara Elite</column>
            <column name="family">Corrupted Guard</column>
            <column name="location">Gungla Island (Northeast Forest)</column>
            <column name="information">Interceptor. Drops a chest with moderate frequency.</column>
            <column name="exp_taxidermy">265</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">8</column>
            <column name="worth_range">Blood: 2 – 14 and Chest: 20c (about 33% drop rate)</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">440</column>
            <column name="defense">310</column>
            <column name="damage">200</column>
            <column name="health">325</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ganvaraelite.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_GanVaraElite.gif</column>
            <column name="action_width">231</column>
            <column name="action_height">196</column>
            <column name="last_update">2026-06-15 08:12:12</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sulran Soldier</column>
            <column name="family">Corrupted Guard</column>
            <column name="location">Gungla Island (Sulran temple)</column>
            <column name="information">Interceptor.</column>
            <column name="exp_taxidermy">215</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">80</column>
            <column name="worth">5</column>
            <column name="worth_range">Blood: 3 – 7</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Defense to brick is measured. Atkus to hit is measured.</column>
            <column name="attack">325</column>
            <column name="defense">190</column>
            <column name="damage">150</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">sulransoldier.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_SulranSoldier.gif</column>
            <column name="action_width">210</column>
            <column name="action_height">209</column>
            <column name="last_update">2026-06-09 06:26:44</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sulran Warrior</column>
            <column name="family">Corrupted Guard</column>
            <column name="location">Gungla Island (Sulran temple)</column>
            <column name="information">Interceptor.</column>
            <column name="exp_taxidermy">340</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">40</column>
            <column name="worth">16</column>
            <column name="worth_range">Blood: 6 – 25</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Defense to brick is measured. Atkus to hit is measured.</column>
            <column name="attack">500</column>
            <column name="defense">380</column>
            <column name="damage">250</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">sulranwarrior.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_SulranWarrior2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:26:53</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sulran Elite</column>
            <column name="family">Corrupted Guard</column>
            <column name="location">Gungla Island (Sulran temple)</column>
            <column name="information">Occasionally drops small chests. Interceptor.</column>
            <column name="exp_taxidermy">535</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">10</column>
            <column name="worth_range">Blood: 30 – 70 [Low N Estimate] and chest: Around 10 coins [common]</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is meausred. Higgrus is measured. Defense to brick is measured. Atkus to hit is measured.</column>
            <column name="attack">1100</column>
            <column name="defense">590</column>
            <column name="damage">475</column>
            <column name="health">375</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">sulranelite.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_SulranElite.gif</column>
            <column name="action_width">191</column>
            <column name="action_height">183</column>
            <column name="last_update">2026-06-09 06:27:01</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Kudzu</column>
            <column name="family">Plant</column>
            <column name="location">Puddleby area (farm)</column>
            <column name="information">Drops item (seedling). Kudzu is typically used to plant temporary walls that very few creatures can penetrate. After time, kudzu will die on its own. If a kudzu is harvested, it may yield a seedling. Pacifist.</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Medium (unless planted)</column>
            <column name="spawns_per_hour">50</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">2</column>
            <column name="damage">NULL</column>
            <column name="health">12</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">kudzu.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_Kudzu.gif</column>
            <column name="action_width">366</column>
            <column name="action_height">346</column>
            <column name="last_update">2026-06-15 08:42:29</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sun-zu</column>
            <column name="family">Plant</column>
            <column name="location">Puddleby area (farm)</column>
            <column name="information">Drops item (seedling). Quick self-heal. Like kudzu, but grows far more quickly during the day. Pacifist.</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Atkus to hit is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">90</column>
            <column name="damage">NULL</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">sunzu.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_Sunzu.gif</column>
            <column name="action_width">396</column>
            <column name="action_height">320</column>
            <column name="last_update">2026-02-10 13:09:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Moon-zu</column>
            <column name="family">Plant</column>
            <column name="location">Puddleby area (farm, northwest forest)</column>
            <column name="information">Rarely drops item (seedling). Grows more slowly than regular kudzu. Sometimes grows with two initial plants rather than one. Pacifist.</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Rare (unless planted)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">100</column>
            <column name="damage">NULL</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">moonzu.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_Moon-zu.gif</column>
            <column name="action_width">300</column>
            <column name="action_height">270</column>
            <column name="last_update">2026-06-08 04:27:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bluli</column>
            <column name="family">Plant</column>
            <column name="location">Puddleby area (farm)</column>
            <column name="information">Drops item (bluli  spore, medium). Grows in a different pattern than kudzu, and much more slowly. Stationary. Pacifist.</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Atkus to hit is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">70</column>
            <column name="damage">NULL</column>
            <column name="health">30</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">bluli.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_Bluli.gif</column>
            <column name="action_width">165</column>
            <column name="action_height">196</column>
            <column name="last_update">2026-02-10 13:09:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Nightli</column>
            <column name="family">Plant</column>
            <column name="location">Puddleby area (farm, tree giant breeding grounds)</column>
            <column name="information">Drops item (shoot, rare). Grows in a different pattern than kudzu, and somewhat more slowly. Pacifist.</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Rare (unless planted)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Atkus required to hit is calculated. Higgrus is decently estimated.</column>
            <column name="attack">NULL</column>
            <column name="defense">80</column>
            <column name="damage">NULL</column>
            <column name="health">20</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">nightli.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_Nightli.gif</column>
            <column name="action_width">316</column>
            <column name="action_height">312</column>
            <column name="last_update">2026-06-08 04:27:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Earth-zu</column>
            <column name="family">Plant</column>
            <column name="location">Puddleby area (farm), Devil&#039;s Island</column>
            <column name="information">Drops item (pod, rare). Grows very slowly. Pacifist.</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Rare (unless planted)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Atkus to hit is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">70</column>
            <column name="damage">NULL</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">earthzu.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_EarthKudzu.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-10 13:09:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tangleweed</column>
            <column name="family">Extinct</column>
            <column name="location">Southern Puddleby Island beaches.</column>
            <column name="information">Health poison. It cannot move, but people who get too close will trip over them and lose some of their balance. If they get far too close, they will be lightly posioned, and sometimes killed. Not a monster; removed from Bestiary in 2023.</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Unique</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Easily avoided.</column>
            <column name="attack">NULL</column>
            <column name="defense">0</column>
            <column name="damage">20</column>
            <column name="health">0</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">tangleweednew.gif</column>
            <column name="static_width">80</column>
            <column name="static_height">53</column>
            <column name="action_pic">Tangleweed.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-01 05:12:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tangletree</column>
            <column name="family">Extinct</column>
            <column name="location">Kizmia&#039;s Island</column>
            <column name="information">Similar to the tangleweed, it will attack anyone who gets too close.</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Unique</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Easy to avoid, though it&#039;s somewhat more &quot;aggressive&quot; than the tangleweed. Not sure if it deals a percent damage or fixed - if fixed, it hurts a LOT (1100 darkus), but I think it hits a fixed percent - 20%.</column>
            <column name="attack">NULL</column>
            <column name="defense">0</column>
            <column name="damage">700</column>
            <column name="health">0</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">tangletree.gif</column>
            <column name="static_width">124</column>
            <column name="static_height">107</column>
            <column name="action_pic">Action_Tangletree.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-02 01:37:33</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hellebore</column>
            <column name="family">Plant</column>
            <column name="location">Metzetli Island (rainforest). Eastern Mountains (the Plains). Cimmbrion&#039;s Palace.</column>
            <column name="information">Move fallen. Sends shoots up through the ground at exiles who are somewhat nearby (but not directly next to). Targets wounded exiles first. If it kills an exile, or notices an already fallen exile, it will immediately drag the fallen to the base of the plant.</column>
            <column name="exp_taxidermy">315</column>
            <column name="rarity">Common, but only found in specific areas.</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">45</column>
            <column name="difficulty">The shoots can damage several exiles at once if they are immediately adjacent. Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">290</column>
            <column name="damage">250</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">hellebore.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_Hellebore.gif</column>
            <column name="action_width">228</column>
            <column name="action_height">164</column>
            <column name="last_update">2026-06-15 04:58:57</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Starflower</column>
            <column name="family">Plant</column>
            <column name="location">Gungla Island (Land of Sarra)</column>
            <column name="information">Immobile. Drops item (seedling, rare). [Level is estimated.]</column>
            <column name="exp_taxidermy">60</column>
            <column name="rarity">Common (Sarra), Rare (rest of Gungla)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">19</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">125</column>
            <column name="defense">130</column>
            <column name="damage">75</column>
            <column name="health">75</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">starflower.gif</column>
            <column name="static_width">47</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_StarFlower.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-10 13:09:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Vicious Starflower</column>
            <column name="family">Plant</column>
            <column name="location">Gungla Island (Land of Sarra)</column>
            <column name="information">Drops item (seedling, rare). [Level is estimated.]</column>
            <column name="exp_taxidermy">85</column>
            <column name="rarity">Common (Sarra), Rare (rest of Gungla)</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">24</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">150</column>
            <column name="defense">120</column>
            <column name="damage">120</column>
            <column name="health">75</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">viciousstarflower.gif</column>
            <column name="static_width">43</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_ViciousStarFlower.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:54:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Deadly Poppy</column>
            <column name="family">Extinct</column>
            <column name="location">It sometimes grow when someone with a fair bit of mental training has been fallen for a while. This is not actually a monster, removed (Aug 2023)</column>
            <column name="information">It will slowly spread around, like kudzu but much more slowly. </column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Will make you dizzy, then you&#039;ll pass out, then you&#039;ll fall. Deadly poppies cannot be rooted from the ground, but they can be pushed with a shieldstone, and they will simply die in time. If you have a moderate amount of mental training, you will not be affected.</column>
            <column name="attack">NULL</column>
            <column name="defense">0</column>
            <column name="damage">0</column>
            <column name="health">0</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">blackrose.gif</column>
            <column name="static_width">9</column>
            <column name="static_height">12</column>
            <column name="action_pic">Action_DeadlyPoppy.gif</column>
            <column name="action_width">135</column>
            <column name="action_height">113</column>
            <column name="last_update">2026-02-02 01:38:17</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Pumpkin</column>
            <column name="family">Plant</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch &amp; Pumpkin Patch Village, east of graveyard)</column>
            <column name="information">Pacifist. [CV is estimated.]</column>
            <column name="exp_taxidermy">1</column>
            <column name="rarity">Common (Pumpkin Patch Village)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Atkus to hit is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">1</column>
            <column name="damage">NULL</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">pumpkin.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_Pumpkin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-10 13:09:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Jack-o-Lantern</column>
            <column name="family">Plant</column>
            <column name="location">Town, but only during the Feast of Tsrrin.</column>
            <column name="information">Pacifist. [Level is estimated, but under 20 CV.]</column>
            <column name="exp_taxidermy">10</column>
            <column name="rarity">Exotic (seasonal)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Higgrus is measured. Atkus to hit is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">1</column>
            <column name="damage">NULL</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">jackolantern.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_JackoLantern.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:27:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Thug</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (outer areas and Dark Temple) and occasionally around Puddleby.</column>
            <column name="information">Thievery, steals from fallen exiles. [CV is calculated.]</column>
            <column name="exp_taxidermy">35</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">36</column>
            <column name="worth">0</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">110</column>
            <column name="defense">50</column>
            <column name="damage">45</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">thug.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">32</column>
            <column name="action_pic">DarshakThug.gif</column>
            <column name="action_width">224</column>
            <column name="action_height">169</column>
            <column name="last_update">2026-06-09 06:49:36</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Sailor</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (outer areas) and occasionally around Puddleby.</column>
            <column name="information">Thievery, steals from fallen exiles. [CV is calculated.]</column>
            <column name="exp_taxidermy">27</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">17</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">80</column>
            <column name="defense">70</column>
            <column name="damage">45</column>
            <column name="health">33</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshaksailor.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_DarshakSailor.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:27:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Marine</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (outer areas and Dark Temple) and occasionally around Puddleby.</column>
            <column name="information">[Level is well-estimated.]</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">115</column>
            <column name="defense">80</column>
            <column name="damage">62</column>
            <column name="health">45</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakmarine.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">34</column>
            <column name="action_pic">DarshakMarine.gif</column>
            <column name="action_width">220</column>
            <column name="action_height">159</column>
            <column name="last_update">2026-06-08 04:27:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Scout</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (outer areas) and occasionally around Puddleby.</column>
            <column name="information">Fast. [CV is calculated.]</column>
            <column name="exp_taxidermy">37</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">0</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">125</column>
            <column name="defense">60</column>
            <column name="damage">40</column>
            <column name="health">45</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">scout.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">32</column>
            <column name="action_pic">DarshakScout.gif</column>
            <column name="action_width">229</column>
            <column name="action_height">176</column>
            <column name="last_update">2026-06-09 07:03:12</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">5</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Blade</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (outer areas and Dark Temple) and occasionally around Puddleby.</column>
            <column name="information">CV is calculated.</column>
            <column name="exp_taxidermy">120</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 1 – 2</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">250</column>
            <column name="defense">180</column>
            <column name="damage">75</column>
            <column name="health">90</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">blade.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_DarshakBlade.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:49:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Sentry</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Darshak sanctum, Ash Barrens)</column>
            <column name="information">Sometimes drops a chest worth 200 coins.</column>
            <column name="exp_taxidermy">225</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">20</column>
            <column name="worth_range">Chest: Around 200 coins [rare]</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">425</column>
            <column name="defense">250</column>
            <column name="damage">225</column>
            <column name="health">230</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">marauder.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">32</column>
            <column name="action_pic">DarshakSentry.gif</column>
            <column name="action_width">226</column>
            <column name="action_height">160</column>
            <column name="last_update">2026-06-15 08:08:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Veteran</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens, Darshak sanctum)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">290</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">500</column>
            <column name="defense">200</column>
            <column name="damage">250</column>
            <column name="health">330</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakveteran.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">34</column>
            <column name="action_pic">DarshakVeteran.gif</column>
            <column name="action_width">232</column>
            <column name="action_height">173</column>
            <column name="last_update">2026-06-15 08:48:10</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Defender</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Darshak sanctum, City)</column>
            <column name="information">Looks identical to the Darshak Guardian. Particularly high variability: can vary by as much as 100 CV, some being slaughters and others being kills.</column>
            <column name="exp_taxidermy">600</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Typically, they are a fair bit stronger than the Guardian, but their strengths can overlap due to very high variability. Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1300</column>
            <column name="defense">620</column>
            <column name="damage">650</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakdefenderguardian.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">34</column>
            <column name="action_pic">DarshakDefender.gif</column>
            <column name="action_width">255</column>
            <column name="action_height">191</column>
            <column name="last_update">2026-06-08 04:27:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Raider</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Darshak sanctum)</column>
            <column name="information">They are a part of the 8th circle fighter&#039;s test.</column>
            <column name="exp_taxidermy">450</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1300</column>
            <column name="defense">380</column>
            <column name="damage">325</column>
            <column name="health">420</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakpillager.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarshakRaider2.gif</column>
            <column name="action_width">207</column>
            <column name="action_height">150</column>
            <column name="last_update">2026-06-15 13:03:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Feral Pup</column>
            <column name="family">Canine</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">Can be captured and traded for (Darshak?) esteem. [CV is calculated.]</column>
            <column name="exp_taxidermy">110</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">34</column>
            <column name="worth_range">Fur: 15 – 50</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">185</column>
            <column name="defense">220</column>
            <column name="damage">90</column>
            <column name="health">70</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">feralpup.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">24</column>
            <column name="action_pic">Action_FeralPup.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:27:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Marauder</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Darshak sanctum)</column>
            <column name="information">Drops item (cutlass, frequently) which may be used for rebel esteem.</column>
            <column name="exp_taxidermy">650</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">1425</column>
            <column name="defense">630</column>
            <column name="damage">725</column>
            <column name="health">725</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakmarauder.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">33</column>
            <column name="action_pic">DarshakMarauder.gif</column>
            <column name="action_width">219</column>
            <column name="action_height">164</column>
            <column name="last_update">2026-06-08 04:27:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Skirmisher</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Thaumaturge Lair, Barrens), Tenebrion&#039;s Island (Darshak Outpost)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">375</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">875</column>
            <column name="defense">220</column>
            <column name="damage">350</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakskirmisher.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">34</column>
            <column name="action_pic">Darshak-Skirmisher.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:53:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Brute</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Thaumaturge Lair, Barrens), Tenebrion&#039;s Island (Darshak Outpost)</column>
            <column name="information">None. [Level is well-estimated.]</column>
            <column name="exp_taxidermy">125</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">0</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">325</column>
            <column name="defense">210</column>
            <column name="damage">175</column>
            <column name="health">225</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">darshakbrute.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">33</column>
            <column name="action_pic">DarshakBrute.gif</column>
            <column name="action_width">221</column>
            <column name="action_height">169</column>
            <column name="last_update">2026-06-09 06:49:46</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Guard</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Thaumaturge Lair, Barrens), Tenebrion&#039;s Island (Darshak Outpost)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">405</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">850</column>
            <column name="defense">440</column>
            <column name="damage">325</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">darshakguard.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">33</column>
            <column name="action_pic">DarshakGuard.gif</column>
            <column name="action_width">228</column>
            <column name="action_height">169</column>
            <column name="last_update">2026-06-15 04:55:53</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Guardian</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Thaumaturge Lair, Barrens, City), Tenebrion&#039;s Island (Darshak Outpost)</column>
            <column name="information">Looks identical to the defender, and is one of the most common Darshak in Ash City.</column>
            <column name="exp_taxidermy">510</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is below 1075.</column>
            <column name="attack">1000</column>
            <column name="defense">550</column>
            <column name="damage">450</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakdefenderguardian.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">34</column>
            <column name="action_pic">DarshakGuardian.gif</column>
            <column name="action_width">226</column>
            <column name="action_height">177</column>
            <column name="last_update">2026-06-15 08:44:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Carouser</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Thaumaturge Lair, Barrens, City), Tenebrion&#039;s Island (Darshak Outpost)</column>
            <column name="information">Stumbles about drunkenly in a slightly feralling fashion. Surprisingly, it is the only Darshak to do so. </column>
            <column name="exp_taxidermy">535</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured if not trapped after a normal double swing (420), and measured if trapped with triple swing (340). Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1125</column>
            <column name="defense">340</column>
            <column name="damage">650</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakcarouser.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">36</column>
            <column name="action_pic">Darshak-Carouser.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:07:07</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Pillager</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Thaumaturge Lair, Barrens, City), Tenebrion&#039;s Island (Darshak Outpost)</column>
            <column name="information">Thievery. Looks the same as the Raider. One of the weakest enemies in the Ash City.</column>
            <column name="exp_taxidermy">430</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">900</column>
            <column name="defense">350</column>
            <column name="damage">475</column>
            <column name="health">375</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">darshakpillager.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_Pillager.gif</column>
            <column name="action_width">159</column>
            <column name="action_height">145</column>
            <column name="last_update">2026-06-15 13:05:29</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Mercenary</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Thaumaturge Lair, Barrens, City), Tenebrion&#039;s Island (Darshak Outpost)</column>
            <column name="information">The strongest of the darshak found outside the Ash City.</column>
            <column name="exp_taxidermy">665</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">740</column>
            <column name="damage">475</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">darshakmercenary.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">34</column>
            <column name="action_pic">Darshak-Mercenary.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:47:00</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Ravager</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Thaumaturge Lair, Barrens, City), Tenebrion&#039;s Island (Darshak Outpost)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">565</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1300</column>
            <column name="defense">400</column>
            <column name="damage">650</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakravager.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">34</column>
            <column name="action_pic">Darshak-Ravager.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:06:37</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Captain</column>
            <column name="family">Extinct</column>
            <column name="location">Ash Island</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">100</column>
            <column name="rarity">Exotic (GM only?)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Slightly weaker than the Darshak blade.</column>
            <column name="attack">250</column>
            <column name="defense">100</column>
            <column name="damage">100</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">captainnew.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">33</column>
            <column name="action_pic">DarshakCaptain.gif</column>
            <column name="action_width">249</column>
            <column name="action_height">169</column>
            <column name="last_update">2024-02-22 09:53:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bodyguard</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Thaumaturge Lair)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">420</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Unknown, random guesses.</column>
            <column name="attack">1200</column>
            <column name="defense">400</column>
            <column name="damage">400</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">bodyguard.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_Bodyguard.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-02 01:53:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">High Priest</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Thaumaturge Lair)</column>
            <column name="information">Slow. Fires deadly bursts of flame.</column>
            <column name="exp_taxidermy">325</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">15</column>
            <column name="worth_range">Bounty: 5 – 20 [Low N Estimate]</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Their flames are deadly, but in close quarters they are not.</column>
            <column name="attack">500</column>
            <column name="defense">200</column>
            <column name="damage">500</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">highpriest.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_HighPriest.gif</column>
            <column name="action_width">166</column>
            <column name="action_height">160</column>
            <column name="last_update">2016-05-05 01:48:01</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Tug</column>
            <column name="family">Extinct</column>
            <column name="location">Ocean, follows warships.</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">30</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Thugs in boats.</column>
            <column name="attack">50</column>
            <column name="defense">10</column>
            <column name="damage">30</column>
            <column name="health">30</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">darshaktug.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">33</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2023-08-06 05:47:46</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Warship</column>
            <column name="family">Darshak</column>
            <column name="location">Ocean</column>
            <column name="information">Fires cannonballs (450 Darkus) roughly every 150 frames. Exotically rare since the destruction of the Darshak outpost on TI.</column>
            <column name="exp_taxidermy">395</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">0.01</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured (250 for swings). Atkus to hit is measured. Higgrus is well-estimated.</column>
            <column name="attack">600</column>
            <column name="defense">200</column>
            <column name="damage">250</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">warship.gif</column>
            <column name="static_width">47</column>
            <column name="static_height">76</column>
            <column name="action_pic">DarshakWarship.gif</column>
            <column name="action_width">302</column>
            <column name="action_height">244</column>
            <column name="last_update">2026-06-14 08:59:24</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Corsair</column>
            <column name="family">EXTINCT</column>
            <column name="location">West side water of Tenebrion&#039;s Island. EXTINCT since 2024.</column>
            <column name="information">Can withstand a lot of damage, and they have cannons onboard that fire infrequently (roughly every 120 frames).</column>
            <column name="exp_taxidermy">525</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured for swings. Cannons do 1350 Darkus worth of damage. Higgrus is measured.</column>
            <column name="attack">900</column>
            <column name="defense">275</column>
            <column name="damage">300</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">corsair.gif</column>
            <column name="static_width">81</column>
            <column name="static_height">72</column>
            <column name="action_pic">Action_DarshakCorsair.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:27:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Acolyte</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (outer areas and Dark Temple) and occasionally around Puddleby.</column>
            <column name="information">Slow. Pacifist. Shoots unblockable instant fire every 45 frames. [CV is calculated.]</column>
            <column name="exp_taxidermy">30</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 1 – 2</column>
            <column name="framesperswing">45</column>
            <column name="difficulty">Darkus is measured. Atkus is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">70</column>
            <column name="damage">40</column>
            <column name="health">25</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakacolyte.gif</column>
            <column name="static_width">19</column>
            <column name="static_height">32</column>
            <column name="action_pic">DarshakAcolyte.gif</column>
            <column name="action_width">238</column>
            <column name="action_height">178</column>
            <column name="last_update">2026-06-08 04:27:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Priest</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (outer areas and Dark Temple) and occasionally around Puddleby.</column>
            <column name="information">Slow. Pacifist. Fires unblockable, instantaneous bursts of flame. [CV is well-estimated.]</column>
            <column name="exp_taxidermy">85</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">3</column>
            <column name="worth_range">Bounty: 2 – 4</column>
            <column name="framesperswing">50</column>
            <column name="difficulty">Darkus is measured. Does not attack normally - only with unblockable fire magic. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">120</column>
            <column name="damage">75</column>
            <column name="health">35</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakpriest.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">33</column>
            <column name="action_pic">Darshak-Priest.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:28:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Necromancer</column>
            <column name="family">Darshak</column>
            <column name="location">Dark Chamber, Ethereal Plane, Ash Island</column>
            <column name="information">Slow. Pacifist. They fire a long range fire bursts, and they can summon lesser undine to their aid. Can teleport away from attacking exiles. They will decay and die as each summons weaken it. When it is killed, a dozen or so skeletals and detached spirits will spawn. [Level is well-estimated.]</column>
            <column name="exp_taxidermy">125</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">3</column>
            <column name="worth_range">Bounty: 2 – 3</column>
            <column name="framesperswing">80</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">200</column>
            <column name="damage">190</column>
            <column name="health">80</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">necromancer.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_Necromancer.gif</column>
            <column name="action_width">299</column>
            <column name="action_height">233</column>
            <column name="last_update">2026-06-15 09:00:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory, Puddleby area, everywhere.</column>
            <column name="information">Interceptor. [CV is estimated, but less than 25.]</column>
            <column name="exp_taxidermy">22</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">80</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">85</column>
            <column name="defense">30</column>
            <column name="damage">23</column>
            <column name="health">25</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgas.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_Orga.gif</column>
            <column name="action_width">533</column>
            <column name="action_height">386</column>
            <column name="last_update">2026-06-17 07:22:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">3</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Warrior</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory, everywhere</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">38</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">125</column>
            <column name="defense">60</column>
            <column name="damage">50</column>
            <column name="health">58</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgawarriors.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">40</column>
            <column name="action_pic">action_orgawarrior.gif</column>
            <column name="action_width">188</column>
            <column name="action_height">164</column>
            <column name="last_update">2026-06-13 04:07:26</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Anger</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory, everywhere</column>
            <column name="information">Thievery. Steal from fallen exiles. [Level is estimated.]</column>
            <column name="exp_taxidermy">60</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">14</column>
            <column name="worth">0</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">160</column>
            <column name="defense">90</column>
            <column name="damage">65</column>
            <column name="health">85</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgaangers.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">40</column>
            <column name="action_pic">action_orgaanger.gif</column>
            <column name="action_width">336</column>
            <column name="action_height">177</column>
            <column name="last_update">2026-06-15 08:01:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Spite</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (beyond the orga camps)</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">120</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">21</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">300</column>
            <column name="defense">250</column>
            <column name="damage">150</column>
            <column name="health">35</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">orgaspites.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_OrgaSpite2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:27:05</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Envy</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (Stronghold)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">320</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is decently approximated.</column>
            <column name="attack">800</column>
            <column name="defense">430</column>
            <column name="damage">300</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">orgaenvy.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_OrgaEnvy.gif</column>
            <column name="action_width">187</column>
            <column name="action_height">261</column>
            <column name="last_update">2026-06-14 13:49:19</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Frost Orga</column>
            <column name="family">Orga</column>
            <column name="location">Kizmia&#039;s Island glacier, cloud</column>
            <column name="information">The loner orga. Never found with others of its kind. [Level is estimated.]</column>
            <column name="exp_taxidermy">90</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">175</column>
            <column name="defense">130</column>
            <column name="damage">65</column>
            <column name="health">90</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">frostorga.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_FrostOrga.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:02:55</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Shaman</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (all)</column>
            <column name="information">Pacifist. It has a semi-short range unblockable fire spell that will stun and wound exiles momentarily. Will slowly run away from approaching exiles. Rarely drops chests worth 4 coins. [CV is calculated.]</column>
            <column name="exp_taxidermy">70</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">110</column>
            <column name="worth">2</column>
            <column name="worth_range">Blood: 1 – 2 and Chest: Around 4 coins [rare]</column>
            <column name="framesperswing">50</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">120</column>
            <column name="damage">35</column>
            <column name="health">45</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgashaman.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_OrgaShaman.gif</column>
            <column name="action_width">227</column>
            <column name="action_height">325</column>
            <column name="last_update">2026-06-13 03:56:59</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Mudang</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (Stronghold)</column>
            <column name="information">Can cast a long range fire spell, similar to that of the zealot, but much more powerful. Pacifist.</column>
            <column name="exp_taxidermy">330</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">5</column>
            <column name="worth_range">Bounty: 4 – 8</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Somewhat more deadly than the zealot, but without the ability to teleport fallen. Atkus to hit is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">270</column>
            <column name="damage">175</column>
            <column name="health">115</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">orgamudang.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_OrgaMudang.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 01:58:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Warlock</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (beyond tanglewood)</column>
            <column name="information">It has a long range lightning blast, fired every 47 frames (slightly variable rate, 150 Darkus). The lightning damages only its target, and the selected target is always the closest exile to the warlock at the time of firing. Usually drops chests of 5 coins. Pacifist (only fires lightning, no direct attack). [CV is well-estimated.]</column>
            <column name="exp_taxidermy">160</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">85</column>
            <column name="worth">3</column>
            <column name="worth_range">Chest: Around 5 coins [almost always]</column>
            <column name="framesperswing">47</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">170</column>
            <column name="damage">150</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgawarlocks.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_OrgaWarlock.gif</column>
            <column name="action_width">294</column>
            <column name="action_height">283</column>
            <column name="last_update">2026-06-13 03:58:34</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Hemlock</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (beyond snagglewood)</column>
            <column name="information">It has a long range lightning blast. and it will ricochet a couple times if other exiles are near the original target. Often drops chests worth about 40 coins. Pacifist (no direct attack).</column>
            <column name="exp_taxidermy">240</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">27</column>
            <column name="worth">15</column>
            <column name="worth_range">Chest: Around 40 coins [almost always]</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Darkus is measured (250 for primary bolt hit). The ricocheting bolts do half damage. Atkus to hit is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">210</column>
            <column name="damage">250</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">orgahemlocks.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_OrgaHemlock.gif</column>
            <column name="action_width">248</column>
            <column name="action_height">198</column>
            <column name="last_update">2026-06-13 04:16:19</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Mallock</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (stronghold)</column>
            <column name="information">Shoots lightning like that of the Hemlock, bouncing up to 3x. It deals 275 Darkus of damage every 43 frames. Coward. Pacifist (no direct attack).</column>
            <column name="exp_taxidermy">340</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">8</column>
            <column name="worth_range">Blood: 2 – 15</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured (lightning bolt). Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">260</column>
            <column name="damage">275</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgamallock.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_OrgaMallock.gif</column>
            <column name="action_width">135</column>
            <column name="action_height">186</column>
            <column name="last_update">2026-06-08 04:28:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Dredlock</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (beyond hatreds&#039; hollow)</column>
            <column name="information">Shoots lightning . Frequently drops chests worth 80 coins.</column>
            <column name="exp_taxidermy">450</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">40</column>
            <column name="worth_range">Bounty: 2 – 5 and Chest: Around 30 coins [common]</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured for swings (220 Darkus, every 8 frames). Damage accounts for both direct hits and lightning. Higgrus is measured.</column>
            <column name="attack">475</column>
            <column name="defense">250</column>
            <column name="damage">375</column>
            <column name="health">225</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgadredlock.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_OrgaDredlock.gif</column>
            <column name="action_width">233</column>
            <column name="action_height">255</column>
            <column name="last_update">2026-06-13 04:45:29</column>
            <column name="first_update">2000-09-23</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Direlock</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (stronghold, NOOB)</column>
            <column name="information">Shoots a thick lightning bolt for 800 Darkus of damage every 20 frames. Also attacks normally every 8 frames for roughly 300 Darkus. The lightning bolt will ricochet continuously (at least 10 times), although it will do roughly 3/4ths of the damage with each bounce. Can pull living exiles.</column>
            <column name="exp_taxidermy">655</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">50</column>
            <column name="worth_range">Chest: 50c (estimate)</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">A capable fighter, swinging every 8 frames dealing roughly 300 Darkus of damage (difficult to assess with all the lightning). Atkus to hit is measured. Damage takes into account both swings and chain lightning. Higgrus is measured.</column>
            <column name="attack">700</column>
            <column name="defense">430</column>
            <column name="damage">650</column>
            <column name="health">525</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgadredlocks.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_OrgaDirelock.gif</column>
            <column name="action_width">308</column>
            <column name="action_height">275</column>
            <column name="last_update">2026-06-08 04:28:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Traylock</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (stronghold)</column>
            <column name="information">Shoots lightning mines, which will stick to the ground and send out several waves of heavily damaging lightning to the nearest three exiles. Bolts do not bounce. It also fires a bolt mine, which if triggers sends out three more blasts. Pacifist (no direct attack).</column>
            <column name="exp_taxidermy">375</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">6</column>
            <column name="worth_range">Blood: 3 – 7</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured for the sum of all three bolts – for a single exile, it will only deal 1/3 this damage. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">220</column>
            <column name="damage">1200</column>
            <column name="health">160</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgatreylock.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_OrgaTraylock.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:02:51</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Callock</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (stronghold)</column>
            <column name="information">Shoots lightning &quot;mines,&quot; which will stick to the ground and send out several waves of heavily damaging lightning to the nearest three or four exiles. Coward (unlike the very aggressive Direlock).</column>
            <column name="exp_taxidermy">560</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">50</column>
            <column name="worth_range">Chest: 50c (? Estimate)</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">A capable fighter, but its strength lies in its strong lightning. The lightning eminating from its mines is similar to, but much more powerful than, the traylock&#039;s.</column>
            <column name="attack">800</column>
            <column name="defense">400</column>
            <column name="damage">1000</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">orgadredlocks.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_OrgaCallock.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2023-09-24 08:52:17</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fellock</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (stronghold)</column>
            <column name="information">Shoots very strong lightning mines, which also do not ricochet. For some unknown reason, some are called simply the &quot;Fellock&quot; while others are the &quot;Orga Fellock.&quot;</column>
            <column name="exp_taxidermy">740</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">500</column>
            <column name="worth_range">Chest: 500c (? Estimate)</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Incredibly dangerous, both as a capable fighter and (more importantly) as a spellcaster. See the live sketch to see a fellock in the process of destroying a group.</column>
            <column name="attack">1100</column>
            <column name="defense">500</column>
            <column name="damage">1300</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">fellock.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_OrgaFellock2.png</column>
            <column name="action_width">319</column>
            <column name="action_height">322</column>
            <column name="last_update">2023-09-24 08:52:31</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Magician</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (Orga camp 4)</column>
            <column name="information">Can summon Warlocks. He is surrounded by a ring of fire in the orga camp, but it is not terribly dangerous. When he is killed, waves of flame will teleport all orga in the camp away. Pacifist. [CV is calculated.]</column>
            <column name="exp_taxidermy">65</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">0.005</column>
            <column name="worth">1</column>
            <column name="worth_range">Blood: 0 – 1</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Easy to kill; his strength lies in his ability to summon Warlocks. Atkus to hit is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">150</column>
            <column name="damage">NULL</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgamagicians.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_OrgaMagician.gif</column>
            <column name="action_width">189</column>
            <column name="action_height">269</column>
            <column name="last_update">2026-06-15 08:24:55</column>
            <column name="first_update">2000-12-03</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Berserk</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (all)</column>
            <column name="information">Drops item. Occasionally drops a chest worth 10 coins and an orga eye. One of the creatures in the third circle fighter&#039;s test. [CV is calculated.]</column>
            <column name="exp_taxidermy">105</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">50</column>
            <column name="worth">2</column>
            <column name="worth_range">Chest: Around 10 coins [uncommon]</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">180</column>
            <column name="defense">110</column>
            <column name="damage">100</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgaberserks.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_OrgaBerserk.gif</column>
            <column name="action_width">279</column>
            <column name="action_height">142</column>
            <column name="last_update">2026-06-13 04:00:36</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">4</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Old Orga Berserker</column>
            <column name="family">Extinct</column>
            <column name="location">Extinct</column>
            <column name="information">Information: Throws boomerangs at its enemies, although they are far from deadly. If you can pick one up before the berserker gets to it, then you can use that boomerang, either by throwing it or by simply swinging with it in your hands. [Level is estimated.]</column>
            <column name="exp_taxidermy">70</column>
            <column name="rarity">Extinct</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">Chest: 10c + boomerang</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Difficulty: An orga berserk that throws boomerangs.</column>
            <column name="attack">120</column>
            <column name="defense">80</column>
            <column name="damage">100</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">orgaberserka.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">50</column>
            <column name="action_pic"></column>
            <column name="action_width">0</column>
            <column name="action_height">0</column>
            <column name="last_update">2016-02-02 17:32:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Berserker</column>
            <column name="family">Orga</column>
            <column name="location">Devil&#039;s Island</column>
            <column name="information">Sometimes drops a chest worth 10 coins. Fast. [Level is estimated.]</column>
            <column name="exp_taxidermy">95</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">2</column>
            <column name="worth_range">Chest: Around 10 coins [uncommon]</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">180</column>
            <column name="defense">140</column>
            <column name="damage">130</column>
            <column name="health">140</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgawarlocks.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_OrgaBerserker.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:28:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Rage</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (all)</column>
            <column name="information">One of the creatures in the third circle fighter&#039;s test.</column>
            <column name="exp_taxidermy">225</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">23</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: 1 – 3</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defence to brick is well estimated. Higgrus is measured.</column>
            <column name="attack">300</column>
            <column name="defense">215</column>
            <column name="damage">150</column>
            <column name="health">160</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgarages.gif</column>
            <column name="static_width">45</column>
            <column name="static_height">45</column>
            <column name="action_pic">Action_OrgaRage.gif</column>
            <column name="action_width">264</column>
            <column name="action_height">293</column>
            <column name="last_update">2026-06-13 04:18:49</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Fury</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (beyond tanglewood)</column>
            <column name="information">Drops item. One of the creatures in the fourth circle fighter&#039;s test. Sometimes drops chests worth 20 coins and an orga eye.</column>
            <column name="exp_taxidermy">270</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">8</column>
            <column name="worth_range">Bounty: 2 – 5 and Chest: Around 20 coins [uncommon]</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">420</column>
            <column name="defense">280</column>
            <column name="damage">190</column>
            <column name="health">260</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgafurys.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_OrgaFury.gif</column>
            <column name="action_width">225</column>
            <column name="action_height">188</column>
            <column name="last_update">2026-06-13 04:34:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Wrath</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (beyond snagglewood)</column>
            <column name="information">Drops item. One of the creatures in the sixth circle fighter&#039;s test. Sometimes drops chests worth 40 coins and an orga eye.</column>
            <column name="exp_taxidermy">335</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">10</column>
            <column name="worth_range">Chest: Around 40 coins [medium]</column>
            <column name="framesperswing">8.25</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">550</column>
            <column name="defense">300</column>
            <column name="damage">275</column>
            <column name="health">380</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgafurys.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_OrgaWrath.gif</column>
            <column name="action_width">297</column>
            <column name="action_height">173</column>
            <column name="last_update">2026-06-15 08:52:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Frenzy</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (beyond snagglewood)</column>
            <column name="information">Drops item. One of the creatures in the seventh circle fighter&#039;s test. Occasionally drops a chest of about 80 coins and an orga eye.</column>
            <column name="exp_taxidermy">395</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">25</column>
            <column name="worth_range">Chest: Around 80 coins [medium]</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">625</column>
            <column name="defense">390</column>
            <column name="damage">350</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgafurys.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_OrgaFrenzy.gif</column>
            <column name="action_width">257</column>
            <column name="action_height">252</column>
            <column name="last_update">2026-06-08 04:28:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Hatred</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (beyond snagglewood)</column>
            <column name="information">Has a manner somewhat different from the other big red orga, but it is only a minor difference in its movement, and hard to detect. Occasionally drops chests worth 800 coins.</column>
            <column name="exp_taxidermy">535</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">250</column>
            <column name="worth_range">Chest: Around 800 coins [medium]</column>
            <column name="framesperswing">15.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1200</column>
            <column name="defense">810</column>
            <column name="damage">475</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgafurys.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_OrgaHatred.gif</column>
            <column name="action_width">146</column>
            <column name="action_height">124</column>
            <column name="last_update">2026-06-15 09:05:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Malice</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (Stronghold)</column>
            <column name="information">Occasionally drops chests worth about 1000 coins.</column>
            <column name="exp_taxidermy">590</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">300</column>
            <column name="worth_range">Chest: Around 1000 coins [medium]</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Somewhat stronger than the hatred. Atkus to hit is well-estimated. Darkus is measured.</column>
            <column name="attack">1350</column>
            <column name="defense">850</column>
            <column name="damage">500</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">orgamalice.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_OrgaMalice.gif</column>
            <column name="action_width">273</column>
            <column name="action_height">245</column>
            <column name="last_update">2026-06-15 13:03:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Loathing</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (Stronghold), Centaur Island (North Orionwood)</column>
            <column name="information">Fearsome! Sometimes drops chests of about 1200 coins. The loathings found on Orionwood are much stronger.</column>
            <column name="exp_taxidermy">740</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">400</column>
            <column name="worth_range">Chest: Around 1200 coins [medium]</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">1700</column>
            <column name="defense">925</column>
            <column name="damage">800</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">orgaloathing.gif</column>
            <column name="static_width">51</column>
            <column name="static_height">62</column>
            <column name="action_pic">Action_OrgaLoathing.gif</column>
            <column name="action_width">304</column>
            <column name="action_height">294</column>
            <column name="last_update">2026-06-15 08:56:27</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Zealot</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (beyond Orga Camp 1), Devil&#039;s Island (Southwest Forest)</column>
            <column name="information">Coward. Pacifist (does not directly attack). If it gets next to a fallen, it will begin chanting, then after a moment it will chant loudly and the fallen teleported to the orga village (if past hatred&#039;s hollow), Bartok&#039;s hut (if in stronghold), or orga camp 1 (if not past snagglewood), depending on which is closest. (move fallen). Two types of fire magic - a long-range instant fire (20 Darkus of damage, every 40 frames) AND a moderate range &quot;slow&quot; fire burst (140 Darkus of damage, also every ~60 frames, high variability).</column>
            <column name="exp_taxidermy">240</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">30</column>
            <column name="worth">4</column>
            <column name="worth_range">Bounty: 2 – 5</column>
            <column name="framesperswing">50</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">150</column>
            <column name="damage">80</column>
            <column name="health">120</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgazealots.gif</column>
            <column name="static_width">43</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_OrgaZealot.jpg</column>
            <column name="action_width">329</column>
            <column name="action_height">170</column>
            <column name="last_update">2026-06-13 04:14:20</column>
            <column name="first_update">2000-09-23</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Razzia</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (Stronghold)</column>
            <column name="information">Drops item. Fast. Can move fallen exiles away to specified drop points in a snell with its chain. Does not attack (pacifist). Cowardly. Occasionally drops chests, which rarely also contain either iron metal or a stout chain. Can pull exiles. Can move fallen. Fire magic (blasts for 190 Darkus every 130 frames plus direct damage fire for ~25 Darkus every ~60 frames).</column>
            <column name="exp_taxidermy">300</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">15</column>
            <column name="worth_range">Bounty: 10 – 20 [Low N Estimate] and Chest: 40 coins [medium]</column>
            <column name="framesperswing">60</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">480</column>
            <column name="damage">110</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">orgarazzia.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_OrgaRazzia.gif</column>
            <column name="action_width">205</column>
            <column name="action_height">155</column>
            <column name="last_update">2026-06-08 04:28:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orga Petulant</column>
            <column name="family">Orga</column>
            <column name="location">Orga territory (Stronghold)</column>
            <column name="information">Operates the orga catapult, which will fire explosive bottles to devastating effect (see live sketch). Coward.</column>
            <column name="exp_taxidermy">285</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Similar to the razzia.</column>
            <column name="attack">300</column>
            <column name="defense">375</column>
            <column name="damage">1200</column>
            <column name="health">275</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">orgazealots.gif</column>
            <column name="static_width">43</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_OrgaPetulant.gif</column>
            <column name="action_width">337</column>
            <column name="action_height">442</column>
            <column name="last_update">2016-06-05 17:36:04</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bartok</column>
            <column name="family">Extinct</column>
            <column name="location">Orga territory (Stronghold) though he sometimes leaves.</column>
            <column name="information">The orga god of war. When he first died, he exploded, killing everyone and his body was not seen. About thirty years later, he was able to return to Puddleby with the help of the altar (used by Orga priests). He still remains in the Orga stronghold. He is especially interested in the depart magic used by exiles. If he senses a mass depart within the stronghold, but some exiles remain behind, he will chain them to his hut. A coward, he pulls exiles and flees if badly wounded. [Level is estimated.]</column>
            <column name="exp_taxidermy">600</column>
            <column name="rarity">Unique. Depends on orga activity.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Very strong. His strength constantly changes, so the numbers are meaningless.</column>
            <column name="attack">1800</column>
            <column name="defense">600</column>
            <column name="damage">900</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">bartoks.gif</column>
            <column name="static_width">65</column>
            <column name="static_height">63</column>
            <column name="action_pic">Action_Bartok2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2024-02-22 08:42:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Black Locust</column>
            <column name="family">Insect</column>
            <column name="location">Metzetli Island (Astrum Crypt), Eastern Mountains (Bear Caves), Gho-Wei Island (Beach)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">615</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">27</column>
            <column name="worth">25</column>
            <column name="worth_range">Mandibles: 10 – 36</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1275</column>
            <column name="defense">480</column>
            <column name="damage">400</column>
            <column name="health">460</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">blacklocust.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_BlackLocust.gif</column>
            <column name="action_width">184</column>
            <column name="action_height">185</column>
            <column name="last_update">2026-06-09 06:38:44</column>
            <column name="first_update">2007-07-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wake Me Up</column>
            <column name="family">Plant</column>
            <column name="location">Gungla Island (Eastern Forest, past the log crossing)</column>
            <column name="information">Drops item (spike). Slow. CV is calculated.</column>
            <column name="exp_taxidermy">80</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is well-estimated.</column>
            <column name="attack">240</column>
            <column name="defense">50</column>
            <column name="damage">165</column>
            <column name="health">60</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">wakemeup.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_WakeMeUp.gif</column>
            <column name="action_width">163</column>
            <column name="action_height">155</column>
            <column name="last_update">2026-06-14 09:00:07</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Corsica</column>
            <column name="family">Plant</column>
            <column name="location">Puddleby forests (Tree giant breeding grounds), Cimmbrion&#039;s Palace</column>
            <column name="information">Very fast health regeneration (about 20 seconds to full health). Move fallen in the same manner as the hellebore; a root will lash out and take the fallen exile to the Corsica&#039;s base. Like the hellebore, its roots are unbrickable. Drops item (strange leaf) semi-rarely when killed (~10%?). [CV is well-estimated.]</column>
            <column name="exp_taxidermy">150</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">52</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is fairly closely estimated, accounting for the very high Troilus.</column>
            <column name="attack">NULL</column>
            <column name="defense">190</column>
            <column name="damage">75</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">corsica.gif</column>
            <column name="static_width">49</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_Corsica.gif</column>
            <column name="action_width">283</column>
            <column name="action_height">315</column>
            <column name="last_update">2026-06-15 07:40:29</column>
            <column name="first_update">2007-09-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dark Recluse</column>
            <column name="family">Arachne</column>
            <column name="location">Metzetli Island (Astrum Crypt), Eastern Mountains (Ensconcement)</column>
            <column name="information">Pulls exiles. Targets wounded.</column>
            <column name="exp_taxidermy">845</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">17</column>
            <column name="worth_range">Mandibles: 7 – 26</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1650</column>
            <column name="defense">550</column>
            <column name="damage">900</column>
            <column name="health">1010</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarkRecluse.gif</column>
            <column name="static_width">65</column>
            <column name="static_height">57</column>
            <column name="action_pic">Action_DarkRecluse.gif</column>
            <column name="action_width">109</column>
            <column name="action_height">422</column>
            <column name="last_update">2026-06-14 13:50:15</column>
            <column name="first_update">2009-02-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fire Dra&#039;ryx</column>
            <column name="family">Wyrm</column>
            <column name="location">Puddleby area (East Forest River Spring)</column>
            <column name="information">Its bite is fiery and will stun an exile for a moment. [CV is calculated.]</column>
            <column name="exp_taxidermy">80</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">225</column>
            <column name="defense">80</column>
            <column name="damage">75</column>
            <column name="health">75</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">firedraryx.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_FireDraryx.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:08:39</column>
            <column name="first_update">2007-09-29</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Water Burst</column>
            <column name="family">Water Elemental</column>
            <column name="location">Lugubrion&#039;s Keep</column>
            <column name="information">Some Water Bursts attack, others do not. [CV is calculated.]</column>
            <column name="exp_taxidermy">110</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is measured. Defense to brick is measured. Darkus is measured.</column>
            <column name="attack">250</column>
            <column name="defense">90</column>
            <column name="damage">150</column>
            <column name="health">35</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">WaterBurst.png</column>
            <column name="static_width">30</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_WaterBurst.png</column>
            <column name="action_width">174</column>
            <column name="action_height">162</column>
            <column name="last_update">2026-06-15 13:00:51</column>
            <column name="first_update">2007-12-28</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Watery Guardian</column>
            <column name="family">Water Elemental</column>
            <column name="location">Lugubrion&#039;s Keep (Puddleby area, Thoom only)</column>
            <column name="information">Fires a lightning bolt much like the one the cloud of ether fires roughly every 60 frames, although it can only target an exile a short distance away (roughly line of sight). The lightning does not target the closest exile, nor the most wounded, instead seemingly randomly targeting. Lightning does 1400 Darkus of damage, every time. </column>
            <column name="exp_taxidermy">415</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Swing Darkus is 400 per 6 frames, plus 1400 Darkus bolt per 60 frames. Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">975</column>
            <column name="defense">280</column>
            <column name="damage">400</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">WateryGuardian.png</column>
            <column name="static_width">32</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_WateryGuardian.png</column>
            <column name="action_width">347</column>
            <column name="action_height">322</column>
            <column name="last_update">2026-06-09 07:02:36</column>
            <column name="first_update">2007-12-28</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ethereal Wurm</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">Targets wounded. Fast. [CV is calculated.]</column>
            <column name="exp_taxidermy">525</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is at least 1675.</column>
            <column name="attack">1700</column>
            <column name="defense">410</column>
            <column name="damage">375</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">EtherealWurmNew.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_EtherealWurmNew.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:30:02</column>
            <column name="first_update">2008-06-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Necromancer</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Thaumaturge Lair - Special Only?)</column>
            <column name="information">Note: &quot;Darshak Necromancer&quot; not &quot;Necromancer.&quot; Fires incredibly dangerous lightning mines, identical to those the orga fellock throws, but somewhat less damaging. Coward, runs away when heavily damaged. [Level is estimated.]</column>
            <column name="exp_taxidermy">600</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0 (Possibly bounty? Unconfirmed)</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Incredibly dangerous due to its lightning mines and difficulty to hit and take down.</column>
            <column name="attack">NULL</column>
            <column name="defense">650</column>
            <column name="damage">1200</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">necromancer.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">30</column>
            <column name="action_pic">action_darshaknecro.gif</column>
            <column name="action_width">259</column>
            <column name="action_height">384</column>
            <column name="last_update">2026-02-01 05:15:37</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Rebel Roustabout</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">350</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Higgrus is measured.</column>
            <column name="attack">750</column>
            <column name="defense">300</column>
            <column name="damage">500</column>
            <column name="health">550</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakRebelRoustabout.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_DarshakRebelRoustabout.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:30:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Rebel Swordsman</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">470</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">TBD</column>
            <column name="attack">1100</column>
            <column name="defense">400</column>
            <column name="damage">650</column>
            <column name="health">960</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarshakRebelSwordsman.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_DarshakRebelSwordsman.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-23 12:46:10</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Turmoil</column>
            <column name="family">Uncategorized</column>
            <column name="location">Geharza plane</column>
            <column name="information">[Level is estimated.] HUGE variation in strength, from slaughter to vanquish.</column>
            <column name="exp_taxidermy">350</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Vary in strength significantly; for a seventh circle fighter, they will vary from &#039;slaughter&#039; to &#039;vanquish,&#039; so the numbers below are a vague average.</column>
            <column name="attack">900</column>
            <column name="defense">350</column>
            <column name="damage">400</column>
            <column name="health">300</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">turmoil.gif</column>
            <column name="static_width">70</column>
            <column name="static_height">70</column>
            <column name="action_pic">Action_Turmoil.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2023-07-10 11:26:36</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sparse Ethereal Spume</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane, Tenebrion&#039;s Island</column>
            <column name="information">Saps balance and freezes exiles completely. Fairly quick regeneration. Splits. Comes in four varieties, in order from smallest (hardest) to largest (weakest): dense, massed, thin, and sparse. Breaking a single &quot;dense&quot; spume makes two &quot;massed&quot; spumes form, and so forth. When a sparse spume is burst, it turns into two ethereal slugs each. Damage and swing rate are measured. [Level is wildly estimated.]</column>
            <column name="exp_taxidermy">250</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">24</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">600</column>
            <column name="defense">250</column>
            <column name="damage">125</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SparseEtherealSpume.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_EtherealSplume.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:18:38</column>
            <column name="first_update">2008-05-30</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dense Ethereal Spume</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane</column>
            <column name="information">Saps balance and freezes exiles completely. Fairly quick regeneration. Splits. Comes in four varieties, in order from smallest (hardest) to largest (weakest): dense, massed, thin, and sparse. Breaking a single &quot;dense&quot; spume makes two &quot;massed&quot; spumes form, and so forth. When a sparse spume is burst, it turns into two ethereal slugs each. [Level is wildly estimated.]</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">Stats TBD</column>
            <column name="attack">NULL</column>
            <column name="defense">750</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DenseEtherealSpume.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">20</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2024-10-11 11:47:31</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Albino Flying Foxweir</column>
            <column name="family">Vermine</column>
            <column name="location">Metzetli Island (Astrum Crypt), Eastern Mountains (Bear Caves)</column>
            <column name="information">Ferals wildly. Fast. Hard to surround and bring down.</column>
            <column name="exp_taxidermy">615</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">4</column>
            <column name="worth_range">Fur: 3 – 5</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured if trapped (360) and untrapped (500). Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1325</column>
            <column name="defense">360</column>
            <column name="damage">700</column>
            <column name="health">550</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">AlbinoFlyingFoxweir.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_AlbinoFlyingFoxweir.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:40:17</column>
            <column name="first_update">2009-02-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Crypt Rat</column>
            <column name="family">Vermine</column>
            <column name="location">Metzetli Island (Astrum Crypt)</column>
            <column name="information">Ferals. Does NOT eat fallens.</column>
            <column name="exp_taxidermy">510</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">22</column>
            <column name="worth">27</column>
            <column name="worth_range">Fur: 12 – 41 [n = 100, 400 skea]</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (220 if trapped, 350 if not trapped).</column>
            <column name="attack">1250</column>
            <column name="defense">220</column>
            <column name="damage">650</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">CryptRat.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">22</column>
            <column name="action_pic">Action_CryptRat.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:00:33</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Spectral Haremau Kitten</column>
            <column name="family">Feline</column>
            <column name="location">Metzetli Island (Astrum Crypt)</column>
            <column name="information">Ferals. Fast. Quick regeneration.</column>
            <column name="exp_taxidermy">590</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured if trapped (350) and untrapped (480).</column>
            <column name="attack">1200</column>
            <column name="defense">350</column>
            <column name="damage">750</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SpectralHaremauKitten.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_SpectralHaremauKitten.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:29:13</column>
            <column name="first_update">2009-02-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Spectral Rudremau</column>
            <column name="family">Feline</column>
            <column name="location">Metzetli Island (Astrum Crypt)</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">685</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">640</column>
            <column name="damage">725</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SpectralRudremau.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_SpectralRudremau.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:29:03</column>
            <column name="first_update">2009-02-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Spectral Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Metzetli Island (Astrum Crypt)</column>
            <column name="information">Fires dangerous lightning bolts which bounce upon impact, not unlike those of the Orga Direlock (although with less frequency).</column>
            <column name="exp_taxidermy">765</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured (for swings, not bolts). Atkus to hit is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">760</column>
            <column name="damage">675</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SpectralGreymyr.gif</column>
            <column name="static_width">62</column>
            <column name="static_height">73</column>
            <column name="action_pic">Action_SpectralGreymyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:28:00</column>
            <column name="first_update">2009-02-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Spectral Amedon</column>
            <column name="family">Anura</column>
            <column name="location">Metzetli Island (Astrum Crypt)</column>
            <column name="information">Shoots projectile (acid, infrequent rate).</column>
            <column name="exp_taxidermy">600</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured, which does not include damage from acid. Acid does about 1500 Darkus of damage. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1350</column>
            <column name="defense">450</column>
            <column name="damage">450</column>
            <column name="health">675</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SpectralAmedon.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_SpectralAmedon.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:55:48</column>
            <column name="first_update">2009-02-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Spectral Sazaja</column>
            <column name="family">Wyrm</column>
            <column name="location">Metzetli Island (Astrum Crypt)</column>
            <column name="information">Fast. Fairly high variability between different Sazajas in their attack strength.</column>
            <column name="exp_taxidermy">865</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is decently esimated.</column>
            <column name="attack">2100</column>
            <column name="defense">650</column>
            <column name="damage">1450</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SpectralSazaja.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">49</column>
            <column name="action_pic">Action_SpectralSazaja.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:39:09</column>
            <column name="first_update">2009-02-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Black Mantis</column>
            <column name="family">Insect</column>
            <column name="location">Metzetli Island (Astrum Crypt) and Eastern Mountains (Bear Caves)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">630</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">19</column>
            <column name="worth">21</column>
            <column name="worth_range">Mandibles: 10 – 29</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1875</column>
            <column name="defense">410</column>
            <column name="damage">700</column>
            <column name="health">620</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BlackMantis.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_BlackMantis.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:55:36</column>
            <column name="first_update">2009-02-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Spectral Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Metzetli Island (Astrum Crypt)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">815</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">1800</column>
            <column name="defense">910</column>
            <column name="damage">725</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SpectralYorilla.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">47</column>
            <column name="action_pic">Action_SpectralYorilla2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:38:59</column>
            <column name="first_update">2009-02-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Crypt Mamba</column>
            <column name="family">Serpent</column>
            <column name="location">Metzetli Island (Astrum Crypt)</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">680</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6.7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2000</column>
            <column name="defense">330</column>
            <column name="damage">1000</column>
            <column name="health">550</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">AcidCobra.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">23</column>
            <column name="action_pic">Action_CryptMamba.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:57:25</column>
            <column name="first_update">2009-02-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mange Feral</column>
            <column name="family">Canine</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">Ferals</column>
            <column name="exp_taxidermy">430</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">2</column>
            <column name="worth_range">Fur: 1 – 3</column>
            <column name="framesperswing">10.75</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">950</column>
            <column name="defense">510</column>
            <column name="damage">400</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MangeFeral.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">57</column>
            <column name="action_pic">Action_MangeFeral.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:44:07</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blight Feral</column>
            <column name="family">Canine</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">460</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">14</column>
            <column name="worth_range">Fur: 8 – 20</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">925</column>
            <column name="defense">380</column>
            <column name="damage">900</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BlightFeral.gif</column>
            <column name="static_width">52</column>
            <column name="static_height">51</column>
            <column name="action_pic">Action_BlightFeral.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:07:44</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Woodsman</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">330</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6.75</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">525</column>
            <column name="defense">320</column>
            <column name="damage">350</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakWoodsman.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_DarshakWoodsman.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:51:00</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Petty Officer</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">385</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">875</column>
            <column name="defense">400</column>
            <column name="damage">400</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakPettyOfficer.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_DarshakPettyOfficer.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:30:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Greater Spectre</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ash Island (Barrens, Mausoleum)</column>
            <column name="information">[CV is well-estimated.]</column>
            <column name="exp_taxidermy">290</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 1 – 2</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">600</column>
            <column name="defense">220</column>
            <column name="damage">275</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">GreaterSpectre.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_GreaterSpectre.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:49:03</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Harrier</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">355</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">600</column>
            <column name="defense">360</column>
            <column name="damage">300</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakHarrier.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_DarshakHarrier.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:55:29</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Tracker</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">335</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">600</column>
            <column name="defense">290</column>
            <column name="damage">650</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakTracker.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarshakTracker.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:10:25</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Elite Darshak Skirmisher</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">Gives Rebel esteem. Drops item (shank).</column>
            <column name="exp_taxidermy">375</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">875</column>
            <column name="defense">220</column>
            <column name="damage">400</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">darshakskirmisher.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_EliteDarshakSkirmisher.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-23 12:09:10</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Experienced Darshak Captain</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">Gives Rebel esteem.</column>
            <column name="exp_taxidermy">410</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">22</column>
            <column name="worth_range">Bounty: 13 – 30</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is reasonably estimated.</column>
            <column name="attack">1200</column>
            <column name="defense">160</column>
            <column name="damage">550</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">captainnew.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_ExperiencedDarshakCaptain.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:30:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Myrm Chevalier</column>
            <column name="family">Insect</column>
            <column name="location">Mountain Glen Hive</column>
            <column name="information">Sticky AI attack pattern.</column>
            <column name="exp_taxidermy">530</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">55</column>
            <column name="worth_range">Mandibles: 39 – 71</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1475</column>
            <column name="defense">325</column>
            <column name="damage">450</column>
            <column name="health">850</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MyrmChevalier.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_MyrmChevalier.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:52:13</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Myrm Marquis</column>
            <column name="family">Insect</column>
            <column name="location">Mountain Glen Hive</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">515</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">40</column>
            <column name="worth_range">Mandibles: 19 – 47</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">1150</column>
            <column name="defense">480</column>
            <column name="damage">725</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MyrmMarquis.gif</column>
            <column name="static_width">63</column>
            <column name="static_height">52</column>
            <column name="action_pic">Action_MyrmMarquis.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:52:31</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Leafcutter Myrm</column>
            <column name="family">Insect</column>
            <column name="location">Mountain Glen Hive, Southern Estuary (Southern River Delta), Eastern Mountains (Entry)</column>
            <column name="information">Ferals. Herbivore. Eats plants, including all varieties of kudzu.</column>
            <column name="exp_taxidermy">420</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">16</column>
            <column name="worth_range">Mandibles: 7 – 22</column>
            <column name="framesperswing">17</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">875</column>
            <column name="defense">470</column>
            <column name="damage">600</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">LeafcutterMyrm.gif</column>
            <column name="static_width">45</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_LeafcutterMyrm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:52:02</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Myrm Gatherer</column>
            <column name="family">Insect</column>
            <column name="location">Mountain Glen (Hive)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">305</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">28</column>
            <column name="worth">19</column>
            <column name="worth_range">Mandibles: 9 – 29</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">800</column>
            <column name="defense">150</column>
            <column name="damage">400</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MyrmGatherer.gif</column>
            <column name="static_width">43</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_MyrmGatherer.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:50:24</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Myrm Patrician</column>
            <column name="family">Insect</column>
            <column name="location">Mountain Glen Hive</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">405</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">22</column>
            <column name="worth_range">Mandibles: 11 – 31</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1000</column>
            <column name="defense">220</column>
            <column name="damage">625</column>
            <column name="health">625</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MyrmPatrician.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">36</column>
            <column name="action_pic">Action_MyrmPatrician.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:51:04</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Myrm Defender</column>
            <column name="family">Insect</column>
            <column name="location">Mountain Glen Hive</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">410</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">25</column>
            <column name="worth_range">Mandibles: 13 – 29</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">770</column>
            <column name="defense">380</column>
            <column name="damage">450</column>
            <column name="health">550</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MyrmDefender.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_MyrmDefender.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:51:25</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Myrm Vagabond</column>
            <column name="family">Insect</column>
            <column name="location">Mountain Glen Hive</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">410</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">25</column>
            <column name="worth_range">Mandibles: 11 – 39</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">950</column>
            <column name="defense">320</column>
            <column name="damage">850</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MyrmVagabond.gif</column>
            <column name="static_width">44</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_MyrmVagabond.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:51:51</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Myrm Tunneler</column>
            <column name="family">Insect</column>
            <column name="location">Mountain Glen Hive</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">480</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">11</column>
            <column name="worth_range">Mandibles: 6 – 15</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1175</column>
            <column name="defense">290</column>
            <column name="damage">600</column>
            <column name="health">525</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MyrmDefender.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_MyrmDefender.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:51:12</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Timber Feral</column>
            <column name="family">Canine</column>
            <column name="location">Mountain Glen (Entrance Forest)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">365</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">13</column>
            <column name="worth_range">Fur: 8 – 19</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">850</column>
            <column name="defense">440</column>
            <column name="damage">300</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakwarhound.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_RabidTimberFeral.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:43:57</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Rabid Timber Feral</column>
            <column name="family">Canine</column>
            <column name="location">Mountain Glen</column>
            <column name="information">Feral, hits have a ~33% chance to cause a small amount of balance poison (~10% per hit).</column>
            <column name="exp_taxidermy">395</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">13</column>
            <column name="worth_range">Fur: 7 – 18</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">925</column>
            <column name="defense">450</column>
            <column name="damage">500</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakwarhound.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_RabidTimberFeral.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:44:19</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Barrens Feral</column>
            <column name="family">Canine</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">465</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">31</column>
            <column name="worth_range">Fur: 13 – 45</column>
            <column name="framesperswing">12.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1150</column>
            <column name="defense">440</column>
            <column name="damage">525</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BarrensFeral.gif</column>
            <column name="static_width">48</column>
            <column name="static_height">44</column>
            <column name="action_pic">Action_BarrensFeral.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 12:58:45</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Swabbie</column>
            <column name="family">Darshak</column>
            <column name="location">Tenebrion&#039;s Island (Darshak Outpost), Ash Island (Barrens)</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">45</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Relatively weak, similar to the blade.</column>
            <column name="attack">140</column>
            <column name="defense">100</column>
            <column name="damage">90</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarshakSwabbie.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_DarshakSwabbie.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-26 13:26:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fire Myrm</column>
            <column name="family">Insect</column>
            <column name="location">Mountain Glen Hive</column>
            <column name="information">Sets exiles on fire with its bite. Will frequently explode when killed.</column>
            <column name="exp_taxidermy">525</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">29</column>
            <column name="worth_range">Mandibles: 11 – 46</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1150</column>
            <column name="defense">540</column>
            <column name="damage">650</column>
            <column name="health">725</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">warriorprotector.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_FireMyrm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:50:54</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tree Giant Wight</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Ash Island (Darshak Forest)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">385</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Highly variable hits. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">400</column>
            <column name="defense">230</column>
            <column name="damage">800</column>
            <column name="health">825</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">TreeGiantWight.gif</column>
            <column name="static_width">53</column>
            <column name="static_height">62</column>
            <column name="action_pic">Action_TreeGiantWight.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:30:39</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blight Shade</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ash Island (Graveyard, Mausoleum, City)</column>
            <column name="information">Fast, quick regeneration. [CV is calculated.]</column>
            <column name="exp_taxidermy">650</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1275</column>
            <column name="defense">540</column>
            <column name="damage">500</column>
            <column name="health">485</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BlightShade.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_BlightShade.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:44:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Bloodwrath</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Barrens (Graveyard, Mausoleum, City)</column>
            <column name="information">Bloodblader. (Much like the exile bloodmage, but only with the weapon, and no special abilities) Swings once per 10 frames at full health for 350 Darkus, then once per 26 frames at red health for 2000 Darkus. Swing rate and Darkus use an average of the two.</column>
            <column name="exp_taxidermy">550</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Difficulty depends on how their health is. Prior to using their BB (below 40% health), they are difficult to hit (580 Atkus) and deal low damage (350 Darkus). At low health, they become much easier to hit, but start to deal a tremendous amount of accurate damage (~2000 Darkus, measured). Stats listed are for full health. Higgrus is measured. Defense to brick is measured. Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">1175</column>
            <column name="defense">580</column>
            <column name="damage">350</column>
            <column name="health">1050</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakBloodwrath.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_DarshakBloodwrath.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:06:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Ancient</column>
            <column name="family">Demonic Undine</column>
            <column name="location">Ash Island (Graveyard, Mausoleum, City)</column>
            <column name="information">Gives Rebel esteem. Each has a unique name (e.g. Senecio Direstorm), as each is the revived spirit of a Darshak elder. &quot;Darshak Ancient&quot; is simply the general name for these elders, also referred to as &quot;Blue Skulls&quot;. </column>
            <column name="exp_taxidermy">865</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">88</column>
            <column name="worth_range">Bounty: 44 – 131</column>
            <column name="framesperswing">19</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">1850</column>
            <column name="defense">350</column>
            <column name="damage">1400</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">0</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">0</column>
            <column name="static_pic">DarshakAncient.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarshakAncient.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-02 03:24:56</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Brawler</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (City)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">530</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">22</column>
            <column name="worth_range">Bounty: 13 – 31</column>
            <column name="framesperswing">9.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1150</column>
            <column name="defense">230</column>
            <column name="damage">700</column>
            <column name="health">1100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakBrawler.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarshakBrawler.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:46:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mushroom (Purple)</column>
            <column name="family">Mushroom</column>
            <column name="location">Mountain Glen, Estuary</column>
            <column name="information">Stationary. Pacifist. Goes off in a firey explosion when destroyed, hitting for 750 Darkus. [Level is estimated.]</column>
            <column name="exp_taxidermy">5</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Be careful not to pop them! Atkus to hit is measured. Darkus is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">100</column>
            <column name="damage">750</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MushroomPurple.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">23</column>
            <column name="action_pic">Action_MushroomPurple.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:30:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mushroom (Brown)</column>
            <column name="family">Mushroom</column>
            <column name="location">Mountain Glen, Estuary</column>
            <column name="information">Stationary. Pacifist. Sets off balance poison (25%) for those around it when destroyed. [Level is estimated.]</column>
            <column name="exp_taxidermy">5</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">100</column>
            <column name="damage">NULL</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MushroomRegular.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_MushroomRegular.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:30:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Spirit</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ash Island (Mausoleum, City)</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">520</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1450</column>
            <column name="defense">360</column>
            <column name="damage">425</column>
            <column name="health">560</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakSpirit.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarshakSpirit.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:25:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Carrion Beetle</column>
            <column name="family">Insect</column>
            <column name="location">Ash Barrens (Mausoleum, City)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">540</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">17</column>
            <column name="worth_range">Mandibles: 9 – 22</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1900</column>
            <column name="defense">430</column>
            <column name="damage">400</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">0</column>
            <column name="static_pic">CarrionBeetle.gif</column>
            <column name="static_width">43</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_CarrionBeetle.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:41:31</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bar&#039;Kin</column>
            <column name="family">Trool</column>
            <column name="location">Mountain Glen</column>
            <column name="information">Quick regeneration.</column>
            <column name="exp_taxidermy">415</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">1</column>
            <column name="worth_range">Blood: 0 – 2</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">850</column>
            <column name="defense">380</column>
            <column name="damage">875</column>
            <column name="health">625</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">barkin.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_BarKin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:43:34</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Jun&#039;Kin</column>
            <column name="family">Trool</column>
            <column name="location">Mountain Glen</column>
            <column name="information">Quick regeneration.</column>
            <column name="exp_taxidermy">380</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">3</column>
            <column name="worth_range">Blood: 2 – 3</column>
            <column name="framesperswing">12.5</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">800</column>
            <column name="defense">240</column>
            <column name="damage">350</column>
            <column name="health">840</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">junkin.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_JunKin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:14:03</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Deth&#039;Kin</column>
            <column name="family">Trool</column>
            <column name="location">Mountain Glen (T&#039;rool Caves, Castle)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">435</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">4</column>
            <column name="worth_range">Blood: 2 – 5</column>
            <column name="framesperswing">9.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">860</column>
            <column name="defense">520</column>
            <column name="damage">375</column>
            <column name="health">525</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">dethkin.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_DethKin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:09:22</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gaw&#039;Kin</column>
            <column name="family">Trool</column>
            <column name="location">Mountain Glen</column>
            <column name="information">Thievery.</column>
            <column name="exp_taxidermy">435</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1050</column>
            <column name="defense">450</column>
            <column name="damage">300</column>
            <column name="health">525</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">gawkin.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_GawKin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:30:39</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orf&#039;Kin</column>
            <column name="family">Trool</column>
            <column name="location">Mountain Glen</column>
            <column name="information">Quick regeneration.</column>
            <column name="exp_taxidermy">425</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">4</column>
            <column name="worth_range">Blood: 3 – 5</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1175</column>
            <column name="defense">260</column>
            <column name="damage">525</column>
            <column name="health">725</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">OrfKin.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_OrfKin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:13:55</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Kil&#039;Kin</column>
            <column name="family">Trool</column>
            <column name="location">Mountain Glen</column>
            <column name="information">Fast regeneration.</column>
            <column name="exp_taxidermy">575</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">10</column>
            <column name="worth_range">Blood: 4 – 13</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1325</column>
            <column name="defense">550</column>
            <column name="damage">600</column>
            <column name="health">525</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">kilkin.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_KilKin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:30:39</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lava Elemental</column>
            <column name="family">Fire Elemental</column>
            <column name="location">Mountain Glen (Deep Caves)</column>
            <column name="information">After a VERY long delay, it will shoot a very dangerous, firey blast.</column>
            <column name="exp_taxidermy">520</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">19</column>
            <column name="difficulty">Darkus is measured. Fire blast never recorded. Atkus to hit is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">170</column>
            <column name="damage">900</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">LavaElemental.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_LavaElemental.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:00:06</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ctenizidae</column>
            <column name="family">Arachne</column>
            <column name="location">Mountain Glen (Deep Caves, final chamber)</column>
            <column name="information">Stationary. Drops item: chest with an item (Indulstone) and 700c (always). Throws a small web that drags exiles towards it.</column>
            <column name="exp_taxidermy">820</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">0.2</column>
            <column name="worth">700</column>
            <column name="worth_range">Mandibles: 30 – 110 and Chest: Around 700 [always]</column>
            <column name="framesperswing">20</column>
            <column name="difficulty">Dangerous due to the webs, but it is immobile. Atkus to hit is measured. Darkus is measured (although only from 3 hits).</column>
            <column name="attack">1800</column>
            <column name="defense">610</column>
            <column name="damage">1800</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">0</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Ctenizidae.gif</column>
            <column name="static_width">63</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_Ctenizidae.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 03:44:50</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tearer</column>
            <column name="family">Wyrm</column>
            <column name="location">Mountain Glen (Caves and Castle), Southern Estuary (Undermarsh), Metzetli Island (Gloaming caves)</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">520</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1475</column>
            <column name="defense">370</column>
            <column name="damage">1000</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Tearer.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">44</column>
            <column name="action_pic">Action_Tearer.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:25:14</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Florese Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">Mountain Glen (Castle, Deep Caves)</column>
            <column name="information">Feral.</column>
            <column name="exp_taxidermy">470</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">28</column>
            <column name="worth_range">Fur: 15 – 41</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (after 2 swings). Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1075</column>
            <column name="defense">360</column>
            <column name="damage">625</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">CryptRat.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">22</column>
            <column name="action_pic">Action_FloreseVermine.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:30:39</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Banana Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Mountain Glen (Castle and Deep Caves)</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">495</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">16</column>
            <column name="worth_range">Mandibles: 8 – 21</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">1250</column>
            <column name="defense">570</column>
            <column name="damage">450</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BananaArachne.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_BananaArachne.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:06:48</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Corpse Knight</column>
            <column name="family">Substantial Undine</column>
            <column name="location">Ash Island (Graveyard, Mausoleum)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">480</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1200</column>
            <column name="defense">530</column>
            <column name="damage">525</column>
            <column name="health">575</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">deathfurie.gif</column>
            <column name="static_width">18</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_CorpseKnight.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:10:36</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Corrosive Corpse</column>
            <column name="family">Substantial Undine</column>
            <column name="location">Ash Barrens (Graveyard, Mausoleum, City)</column>
            <column name="information">Acidic damage over time.</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">1</column>
            <column name="difficulty">The acidic touch of the corrosive corpse can tear through armor. Damage is measured although somewhat hard to define. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">440</column>
            <column name="damage">50</column>
            <column name="health">325</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">hodcorpse.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_CorrosiveCorpse.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:26:09</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Assassin</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (City)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">515</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">22</column>
            <column name="worth_range">Bounty: 13 – 31</column>
            <column name="framesperswing">26</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1775</column>
            <column name="defense">110</column>
            <column name="damage">1700</column>
            <column name="health">280</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakAssassin.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_DarshakAssassin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:30:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Bodysnatcher</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Mausoleum, City)</column>
            <column name="information">Can move fallen by snatching them away to a specified location on every snell.</column>
            <column name="exp_taxidermy">350</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Not difficult on their own, but can be extremely detrimental to a struggling group.</column>
            <column name="attack">800</column>
            <column name="defense">250</column>
            <column name="damage">200</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarshakBodysnatcher.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_DarshakBodysnatcher.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-23 12:22:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Houndsman</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (City)</column>
            <column name="information">Always spawns with two trained barrens ferals.</column>
            <column name="exp_taxidermy">525</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is below 1075.</column>
            <column name="attack">1000</column>
            <column name="defense">480</column>
            <column name="damage">650</column>
            <column name="health">575</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakHoundsman.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_DarshakHoundsman.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:30:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Pyromancer</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (City)</column>
            <column name="information">Area effect damage over time, for those within roughly 5 exile lengths (roughly 4 Darkus/frame).</column>
            <column name="exp_taxidermy">680</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured for swings (750). Atkus to hit is measured. Defense to brick is under 1000. Higgrus is measured.</column>
            <column name="attack">1000</column>
            <column name="defense">260</column>
            <column name="damage">750</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakPyromancer.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarshakPyromancer.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:57:05</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Rebel Swashbuckler</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">690</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Dangerous!</column>
            <column name="attack">1750</column>
            <column name="defense">600</column>
            <column name="damage">750</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarshakRebelSwashbuckler.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarshakRebelSwashbuckler.png</column>
            <column name="action_width">284</column>
            <column name="action_height">208</column>
            <column name="last_update">2026-03-02 23:31:42</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Slave Master</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (City)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">680</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">16.75</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">1700</column>
            <column name="defense">190</column>
            <column name="damage">825</column>
            <column name="health">1400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakSlaveMaster.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_DarshakSlaveMaster.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:55:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Starved Blight Feral</column>
            <column name="family">Canine</column>
            <column name="location">Ash Island (City)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">520</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">4</column>
            <column name="worth_range">Fur: 3 – 5</column>
            <column name="framesperswing">22</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is under 1100.</column>
            <column name="attack">1050</column>
            <column name="defense">450</column>
            <column name="damage">1000</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BlightFeral.gif</column>
            <column name="static_width">52</column>
            <column name="static_height">51</column>
            <column name="action_pic">Action_StarvedBlightFeral.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:53:29</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Trained Barrens Feral</column>
            <column name="family">Canine</column>
            <column name="location">Ash Island (City)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">525</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">37</column>
            <column name="worth_range">Fur: 17 – 55</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1275</column>
            <column name="defense">500</column>
            <column name="damage">630</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BarrensFeral.gif</column>
            <column name="static_width">48</column>
            <column name="static_height">44</column>
            <column name="action_pic">Action_TrainedBarrensFeral.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:08:07</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Unstable Stitchling</column>
            <column name="family">Stitchling</column>
            <column name="location">Ash Island (City Temple)</column>
            <column name="information">Created by the Darshak Seamstress. Detonates in a firey explosion when it approaches an exile (roughly 2000 Darkus worth of damage, but variable). [Level is estimated, but is less or equal to 200.]</column>
            <column name="exp_taxidermy">200</column>
            <column name="rarity">Medium (created by Seamstress)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">11</column>
            <column name="worth_range">Blood: 3 – 18 </column>
            <column name="framesperswing">80</column>
            <column name="difficulty">Dangerous when these things swarm in and detonate! Atkus to hit is measured. Darkus is measured (explosion damage).</column>
            <column name="attack">NULL</column>
            <column name="defense">80</column>
            <column name="damage">2000</column>
            <column name="health">60</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">UnstableStitchling.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_UnstableStitchling.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-10 10:23:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lesser Stitchling</column>
            <column name="family">Stitchling</column>
            <column name="location">Ash Island (City Temple)</column>
            <column name="information">Detonates in a firey explosion when killed, but not simply on proximity like the Unstable Stitchling. Not in a normal undine family.</column>
            <column name="exp_taxidermy">545</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">290</column>
            <column name="damage">550</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">LesserStitchling.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_LesserStitchling.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:43:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ancient Darshak Liche</column>
            <column name="family">Demonic Undine</column>
            <column name="location">Ash Island (City and City Temple)</column>
            <column name="information">Fast!</column>
            <column name="exp_taxidermy">630</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">71</column>
            <column name="worth_range">Bounty: 35 – 106</column>
            <column name="framesperswing">20</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">170</column>
            <column name="damage">850</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">AncientDarshakLiche.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_AncientDarshakLiche.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:27:13</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mossy Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Mountain Glen (Entrance Forest)</column>
            <column name="information">Throws logs of wood that deal 1200 Darkus worth of damage, every 180 frames.</column>
            <column name="exp_taxidermy">435</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 0 – 1</column>
            <column name="framesperswing">6.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">900</column>
            <column name="defense">590</column>
            <column name="damage">500</column>
            <column name="health">460</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MossyGreymyr.gif</column>
            <column name="static_width">49</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_MossyGreymyr.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:12:26</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Greater Liche</column>
            <column name="family">Demonic Undine</column>
            <column name="location">Ash Island (City Temple Top)</column>
            <column name="information">Latches onto its targets, but will quickly spin and fell any careless exile swinging at it. Spirit linked with the Chosen Hosts; if they are damaged, it will take damage.</column>
            <column name="exp_taxidermy">1045</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">0.5</column>
            <column name="worth">100</column>
            <column name="worth_range">Bounty: 52 – 145</column>
            <column name="framesperswing">14.5</column>
            <column name="difficulty">Extremely dangerous! Surrounded by Chosen Hosts in the top of the Dark Temple in Ash City. Darkus is measured, but extremely highly variable.</column>
            <column name="attack">2300</column>
            <column name="defense">550</column>
            <column name="damage">1750</column>
            <column name="health">2500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GreaterLiche.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_GreaterLiche.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 11:01:26</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Chosen Host</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (City Temple Top)</column>
            <column name="information">Shoots minor, instantaneous flames (~50 Darkus) roughly every 150 frames, and roughly every 300 frames, they shoot dangerous bursts of flame (~800 Darkus). Spirit linked with the Greater Liche; if they are damaged, it will damage the Greater Liche. Pacifist.</column>
            <column name="exp_taxidermy">475</column>
            <column name="rarity">Medium (Boss Spawn)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">90</column>
            <column name="difficulty">A nuisance for a group tackling the Greater Liche. Usually saved for after the Liche is dead because they have can take a tremendous amount of damage. Darkus is measured (see Information notes). Atkus to hit is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">120</column>
            <column name="damage">400</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ChosenHost.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_ChosenHost.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 02:28:44</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mammoth Banana Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Mountain Glen (Caves and Castle), Metzetli Island (Astrum Crypt)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">610</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">38</column>
            <column name="worth_range">Mandibles: 12 – 60</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1275</column>
            <column name="defense">470</column>
            <column name="damage">550</column>
            <column name="health">1050</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MammothBananaArachne.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">55</column>
            <column name="action_pic">Action_MammothBananaArachne.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:45:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mammoth Violène Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Mountain Glen (Caves and Castle), Metzetli Island (Astrum Crypt)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">705</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">43</column>
            <column name="worth_range">Mandibles: 16 – 70</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1225</column>
            <column name="defense">660</column>
            <column name="damage">650</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MammothVioleneArachne.gif</column>
            <column name="static_width">61</column>
            <column name="static_height">53</column>
            <column name="action_pic">Action_MammothVioleneArachne.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:56:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Rebel Commander</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">Created by a quest for those of high Darshak esteem by Strall Imperious in the City. [Level is estimated.]</column>
            <column name="exp_taxidermy">700</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Surprisingly weak!</column>
            <column name="attack">1200</column>
            <column name="defense">300</column>
            <column name="damage">325</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarshakSlaveMaster.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">32</column>
            <column name="action_pic"></column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-02-23 12:46:00</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Seamstress</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (City Temple)</column>
            <column name="information">Summons (or, stitches) unstable stitchlings together rapidly. As of circa v850-900, seamstresses drop chests a few hundred coins.</column>
            <column name="exp_taxidermy">780</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">500</column>
            <column name="worth_range">Chest: Around 500c [50% drop rate]</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Extremely dangerous! Even without her stitchlings, the seamstress delivers a mean blow. Atkus to hit is measured with very good swing timing. With average timing, it takes around 350 Atkus to hit. Darkus is measured.</column>
            <column name="attack">1700</column>
            <column name="defense">130</column>
            <column name="damage">1100</column>
            <column name="health">1400</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarshakSeamstress.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_DarshakSeamstress.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:41:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hell Boar</column>
            <column name="family">Suidae</column>
            <column name="location">Ash Island (City)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">505</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11.75</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1175</column>
            <column name="defense">470</column>
            <column name="damage">625</column>
            <column name="health">525</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">wildboar.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_HellBoar.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:45:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Slaver</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">410</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">0</column>
            <column name="worth">22</column>
            <column name="worth_range">Bounty: 13 – 31</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1150</column>
            <column name="defense">170</column>
            <column name="damage">350</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">captainnew.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarshakSlaver.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:48:03</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Brava</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (City)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">530</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">22</column>
            <column name="worth_range">Bounty: 13 – 31</column>
            <column name="framesperswing">12.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1650</column>
            <column name="defense">450</column>
            <column name="damage">425</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakBrava.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_DarshakBrava.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:56:04</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Ruffian</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">Drops item (Cutlass, can trade it for rebel esteem).</column>
            <column name="exp_taxidermy">450</column>
            <column name="rarity">Rare.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Not especially difficult, but worth much rebel esteem.</column>
            <column name="attack">1100</column>
            <column name="defense">300</column>
            <column name="damage">350</column>
            <column name="health">300</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">darshakpillager.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarshakRuffian.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2022-01-31 09:06:42</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Vermine Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Mountain Glen (Caves and Castle), Metzetli Island (gloaming pass)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">520</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">11</column>
            <column name="worth_range">Mandibles: 6 – 15</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (420 if trapped, 550 if not trapped). Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1075</column>
            <column name="defense">420</column>
            <column name="damage">500</column>
            <column name="health">640</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">VermineArachne.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">22</column>
            <column name="action_pic">Action_VermineArachne.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:31:05</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Overseer</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (City Boat)</column>
            <column name="information">Drops item (manacle key) when slain.</column>
            <column name="exp_taxidermy">895</column>
            <column name="rarity">Medium (always in the last boat in the northeast)</column>
            <column name="spawns_per_hour">0.5</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">17</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is very high, but not measured.</column>
            <column name="attack">2200</column>
            <column name="defense">320</column>
            <column name="damage">1250</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarshakSlaveMaster.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_Overseer.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 03:46:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cavern Wurm</column>
            <column name="family">Worm</column>
            <column name="location">Mountain Glen (Caves and Castle), Metzetli Island (gloaming pass), Southern Estuary (Undermarsh)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">530</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1275</column>
            <column name="defense">550</column>
            <column name="damage">800</column>
            <column name="health">750</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">CavernWurm.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_CavernWurm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:45:03</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lava Wurm</column>
            <column name="family">Worm</column>
            <column name="location">Mountain Glen (Deep Caves), Gho-Wei Island (South Beach)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">555</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">520</column>
            <column name="damage">675</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">LavaWurm.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_LavaWurm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:31:05</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fellbuck</column>
            <column name="family">Equine</column>
            <column name="location">Puddleby Wetlands, Cimmbrion&#039;s Palace</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">280</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">10</column>
            <column name="worth_range">Fur: 4 – 12</column>
            <column name="framesperswing">8.25</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">575</column>
            <column name="defense">150</column>
            <column name="damage">225</column>
            <column name="health">220</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Fellbuck.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_Fellbuck.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:13:05</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">River Crawler</column>
            <column name="family">Crustacean</column>
            <column name="location">Puddleby Wetlands</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">225</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 1 – 2</column>
            <column name="framesperswing">6.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">475</column>
            <column name="defense">200</column>
            <column name="damage">200</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RiverCrawler.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_RiverCrawler.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:45:02</column>
            <column name="first_update">2010-02-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cave Maha Rukness</column>
            <column name="family">Feline</column>
            <column name="location">Puddleby Wetlands</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">240</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">13</column>
            <column name="worth_range">Fur: 5 – 17</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">550</column>
            <column name="defense">170</column>
            <column name="damage">185</column>
            <column name="health">135</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">CaveMahaRukness.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_CaveMahaRukness.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:13:36</column>
            <column name="first_update">2010-02-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bog Feral</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby Wetlands</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">240</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">12</column>
            <column name="worth_range">Fur: 4 – 17</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">610</column>
            <column name="defense">230</column>
            <column name="damage">100</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BogFeral.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_BogFeral.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:44:46</column>
            <column name="first_update">2010-02-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">River Lizard</column>
            <column name="family">Lizard</column>
            <column name="location">Puddleby Wetlands</column>
            <column name="information">When in watery regions, they are partially submerged and harder to see and move much faster.</column>
            <column name="exp_taxidermy">220</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">615</column>
            <column name="defense">230</column>
            <column name="damage">200</column>
            <column name="health">130</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RiverLizard.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">65</column>
            <column name="action_pic">Action_RiverLizard.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:06:48</column>
            <column name="first_update">2010-02-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tuder Mander</column>
            <column name="family">Salamander</column>
            <column name="location">Puddleby Wetlands</column>
            <column name="information">None. [CV is calculated.]</column>
            <column name="exp_taxidermy">140</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">19</column>
            <column name="worth">2</column>
            <column name="worth_range">Blood: 1 – 3</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">450</column>
            <column name="defense">140</column>
            <column name="damage">125</column>
            <column name="health">60</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">TuderMander.gif</column>
            <column name="static_width">18</column>
            <column name="static_height">14</column>
            <column name="action_pic">Action_TuderMander.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:06:39</column>
            <column name="first_update">2010-02-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mild Mander</column>
            <column name="family">Salamander</column>
            <column name="location">Puddleby Wetlands</column>
            <column name="information">Runs around like a feral.</column>
            <column name="exp_taxidermy">215</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">2</column>
            <column name="worth_range">Blood: 1 – 3</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">580</column>
            <column name="defense">160</column>
            <column name="damage">175</column>
            <column name="health">85</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MildMander.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">13</column>
            <column name="action_pic">Action_MildMander.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:07:19</column>
            <column name="first_update">2010-02-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Striped Jade Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Southern Puddleby Island (deep jade arachnoid cave)</column>
            <column name="information">Throws webs every 20 frames (75 Darkus). Also will throw a small web to grab fallens and drag the fallen towards it similar to a Razzia, but not like the Black Widow. Coward. Pacifist (does not attack, even if cornered).</column>
            <column name="exp_taxidermy">535</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">3</column>
            <column name="worth_range">Mandibles: 2 – 4.</column>
            <column name="framesperswing">20</column>
            <column name="difficulty">Darkus is measured (web only, no normal attack). Atkus to hit is measured. </column>
            <column name="attack">NULL</column>
            <column name="defense">570</column>
            <column name="damage">75</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">StripedJadeArachnoid.gif</column>
            <column name="static_width">69</column>
            <column name="static_height">65</column>
            <column name="action_pic">Action_StripedJadeArachnoid.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-10 11:58:32</column>
            <column name="first_update">2010-04-25</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Viper Tok&#039;Han</column>
            <column name="family">Serpent</column>
            <column name="location">Deep Melabrion&#039;s mines (egg room only)</column>
            <column name="information">Poisons slightly. Drops item (venom gland).</column>
            <column name="exp_taxidermy">575</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">5</column>
            <column name="worth_range">Mandibles: 3 – 7</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1550</column>
            <column name="defense">560</column>
            <column name="damage">300</column>
            <column name="health">925</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ViperTokHan.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">57</column>
            <column name="action_pic">Action_ViperTokHan2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:48:54</column>
            <column name="first_update">2010-04-25</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Brackwater Leech</column>
            <column name="family">Annelida</column>
            <column name="location">Southern Estuary, Shadowplane</column>
            <column name="information">Can attach itself to exiles, sucking their blood slowly over 20 seconds. Furthermore, exiles with a leech on their face can be attacked by other exiles, which is perhaps more dangerous than the leech itself. It will detatch itself after 20 seconds, attack another couple times, then re-attach if not killed. Uniquely, if it attaches to a bloodmage, it will protect them: the next hit striking the bloodmage will do no damage, and will knock the leech off.</column>
            <column name="exp_taxidermy">310</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">30</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">2</column>
            <column name="difficulty">A nuisance, and disgusting, but of no particular danger. Quite fast, however. DPS is measured (damages at roughly 7 higgrus per second while attached).</column>
            <column name="attack">500</column>
            <column name="defense">250</column>
            <column name="damage">35</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BrackwaterLeech.gif</column>
            <column name="static_width">20</column>
            <column name="static_height">16</column>
            <column name="action_pic">Action_BrackwaterLeech.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:14:34</column>
            <column name="first_update">2010-05-28</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Flood Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Southern Estuary (Southern River Delta, Western River Delta), Eastern Mountains (Entry)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">450</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">45</column>
            <column name="worth">4</column>
            <column name="worth_range">Blood: 2 – 5</column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">775</column>
            <column name="defense">450</column>
            <column name="damage">550</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">FloodMeshra.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_FloodMeshra.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:01:58</column>
            <column name="first_update">2010-06-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Nocens Winder</column>
            <column name="family">Serpent</column>
            <column name="location">Southern Estuary, Eastern Mountains (Entry, Bison Plains)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">450</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1450</column>
            <column name="defense">200</column>
            <column name="damage">475</column>
            <column name="health">270</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">NocensWinder.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_NocensWinder.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:26:45</column>
            <column name="first_update">2010-06-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Reedcat</column>
            <column name="family">Feline</column>
            <column name="location">Southern Estuary (Southern River Delta, Western River Delta), Eastern Mountains (Entry)</column>
            <column name="information">In a hidden pathfinding spot in the Mountain Glen, Rakhee gives a hunting challenge to kill 25 of these in 220 minutes.</column>
            <column name="exp_taxidermy">520</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">53</column>
            <column name="worth_range">Fur: 27 – 80 [n = 199, 400 skea]</column>
            <column name="framesperswing">4.33</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1100</column>
            <column name="defense">440</column>
            <column name="damage">315</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Reedcat.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">24</column>
            <column name="action_pic">Action_Reedcat.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:33:08</column>
            <column name="first_update">2010-06-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sortoise</column>
            <column name="family">Turtle</column>
            <column name="location">Southern Estuary, Eastern Mountains (Entry)</column>
            <column name="information">Slow. The appearance of the Sortoise changed around v850.</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1200</column>
            <column name="defense">450</column>
            <column name="damage">600</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Sortoise_New.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_SortoiseNew.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 12:07:47</column>
            <column name="first_update">2010-06-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Spicy Mander</column>
            <column name="family">Salamander</column>
            <column name="location">Southern Estuary (Western River Delta)</column>
            <column name="information">Ferals. Fast!</column>
            <column name="exp_taxidermy">450</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">31</column>
            <column name="worth">4</column>
            <column name="worth_range">Blood: 2 – 5</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1150</column>
            <column name="defense">380</column>
            <column name="damage">425</column>
            <column name="health">240</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SpicyMander.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">15</column>
            <column name="action_pic">Action_SpicyMander.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:09:13</column>
            <column name="first_update">2010-06-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Large Eukaryid</column>
            <column name="family">Eukaryid</column>
            <column name="location">Centaur Island (Mushroom Hut), Cimmbrion&#039;s Palace</column>
            <column name="information">Slow, cowardly. Pacifist (does not directly attack). Spits acid (roughly every 19 frames). Acid always does exactly the same amount of damage.</column>
            <column name="exp_taxidermy">275</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">5</column>
            <column name="worth_range">Bounty: 3 – 8</column>
            <column name="framesperswing">19</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">330</column>
            <column name="damage">65</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">LargeEukaryid.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_LargeEukaryid.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:46:09</column>
            <column name="first_update">2010-06-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Small Eukaryid</column>
            <column name="family">Eukaryid</column>
            <column name="location">Centaur Island (Mushroom Hut), Cimmbrion&#039;s Palace</column>
            <column name="information">Slow, ferals.</column>
            <column name="exp_taxidermy">225</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">42</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 0 – 2</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">500</column>
            <column name="defense">130</column>
            <column name="damage">200</column>
            <column name="health">80</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SmallEukaryid.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">22</column>
            <column name="action_pic">Action_SmallEukaryid.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:45:59</column>
            <column name="first_update">2010-06-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Razu-Ohwi</column>
            <column name="family">Wurm</column>
            <column name="location">Puddleby Wetlands</column>
            <column name="information">Herbivore. Eats all plants, including all varieties of kudzu and hellebores. Different color attack frame compared to Pazu (blue instead of brownish). [CV is well-estimated.]</column>
            <column name="exp_taxidermy">150</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">250</column>
            <column name="defense">110</column>
            <column name="damage">350</column>
            <column name="health">85</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RazuOhwi.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_RazuOhwi.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 08:59:44</column>
            <column name="first_update">2010-02-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Elite Eukaryid</column>
            <column name="family">Eukaryid</column>
            <column name="location">Centaur Island (Mushroom Hut), Cimmbrion&#039;s Palace</column>
            <column name="information">Ferals. Slow. Cowardly. Pacifist (does not directly attack). Spits acid.</column>
            <column name="exp_taxidermy">305</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">16</column>
            <column name="worth_range">Bounty: 9 – 24</column>
            <column name="framesperswing">35</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">330</column>
            <column name="damage">125</column>
            <column name="health">215</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">EliteEukaryid.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_EliteEukaryid2.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:46:19</column>
            <column name="first_update">2010-06-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blind Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Southern Estuary (Undermarsh)</column>
            <column name="information">Passive, will not bother exiles unless they are very close.</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">4</column>
            <column name="worth_range">Blood: 2 – 5</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured.</column>
            <column name="attack">2600</column>
            <column name="defense">370</column>
            <column name="damage">1000</column>
            <column name="health">750</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BlindMeshra.png</column>
            <column name="static_width">25</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_BlindMeshra.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:39:29</column>
            <column name="first_update">2011-08-17</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ebb Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Southern Estuary (Undermarsh), Eastern Mountains (Entry and Bison Plains)</column>
            <column name="information">Can heal other creatures.</column>
            <column name="exp_taxidermy">510</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">4</column>
            <column name="worth_range">Blood: 2 – 5</column>
            <column name="framesperswing">7.75</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">625</column>
            <column name="defense">470</column>
            <column name="damage">165</column>
            <column name="health">850</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">EbbMeshra.png</column>
            <column name="static_width">39</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_EbbMeshra.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:58:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Infant Ebb Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Southern Estuary (Undermarsh), Eastern Mountains (the Plains)</column>
            <column name="information">When killed, releases a strong burst of health for all nearby exiles. [Level is estimated.]</column>
            <column name="exp_taxidermy">40</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">4</column>
            <column name="worth_range">Blood: 2 – 5</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (while it is on full balance). Defense to brick is at least 150, but not sure how much more.</column>
            <column name="attack">150</column>
            <column name="defense">190</column>
            <column name="damage">75</column>
            <column name="health">80</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">InfantEbbMeshra.png</column>
            <column name="static_width">23</column>
            <column name="static_height">19</column>
            <column name="action_pic">Action_InfantEbbMeshra.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-05 04:02:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ebb Meshra Warden</column>
            <column name="family">Meshra</column>
            <column name="location">Southern Estuary (Undermarsh), Eastern Mountains (Entry and Bison Plains)</column>
            <column name="information">Heals nearby creatures.</column>
            <column name="exp_taxidermy">600</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">23</column>
            <column name="worth_range">Bounty: 13 – 31</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured (and accounts for self-healing - it takes roughly 90 seconds from zero to full).</column>
            <column name="attack">1200</column>
            <column name="defense">450</column>
            <column name="damage">425</column>
            <column name="health">925</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">EbbMeshraWarden.png</column>
            <column name="static_width">45</column>
            <column name="static_height">62</column>
            <column name="action_pic">Action_EbbMeshraWarden2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:00:40</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Deadly Hornet</column>
            <column name="family">Insect</column>
            <column name="location">Southern Estuary (Undermarsh, Southern River Delta, Mangrove Atoll)</column>
            <column name="information">Ferals. Fast. Hard to hit when not swung out. Swings quickly.</column>
            <column name="exp_taxidermy">530</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured (around 350 if trapped, around 550 if not trapped). Defense to brick is measured.</column>
            <column name="attack">1325</column>
            <column name="defense">350</column>
            <column name="damage">425</column>
            <column name="health">275</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DeadlyHornet.png</column>
            <column name="static_width">25</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_DeadlyHornet.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:51:12</column>
            <column name="first_update">2011-08-17</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Flotsam Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Southern Estuary, Eastern Mountains (Entry, Bison Plains)</column>
            <column name="information">Fast. Ferals.</column>
            <column name="exp_taxidermy">480</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">24</column>
            <column name="worth">4</column>
            <column name="worth_range">Blood: 2 – 5</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured (around 400 if trapped, around 550 if not trapped). Defense to brick is measured.</column>
            <column name="attack">1050</column>
            <column name="defense">400</column>
            <column name="damage">400</column>
            <column name="health">300</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">FlotsamMeshra.png</column>
            <column name="static_width">30</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_FlotsamMeshra.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:17:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Delta Toad</column>
            <column name="family">Anura</column>
            <column name="location">Southern Estuary (Undermarsh), Eastern Mountains (Entry, Bison Plains)</column>
            <column name="information">Inteceptor.</column>
            <column name="exp_taxidermy">525</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">15</column>
            <column name="worth_range">Blood: 4 – 24</column>
            <column name="framesperswing">9.25</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1175</column>
            <column name="defense">300</column>
            <column name="damage">350</column>
            <column name="health">750</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DeltaToad.png</column>
            <column name="static_width">40</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_DeltaToad.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 12:07:26</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Green Sea Beetle</column>
            <column name="family">Insect</column>
            <column name="location">Southern Estuary (Underwater)</column>
            <column name="information">When killed, an air bubble is released that helps those nearby breathe underwater briefly.</column>
            <column name="exp_taxidermy">555</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">15</column>
            <column name="worth_range">Mandibles: 9 – 20</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1050</column>
            <column name="defense">560</column>
            <column name="damage">300</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">GreenSeaBeetle.png</column>
            <column name="static_width">29</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_GreenSeaBeetle.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:32:03</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Megabite</column>
            <column name="family">Crustacean</column>
            <column name="location">Southern Estuary (Underwater)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">480</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">45</column>
            <column name="worth_range">Mandibles: 13 – 78</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1375</column>
            <column name="defense">330</column>
            <column name="damage">400</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Megabite.png</column>
            <column name="static_width">29</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_Megabite.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:00:23</column>
            <column name="first_update">2011-08-17</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Riptide Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Southern Estuary (Undermarsh)</column>
            <column name="information">Howlund has a hunting challenge in the village in the eastern Estuary to kill 38 of these within 220 minutes.</column>
            <column name="exp_taxidermy">510</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">25</column>
            <column name="worth">10</column>
            <column name="worth_range">Bounty: 7 – 13</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1325</column>
            <column name="defense">510</column>
            <column name="damage">350</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RiptideMeshra.png</column>
            <column name="static_width">25</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_RiptideMeshra.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:17:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gitoise</column>
            <column name="family">Turtle</column>
            <column name="location">Southern Estuary (Undermarsh), Eastern Mountains (Entry, Bison Plains, Ensconcement)</column>
            <column name="information">Quite dangerous due to their accurate bites! The appearance of the Sortoise changed around v850.</column>
            <column name="exp_taxidermy">535</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1325</column>
            <column name="defense">530</column>
            <column name="damage">850</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Gitoise_New.gif</column>
            <column name="static_width">44</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_GitoiseNew.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:01:14</column>
            <column name="first_update">2011-08-17</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Smoky Mander</column>
            <column name="family">Salamander</column>
            <column name="location">Southern Estuary (Undermarsh, Western River Delta)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">4</column>
            <column name="worth_range">Blood: 2 – 6</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1325</column>
            <column name="defense">410</column>
            <column name="damage">350</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SmokyMander.png</column>
            <column name="static_width">18</column>
            <column name="static_height">20</column>
            <column name="action_pic">Action_SmokyMander.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:50:12</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lowland Hawk</column>
            <column name="family">Avian</column>
            <column name="location">Southern Estuary, Eastern Mountains (Entry, Bison Plains, Foghaven Mountain)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">480</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">4</column>
            <column name="worth_range">Blood: 2 – 5</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured</column>
            <column name="attack">1275</column>
            <column name="defense">470</column>
            <column name="damage">450</column>
            <column name="health">440</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">LowlandHawk.png</column>
            <column name="static_width">31</column>
            <column name="static_height">22</column>
            <column name="action_pic">Action_LowlandHawk.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:21:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Riptide Reaver</column>
            <column name="family">Meshra</column>
            <column name="location">Southern Estuary (Undermarsh)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">680</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">75</column>
            <column name="worth_range">Bounty: 40 – 109</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1650</column>
            <column name="defense">380</column>
            <column name="damage">550</column>
            <column name="health">875</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RiptideReaver.png</column>
            <column name="static_width">57</column>
            <column name="static_height">68</column>
            <column name="action_pic">Action_RiptideReaver.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:34:24</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Nakika</column>
            <column name="family">Oceanic</column>
            <column name="location">Southern Estuary (Underwater)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">580</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">0.5</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1150</column>
            <column name="defense">460</column>
            <column name="damage">725</column>
            <column name="health">1400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Nakika.png</column>
            <column name="static_width">53</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_Nakika.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:44:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Parrot</column>
            <column name="family">Avian</column>
            <column name="location">Southern Estuary (Undermarsh), Eastern Mountains (the Plains)</column>
            <column name="information">Secret use for Mystics. [Level is estimated.]</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">0.2</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">120</column>
            <column name="defense">90</column>
            <column name="damage">50</column>
            <column name="health">60</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Parrot.png</column>
            <column name="static_width">27</column>
            <column name="static_height">21</column>
            <column name="action_pic">Action_Parrot.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 03:46:04</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Foil Vulture</column>
            <column name="family">Avian</column>
            <column name="location">Southern Estuary (Undermarsh), Sommbrion&#039;s Castle (Outer Grounds)</column>
            <column name="information">Worth a tremendous bounty, usually around 1000c (but varies widely). [Level is estimated.]</column>
            <column name="exp_taxidermy">160</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">700</column>
            <column name="worth_range">Bounty: 518 – 750</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">350</column>
            <column name="defense">80</column>
            <column name="damage">225</column>
            <column name="health">90</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">FoilVulture.png</column>
            <column name="static_width">30</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_FoilVulture.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 02:03:45</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lord of the Undermarsh</column>
            <column name="family">Meshra</column>
            <column name="location">Southern Estuary (Undermarsh)</column>
            <column name="information">Throws projectile (ball of tar). The tar causes damage over time, movement hinderance, and blacken exiles in the targeted area.</column>
            <column name="exp_taxidermy">785</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">0.5</column>
            <column name="worth">103</column>
            <column name="worth_range">Bounty: 42 – 160</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1800</column>
            <column name="defense">510</column>
            <column name="damage">550</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">LordoftheUndermarsh.png</column>
            <column name="static_width">47</column>
            <column name="static_height">59</column>
            <column name="action_pic">Action_LordoftheUndermarsh.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:52:27</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Horseshoe Crawler</column>
            <column name="family">Crustacean</column>
            <column name="location">Southern Puddleby Island (Crawler Den)</column>
            <column name="information">Swings from a long distance. Fast health regeneration (zero to full in about 60 seconds)</column>
            <column name="exp_taxidermy">360</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">11</column>
            <column name="worth_range">Mandibles: 5 – 17</column>
            <column name="framesperswing">10.5</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">875</column>
            <column name="defense">380</column>
            <column name="damage">275</column>
            <column name="health">325</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">HorseshoeCrawler.png</column>
            <column name="static_width">29</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_HorseshoeCrawler.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:45:35</column>
            <column name="first_update">2011-12-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Reedcat Stalker</column>
            <column name="family">Feline</column>
            <column name="location">Southern Estuary (Southern River Delta), Eastern Mountains (Entry)</column>
            <column name="information">Fast!</column>
            <column name="exp_taxidermy">550</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">52</column>
            <column name="worth_range">Fur: 25 – 79 [n = 565, 400 skea]</column>
            <column name="framesperswing">7.3</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1350</column>
            <column name="defense">490</column>
            <column name="damage">500</column>
            <column name="health">550</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ReedcatStalker.png</column>
            <column name="static_width">23</column>
            <column name="static_height">22</column>
            <column name="action_pic">Action_ReedcatStalker.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:01:06</column>
            <column name="first_update">2011-12-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Madzume Andvari</column>
            <column name="family">Lizard</column>
            <column name="location">Southern Estuary (Eastern Mangrove Atoll), Eastern Mountains (Entry and Bison Plains)</column>
            <column name="information">Large, labrys-like long distance swings that hit multiple exiles in a large 120 degree arc in front of it simultaneously. Fast self-heal.</column>
            <column name="exp_taxidermy">900</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">200</column>
            <column name="worth_range">Coins from chest only.</column>
            <column name="framesperswing">20</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2150</column>
            <column name="defense">640</column>
            <column name="damage">1850</column>
            <column name="health">1100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MadzumeAndvari.png</column>
            <column name="static_width">40</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_MadzumeAndvari.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 12:09:05</column>
            <column name="first_update">2011-12-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mazarine Crawler</column>
            <column name="family">Crustacean</column>
            <column name="location">Southern Puddleby Island (Crawler Den)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">385</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">27</column>
            <column name="worth_range">Mandibles: 14 – 42</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1025</column>
            <column name="defense">310</column>
            <column name="damage">300</column>
            <column name="health">275</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MazarineCrawler.png</column>
            <column name="static_width">38</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_MazarineCrawler.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:45:12</column>
            <column name="first_update">2011-12-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Booty Crawler</column>
            <column name="family">Crustacean</column>
            <column name="location">Southern Puddleby Island (Crawler Den)</column>
            <column name="information">Drops a huge chest when killed.</column>
            <column name="exp_taxidermy">385</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1000</column>
            <column name="worth_range">Mandibles: 4 – 30 and Chest: Around 500c [always]</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">900</column>
            <column name="defense">340</column>
            <column name="damage">260</column>
            <column name="health">300</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MazarineCrawler.png</column>
            <column name="static_width">38</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_BootyCrawler.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-10 11:19:44</column>
            <column name="first_update">2011-12-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Royal Seahorse</column>
            <column name="family">Oceanic</column>
            <column name="location">Southern Puddleby Island (Crawler Den)</column>
            <column name="information">Ferals. Found both above and below the surface. Troilus is extremely slow (more than 20 minutes to full)</column>
            <column name="exp_taxidermy">390</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">875</column>
            <column name="defense">390</column>
            <column name="damage">475</column>
            <column name="health">340</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RoyalSeahorse.png</column>
            <column name="static_width">18</column>
            <column name="static_height">64</column>
            <column name="action_pic">Action_RoyalSeahorse.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:57:59</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Striped Seasteed</column>
            <column name="family">Oceanic</column>
            <column name="location">Southern Puddleby Island (Crawler Den)</column>
            <column name="information">Found both above and below the surface.</column>
            <column name="exp_taxidermy">360</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1000</column>
            <column name="defense">310</column>
            <column name="damage">325</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">StripedSeasteed.png</column>
            <column name="static_width">20</column>
            <column name="static_height">66</column>
            <column name="action_pic">Action_StripedSeasteed.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:05:17</column>
            <column name="first_update">2011-12-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mountain Krait</column>
            <column name="family">Serpent</column>
            <column name="location">Eastern Mountains (Entry, Bison Plains)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">600</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1875</column>
            <column name="defense">240</column>
            <column name="damage">750</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainKrait.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_MountainKrait.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:04:53</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mountain Wasp</column>
            <column name="family">Insect</column>
            <column name="location">Eastern Mountains (Entry, Bison Plains, Ensconcement)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">625</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is highly variable - around 400 if trapped, but more than 650 if swings are timed but it is not trapped. Defense to brick is measured.</column>
            <column name="attack">1450</column>
            <column name="defense">400</column>
            <column name="damage">500</column>
            <column name="health">390</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainWasp.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_MountainWasp.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:33:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Swarm of Bees</column>
            <column name="family">Insect</column>
            <column name="location">Eastern Mountains (Entry, Bison Plains, Ensconcement)</column>
            <column name="information">Area effect damage over time, for those within roughly 5 exile lengths. Ferals, moves while attacking. Bee strength was changed from 630 CV to 710 CV sometime in 2025.</column>
            <column name="exp_taxidermy">710</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">3</column>
            <column name="difficulty">Atkus to hit is measured for regular patterns (730) and for when trapped (420) - but it is very difficult to trap. Darkus is measured for swings (125) as is swing rate (7 frames/swing). The constant area-of-effect damage is included in the creature damage stat, so DPS is accurate correct. Defense to brick is measured.</column>
            <column name="attack">1350</column>
            <column name="defense">730</column>
            <column name="damage">150</column>
            <column name="health">550</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SwarmofBees.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">46</column>
            <column name="action_pic">Action_SwarmofBees.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:51:31</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fleet Foxweir</column>
            <column name="family">Canine</column>
            <column name="location">Eastern Mountains (Entry, Bison Plains, and the Ensconcement)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">650</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">43</column>
            <column name="worth_range">Fur: 20 – 66 [n = 461, 400 skea]</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1525</column>
            <column name="defense">480</column>
            <column name="damage">875</column>
            <column name="health">530</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">FleetFoxweir.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_FleetFoxweir.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:29:15</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fickle Foxweir</column>
            <column name="family">Canine</column>
            <column name="location">Eastern Mountains (Entry, Bison Plains, and the Ensconcement)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">595</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">42</column>
            <column name="worth_range">Fur: 21 – 62 [n = 1182, 400 skea]</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Defense to brick is measured. Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">410</column>
            <column name="damage">500</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">FickleFoxweir.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">21</column>
            <column name="action_pic">Action_FickleFoxweir.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:29:03</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadowcat</column>
            <column name="family">Feline</column>
            <column name="location">Eastern Mountains (Entry, Bison Plains)</column>
            <column name="information">Note that the shadowcat has red eyes, while the shadowcat huntress has green eyes.</column>
            <column name="exp_taxidermy">610</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">54</column>
            <column name="worth_range">Fur: 26 – 80 [n = 1621, 400 skea]</column>
            <column name="framesperswing">7.33</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1450</column>
            <column name="defense">600</column>
            <column name="damage">525</column>
            <column name="health">630</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Shadowcat.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">23</column>
            <column name="action_pic">Action_Shadowcat.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:35:19</column>
            <column name="first_update">2012-06-19</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Starstag</column>
            <column name="family">Equine</column>
            <column name="location">Eastern Mountains (Bison Plains, Ensconcement)</column>
            <column name="information">None. CV increased from 690 to 695 in mid-2025.</column>
            <column name="exp_taxidermy">695</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">36</column>
            <column name="worth_range">Fur: 17 – 53 [n = 596, 400 skea]</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">550</column>
            <column name="damage">750</column>
            <column name="health">960</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Starstag.png</column>
            <column name="static_width">40</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_Starstag.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:45:11</column>
            <column name="first_update">2012-06-19</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mountain Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Entry, Bison Plains, and Bear Caves)</column>
            <column name="information">Some mountain bears are hungry and will &quot;feral&quot; in search of honey. These are &quot;Hungry Mountain Bears&quot; but they are the same ranger study as regular mountain bears.</column>
            <column name="exp_taxidermy">625</column>
            <column name="rarity">Common in Bear Cave, Medium in Bison Plains</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">31</column>
            <column name="worth_range">Fur: 16 – 46 [n = 788, 400 skea]</column>
            <column name="framesperswing">7.75</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1350</column>
            <column name="defense">575</column>
            <column name="damage">425</column>
            <column name="health">660</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainBear.gif</column>
            <column name="static_width">48</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_MountainBear.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:07:11</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mountain Grizzly Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Entry, Bison Plains, and Bear Caves)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">655</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">30</column>
            <column name="worth_range">Fur: 14 – 46 [n = 841, 400 skea]</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Higgrus is measured. Darkus is calculated. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1575</column>
            <column name="defense">600</column>
            <column name="damage">550</column>
            <column name="health">690</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainGrizzlyBear.gif</column>
            <column name="static_width">46</column>
            <column name="static_height">46</column>
            <column name="action_pic">Action_MountainGrizzlyBear.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:32:46</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Smoky Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Bear Caves)</column>
            <column name="information">Sets exiles on fire with its attack, which cannot be bricked. Darkus includes fire damage. Pure Darkus is around 725 Darkus, intermittent fire damage of 175 Darkus is added on top.</column>
            <column name="exp_taxidermy">665</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">43</column>
            <column name="worth_range">Fur: 25 – 61 [n = 212, 400 skea]</column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Darkus is measured (including DPS from fire, which cannot be bricked). Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1375</column>
            <column name="defense">460</column>
            <column name="damage">900</column>
            <column name="health">675</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SmokyBear.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">52</column>
            <column name="action_pic">Action_SmokyBear.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:36:59</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dire Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Bear Caves)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">675</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">30</column>
            <column name="worth_range">Fur: 16 – 45 [n = 334, 400 skea]</column>
            <column name="framesperswing">5.33</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1550</column>
            <column name="defense">530</column>
            <column name="damage">525</column>
            <column name="health">620</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DireBear.gif</column>
            <column name="static_width">51</column>
            <column name="static_height">49</column>
            <column name="action_pic">Action_DireBear.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:08:35</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lost Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Bison Plains and Bear Caves)</column>
            <column name="information">Drops large chests of highly-variable value. Can travel between snells on its own, without nearby exiles.</column>
            <column name="exp_taxidermy">960</column>
            <column name="rarity">Rare.</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">300</column>
            <column name="worth_range">Fur: 16 – 48 plus a &quot;fair&quot; chest worth around 100-300c per exile nearby (it used to be more valuable, at around 1500c, but split per person)</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Higgrus is measured. Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">1700</column>
            <column name="defense">470</column>
            <column name="damage">850</column>
            <column name="health">2000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">LostBear.gif</column>
            <column name="static_width">46</column>
            <column name="static_height">49</column>
            <column name="action_pic">Action_LostBear.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:34:34</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Solar Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Bear Caves)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">675</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">29</column>
            <column name="worth_range">Fur: 15 – 41 [n = 172, 400 skea]</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">690</column>
            <column name="damage">700</column>
            <column name="health">630</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SolarBear.gif</column>
            <column name="static_width">49</column>
            <column name="static_height">53</column>
            <column name="action_pic">Action_SolarBear.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:12:42</column>
            <column name="first_update">2012-06-19</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wild Stallion</column>
            <column name="family">Equine</column>
            <column name="location">Eastern Mountains (Bison Plains and the Ensconcement)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">710</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">31</column>
            <column name="worth_range">Fur: 17 – 45 [n = 722, 400 skea]</column>
            <column name="framesperswing">6.5</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1675</column>
            <column name="defense">630</column>
            <column name="damage">600</column>
            <column name="health">660</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">WildStallion.png</column>
            <column name="static_width">40</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_WildStallion.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:47:07</column>
            <column name="first_update">2013-01-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sky Bison</column>
            <column name="family">Bovidae</column>
            <column name="location">Eastern Mountains (Bison Plains and the Ensconcement), Cimmbrion&#039;s Palace</column>
            <column name="information">Super fast self healing. Ferals.</column>
            <column name="exp_taxidermy">725</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">25</column>
            <column name="worth">62</column>
            <column name="worth_range">Fur: 30 – 92 [n = 1024, 400 skea]</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Self-heals super fast. Darkus is measured. Higgrus is measured. Defense to brick is well-estimated. Atkus to hit is measured (around 250 if trapped, 450 after 2 swings, 1040 at full balance). Defense to brick is measured.</column>
            <column name="attack">1550</column>
            <column name="defense">360</column>
            <column name="damage">850</column>
            <column name="health">860</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SkyBison.png</column>
            <column name="static_width">36</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_SkyBison.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:27:20</column>
            <column name="first_update">2013-01-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mountain Bison</column>
            <column name="family">Bovidae</column>
            <column name="location">Eastern Mountains (Bison Plains and the Ensconcement)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">735</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">24</column>
            <column name="worth">43</column>
            <column name="worth_range">Fur: 21 – 65 [n = 758, 400 skea]</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">810</column>
            <column name="damage">800</column>
            <column name="health">925</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainBison.png</column>
            <column name="static_width">33</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_MountainBison.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:48:16</column>
            <column name="first_update">2013-01-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hickory Giant</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Eastern Mountains (Bison Plains and the Ensconcement), Cimmbrion&#039;s Palace</column>
            <column name="information">Throws stick (1600 Darkus every ~160 frames, with significant variation).</column>
            <column name="exp_taxidermy">725</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 1 - 2</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Defense to brick is measured. Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1575</column>
            <column name="defense">470</column>
            <column name="damage">600</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">HickoryGiant.png</column>
            <column name="static_width">57</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_HickoryGiant.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:31:10</column>
            <column name="first_update">2013-01-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadowcat Huntress</column>
            <column name="family">Feline</column>
            <column name="location">Eastern Mountains (Bison Plains and the Ensconcement)</column>
            <column name="information">Note that the shadowcat has red eyes, while the shadowcat huntress has green eyes.</column>
            <column name="exp_taxidermy">730</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">23</column>
            <column name="worth">55</column>
            <column name="worth_range">Fur: 28 – 83 [n = 755, 400 skea]</column>
            <column name="framesperswing">7.33</column>
            <column name="difficulty">Higgrus is measured. Atkus to hit is measured. Darkus is measured. Defense to brick is measured.</column>
            <column name="attack">1725</column>
            <column name="defense">710</column>
            <column name="damage">775</column>
            <column name="health">675</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ShadowcatHuntress.png</column>
            <column name="static_width">20</column>
            <column name="static_height">21</column>
            <column name="action_pic">Action_ShadowcatHuntress.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:49:52</column>
            <column name="first_update">2013-01-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Giant River Lizard</column>
            <column name="family">Lizard</column>
            <column name="location">Eastern Mountains (Bison Plains and the Ensconcement)</column>
            <column name="information">Causes &quot;splash&quot; damage to all those roughly in front of it, not just the exile it swings at.</column>
            <column name="exp_taxidermy">745</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Darkus and DPS do not account for &quot;side swings&quot;. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">590</column>
            <column name="damage">750</column>
            <column name="health">750</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">GiantRiverLizard.png</column>
            <column name="static_width">32</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_GiantRiverLizard.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:30:59</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Abominable Snow Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Eastern Mountains (Windweft and Foghaven Glacier)</column>
            <column name="information">Throws icy snowballs (damage and rate not measured).</column>
            <column name="exp_taxidermy">805</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">50</column>
            <column name="worth_range">Fur: 19 – 63</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well estimated. Defense to brick is measured.</column>
            <column name="attack">1675</column>
            <column name="defense">600</column>
            <column name="damage">875</column>
            <column name="health">960</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">AbominableSnowYorilla.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_AbominableSnowYorilla.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:32:49</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Frost Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Eastern Mountains (Windweft and Foghaven Glacier)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">740</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">52</column>
            <column name="worth_range">Fur: 31 – 77 [n = 206, 400 skea]</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1775</column>
            <column name="defense">610</column>
            <column name="damage">600</column>
            <column name="health">690</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">FrostYorilla.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">47</column>
            <column name="action_pic">Action_FrostYorilla.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:36:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Alpine Timber Feral</column>
            <column name="family">Canine</column>
            <column name="location">Eastern Mountains (Windweft and Foghaven Glacier)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">725</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">36</column>
            <column name="worth_range">Fur: 16 – 54</column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1500</column>
            <column name="defense">475</column>
            <column name="damage">275</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">AlpineTimberFeral.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_AlpineTimberFeral.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:37:37</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Frost Foxweir</column>
            <column name="family">Canine</column>
            <column name="location">Eastern Mountains (Windweft and Foghaven Glacier)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">735</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">44</column>
            <column name="worth_range">Fur: 25 – 65 [n = 238, 400 skea]</column>
            <column name="framesperswing">9.5</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1700</column>
            <column name="defense">680</column>
            <column name="damage">700</column>
            <column name="health">750</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">FrostFoxweir.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">23</column>
            <column name="action_pic">Action_FrostFoxweir.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:29:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blizzard Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Eastern Mountains (Windweft and Foghaven Glacier)</column>
            <column name="information">Throws icy rocks every ~150 frames (variable throw rate, always hits for 2100 Darkus).</column>
            <column name="exp_taxidermy">680</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6.75</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1550</column>
            <column name="defense">690</column>
            <column name="damage">550</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BlizzardGreymyr.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">58</column>
            <column name="action_pic">Action_BlizzardGreymyr.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:01:04</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Snowstag</column>
            <column name="family">Equine</column>
            <column name="location">Eastern Mountains (Windweft and Foghaven Glacier)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">755</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">38</column>
            <column name="worth_range">Fur: 20 – 57 [n = 149, 400 skea]</column>
            <column name="framesperswing">6.66</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1725</column>
            <column name="defense">720</column>
            <column name="damage">675</column>
            <column name="health">950</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Snowstag.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">36</column>
            <column name="action_pic">Action_Snowstag.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:33:57</column>
            <column name="first_update">2013-01-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Glacier Bear Cub</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Windweft and Foghaven Glacier)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">700</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">14</column>
            <column name="worth">49</column>
            <column name="worth_range">Fur: 24 – 72 [n = 263, 400 skea]</column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">1575</column>
            <column name="defense">470</column>
            <column name="damage">750</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">GlacierBearCub.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_GlacierBearCub.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:39:49</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Glacier Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Windweft and Foghaven Glacier)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">820</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">19</column>
            <column name="worth">31</column>
            <column name="worth_range">Fur: 17 – 45 [n = 211, 400 skea]</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Defense to brick is measured. Atkus to hit is measured.</column>
            <column name="attack">1725</column>
            <column name="defense">625</column>
            <column name="damage">800</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">GlacierBear.gif</column>
            <column name="static_width">43</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_GlacierBear.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:32:22</column>
            <column name="first_update">2013-01-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mistral Kestrel</column>
            <column name="family">Avian</column>
            <column name="location">Eastern Mountains (Windweft and Foghaven Glacier), Sommbrion&#039;s</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">875</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Defense to brick is measured. Atkus to hit is measured.</column>
            <column name="attack">2050</column>
            <column name="defense">880</column>
            <column name="damage">725</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MistralKestrel.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">24</column>
            <column name="action_pic">Action_MistralKestrel.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:01:21</column>
            <column name="first_update">2013-01-12</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Crookbeak Kestrel</column>
            <column name="family">Avian</column>
            <column name="location">Eastern Mountains (Bison Plains, Ensconcement, and Foghaven Mountain)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">815</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6.25</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1825</column>
            <column name="defense">880</column>
            <column name="damage">625</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">CrookbeakKestrel.png</column>
            <column name="static_width">35</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_CrookbeakKestrel.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:30:49</column>
            <column name="first_update">2013-04-02</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Venomous Boma Winder</column>
            <column name="family">Serpent</column>
            <column name="location">Kizmia&#039;s Island, Gungla Island, Metzetli Island (jungle and rainforest), Puddleby Island (Greymyr mountains)</column>
            <column name="information">Health poison, ferals. [Level is estimated.]</column>
            <column name="exp_taxidermy">60</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Poison not very dangerous. Darkus is measured.</column>
            <column name="attack">200</column>
            <column name="defense">50</column>
            <column name="damage">60</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">bomawinder.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_BomaWinder.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 02:08:55</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Honor Guard Commander</column>
            <column name="family">Human Guard</column>
            <column name="location">Umbrion&#039;s castle (Kizmia&#039;s Island), Cimmbrion&#039;s palace</column>
            <column name="information">Interceptor.</column>
            <column name="exp_taxidermy">210</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">8</column>
            <column name="worth_range">Purse: 1–10</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">350</column>
            <column name="defense">250</column>
            <column name="damage">200</column>
            <column name="health">235</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">guardcommandernew.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_HonorGuardCommander.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:32:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Snowcat</column>
            <column name="family">Feline</column>
            <column name="location">Seasonal (Bawkmas): Metz Snowy and North Field Snowy</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">410</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">38</column>
            <column name="worth_range">Fur: 14 – 56</column>
            <column name="framesperswing">6.75</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1000</column>
            <column name="defense">520</column>
            <column name="damage">300</column>
            <column name="health">325</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Snowcat.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">24</column>
            <column name="action_pic">Action_Snowcat.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:32:58</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Shadowcat Warqueen</column>
            <column name="family">Feline</column>
            <column name="location">Eastern Mountains (Ensconcement and Foghaven Mountain)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">810</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">22</column>
            <column name="worth">65</column>
            <column name="worth_range">Fur: 32 – 95 [n = 822, 400 skea]</column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1850</column>
            <column name="defense">750</column>
            <column name="damage">925</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ShadowcatWarqueen.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_ShadowcatWarqueen.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:31:21</column>
            <column name="first_update">2013-11-14</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hungry Hell Boar</column>
            <column name="family">Suidae</column>
            <column name="location">Eastern Mountains (Ensconcement and Foghaven Mountain)</column>
            <column name="information">Fast. Decently quick regeneration.</column>
            <column name="exp_taxidermy">815</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">22</column>
            <column name="worth_range">Fur: 11 – 32 [n = 166, 400 skea]</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1875</column>
            <column name="defense">830</column>
            <column name="damage">725</column>
            <column name="health">880</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">HungryHellBoar.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">25</column>
            <column name="action_pic">Action_HungryHellBoar.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:50:55</column>
            <column name="first_update">2013-11-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lowland Panther</column>
            <column name="family">Feline</column>
            <column name="location">Eastern Mountains (Ensconcement and Foghaven Mountain)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">780</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">19</column>
            <column name="worth">69</column>
            <column name="worth_range">Fur: 31 – 101 [n = 772, 400 skea]</column>
            <column name="framesperswing">6.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1850</column>
            <column name="defense">480</column>
            <column name="damage">750</column>
            <column name="health">750</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">LowlandPanther.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">20</column>
            <column name="action_pic">Action_LowlandPanther.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:31:41</column>
            <column name="first_update">2013-11-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tawny Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Eastern Mountains (Ensconcement and Foghaven Mountain)</column>
            <column name="information">Throws pebbles dealing 350 Darkus, roughly every 20 frames. Regular swings deal roughly 725 Darkus every 10 frames (including the pause to throw pebbles). Rarely drops lumps of ore.</column>
            <column name="exp_taxidermy">780</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">45</column>
            <column name="worth">66</column>
            <column name="worth_range">Fur: 28 – 100 [n = 704, 400 skea]</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured. Creature is much more variable than average (but not like ethereal).</column>
            <column name="attack">1750</column>
            <column name="defense">680</column>
            <column name="damage">725</column>
            <column name="health">950</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">TawnyYorilla.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">45</column>
            <column name="action_pic">Action_TawnyYorilla.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:00:48</column>
            <column name="first_update">2013-11-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mountain Goat</column>
            <column name="family">Bovidae</column>
            <column name="location">Eastern Mountains (Foghaven Mountain)</column>
            <column name="information">Pushes you if it hits. After being pushed, you can briefly not move or attack as if you are stunned.</column>
            <column name="exp_taxidermy">775</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">30</column>
            <column name="worth_range">Fur: 23 – 45</column>
            <column name="framesperswing">6.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1700</column>
            <column name="defense">820</column>
            <column name="damage">550</column>
            <column name="health">775</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainGoat.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_MountainGoat.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:55:24</column>
            <column name="first_update">2013-11-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mountain Panther</column>
            <column name="family">Feline</column>
            <column name="location">Eastern Mountains (Ensconcement, Foghaven Mountain, Foghaven Glacier)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1000</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">90</column>
            <column name="worth_range">Fur: 38 – 107 [n = 203, 400 skea, value is likely underestimated as furs are often valued above 200c]</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">2250</column>
            <column name="defense">880</column>
            <column name="damage">1250</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainPanther.gif</column>
            <column name="static_width">54</column>
            <column name="static_height">57</column>
            <column name="action_pic">Action_MountainPanther.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:54:17</column>
            <column name="first_update">2013-11-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Utsanna Tawny Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Eastern Mountains (Ensconcement and Foghaven Mountain)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">930</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">74</column>
            <column name="worth_range">Fur: 36 – 105 [n = 829, 400 skea]</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">2100</column>
            <column name="defense">760</column>
            <column name="damage">925</column>
            <column name="health">1100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">UtsannaTawnyYorilla.gif</column>
            <column name="static_width">44</column>
            <column name="static_height">62</column>
            <column name="action_pic">Action_UtsannaTawnyYorilla.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:32:01</column>
            <column name="first_update">2013-11-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fledgling Kestrel</column>
            <column name="family">Avian</column>
            <column name="location">Eastern Mountains (Ensconcement and Foghaven Mountain), Sommbrion&#039;s Island</column>
            <column name="information">Ferals. Very strong damage dealer.</column>
            <column name="exp_taxidermy">830</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">29</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Defense to brick is measured. Atkus to hit is measured (after 3 swings, not trapped)</column>
            <column name="attack">1775</column>
            <column name="defense">475</column>
            <column name="damage">950</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">FledglingKestrel.gif</column>
            <column name="static_width">20</column>
            <column name="static_height">16</column>
            <column name="action_pic">Action_FledglingKestrel.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:14:56</column>
            <column name="first_update">2013-11-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lunar Bear Guardian</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Bear Caves and the Ensconcement)</column>
            <column name="information">Very fast health regeneration (1 minute to full). Health is linked to the Mountain Bear Chieftain health; hurting the Chieftain hurts the Lunar Bear Guardians, halving their health. Two of these always spawn with one Chieftain.</column>
            <column name="exp_taxidermy">760</column>
            <column name="rarity">Medium (Bear Caves)</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">41</column>
            <column name="worth_range">Fur: 20 – 58 [n = 70, 400 skea]</column>
            <column name="framesperswing">5.2</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">1550</column>
            <column name="defense">570</column>
            <column name="damage">450</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">LunarBearGuardian.gif</column>
            <column name="static_width">46</column>
            <column name="static_height">46</column>
            <column name="action_pic">Action_LunarBearGuardian.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:07:46</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hungry Hungry Hellebore</column>
            <column name="family">Plant</column>
            <column name="location">Eastern Mountains (Ensconcement)</column>
            <column name="information">Non-mobile. Moves fallen. Sends shoots up through the grounds at exiles nearby at slow but variable intervals (every 40-80 frames). Targets wounded and fallen in particular and drags them to the base of the plant.</column>
            <column name="exp_taxidermy">540</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">55</column>
            <column name="difficulty">Fast self-heal. Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">600</column>
            <column name="damage">1150</column>
            <column name="health">725</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">HungryHungryHellebore.gif</column>
            <column name="static_width">46</column>
            <column name="static_height">54</column>
            <column name="action_pic">Action_HungryHungryHellebore.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:40:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">(Super) Crookbeak Kestrel</column>
            <column name="family">Avian</column>
            <column name="location">Eastern Mountains (Ensconcement)</column>
            <column name="information">A distinct study from the regular Crookbeak Kestrel, despite having the same reported name. Indistinguishable from a normal Crookbeak Kestrel at first glance.</column>
            <column name="exp_taxidermy">950</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">2100</column>
            <column name="defense">1050</column>
            <column name="damage">650</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">CrookbeakKestrelSuper.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">36</column>
            <column name="action_pic">Action_SuperCrookbeakKestrel.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-01 04:37:22</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mountain Bear Chieftain</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Bear Caves and the Ensconcement)</column>
            <column name="information">Drops chest. Hurting the Chieftain also hurts nearby Lunar Bear Guardians. The Chieftain spawns with 2 or 3 Lunar Bear Guardians. Killing the Lunar Bear Guardians makes the Chieftain take more damage when it is hit. Troiluses to full in 3 minutes.</column>
            <column name="exp_taxidermy">1085</column>
            <column name="rarity">Rare (Boss)</column>
            <column name="spawns_per_hour">0.2</column>
            <column name="worth">1000</column>
            <column name="worth_range">Fur: 18 – 79 [n = 74, 400 skea] and Chest: around 1000c [always]</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is fairly well estimated, but each Lunar Bear Guardian provides roughly 500 health if not killed first (up to around 2500). Defense to brick is measured.</column>
            <column name="attack">2100</column>
            <column name="defense">600</column>
            <column name="damage">875</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainBearChieftain.gif</column>
            <column name="static_width">51</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_MountainBearChieftain.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:03:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Whipper Wyrm</column>
            <column name="family">Wyrm</column>
            <column name="location">Greymyr mountains (Whipper Cave), Gho-Wei (Beaches/Caves)</column>
            <column name="information">Fast. Same study as Ripper. </column>
            <column name="exp_taxidermy">265</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">575</column>
            <column name="defense">230</column>
            <column name="damage">325</column>
            <column name="health">135</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">WhipperWyrm.gif</column>
            <column name="static_width">47</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_WhipperWyrm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:05:19</column>
            <column name="first_update">2014-02-18</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hooded Guardian</column>
            <column name="family">Substantial Undine</column>
            <column name="location">Bloodmage Antechamber</column>
            <column name="information">Non-aggressive to bloodmages. [CV is estimated; not possible to measure with WW.]</column>
            <column name="exp_taxidermy">50</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">20</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">275</column>
            <column name="defense">70</column>
            <column name="damage">150</column>
            <column name="health">140</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">hodcorpse.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_HoodedGuardian.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:10:11</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Skeletal Guardian</column>
            <column name="family">Skeletal Undine</column>
            <column name="location">Bloodmage Antechamber</column>
            <column name="information">Non-aggressive to bloodmages. Different movement behavior from regular skeletals (move movement). [CV is estimated; not possible to measure with WW.]</column>
            <column name="exp_taxidermy">70</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">23</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">475</column>
            <column name="defense">50</column>
            <column name="damage">85</column>
            <column name="health">40</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">skeletal.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_SkeletalGuardian.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:10:47</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Grasper</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Uses a grasping &quot;hand&quot; that comes out of the ground and pulls any exile - living or dead - to it. Somewhat like the Hellebore, but it also works on the living. [CV is measured.]</column>
            <column name="exp_taxidermy">995</column>
            <column name="rarity">Medium-Rare?</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">2100</column>
            <column name="defense">600</column>
            <column name="damage">800</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Gnasher.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">63</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-02-11 01:45:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mammoth Org</column>
            <column name="family">Org</column>
            <column name="location">Eastern Mountains (Foghaven Mountain, Org Caves, Ensconcement), Centaur Island (North Orionwood Caves)</column>
            <column name="information">Area effect reduction in speed, for those within roughly 6 exile lengths.</column>
            <column name="exp_taxidermy">1010</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">45</column>
            <column name="worth_range">Fur: 20 – 100</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit it measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1750</column>
            <column name="defense">580</column>
            <column name="damage">2200</column>
            <column name="health">2250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MammothOrg.gif</column>
            <column name="static_width">60</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_MammothOrg.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:54:16</column>
            <column name="first_update">2014-10-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Myrm Matriarch</column>
            <column name="family">Insect</column>
            <column name="location">Mountain Glen (Hive Queen Chamber)</column>
            <column name="information">Big and scary. Sticks to specific exiles rather than attacking closest.</column>
            <column name="exp_taxidermy">835</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">135</column>
            <column name="worth_range">Mandibles: More Data Needed</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1500</column>
            <column name="defense">400</column>
            <column name="damage">1900</column>
            <column name="health">1800</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MyrmMatriarch.gif</column>
            <column name="static_width">80</column>
            <column name="static_height">78</column>
            <column name="action_pic">Action_MyrmMatriarch.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:32:58</column>
            <column name="first_update">2009-04-21</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Overgrown Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Eastern Mountains (Foghaven Mountain)</column>
            <column name="information">Throws twigs every 150 frames (highly variable) that deal around 2000 Darkus of damage.</column>
            <column name="exp_taxidermy">820</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">30</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1575</column>
            <column name="defense">630</column>
            <column name="damage">600</column>
            <column name="health">850</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">OvergrownGreymyr.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_OvergrownGreymyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:13:32</column>
            <column name="first_update">2014-12-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ice&#039;kin</column>
            <column name="family">Trool</column>
            <column name="location">Eastern Mountains (Foghaven Glacier)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">850</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1675</column>
            <column name="defense">920</column>
            <column name="damage">775</column>
            <column name="health">1100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">IceKin.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_IceKin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:34:07</column>
            <column name="first_update">2014-12-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gruff Mountain Goat</column>
            <column name="family">Bovidae</column>
            <column name="location">Eastern Mountains (Foghaven Mountain)</column>
            <column name="information">Pushes you if it hits. After being pushed, you can briefly not move or attack as if you are stunned.</column>
            <column name="exp_taxidermy">845</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1725</column>
            <column name="defense">780</column>
            <column name="damage">1950</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">GruffMountainGoat.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_GruffMountainGoat.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:59:47</column>
            <column name="first_update">2014-12-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Toisicle</column>
            <column name="family">Turtle</column>
            <column name="location">Eastern Mountains (Foghaven Glacier)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">870</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Atkus to hit is measured. Average Darkus is measured but it is highly variable - some hits very weak, some hits very strong. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">2300</column>
            <column name="defense">760</column>
            <column name="damage">1100</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Toisicle.gif</column>
            <column name="static_width">45</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_Toisicle.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:26:53</column>
            <column name="first_update">2014-12-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mountain Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Eastern Mountains (Foghaven Mountain, Shadowspring Citadel, GMV Ruins)</column>
            <column name="information">Throws large boulders (1750 Darkus worth of damage, interval not measured).</column>
            <column name="exp_taxidermy">1275</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (requires a very well-timed swing; closer to 960 Atkus to hit well under normal circumstances). Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">2300</column>
            <column name="defense">810</column>
            <column name="damage">1150</column>
            <column name="health">1750</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainGreymyr.gif</column>
            <column name="static_width">92</column>
            <column name="static_height">120</column>
            <column name="action_pic">Action_MountainGreymyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 12:46:12</column>
            <column name="first_update">2014-12-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mountain Rat</column>
            <column name="family">Vermine</column>
            <column name="location">Eastern Mountains (Foghaven Mountain)</column>
            <column name="information">Chews fallen.</column>
            <column name="exp_taxidermy">210</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">21</column>
            <column name="worth_range">Fur: 10 – 31 [n = 125, 400 skea]</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">350</column>
            <column name="defense">280</column>
            <column name="damage">175</column>
            <column name="health">240</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainRat.gif</column>
            <column name="static_width">19</column>
            <column name="static_height">24</column>
            <column name="action_pic">Action_MountainRat.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:32:59</column>
            <column name="first_update">2014-12-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Terrabite</column>
            <column name="family">Insect</column>
            <column name="location">Eastern Mountains (Org Caves), Gho-Wei Island Mines, Centaur Island (North Orionwood Caves)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">830</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">18</column>
            <column name="worth_range">Mandibles: 7 – 33</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">2000</column>
            <column name="defense">450</column>
            <column name="damage">700</column>
            <column name="health">725</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Terrabite.gif</column>
            <column name="static_width">44</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_Terrabite.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:02:14</column>
            <column name="first_update">2014-12-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Org</column>
            <column name="family">Org</column>
            <column name="location">Eastern Mountains (Foghaven Mountain, Org Caves, Ensconcement), Centaur Island (North Orionwood Caves)</column>
            <column name="information">Area effect reduction in speed, for those within roughly 6 exile lengths. Ferals.</column>
            <column name="exp_taxidermy">755</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">28</column>
            <column name="worth_range">Fur: 14 – 57</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (harder to hit than the Mammoth Org). Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1800</column>
            <column name="defense">650</column>
            <column name="damage">775</column>
            <column name="health">925</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Org.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_Org.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:40:58</column>
            <column name="first_update">2014-10-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blephat</column>
            <column name="family">Vermine</column>
            <column name="location">Eastern Mountains (Org Caves), Gho-Wei Island (Mine), </column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">745</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">13</column>
            <column name="worth_range">Fur: 4 – 29</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (Around 570 if trapped, around 750 if not trapped). Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1850</column>
            <column name="defense">570</column>
            <column name="damage">1000</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Blephat.gif</column>
            <column name="static_width">20</column>
            <column name="static_height">18</column>
            <column name="action_pic">Action_Blephat.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:01:46</column>
            <column name="first_update">2014-12-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Rifter</column>
            <column name="family">Wyrm</column>
            <column name="location">Eastern Mountains (Org Caves, Ancient Bear Caves), Centaur Island (Orionwood), Vale of Giants (Shadowspring Citadel &amp; Crypt)</column>
            <column name="information">Fast.</column>
            <column name="exp_taxidermy">810</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">2000</column>
            <column name="defense">650</column>
            <column name="damage">1325</column>
            <column name="health">550</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Rifter.gif</column>
            <column name="static_width">47</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_Rifter.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:45:33</column>
            <column name="first_update">2014-12-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Raven</column>
            <column name="family">Avian</column>
            <column name="location">Eastern Mountains (Foghaven Mountain, Foghaven Glacier)</column>
            <column name="information">Area effect damage over time, 95 Darkus/frame, for those within roughly 8 exile lengths. Damage reduced with Mentus training (1/180 per rank of Mentus - so no AoE damage if a character has 180 mentus). Each raven has a unique name (e.g. Shahana the Omen) and consequently cannot be studied. Drops a &quot;fair&quot; chest worth a substantial amount of coins and experience. Level was buffed from 1015 at some point in the past.</column>
            <column name="exp_taxidermy">1150</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1000</column>
            <column name="worth_range">&quot;Fair&quot; Chest: Around 500 coins per person [~100% chance to drop]. The &quot;fair&quot; chest does not split based on number of people (i.e. 2 people = chest is 1000c total; 10 people = chest is 5,000c total)</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured (1000 Darkus every 5 frames for normal swing). This does not include the 95 Darkus-per-frame AOE wing damage, which is added to the damage stat below. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">870</column>
            <column name="damage">1475</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Raven.gif</column>
            <column name="static_width">45</column>
            <column name="static_height">52</column>
            <column name="action_pic">Action_Raven.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-03 07:46:20</column>
            <column name="first_update">2014-12-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Alpine Goat</column>
            <column name="family">Bovidae</column>
            <column name="location">Eastern Mountains (Foghaven Glacier)</column>
            <column name="information">Pushes you if it hits. After being pushed, you can briefly not move or attack as if you are stunned.</column>
            <column name="exp_taxidermy">910</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">14</column>
            <column name="worth">0</column>
            <column name="worth_range">Nothing</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Defense to brick is calculated.</column>
            <column name="attack">1775</column>
            <column name="defense">950</column>
            <column name="damage">625</column>
            <column name="health">975</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">AlpineGoat.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_AlpineGoat.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:40:00</column>
            <column name="first_update">2014-12-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Electrified Fogbank</column>
            <column name="family">Air Elemental</column>
            <column name="location">Eastern Mountains (Foghaven Mountain and Foghaven Glacier)</column>
            <column name="information">Fires lightning (2000 Darkus for lightning, 265 for regular swings). Lightning is fired roughly every 40 frames and swings are also roughly every 40 frames.</column>
            <column name="exp_taxidermy">750</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">20</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1575</column>
            <column name="defense">630</column>
            <column name="damage">1200</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ElectrifiedFogbank.gif</column>
            <column name="static_width">73</column>
            <column name="static_height">87</column>
            <column name="action_pic">Action_ElectrifiedFogbank.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 05:00:07</column>
            <column name="first_update">2014-12-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Young Org</column>
            <column name="family">Org</column>
            <column name="location">Eastern Mountains (Org Caves), Centaur Island (North Orionwood Caves)</column>
            <column name="information">Can be caught in Org Cages by Mystics.</column>
            <column name="exp_taxidermy">425</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">17</column>
            <column name="worth_range">Fur: 7 – 35</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured.</column>
            <column name="attack">700</column>
            <column name="defense">200</column>
            <column name="damage">320</column>
            <column name="health">375</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">YoungOrg.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_YoungOrg.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:33:24</column>
            <column name="first_update">2014-10-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Rare Vulture</column>
            <column name="family">Avian</column>
            <column name="location">Southern Estuary, Eastern Mountains (Foghaven Mountain)</column>
            <column name="information">[Level is estimated.]</column>
            <column name="exp_taxidermy">100</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">0.1</column>
            <column name="worth">50</column>
            <column name="worth_range">Bounty: 27 – 75</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Only slightly stronger than a normal vulture. Atkus to hit is measured when at full balance (200), it is estimated to be the same as the other vultures after it swings.</column>
            <column name="attack">375</column>
            <column name="defense">80</column>
            <column name="damage">75</column>
            <column name="health">80</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">RareVulture.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_RareVulture.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:05:47</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hungry Mountain Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Entry, Bison Plains, and Bear Caves)</column>
            <column name="information">Ferals. NOTE: For rangers, this is the same &quot;study&quot; as a regular mountain bear.</column>
            <column name="exp_taxidermy">640</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">0</column>
            <column name="worth_range">0 (no fur!)</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Very similar to the regular Mountain Bear, but it ferals and hits somewhat harder. Darkus is measured. Atkus to hit is measured, around 400 if swung out (easily done) or around 650 if not trapped. Defense to brick is measured.</column>
            <column name="attack">1425</column>
            <column name="defense">400</column>
            <column name="damage">650</column>
            <column name="health">675</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">HungryMountainBear.gif</column>
            <column name="static_width">47</column>
            <column name="static_height">44</column>
            <column name="action_pic">Action_HungryMountainBear.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:57:09</column>
            <column name="first_update">2015-08-14</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Beehive</column>
            <column name="family">Uncategorized</column>
            <column name="location">Eastern Mountains (Entry, Bison Plains)</column>
            <column name="information">Stationary. Pacifist. Does not attack. Destroying the hive results in variable numbers of bees (usually ~1-2, but sometimes 0 and sometimes more) coming out. Attacking the hive without killing it does not result in bees. [Level is estimated.]</column>
            <column name="exp_taxidermy">100</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">No danger. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">270</column>
            <column name="damage">NULL</column>
            <column name="health">90</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Beehive.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">48</column>
            <column name="action_pic">Action_Beehive.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:33:24</column>
            <column name="first_update">2015-08-14</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mauling Spirit</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Windweft Glacier Cave)</column>
            <column name="information">[Level is very accurately estimated.]</column>
            <column name="exp_taxidermy">910</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">2100</column>
            <column name="defense">530</column>
            <column name="damage">900</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MaulingSpirit.gif</column>
            <column name="static_width">49</column>
            <column name="static_height">54</column>
            <column name="action_pic">Action_MaulingSpirit.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:38:08</column>
            <column name="first_update">2016-01-19</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Crushing Spirit</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Eastern Mountains (Windweft Glacier Cave)</column>
            <column name="information">[Level is estimated.] Occasionally drops a &quot;fair&quot; chest worth a small amount of coins. </column>
            <column name="exp_taxidermy">1000</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">150</column>
            <column name="worth_range">&quot;Fair&quot; Chest: Around 30 coins per person [100% chance]. The &quot;fair&quot; chest does not split based on number of people (i.e. 2 people = chest is 60c total; 10 people = chest is 300c total)</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">2250</column>
            <column name="defense">780</column>
            <column name="damage">750</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">0</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">CrushingSpirit.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_CrushingSpirit.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:54:03</column>
            <column name="first_update">2016-01-19</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Damaged Spirit</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Eastern Mountains (Windweft Glacier Cave)</column>
            <column name="information">[Level is well estimated.]</column>
            <column name="exp_taxidermy">930</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">1850</column>
            <column name="defense">720</column>
            <column name="damage">575</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DamagedSpirit.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_DamagedSpirit.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:54:38</column>
            <column name="first_update">2016-01-19</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Haunting Shade</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Ash City (Midnight Tunnel ONLY)</column>
            <column name="information">Drops a chest containing a cursed shroud (can be redeemed for Darshak esteem). Always found at the end of the midnight tunnel to Ash City. [Level is estimated.]</column>
            <column name="exp_taxidermy">700</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">100</column>
            <column name="worth_range">Chest: Around 100c [always]</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">A stronger type of Blight Shade.</column>
            <column name="attack">1400</column>
            <column name="defense">550</column>
            <column name="damage">550</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BlightShade.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_HauntingShade.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2025-01-19 10:27:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Silverback Night Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Greymyr mountains (Wendecka Breeding Grounds)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">220</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">5</column>
            <column name="worth_range">Fur: 2–8 (? Estimate)</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">NULL</column>
            <column name="attack">400</column>
            <column name="defense">150</column>
            <column name="damage">175</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SilverbackNightWendecka.gif</column>
            <column name="static_width">41</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_SilverbackNightWendecka.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2025-07-07 08:25:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Paradise Butterfly</column>
            <column name="family">Plant</column>
            <column name="location">Gungla Island (Eastern Forest)</column>
            <column name="information">Immobile.</column>
            <column name="exp_taxidermy">100</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">It&#039;s just a rare plant.</column>
            <column name="attack">0</column>
            <column name="defense">100</column>
            <column name="damage">0</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ParadiseButterfly.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">56</column>
            <column name="action_pic">Action_ParadiseButterfly.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2025-01-19 10:32:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Greater Blymoid</column>
            <column name="family">Blymoid</column>
            <column name="location">Peaceton Caves</column>
            <column name="information">[CV is measured.]</column>
            <column name="exp_taxidermy">75</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">170</column>
            <column name="defense">70</column>
            <column name="damage">120</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">blymoid.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_GreaterBlymoid.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:33:24</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Greater Guardian</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Bloodmage Antechamber</column>
            <column name="information">Non-aggressive to bloodmages. [Level is estimated.]</column>
            <column name="exp_taxidermy">125</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 0-2</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Higgrus is measured. Darkus is measured. Atkus to hit on full balance is measured. Sometimes they do not attack, even against non-bloodmages. </column>
            <column name="attack">325</column>
            <column name="defense">220</column>
            <column name="damage">100</column>
            <column name="health">120</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">wailingspirit.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_GreaterGuardian.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:33:24</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Giayl</column>
            <column name="family">Uncategorized</column>
            <column name="location">Eastern Mountains (Windweft Glacier Cave)</column>
            <column name="information">Cannot be studied. Not possible to get family bonus. Drops item (a moon manual, semi-rare). Often drops a large &quot;fair&quot; chest worth around 500c per person and a substantial amount of experience. Shoots bouncing lightning dealing 1000 Darkus roughly every 30 frames, each bounce drops damage by about three quarters. Can &#039;pathfind&#039; through walls to avoid being cornered (though does not go far, unlike the Juliosaur). Can create a decoy (see picture--the full health Giayl). [CV is roughly guessed.]</column>
            <column name="exp_taxidermy">1311</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">0.5</column>
            <column name="worth">1000</column>
            <column name="worth_range">&quot;Fair&quot; Chest: Around 500c coins per person [~50% chance]. The &quot;fair&quot; chest does not split based on number of people (i.e. 2 people = chest is 1000c total; 10 people = chest is 5,000c total)</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured for swings (1100) and for lightning (1000). Atkus to hit is measured.</column>
            <column name="attack">2400</column>
            <column name="defense">790</column>
            <column name="damage">1100</column>
            <column name="health">2250</column>
            <column name="defense_ismeasured">0</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Giayl.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_Giayl.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:02:35</column>
            <column name="first_update">2016-01-19</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Trainer Spirit</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Eastern Mountains (Windweft Glacier Cave)</column>
            <column name="information">Cannot be studied. Drops chests worth around 1000 coins per person. The spirits are of the original four fighter trainers who went missing during the Ripture War: Evus, Regus, Dethus, Blastus, Justus, Industrus, and Histus. [Level is estimated.]</column>
            <column name="exp_taxidermy">1100</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1000</column>
            <column name="worth_range">&quot;Fair&quot; Chest: Around 200 coins per person [100% chance]. The &quot;fair&quot; chest does not split based on number of people (i.e. 2 people = chest is 400c total; 10 people = chest is 2,000c total)</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Atkus to hit is measured for Industrus. Not sure if all spirits are the same.</column>
            <column name="attack">2350</column>
            <column name="defense">960</column>
            <column name="damage">750</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">TrainerSpirit.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_Trainer.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-04-15 10:33:24</column>
            <column name="first_update">2016-01-19</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Midsummer Maha Ruknee</column>
            <column name="family">Feline</column>
            <column name="location">Savannah</column>
            <column name="information">Item - a midsummer maha carcass can be chained to a clothing vendors to make either gold-colored shirts or pants.</column>
            <column name="exp_taxidermy">210</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">13</column>
            <column name="worth_range">Fur: 13 [n = 1, needs much more data]</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Difficulty is roughly estimated.</column>
            <column name="attack">500</column>
            <column name="defense">150</column>
            <column name="damage">115</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MidsummerMaha.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_MidsummerMaha.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-01-31 02:08:19</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Silverback Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Greymyr mountains (Wendecka Breeding Grounds)</column>
            <column name="information">None. [Level is estimated]</column>
            <column name="exp_taxidermy">180</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">30</column>
            <column name="worth_range">Fur: 20-40 [low N estimate]</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Similar to the other rare Greymyr Mountains wendecka, like Day and Dawn, but far more rare.</column>
            <column name="attack">350</column>
            <column name="defense">130</column>
            <column name="damage">125</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SilverbackWendecka.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_SilverbackWendecka.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2025-07-07 08:32:03</column>
            <column name="first_update">2002-01-18</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Punk</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">Drops item (shank).</column>
            <column name="exp_taxidermy">450</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is reasonably estimated.</column>
            <column name="attack">1200</column>
            <column name="defense">430</column>
            <column name="damage">325</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">darshakpillager.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarshakPunk.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:33:24</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Veteran Darshak Captain</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (Barrens)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">410</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">10</column>
            <column name="worth_range">Bounty: 5 – 15 [low N estimate]</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Completely guessed stats. HELP!</column>
            <column name="attack">1200</column>
            <column name="defense">400</column>
            <column name="damage">550</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">captainnew.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">33</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2023-08-06 05:55:54</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ore Weaver Arachne</column>
            <column name="family">Arachne</column>
            <column name="location">Gho-Wei Island (Western Caves, South Beach)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">745</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">17</column>
            <column name="worth_range">Mandibles: 9 – 29</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1500</column>
            <column name="defense">650</column>
            <column name="damage">825</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">OreWeaverArachne.gif</column>
            <column name="static_width">62</column>
            <column name="static_height">57</column>
            <column name="action_pic">Action_OreWeaverArachne.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:36:40</column>
            <column name="first_update">2018-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Skeletal Hunger</column>
            <column name="family">Skeletal Undine</column>
            <column name="location">Gho-Wei Island Haunted Forest, Haunted Fane</column>
            <column name="information">Swings very rapidly, like the Abyssal Hunter, so its swings are individually not so deadly, but DPS is high.</column>
            <column name="exp_taxidermy">1300</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">270</column>
            <column name="worth_range">Bounty: 190 – 308</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Stats roughly estimated. Atkus to hit is measured.</column>
            <column name="attack">2700</column>
            <column name="defense">790</column>
            <column name="damage">800</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SkeletalHunger.gif</column>
            <column name="static_width">48</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_SkeletalHunger.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:48:22</column>
            <column name="first_update">2018-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bluff Billy Goat</column>
            <column name="family">Bovidae</column>
            <column name="location">Gho-Wei Island (Eastern Bluffs)</column>
            <column name="information">Pushes you if it hits. After being pushed, you can briefly not move or attack as if you are stunned.</column>
            <column name="exp_taxidermy">900</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">52</column>
            <column name="worth_range">Fur: 27 - 76</column>
            <column name="framesperswing">18</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">2100</column>
            <column name="defense">800</column>
            <column name="damage">1850</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BluffBillyGoat.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">29</column>
            <column name="action_pic">Aciton_BluffBillyGoat.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:51:19</column>
            <column name="first_update">2018-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Rocky Rai-Koon</column>
            <column name="family">Raccoon</column>
            <column name="location">Gho-Wei Island (South Beach, North Beach)</column>
            <column name="information">Steals!</column>
            <column name="exp_taxidermy">750</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">84</column>
            <column name="worth_range">Fur: 33 – 138 [n = 75. This is likely an under-estimate of the value as furs regularly reach above 200c but are ruined due to the excessively high skea requirement]</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">1650</column>
            <column name="defense">650</column>
            <column name="damage">625</column>
            <column name="health">675</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">RockyRaiKoon.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_RockyRaiKoon.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:50:22</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dark Myotis</column>
            <column name="family">Vermine</column>
            <column name="location">Gho-Wei Island Haunted Forest</column>
            <column name="information">Area effect damage over time of about 12 Darkus per frame for the entire sn&#039;ell, signified by a small feather (see live shot). Mentus training reduces this damage, down to 100% reduction at 120 Mentus. Relatively low rate of damage but long effect distance. Ferals, swings in sets of 3.</column>
            <column name="exp_taxidermy">1025</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">12</column>
            <column name="worth_range">Fur: 7 - 16</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured if not trapped (740) and estimated if trapped (&lt;600). Darkus is measured (1150) and damage includes the AoE effect (additional 100).</column>
            <column name="attack">1900</column>
            <column name="defense">550</column>
            <column name="damage">1250</column>
            <column name="health">850</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarkMyotis.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_DarkMyotis.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:50:24</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Skeletal Monk</column>
            <column name="family">Skeletal Undine</column>
            <column name="location">Gho-Wei Island Haunted Forest, Haunted Fane</column>
            <column name="information">Shoots thick blue lightning dealing 5000 Darkus of damage (500 histia) at a slow rate which requires a visual charge-up. When the lightning is charged up, the monk will glow blue for several seconds until firing. </column>
            <column name="exp_taxidermy">1455</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">29</column>
            <column name="worth">50</column>
            <column name="worth_range">Bounty: 29 – 65</column>
            <column name="framesperswing">21</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is &lt; 400.</column>
            <column name="attack">2400</column>
            <column name="defense">350</column>
            <column name="damage">2400</column>
            <column name="health">1400</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SkeletalMonk.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_SkeletalMonk.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:24:06</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dar&#039;kin</column>
            <column name="family">Trool</column>
            <column name="location">Gho-Wei Island Forest, Mines, and East Cliffs</column>
            <column name="information">Spawns together with 1 Dar&#039;kin Thrall. Hurting the Thrall weakens the Dar&#039;kin.</column>
            <column name="exp_taxidermy">735</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">12</column>
            <column name="worth_range">Blood: 4 – 25</column>
            <column name="framesperswing">10.75</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">1750</column>
            <column name="defense">790</column>
            <column name="damage">900</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Darkin.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_Darkin.gif</column>
            <column name="action_width">226</column>
            <column name="action_height">230</column>
            <column name="last_update">2026-06-13 04:51:48</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dar&#039;kin Thrall</column>
            <column name="family">Trool</column>
            <column name="location">Gho-Wei Island Forest, Mines, and East Cliffs</column>
            <column name="information">Ferals. Spawns together with 1 Dar&#039;kin. Hurting the Thrall weakens the Dar&#039;kin.</column>
            <column name="exp_taxidermy">730</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">6</column>
            <column name="worth_range">Blood: 3 – 13</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">620</column>
            <column name="damage">900</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarkinThrall.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarkinThrall.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:54:37</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gho-Wei Ghoulish</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Gho-Wei Island Haunted Forest, Haunted Fane</column>
            <column name="information">Damage over time. [CV is calculated.]</column>
            <column name="exp_taxidermy">930</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">50</column>
            <column name="worth">21</column>
            <column name="worth_range">Bounty: 11 – 30</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Defense to brick is measured.</column>
            <column name="attack">2550</column>
            <column name="defense">790</column>
            <column name="damage">400</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GhoWeiGhoulish.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_GhoWeiGhoulish.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-29 12:30:53</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Flint Foxweir</column>
            <column name="family">Canine</column>
            <column name="location">Gho-Wei Island (South Beach, North Beach)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">785</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">34</column>
            <column name="worth_range">Fur: 17 – 68</column>
            <column name="framesperswing">8.25</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (460 if trapped, 600 if not trapped). Higgrus is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">460</column>
            <column name="damage">750</column>
            <column name="health">725</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">FlintFoxweir.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_FlintFoxweir.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:01:33</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Nocturne Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Gho-Wei Island (Western Caves, South Beach)</column>
            <column name="information">Throws pebbles (darkus and frequency not measured)</column>
            <column name="exp_taxidermy">775</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">25</column>
            <column name="worth">56</column>
            <column name="worth_range">Fur: 29 – 78 [n = 278, 400 skea]</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">1700</column>
            <column name="defense">820</column>
            <column name="damage">850</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">NocturneWendecka.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_NocturneWendecka.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:17:08</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Red Bandit</column>
            <column name="family">Raccoon</column>
            <column name="location">Gho-Wei Island (Bamboo Forest), Centaur Island (North Orionwood)</column>
            <column name="information">Thievery, steals from exiles when it fells them.</column>
            <column name="exp_taxidermy">855</column>
            <column name="rarity">Common (Gho-Wei), Rare (North Orionwood)</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">120</column>
            <column name="worth_range">Fur: 43 – 197 [n = 82. This is likely an under-estimate of the value as furs regularly reach above 200c but are ruined due to the excessively high skea requirement]</column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1725</column>
            <column name="defense">825</column>
            <column name="damage">825</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RedBandit.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_RedBandit.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:48:52</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sao-La Starfawn</column>
            <column name="family">Equine</column>
            <column name="location">Gho-Wei Island Haunted Forest</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">795</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">26</column>
            <column name="worth_range">Fur: 10 – 37 [n = 307, 400 skea]</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured when trapped (610) and during normal fighting (800). Higgrus is measured.</column>
            <column name="attack">1700</column>
            <column name="defense">610</column>
            <column name="damage">750</column>
            <column name="health">430</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SaoLaStarfawn.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_SaoLaStarfawn.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:48:36</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bamboo Wildcat</column>
            <column name="family">Feline</column>
            <column name="location">Gho-Wei Island Bamboo Forest</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">890</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">27</column>
            <column name="worth_range">Fur: 14 – 69</column>
            <column name="framesperswing">4.6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2000</column>
            <column name="defense">710</column>
            <column name="damage">660</column>
            <column name="health">550</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BambooWildcat.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">25</column>
            <column name="action_pic">Action_BambooWildcat.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:10:39</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bamboo Mantis</column>
            <column name="family">Insect</column>
            <column name="location">Gho-Wei Island Bamboo Forest</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">755</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">43</column>
            <column name="worth_range">Mandibles: 14 – 69</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Extremely difficult to brick. Darkus is measured.</column>
            <column name="attack">2900</column>
            <column name="defense">725</column>
            <column name="damage">525</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BambooMantis.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_BambooMantis.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:54:58</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dar&#039;kin Shadow</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Gho-Wei Island Forest, Mines, and East Cliffs</column>
            <column name="information">Fires a thick red lightning bolt (1250 Darkus, roughly every 150 frames). Is wounded by healing. Can be attacked with a dueling glove, but unless it is killed in one hit, it recovers to full health immediately afterwards. Drops a &quot;fair&quot; chest. [Level is estimated; no lower than 600 and no higher than 700.]</column>
            <column name="exp_taxidermy">650</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">29</column>
            <column name="worth_range">&quot;Fair&quot; Chest: Around 20 coins per person [100% chance to drop]. The &quot;fair&quot; chest does not split based on number of people (i.e. 2 people = chest is 40c total; 10 people = chest is 200c total)</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. It is not possible to swing at them.</column>
            <column name="attack">1500</column>
            <column name="defense">NULL</column>
            <column name="damage">975</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarkinShadow.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_DarkinShadow.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-05 06:35:54</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fuu Nomad Shadow</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Gho-Wei Island Haunted Forest, Haunted Fane, North Beach, and East Cliffs</column>
            <column name="information">Shoots blue lightning (1500 Darkus) at rare intervals (every ~150 frames). Can only be hurt by healers and a moonstone. Drops a &quot;fair&quot; chest. [Level is roughly estimated.]</column>
            <column name="exp_taxidermy">750</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">20</column>
            <column name="worth_range">&quot;Fair&quot; Chest: Around 20 coins per person [100% chance to drop]. The &quot;fair&quot; chest does not split based on number of people (i.e. 2 people = chest is 40c total; 10 people = chest is 200c total)</column>
            <column name="framesperswing">4.5</column>
            <column name="difficulty">Darkus is measured. It is not possible to swing at them.</column>
            <column name="attack">1100</column>
            <column name="defense">NULL</column>
            <column name="damage">875</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">FuuNomadShadow.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_FuuNomadShadow.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-05 06:36:32</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Pan Guardian Shadow</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Gho-Wei Island Haunted Forest, Haunted Fane</column>
            <column name="information">Shoots thick red lightning (darkus and frequency not measured). Can only be hurt by healers and a moonstone. Drops a &quot;fair&quot; chest worth about 20 coins per person. [Level is estimated, but no lower than 680 and no higher than 760.]</column>
            <column name="exp_taxidermy">740</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">20</column>
            <column name="worth_range">&quot;Fair&quot; Chest: Around 20 coins per person [100% chance to drop]. The &quot;fair&quot; chest does not split based on number of people (i.e. 2 people = chest is 40c total; 10 people = chest is 200c total)</column>
            <column name="framesperswing">3.75</column>
            <column name="difficulty">Darkus is measured. It is not possible to swing at them.</column>
            <column name="attack">1700</column>
            <column name="defense">NULL</column>
            <column name="damage">775</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">PanGuardianShadow.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_PanGuardianShadow.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-05 06:36:20</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Indigo Ravenhawk</column>
            <column name="family">Avian</column>
            <column name="location">Gho-Wei Island (Eastern Bluffs, Haunted Forest)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">855</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">0</column>
            <column name="worth_range">Nothing</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">2000</column>
            <column name="defense">760</column>
            <column name="damage">700</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">IndigoRavenhawk.gif</column>
            <column name="static_width">36</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_IndigoRavenhawk.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:45:56</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fang Warrior Shadow</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Gho-Wei Island Forest, South Beach, Eastern Cliffs, Haunted Forest, and Haunted Fane</column>
            <column name="information">Information: Throws rocks dealing 2100 Darkus of damage with large splash damage area, roughly every 150 frames. Can only be hurt by moonstones. Can be hit with a dueling glove, but this heals the shadow. Drops a &quot;fair&quot; chest. [Level is poorly estimated but no higher than 700 and no lower than 600]</column>
            <column name="exp_taxidermy">670</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">40</column>
            <column name="worth_range">&quot;Fair&quot; Chest: Around 40 coins per person [100% chance to drop]. The &quot;fair&quot; chest does not split based on number of people (i.e. 2 people = chest is 80c total; 10 people = chest is 400c total)</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. It is not possible to swing at them.</column>
            <column name="attack">1700</column>
            <column name="defense">NULL</column>
            <column name="damage">850</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">FangWarriorShadow.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_FangWarriorShadow.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-05 06:35:54</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Withering Priestess</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Gho-Wei Island Haunted Forest, Haunted Fane</column>
            <column name="information">Area effect spirit drain on fighters, for those within roughly 6 exile lengths. Tons of Troilus. Drops a &quot;fair&quot; chest. [CV is calculated.] Massive difference in CV between slaughter (around 1620 CV) and when rangers can qualify for morph (around 1350 CV).</column>
            <column name="exp_taxidermy">1620</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">100</column>
            <column name="worth_range">&quot;Fair&quot; Chest: Around 100 coins per person [~100% chance]. The &quot;fair&quot; chest does not split based on number of people (i.e. 2 people = chest is 200c total; 10 people = chest is 1000c total)</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">The fighter spirit drain and difficulty to hit can cause problems, especially if in a group of other monsters. Defense to brick is measured. Atkus to hit is measured.</column>
            <column name="attack">3050</column>
            <column name="defense">1160</column>
            <column name="damage">900</column>
            <column name="health">1600</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">WitheringPriestess.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_WitheringPriestess.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:22:21</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Eolith Crawler</column>
            <column name="family">Crustacean</column>
            <column name="location">Gho-Wei Island (South Beach, North Beach)</column>
            <column name="information"></column>
            <column name="exp_taxidermy">730</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">14</column>
            <column name="worth">25</column>
            <column name="worth_range">Mandibles: 8 - 40</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">1850</column>
            <column name="defense">490</column>
            <column name="damage">875</column>
            <column name="health">750</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">EolithCrawler.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_EolithCrawler.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:40:12</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Komodo Drakewyrm</column>
            <column name="family">Wyrm</column>
            <column name="location">Gho-Wei Island (North Beach, Eastern Bluffs)</column>
            <column name="information">Immune to lava cloak.</column>
            <column name="exp_taxidermy">690</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">14</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1350</column>
            <column name="defense">450</column>
            <column name="damage">675</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">KomodoDrakewyrm.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_KomodoDrakewyrm.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:09:33</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Rust Blymoid</column>
            <column name="family">Blymoid</column>
            <column name="location">Gho-Wei Island (Eastern Mine), Sommbrion&#039;s (Tower Depths)</column>
            <column name="information">Area effect Atkus reduction, for those within roughly 6 exile lengths. The debuff does not stack if multiple rust blymoids are in the area.</column>
            <column name="exp_taxidermy">765</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">Nothing</column>
            <column name="framesperswing">5.8</column>
            <column name="difficulty">Darkus is calculated. Defense to brick is measured. Higgrus is measured. Atkus to hit is measured, *accounting for the debuff*.</column>
            <column name="attack">1200</column>
            <column name="defense">710</column>
            <column name="damage">475</column>
            <column name="health">950</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RustBlymoid.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_RustBlymoid.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:01:55</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Pan-Dai Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Gho-Wei Island Bamboo Forest</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1260</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">82</column>
            <column name="worth_range">Fur: 41 - 102</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (but maybe badly timed swings).</column>
            <column name="attack">3300</column>
            <column name="defense">820</column>
            <column name="damage">2000</column>
            <column name="health">2300</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">PanDaiBear.gif</column>
            <column name="static_width">44</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_PanDaiBear.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:56:14</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tanglestrike</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane (Forest)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1365</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">2</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">2400</column>
            <column name="defense">700</column>
            <column name="damage">475</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Tanglestrike.gif</column>
            <column name="static_width">67</column>
            <column name="static_height">82</column>
            <column name="action_pic">Action_Tanglestrike.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:03:01</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sao-La Starstag</column>
            <column name="family">Equine</column>
            <column name="location">Gho-Wei Island Bamboo Forest</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">995</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">No fur.</column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well estimated.</column>
            <column name="attack">2300</column>
            <column name="defense">870</column>
            <column name="damage">1325</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SaoLaStarstag.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_SaoLaStarstag.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:38:18</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mako Mouth</column>
            <column name="family">Oceanic</column>
            <column name="location">Gho-Wei Island Waters</column>
            <column name="information">Ferals. Experience level adjusted up from 690 to 725 circa August 2021.</column>
            <column name="exp_taxidermy">725</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">8</column>
            <column name="worth_range">Mandibles: 4 – 13</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (320 if trapped, 500 if not trapped). Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1100</column>
            <column name="defense">320</column>
            <column name="damage">575</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MakoMouth.gif</column>
            <column name="static_width">79</column>
            <column name="static_height">85</column>
            <column name="action_pic">Action_MakoMouth.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 11:02:13</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Aurora Wendecka</column>
            <column name="family">Wendecka</column>
            <column name="location">Gho-Wei Island Bamboo Forest</column>
            <column name="information">None. CV used to be 885, changed sometime maybe around 2025.</column>
            <column name="exp_taxidermy">905</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">69</column>
            <column name="worth_range">Fur: 32 – 95</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">1900</column>
            <column name="defense">850</column>
            <column name="damage">1075</column>
            <column name="health">850</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">AuroraWendecka_Fixed.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_AuroraWendecka.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:36:50</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Elder Tae-Su</column>
            <column name="family">Oceanic</column>
            <column name="location">Gho-Wei Island Waters</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">670</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">550</column>
            <column name="damage">1000</column>
            <column name="health">560</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ElderTaeSu.gif</column>
            <column name="static_width">46</column>
            <column name="static_height">44</column>
            <column name="action_pic">Action_ElderTaeSu.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 07:09:37</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Rai-Koon</column>
            <column name="family">Raccoon</column>
            <column name="location">Gho-Wei Island (Eastern Bluffs, North Beach, South Beach, Bamboo Forest)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">710</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">71</column>
            <column name="worth_range">Fur: 30 – 103</column>
            <column name="framesperswing">5.25</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">580</column>
            <column name="damage">550</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RaiKoon.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_RaiKoon.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:43:03</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Indigo Crowlet</column>
            <column name="family">Avian</column>
            <column name="location">Gho-Wei Island (Eastern Bluffs, North Beach)</column>
            <column name="information">Ferals</column>
            <column name="exp_taxidermy">735</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">10.5</column>
            <column name="difficulty">Darkus is calculated. Higgrus is calculated.</column>
            <column name="attack">1500</column>
            <column name="defense">650</column>
            <column name="damage">700</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">IndigoCrowlet.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">21</column>
            <column name="action_pic">Action_IndigoCrowlet.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:45:45</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gho-Wei Inkling</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Gho-Wei Island Haunted Forest, Haunted Fane</column>
            <column name="information">Drops a &quot;fair&quot; chest. When it attacks an exile and lands a hit, it leaves a poison that damages over time. [CV is calculated.]</column>
            <column name="exp_taxidermy">1240</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">50</column>
            <column name="worth">500</column>
            <column name="worth_range">Bounty: 12 – 24. Drops a &quot;fair&quot; Chest worth around 500 coins per person [~100% chance]. The &quot;fair&quot; chest does not split based on number of people (i.e. 2 people = chest is 1000c total; 10 people = chest is 5000c total)</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">2600</column>
            <column name="defense">880</column>
            <column name="damage">1500</column>
            <column name="health">1400</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GhoWeiInkling.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_GhoWeiInkling.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-07-01 12:58:42</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Su Monk Shadow</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Gho-Wei Island Haunted Forest and North Beach</column>
            <column name="information">Fires a small red lightning bolt (260 darkus, roughly every 26 frames). Is wounded by healing. Can be attacked with a dueling glove, but unless it is killed in one hit, it recovers to full health immediately afterwards. Drops a &quot;fair&quot; chest. [Level is estimated, but no higher than 560 and no lower than 480.]</column>
            <column name="exp_taxidermy">525</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">20</column>
            <column name="worth_range">&quot;Fair&quot; Chest: Around 20 coins per person [100% chance to drop]. The &quot;fair&quot; chest does not split based on number of people (i.e. 2 people = chest is 20c total; 10 people = chest is 100c total)</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Darkus is measured. It is not possible to swing at them.</column>
            <column name="attack">1000</column>
            <column name="defense">NULL</column>
            <column name="damage">1050</column>
            <column name="health">300</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SuMonkShadow.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_SuMonkShadow.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-05 06:35:54</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Monsoon Drake</column>
            <column name="family">Drake</column>
            <column name="location">Gho-Wei Island Forest</column>
            <column name="information">Very difficult to kill as it will fly away when seriously wounded. Currently, seems to have a bug and it will neither attack nor move. </column>
            <column name="exp_taxidermy">1600</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">0.1</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Currently, very easy as it does not swing or attack. Seems to be a bug. (Sept 2019)</column>
            <column name="attack">NULL</column>
            <column name="defense">1000</column>
            <column name="damage">NULL</column>
            <column name="health">2000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MonsoonDrake.gif</column>
            <column name="static_width">86</column>
            <column name="static_height">84</column>
            <column name="action_pic">MonsoonDrake.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 09:04:37</column>
            <column name="first_update">2018-10-16</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Avalanche Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Seasonal Cold &amp; Snowy (North Field)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">530</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">30</column>
            <column name="worth_range">Bounty: 5 – 50 [low N estimate]</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">900</column>
            <column name="defense">380</column>
            <column name="damage">350</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">AvalancheMeshra.gif</column>
            <column name="static_width">57</column>
            <column name="static_height">65</column>
            <column name="action_pic">Action_AvalancheMeshra.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:53:27</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Stone Wall</column>
            <column name="family">Uncategorized</column>
            <column name="location">Tenebrion&#039;s Castle, Basement</column>
            <column name="information">Pacifist. Immobile. [Level is estimated.]</column>
            <column name="exp_taxidermy">10</column>
            <column name="rarity">Common (in the same spot).</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">It&#039;s just a wall.</column>
            <column name="attack">NULL</column>
            <column name="defense">100</column>
            <column name="damage">NULL</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">NULL</column>
            <column name="static_width">NULL</column>
            <column name="static_height">NULL</column>
            <column name="action_pic">Action_StoneWall.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 03:43:02</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Anguished Spirit</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Tenebrion&#039;s Castle (Outside and Basement)</column>
            <column name="information">They take the strengths of a nearby exile when they spawn, so they can be extremely difficult or very weak. Level is thus highly variable. </column>
            <column name="exp_taxidermy">555</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Very hard to hit, easy to brick. Other stats are OK estimated.</column>
            <column name="attack">800</column>
            <column name="defense">775</column>
            <column name="damage">450</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">AnguishedSpirit.png</column>
            <column name="static_width">23</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_AnguishedSpirit.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-10 11:45:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fire Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">Puddleby Forests (East forest river springs), Portal Island, Devil&#039;s Island, Kizmia&#039;s Island (Umbrion&#039;s Castle)</column>
            <column name="information">None. [CV is calculated.]</column>
            <column name="exp_taxidermy">85</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">44</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">215</column>
            <column name="defense">70</column>
            <column name="damage">75</column>
            <column name="health">25</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">demonicvermine.png</column>
            <column name="static_width">31</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_FireVermine.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:03:37</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ghost</column>
            <column name="family">Extinct</column>
            <column name="location">April Fool&#039;s PacMan area</column>
            <column name="information">PacMan Special</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Once per year!</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">0</column>
            <column name="difficulty">None</column>
            <column name="attack">NULL</column>
            <column name="defense">0</column>
            <column name="damage">0</column>
            <column name="health">0</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">NULL</column>
            <column name="static_width">NULL</column>
            <column name="static_height">NULL</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-02-01 05:16:44</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Rotting Stare</column>
            <column name="family">Demonic Undine</column>
            <column name="location">Gho-Wei Island Haunted Fane</column>
            <column name="information">Fairly good Troilus - about 6 minutes to full health.</column>
            <column name="exp_taxidermy">1245</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">39</column>
            <column name="worth">30</column>
            <column name="worth_range">Bounty: 10-50 [low N estimate]</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Defense to brick is measured.</column>
            <column name="attack">3050</column>
            <column name="defense">720</column>
            <column name="damage">1250</column>
            <column name="health">1600</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">RottingStare.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_RottingStare.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:06:34</column>
            <column name="first_update">2020-07-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gho-Wei Carnivant</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Gho-Wei Island Haunted Fane</column>
            <column name="information">Drops chest containing a shadow bell. When it attacks an exile and lands a hit, it leaves a poison that damages over time. If not injured for a moderate period of time, it will cast a red aura and regenerate its full health. [CV is calculated.]</column>
            <column name="exp_taxidermy">1475</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">200</column>
            <column name="worth_range">Bounty: 1-20c [low N estimate] plus chest worth about 150c to everyone nearby.</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">High troilus and its poison is stronger than the inkling&#039;s. Atkus to hit is less than 760 (maybe much under). Darkus is measured for regular hits, poison is not calculated. Defense to brick is meausred.</column>
            <column name="attack">2350</column>
            <column name="defense">700</column>
            <column name="damage">1300</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GhoWeiCarnivant.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">44</column>
            <column name="action_pic">Action_GhoWeiCarnivant.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-07-03 10:50:11</column>
            <column name="first_update">2020-07-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Rotting Corpse</column>
            <column name="family">Substantial Undine</column>
            <column name="location">Gho-Wei Island Haunted Fane</column>
            <column name="information">Large difference between ranger qualification and taxidermy CV (1170) and slaughter value (around 1260).</column>
            <column name="exp_taxidermy">1260</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">80</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Defense to brick is measured.</column>
            <column name="attack">3375</column>
            <column name="defense">980</column>
            <column name="damage">1125</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">RottingCorpse.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_RottingCorpse.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-07-01 12:58:54</column>
            <column name="first_update">2020-07-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gho Shadow</column>
            <column name="family">Insect</column>
            <column name="location">Gho-Wei Island Haunted Fane</column>
            <column name="information">Cannot be studied. CV is roughly 1830. Name is arbitrarily given. (Alternative proposed names are &quot;Gho&quot;, &quot;Shadow King&quot; and &quot;Shadow Lizard&quot;, we&#039;ll see what sticks). If it kills an exile, it summons a &quot;ghost&quot; of them to assist in attacking exiles, similar to the Possessed Amakua — except the ghost is separated from the exile&#039;s spirit and remains after the exile is healed. Family uncertain, not insubstantial undine.</column>
            <column name="exp_taxidermy">1830</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">300</column>
            <column name="worth_range">Chest: Around 300c for each exile nearby.</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Very scary!</column>
            <column name="attack">3000</column>
            <column name="defense">750</column>
            <column name="damage">1200</column>
            <column name="health">3000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GhoShadow.gif</column>
            <column name="static_width">60</column>
            <column name="static_height">54</column>
            <column name="action_pic">Action_GhoShadow.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:34:30</column>
            <column name="first_update">2020-07-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadow Exile</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Gho-Wei Island Haunted Fane</column>
            <column name="information">Level varies depending on the strength of the exile whose spirit it is derived from. Created after being felled by the &quot;Gho&quot;, the dangerous spirit in the central chamber deep in the Haunted Fane. No experience is gained by killing them. (All are slaughters.)</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">Not Applicable</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Depends on the strength of the felled exile, but not in a clear manner. Felled healer spirits can heal other monsters, felled bloodmages can use their powers, and so forth. (As such, the numbers below are meaningless placeholders.)</column>
            <column name="attack">500</column>
            <column name="defense">500</column>
            <column name="damage">500</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">NULL</column>
            <column name="static_width">NULL</column>
            <column name="static_height">NULL</column>
            <column name="action_pic">Action_ShadowExile.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2023-07-11 10:58:32</column>
            <column name="first_update">2020-07-06</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Whispering Horror</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Abyss 3</column>
            <column name="information">Invisible unless wounded (as in the picture). Level is roughly estimated.</column>
            <column name="exp_taxidermy">500</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Slightly stronger than a Ghastly Presence (?). Strengths wildly estimated.</column>
            <column name="attack">2500</column>
            <column name="defense">350</column>
            <column name="damage">200</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">WhisperingHorror.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_WhisperingHorror2.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2023-07-11 10:59:16</column>
            <column name="first_update">2019-10-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ebon Wraith</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Abyss 3</column>
            <column name="information">Level is ROUGHLY estimated, needs improvement.</column>
            <column name="exp_taxidermy">700</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Stats need to be estimated.</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">EbonWraith.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_EbonWraith.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2023-07-11 10:59:16</column>
            <column name="first_update">2019-10-13</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Clipper</column>
            <column name="family">Darshak</column>
            <column name="location">Ocean</column>
            <column name="information">None. Level is estimated.</column>
            <column name="exp_taxidermy">120</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is roughly measured.</column>
            <column name="attack">200</column>
            <column name="defense">100</column>
            <column name="damage">90</column>
            <column name="health">110</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DarshakClipper.gif</column>
            <column name="static_width">79</column>
            <column name="static_height">76</column>
            <column name="action_pic">Action_DarshakClipper.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-26 13:27:29</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Spooky Pumpkin</column>
            <column name="family">Plant</column>
            <column name="location">Ash Island Barrens (outer Pumpkin Patch, east of graveyard)</column>
            <column name="information">Mobile. Can turn into a regular pumpkin which cannot be attacked. It can remain in that form for quite some time (several minutes or more), or turn back into a Spooky Pumpkin with no warning. </column>
            <column name="exp_taxidermy">590</column>
            <column name="rarity">Common.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">17</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is measured. Defense to brick is measured. Darkus is measured.</column>
            <column name="attack">1850</column>
            <column name="defense">470</column>
            <column name="damage">1250</column>
            <column name="health">850</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Jackolantern.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_SpookyPumpkin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:33:24</column>
            <column name="first_update">2020-10-26</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Scary Skeletal</column>
            <column name="family">Skeletal Undine</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch Village)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">550</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">500</column>
            <column name="damage">375</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">skeletal.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_ScarySkeletal.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:23:22</column>
            <column name="first_update">2020-10-26</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Miasmic Myotis</column>
            <column name="family">Vermine</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch Village)</column>
            <column name="information">Area effect damage over time (16 Darkus/frame) for the entire sn&#039;ell, signified by a small feather (see live shot). Mentus training reduces this damage, with 160 Mentus needed for full reduction. Ferals.</column>
            <column name="exp_taxidermy">1135</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">32</column>
            <column name="worth">11</column>
            <column name="worth_range">Fur: 6 - 16</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured (1000) and damage includes the damage dealt by unavoidable AoE (200 Darkus per 12 frames). Atkus to his is measured when trapped (860) and not trapped (1100). Defense to brick is at least 2600.</column>
            <column name="attack">2750</column>
            <column name="defense">860</column>
            <column name="damage">1200</column>
            <column name="health">850</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarkMyotis.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_MiasmicMyotis.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:08:52</column>
            <column name="first_update">2020-10-26</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Moonlight Messenger</column>
            <column name="family">Avian</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch Village)</column>
            <column name="information">Has constant AoE damage of 125 Darkus/frame, at a distance of about 5 or 6 exile lengths. </column>
            <column name="exp_taxidermy">1750</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus for swings is measured (1000). Atkus to hit is measured. Defense to brick is under 1900, maybe a lot under.</column>
            <column name="attack">1800</column>
            <column name="defense">760</column>
            <column name="damage">1000</column>
            <column name="health">2000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MoonlightMessenger.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">51</column>
            <column name="action_pic">Action_MoonlightMessenger.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:26:20</column>
            <column name="first_update">2020-10-26</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dour Dowager</column>
            <column name="family">Arachne</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch Village)</column>
            <column name="information">Throws webs that drag the exile towards the dowager.</column>
            <column name="exp_taxidermy">1295</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">26</column>
            <column name="worth_range">Mandibles: 10 - 43</column>
            <column name="framesperswing">20</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">3000</column>
            <column name="defense">1410</column>
            <column name="damage">1750</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DourDowager.gif</column>
            <column name="static_width">58</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_DourDowager.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:01:45</column>
            <column name="first_update">2020-10-26</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">High Priestess Shadow</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Gho-Wei Island Haunted Fane</column>
            <column name="information">Can only be wounded by healing. Every 60 frames, casts invisible firebomb spells that deal a massive amount of damage in a large area (roughly 600 histia of damage) With a nearby mystic, the firebomb is visible for a few seconds before detonation and can be avoided. [Level is very roughly estimated but not meaningfu las it cannot be hit.]</column>
            <column name="exp_taxidermy">2111</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">0.25</column>
            <column name="worth">400</column>
            <column name="worth_range">Chest: Worth several hundred coins per person.</column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">It cannot be attacked by hurt by normal weapons, only healing can take it down. Darkus and swing rate reported for regular hits. Atkus is measured (cannot be attacked).</column>
            <column name="attack">3200</column>
            <column name="defense">0</column>
            <column name="damage">1400</column>
            <column name="health">5000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">HighPriestessShadow.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_HighPriestessShadow.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-28 09:10:17</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gorged Gull</column>
            <column name="family">Avian</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch &amp; Village, east of graveyard)</column>
            <column name="information">Eats fallen. Throws projectile (small pebble).</column>
            <column name="exp_taxidermy">595</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured for pebbles (250 Darkus exactly, roughly every 14 frames) and for swings (200, roughly every 5 frames). Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1000</column>
            <column name="defense">410</column>
            <column name="damage">200</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ScavengerBird.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">16</column>
            <column name="action_pic">Action_GorgedGull.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:12:09</column>
            <column name="first_update">2020-10-26</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lord Pumpkin</column>
            <column name="family">Uncategorized</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch Village, east of graveyard)</column>
            <column name="information">Drops a fair chest worth around 100c per person in the area. Family unknown. Spawns Exploding Pumpkins every few seconds that move towards the target and deal 50-100 Histia of damage on contact.</column>
            <column name="exp_taxidermy">1790</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">120</column>
            <column name="worth_range">Chest: 50-200c.</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2700</column>
            <column name="defense">760</column>
            <column name="damage">1375</column>
            <column name="health">6000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">LordPumpkin.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_LordPumpkin.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-20 11:21:41</column>
            <column name="first_update">2020-10-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Pumpkomancer</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch Village)</column>
            <column name="information">Spawns Nutritious Pumpkins that heal the Pumpkomancer and when killed deal about 400 higgrus worth of damage over 10 seconds. (This is NOT counted in the damage statistic). It is always found at the end of the hut on Ash Island Pumpkin City. It does NOT have very much Troilus, the healing effect is entirely from the pumpkins.</column>
            <column name="exp_taxidermy">1815</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">300</column>
            <column name="worth_range">Often drops a fair chest worth around 300c per person nearby [low N estimate]</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Defense to brick is measured. Atkus to hit is measured (without perfect swing timing, it takes around 800 Atkus to hit reliably). Higgrus is measured. Damage does not take into consideration the pumpkins.</column>
            <column name="attack">3500</column>
            <column name="defense">650</column>
            <column name="damage">1680</column>
            <column name="health">10750</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Pumpkomancer.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarshakPumpkomancer.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:46:40</column>
            <column name="first_update">2020-10-26</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gilded Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Vale of Giants (Crypts)</column>
            <column name="information">Throws a projectile (gold ore). Drops item (lump of gold ore).</column>
            <column name="exp_taxidermy">1170</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">0.01</column>
            <column name="worth">300</column>
            <column name="worth_range">Drops a chest worth a few hundred coins. (Very low N estimate.)</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Medium? Stats all wildly estimated.</column>
            <column name="attack">2200</column>
            <column name="defense">850</column>
            <column name="damage">700</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GildedGreymyr.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_GildedGreymyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 12:46:33</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Thornwood Colossus</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Vale of Giants (Heartwood Glade)</column>
            <column name="information">Reflects damage on those who hit it. High Troilus. If not injured for a short period of time, it will cast a red aura and regenerate its full health. </column>
            <column name="exp_taxidermy">1255</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 1 - 2</column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is calculated. Atkus to hit is measured. Defense to brick is above 3800 but below 4500. Higgrus is measured (3500, reported as 3250 Higgrus)</column>
            <column name="attack">4250</column>
            <column name="defense">160</column>
            <column name="damage">1650</column>
            <column name="health">3250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ThornwoodColossus.gif</column>
            <column name="static_width">95</column>
            <column name="static_height">106</column>
            <column name="action_pic">Action_ThornwoodColossus.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:49:45</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Foxweir Friend</column>
            <column name="family">Uncategorized</column>
            <column name="location">Vale of Giants (Heartwood Glade)</column>
            <column name="information">Thievery, steals from fallen exiles.</column>
            <column name="exp_taxidermy">1005</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">4.3</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured - with very good timing. With mediocre timing, about 380 Atkus to hit. Very accurate strikes, at least 2800 defense to brick -- maybe more.</column>
            <column name="attack">2800</column>
            <column name="defense">220</column>
            <column name="damage">520</column>
            <column name="health">925</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">FoxweirFriend.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_FoxweirFriend.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:51:58</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Nyrm</column>
            <column name="family">Wyrm</column>
            <column name="location">Vale of Giants (Fountfell)</column>
            <column name="information">Tiny orange thing, family is putative. Probably wyrm (same as dra&#039;ryx). Lucky.</column>
            <column name="exp_taxidermy">220</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">48</column>
            <column name="worth">0</column>
            <column name="worth_range">None.</column>
            <column name="framesperswing">2</column>
            <column name="difficulty">Darkus is measured. Defense to brick is under 180, but not measured how low. It lands luck hits around 33% of the time (measured).</column>
            <column name="attack">150</column>
            <column name="defense">150</column>
            <column name="damage">100</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Nyrm.gif</column>
            <column name="static_width">16</column>
            <column name="static_height">16</column>
            <column name="action_pic">Action_Nyrm.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:02:08</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">33</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Granite Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Vale of Giants (Shadowspring Citadel, Crypts, GMV Ruins)</column>
            <column name="information">Throws a rock dealing 3600 darkus (measured) at slow intervals (interval not measured).</column>
            <column name="exp_taxidermy">1160</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">30</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">2700</column>
            <column name="defense">920</column>
            <column name="damage">580</column>
            <column name="health">1150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">GraniteGreymyr.gif</column>
            <column name="static_width">54</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_GraniteGreymyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:47:27</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Otissa Snake</column>
            <column name="family">Serpent</column>
            <column name="location">Vale of Giants (Heartwood Glade)</column>
            <column name="information">Common</column>
            <column name="exp_taxidermy">1270</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">12.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured, but with very good timing on swings. With average timing, it takes around 550 atkus. Defense to brick is at least 5100, possibly slightly higher.</column>
            <column name="attack">5100</column>
            <column name="defense">390</column>
            <column name="damage">2250</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">OtissaSnake.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_OtissaSnake.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:34:13</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Greymyr Pusher</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Vale of Giants (Shadowspring Citadel, Crypts, Fountfell, Foghaven Crossroads)</column>
            <column name="information">Will push you. After being pushed, you can briefly not move or attack as if you are stunned.</column>
            <column name="exp_taxidermy">1130</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">13.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2900</column>
            <column name="defense">1050</column>
            <column name="damage">1200</column>
            <column name="health">1100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GreymyrPusher.gif</column>
            <column name="static_width">58</column>
            <column name="static_height">72</column>
            <column name="action_pic">Action_GreymyrPusher.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:45:20</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Deathhawk</column>
            <column name="family">Avian</column>
            <column name="location">Vale of Giants (Fountfell)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1235</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">26</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">3</column>
            <column name="difficulty">Darkus is measured. Other stats are guesses, Atkus to hit is measured at 920 with a perfectly timed swing - but given it swing speed, swing timing is difficult. Higgrus is measured.</column>
            <column name="attack">2300</column>
            <column name="defense">975</column>
            <column name="damage">350</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Deathhawk.gif</column>
            <column name="static_width">41</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_Deathhawk.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:16:28</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Badger</column>
            <column name="family">Raccoon</column>
            <column name="location">Vale of Giants (Heartwood Glade), Centaur Island (North Orionwood)</column>
            <column name="information">Ferals. Herbivore. Eats plants, including all varieties of kudzu. Family is putative. Steals coins.</column>
            <column name="exp_taxidermy">1030</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">40</column>
            <column name="worth">94</column>
            <column name="worth_range">Fur: 34 – 149</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Atkus to hit is calculated. (It is easier to hit - around 600 - if trapped.) Darkus is calculated. Higgrus is measured. Troilus is estimated - takes around 7-8 minutes to recover to full health. </column>
            <column name="attack">2150</column>
            <column name="defense">850</column>
            <column name="damage">575</column>
            <column name="health">1175</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Badger.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_Badger.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:23:58</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Happy Lil&#039; Fledgling</column>
            <column name="family">Avian</column>
            <column name="location">Vale of Giants (Heartwood Glade)</column>
            <column name="information">Ferals. Cannot be studied. One to three sometimes spawn when a Cedar Colossus or Tree Colossus is hit. Previously called Angry Fledgling. Level is widely variable. [Level is estimated; cannot be stuffed.]</column>
            <column name="exp_taxidermy">625</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured for one particular fledgling. Atkus to hit is measured -- 300 if untrapped, 20 if trapped. Higgrus is measured. Defense to brick is measured. Surprisingly hard for its low CV.</column>
            <column name="attack">2000</column>
            <column name="defense">250</column>
            <column name="damage">500</column>
            <column name="health">350</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">FledglingKestrel.gif</column>
            <column name="static_width">20</column>
            <column name="static_height">16</column>
            <column name="action_pic">Action_AngryFledgling.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:21:59</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tree Colossus</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Vale of Giants (Heartwood Glade)</column>
            <column name="information">Common. Splits; every few times it is hit, 3 Happy Lil&#039; Fledglings are spawned.</column>
            <column name="exp_taxidermy">1265</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">19</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 0 - 1</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Atkus to hit is calculated. Darkus is calculated. Higgrus is calculated. Defense to brick is measured.</column>
            <column name="attack">2025</column>
            <column name="defense">1020</column>
            <column name="damage">1050</column>
            <column name="health">2000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">TreeColossus.gif</column>
            <column name="static_width">75</column>
            <column name="static_height">90</column>
            <column name="action_pic">Action_TreeColossus.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:22:56</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Grove Guardian</column>
            <column name="family">Tree Guardian</column>
            <column name="location">Vale of Giants (Heartwood Glade)</column>
            <column name="information">Has a shield on by default that can be disabled by a healer touching the shield. When the shield is down, exiles can attack. Shield goes up again quickly if not under constant attack.</column>
            <column name="exp_taxidermy">1220</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">30</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: 1 – 4</column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Darkus to hit is measured. Atkus to hit is calculated.</column>
            <column name="attack">2650</column>
            <column name="defense">960</column>
            <column name="damage">1000</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GroveGuardian.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_GroveGuardian.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:04:06</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Greisen Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Vale of Giants (Shadowspring Citadel, Crypts, Fountfell, Foghaven Crossroads)</column>
            <column name="information">Throws a very heavy rock (3000 Darkus or so, not measured) at slow intervals.</column>
            <column name="exp_taxidermy">1140</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">23</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2700</column>
            <column name="defense">730</column>
            <column name="damage">500</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GreisenGreymyr.gif</column>
            <column name="static_width">61</column>
            <column name="static_height">74</column>
            <column name="action_pic">Action_GreisenGreymyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:18:26</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Moltenmyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Vale of Giants (Fountfell, Shadowspring Citadel, Foghaven Crossroads)</column>
            <column name="information">Throws lava (see live picture). Pulls. Lava deals 160 Darkus of damage per frame. Frequency of throw and duration not measured.</column>
            <column name="exp_taxidermy">1325</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is calculated. Defense to brick is &gt; 2300</column>
            <column name="attack">2300</column>
            <column name="defense">850</column>
            <column name="damage">1675</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Moltenmyr.gif</column>
            <column name="static_width">62</column>
            <column name="static_height">72</column>
            <column name="action_pic">Action_Moltenmyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:57:45</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Igneous Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Vale of Giants (Shadowspring Citadel, Crypts, Fountfell, Foghaven Crossroads)</column>
            <column name="information">Its attack will add additional direct fire damage (fire damage and frequency not measured, unbrickable, like Smoky Bear).</column>
            <column name="exp_taxidermy">1120</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Incredibly difficult to hit. Darkus is measured (500 - not including flame damage). Atkus to hit is measured.</column>
            <column name="attack">2500</column>
            <column name="defense">1200</column>
            <column name="damage">800</column>
            <column name="health">1300</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">IgneousGreymyr.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">75</column>
            <column name="action_pic">Action_IgneousGreymyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:53:09</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Augite Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Vale of Giants (Shadowspring Citadel, Crypts, Fountfell)</column>
            <column name="information">Throws rocks roughly every 150 frames (hits for 2800 Darkus).</column>
            <column name="exp_taxidermy">995</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Defense to brick is somewhat estimated (toisicle bricks). Atkus to his is measured.</column>
            <column name="attack">2100</column>
            <column name="defense">980</column>
            <column name="damage">700</column>
            <column name="health">1040</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">AugiteGreymyr.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">76</column>
            <column name="action_pic">Action_AugiteGreymyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:47:53</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dark Rift</column>
            <column name="family">Uncategorized</column>
            <column name="location">Vale of Giants (Crypts), Ancient Bear Caves</column>
            <column name="information">Lays traps. Invisible unless a Mystic is nearby. The fallen message when killed by its magic is &quot;... has fallen to a mysterious force.&quot; It can only be killed by healers with a moonstone. [Level is wildly estimated.]</column>
            <column name="exp_taxidermy">1200</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">100</column>
            <column name="worth_range">Chest [worth ??]</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is not applicable -- you cannot swing at a rift, even with a dueling blade. Defense to brick is measured.</column>
            <column name="attack">1150</column>
            <column name="defense">NULL</column>
            <column name="damage">360</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarkRift.gif</column>
            <column name="static_width">46</column>
            <column name="static_height">70</column>
            <column name="action_pic">Action_MysteriousForce.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-04 07:38:55</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Storm Incarnate</column>
            <column name="family">Air Elemental</column>
            <column name="location">Vale of Giants (Fountfell), Sommbrion&#039;s Palace (outer grounds)</column>
            <column name="information">Shoots lightning bolts roughly every 50 frames (3200 Darkus), but only if you are right next to it - unlike most other bolters, which shoot from a distance. It swings slowly (also once per 50 frames) for about 650 Darkus worth of damage.</column>
            <column name="exp_taxidermy">1170</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">30</column>
            <column name="worth_range"></column>
            <column name="framesperswing">25</column>
            <column name="difficulty">Darkus is measured. Swings and lightning both come every 50 frames, so damage is received every 25 frames. Damage takes this into account. Atkus to hit is measured.</column>
            <column name="attack">1800</column>
            <column name="defense">570</column>
            <column name="damage">1900</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">StormIncarnate.gif</column>
            <column name="static_width">67</column>
            <column name="static_height">89</column>
            <column name="action_pic">Action_StormIncarnate.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:58:22</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Crimsonhawk</column>
            <column name="family">Avian</column>
            <column name="location">Vale of Giants (Fountfell)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1070</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is well-estimated.</column>
            <column name="attack">2700</column>
            <column name="defense">940</column>
            <column name="damage">900</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">bloodhawk.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">19</column>
            <column name="action_pic">Action_Crimsonhawk.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:28:32</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cedar Colossus</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Vale of Giants (Heartwood Glade)</column>
            <column name="information">Always drops a &quot;fair&quot; chest worth around 100c. Every 100 frames (20 seconds), it casts up to three roots to ensnare targeted exiles, rendering them unable to move, including an inability to heal or be healed, for roughly 8 seconds (roughly 40 frames, timed). The root damage starts out slow and accelerates, doing only about 10 Darkus of damage in the first 10 frames, but accelerating quickly to around 75 Darkus/frame for the next 30 frames. The entire root does about 180 Higgrus worth of damage (1800 Darkus).</column>
            <column name="exp_taxidermy">1510</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">100</column>
            <column name="worth_range">Bounty: 1 - 2. Also drops a &quot;fair&quot; chest worth around 100c per person, regardless of how many people are in the area.</column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Extremely dangerous due to the root ensnaring. Darkus is measured (this is just for the swings, not the roots). Atkus to hit is measured.</column>
            <column name="attack">2800</column>
            <column name="defense">930</column>
            <column name="damage">1350</column>
            <column name="health">2300</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">CedarColossus.gif</column>
            <column name="static_width">106</column>
            <column name="static_height">123</column>
            <column name="action_pic">Action_CedarColossus.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:52:59</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Sundering Stone</column>
            <column name="family">Stone Elemental</column>
            <column name="location">Vale of Giants (Shadowspring Citadel, GMV Ruins, Crossroads Basement)</column>
            <column name="information">Drops item (sapphire) which is in a chest that is occasionally dropped (unknown percentage). As of 2025, it NO LONGER HAS has a shield of near-invincibility that activates briefly every few seconds, shown by a glowing red spot.</column>
            <column name="exp_taxidermy">1940</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Defense to brick is measured. Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2750</column>
            <column name="defense">500</column>
            <column name="damage">1900</column>
            <column name="health">2250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SunderingStone.gif</column>
            <column name="static_width">106</column>
            <column name="static_height">174</column>
            <column name="action_pic">Action_SunderingStone.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:59:23</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shambling Stone</column>
            <column name="family">Stone Elemental</column>
            <column name="location">Vale of Giants (Shadowspring Citadel, GMV Ruins, Crossroads Basement)</column>
            <column name="information">Ferals. Lots of Troilus. As of 2025, it NO LONGER HAS a shield of near-invincibility that activates and inactivates briefly every few seconds, shown by a glowing red spot.</column>
            <column name="exp_taxidermy">1155</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Atkus to hit is measured when shield is down (550) and in a range when shield is up (between 1800 and 2600). Defense to brick is measured. Darkus is measured. Higgrus is somewhat reasonably estimated.</column>
            <column name="attack">2600</column>
            <column name="defense">550</column>
            <column name="damage">650</column>
            <column name="health">1750</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShamblingStone.gif</column>
            <column name="static_width">76</column>
            <column name="static_height">119</column>
            <column name="action_pic">Action_ShamblingStone.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:35:56</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Precarious Pebble</column>
            <column name="family">Stone Elemental</column>
            <column name="location">Vale of Giants (Shadowspring Citadel, GMV Ruins, Crossroads Basement)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">1135</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (during normal attack pattern, not while trapped and swung out - which is VERY difficult to achieve). Defense to brick is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">1180</column>
            <column name="damage">500</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">PrecariousPebble.gif</column>
            <column name="static_width">108</column>
            <column name="static_height">137</column>
            <column name="action_pic">Action_PrecariousPebble.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:53:22</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Magmyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Vale of Giants (Crypts, Shadowspring Citadel, GMV Ruins)</column>
            <column name="information">Throws a flame projectile which creates a damaging pool of lava which lasts a few seconds. (See live image). Targets wounded. Pulls exiles.</column>
            <column name="exp_taxidermy">1325</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">2200</column>
            <column name="defense">880</column>
            <column name="damage">1400</column>
            <column name="health">1550</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Magmyr.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">64</column>
            <column name="action_pic">Action_Magmyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:00:17</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Greymyr Shover</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Vale of Giants (Shadowspring Citadel, Crypts, Fountfell, GMV Ruins)</column>
            <column name="information">Will push you. After being pushed, you can briefly not move or attack as if you are stunned.
</column>
            <column name="exp_taxidermy">1130</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">25</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">2900</column>
            <column name="defense">1070</column>
            <column name="damage">1150</column>
            <column name="health">1150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">GreymyrShover.gif</column>
            <column name="static_width">53</column>
            <column name="static_height">62</column>
            <column name="action_pic">Action_GreymyrShover.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:16:48</column>
            <column name="first_update">2021-02-09</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mountain Bear Momma</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Ancient Bear Caves)</column>
            <column name="information">Spawns together with 2 Mountain Bear Cubs. Killing each of the cubs makes the momma bear MUCH stronger.</column>
            <column name="exp_taxidermy">985</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">62</column>
            <column name="worth_range">Fur: 34 - 92</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Stats are for pacified momma (no cubs killed), angry (one cub killed), furious (both cubs killed). Atkus to hit 600, 820, or 1100. Defense to brick is 1200, 1700, or 2300. Higgrus is always 650 (unless you let it troilus). Darkus is measured (300, 350, 500). All stats use the middle form.</column>
            <column name="attack">1700</column>
            <column name="defense">820</column>
            <column name="damage">350</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">HungryMountainBear.gif</column>
            <column name="static_width">47</column>
            <column name="static_height">44</column>
            <column name="action_pic">Action_MountainBearMomma.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 03:43:41</column>
            <column name="first_update">2020-08-12</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mountain Bear Cub</column>
            <column name="family">Ursine</column>
            <column name="location">Eastern Mountains (Ancient Bear Caves, Bison Plains)</column>
            <column name="information">Hurting the cubs also hurts their Mountain Bear Momma.</column>
            <column name="exp_taxidermy">365</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">58</column>
            <column name="worth_range">Fur: 24 - 82</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is measured.</column>
            <column name="attack">800</column>
            <column name="defense">350</column>
            <column name="damage">250</column>
            <column name="health">200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainBearCub.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_MountainBearCub.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:12:29</column>
            <column name="first_update">2020-08-12</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadowguild Thief</column>
            <column name="family">Extinct</column>
            <column name="location">Thieves&#039; Island Shadowguild.</column>
            <column name="information">Placeholder</column>
            <column name="exp_taxidermy">355</column>
            <column name="rarity">GM Only</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">4</column>
            <column name="worth_range">Bounty: 3 - 5</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">450</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowguildThief.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_ShadowguildThief.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2025-07-18 03:23:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadowguild Garroter</column>
            <column name="family">Extinct</column>
            <column name="location">Thieves&#039; Island Shadowguild.</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">495</column>
            <column name="rarity">GM Only</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">6</column>
            <column name="worth_range">Bounty: 6 - 8</column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Darkus is measured</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">700</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowguildGarroter.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_ShadowguildGarroter.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2025-07-18 03:23:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadowguild Executioner</column>
            <column name="family">Extinct</column>
            <column name="location">NULL</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">660</column>
            <column name="rarity">GM Only</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">13</column>
            <column name="worth_range">Bounty: 8 - 18</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Very highly variable hits.</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">1500</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowguildExecutioner.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_ShadowguildExecutioner.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2025-07-18 03:23:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadowguild Master Assassin</column>
            <column name="family">Extinct</column>
            <column name="location">NULL</column>
            <column name="information">NULL</column>
            <column name="exp_taxidermy">820</column>
            <column name="rarity">GM Only</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">24</column>
            <column name="worth_range">Bounty: 15 - 32</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured (low N estimate)</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">2000</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowguildMasterAssassin.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_ShadowguildMasterAssassin.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2025-07-18 03:23:28</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Senior Officer</column>
            <column name="family">Darshak</column>
            <column name="location">Ash Island (City, Grog Hut stairs)</column>
            <column name="information">Very much more difficult than its &quot;coin level&quot; suggests. Cannot be studied. Drops item (encoded note).</column>
            <column name="exp_taxidermy">385</column>
            <column name="rarity">Unique (Mini-Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1</column>
            <column name="worth_range">Chest: 1c</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Atkus to hit is well over 930, but not precisely calculated. Darkus is calculated.</column>
            <column name="attack">3000</column>
            <column name="defense">1050</column>
            <column name="damage">1000</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarshakSeniorOfficer.png</column>
            <column name="static_width">22</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_DarshakSeniorOfficer.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-02 03:27:46</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Jack o&#039; Liche</column>
            <column name="family">Demonic Undine</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch Village, east of graveyard)</column>
            <column name="information">Drops jack o lantern bombs every 5-6 seconds, which then explode after about 3 seconds, each dealing around 1000 Histia worth of damage. Fast troilus. Extremely quick.</column>
            <column name="exp_taxidermy">1885</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">200</column>
            <column name="worth_range">Bounty: 44 - 145 plus frequent (~50%?) chest worth around 100-150c for everyone nearby.</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured for swings (1750) and bomb (1000). Atkus to hit is measured.</column>
            <column name="attack">3200</column>
            <column name="defense">730</column>
            <column name="damage">1750</column>
            <column name="health">3000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">JackoLiche.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_JackoLiche.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 11:01:08</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Pumpkin Bomb</column>
            <column name="family">Plant</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch Village, east of graveyard)</column>
            <column name="information">Immobile. Explodes after a few seconds. Summoned by the Jack o Liche. Level is wildly estimated.</column>
            <column name="exp_taxidermy">150</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Extremely dangerous when it explodes, with a moderate AOE but extremely high damage. Stats very vaguely estimated. </column>
            <column name="attack">NULL</column>
            <column name="defense">150</column>
            <column name="damage">1500</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">PumpkinBomb.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_PumpkinBomb.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-01 22:56:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Haunted Pumpkin</column>
            <column name="family">Plant</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch Village, east of graveyard)</column>
            <column name="information">None. </column>
            <column name="exp_taxidermy">970</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">20</column>
            <column name="difficulty">Note that it looks identical to the much weaker Spooky Pumpkin, but this one is found slightly further inside the pumpkin patch area - beyond the pathfinding entry. Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2000</column>
            <column name="defense">760</column>
            <column name="damage">2500</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Jackolantern.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_HauntedPumpkin.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-20 11:16:25</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Heartwood Hierophant</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Vale of Giants (Deep Heartwood Glade)</column>
            <column name="information">Spawns little plants that... do something.</column>
            <column name="exp_taxidermy">2415</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: 0 - 2</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">??</column>
            <column name="attack">3600</column>
            <column name="defense">1000</column>
            <column name="damage">1500</column>
            <column name="health">6000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">HeartwoodHierophant.gif</column>
            <column name="static_width">81</column>
            <column name="static_height">111</column>
            <column name="action_pic">Action_HeartwoodHierophant.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-22 11:18:24</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Penumbryx</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Attacks simultaneously all those in a full circle around it, like a super labrys. Drops a chest worth a few coins. Slightly lighter in appearance than the Fragile Penumbryx, identical in appearance to the Lesser Penumbryx. (The pictures are taken from different attack angles.)</column>
            <column name="exp_taxidermy">2145</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">0.5</column>
            <column name="worth">50</column>
            <column name="worth_range">Chest: Around 50c [low N estimate]</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Absurdly difficult to hit, and tons of health. Hits not particularly damaging, but almost impossible to brick and the damage is dealt in a 360 degree circle, although not evenly. Darkus is measured for direct hits (thanks Ponyo!).</column>
            <column name="attack">3600</column>
            <column name="defense">1800</column>
            <column name="damage">2200</column>
            <column name="health">2000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Penumbryx.gif</column>
            <column name="static_width">52</column>
            <column name="static_height">53</column>
            <column name="action_pic">Action_Penumbryx.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 09:04:14</column>
            <column name="first_update">2021-09-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Grasping Horror</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Spawns Dark Wards which do ... large damage over time over a large area? Has a different appearance if found on the Shadowplane or if on our plane (shown in live picture).</column>
            <column name="exp_taxidermy">1970</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Tons of health. Unclear what are its other distinguishing characteristics. Stats very widely estimated.</column>
            <column name="attack">3000</column>
            <column name="defense">700</column>
            <column name="damage">1100</column>
            <column name="health">4500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GraspingHorror.gif</column>
            <column name="static_width">165</column>
            <column name="static_height">150</column>
            <column name="action_pic">Action_GraspingHorror.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2023-07-11 11:02:22</column>
            <column name="first_update">2021-09-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadowbug</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">It can infect players when hitting them, turning them into butterflies with massive penalties to Regia (~300 Regia, possibly a percentage) which lasts a little over a minute. Each hit activates the debuff, which stacks.</column>
            <column name="exp_taxidermy">1055</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">The &quot;debuff&quot; is the most dangerous thing about them. Darkus is measured.</column>
            <column name="attack">2000</column>
            <column name="defense">650</column>
            <column name="damage">575</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Shadowbug.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_Shadowbug.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:53:34</column>
            <column name="first_update">2021-09-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Charged Chunk</column>
            <column name="family">Stone Elemental</column>
            <column name="location">Vale of Giants (Shadowspring Citadel, GMV Ruins, Crossroads Basement)</column>
            <column name="information">Fires chain lightning (1500 Darkus) roughly every 50 frames, bounces up to 6 times, dealing 1/2 damage each bounce.</column>
            <column name="exp_taxidermy">1220</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">5</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured. Defense to brick is measured. Atkus to hit is measured.</column>
            <column name="attack">1825</column>
            <column name="defense">1080</column>
            <column name="damage">575</column>
            <column name="health">2000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ChargedChunk.gif</column>
            <column name="static_width">69</column>
            <column name="static_height">111</column>
            <column name="action_pic">Action_ChargedChunk.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 09:02:56</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shambling Silver</column>
            <column name="family">Stone Elemental</column>
            <column name="location">Vale of Giants (Shadowspring Citadel, GMV Ruins, Crossroads Basement)</column>
            <column name="information">Drops a chest, unknown value</column>
            <column name="exp_taxidermy">1150</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">0.01</column>
            <column name="worth">100</column>
            <column name="worth_range">Drops a fair chest worth around 100 coins (low N estimate).</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Very difficult to hit, but not measured.</column>
            <column name="attack">2200</column>
            <column name="defense">1100</column>
            <column name="damage">775</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShamblingSilver.gif</column>
            <column name="static_width">74</column>
            <column name="static_height">116</column>
            <column name="action_pic">Action_ShamblingSilver.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 12:46:22</column>
            <column name="first_update">2026-05-01</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Exploding Pumpkin</column>
            <column name="family">Plant</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch Village, east of graveyard)</column>
            <column name="information">Spawned by the Lord Pumpkin. Mobile. Can be destroyed before it explodes. Explosion does exactly 650 Darkus of damage (measured) and, unlike other pumpkins, it turns those nearby yellow. Level is estimated.</column>
            <column name="exp_taxidermy">100</column>
            <column name="rarity">Common (spawned by Lord Pumpkin every few seconds).</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Not especially dangerous, except they are frequent and damage everyone in the immediate vicinity (perhaps 2 exile lengths).</column>
            <column name="attack">NULL</column>
            <column name="defense">150</column>
            <column name="damage">0</column>
            <column name="health">80</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Jackolantern.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_ExplodingPumpkin.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-01 22:55:56</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadow Hunter</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Its attacks deal a percentage damage of health, not absolute, thus breaking through champion stoneform and doing relatively little damage to mystics.</column>
            <column name="exp_taxidermy">1290</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">1.75</column>
            <column name="difficulty">Damage is extremely variable as it depends on the target&#039;s health. Swing rate is measured.</column>
            <column name="attack">2300</column>
            <column name="defense">650</column>
            <column name="damage">666</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowHunter.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_ShadowHunter.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-24 09:57:54</column>
            <column name="first_update">2021-10-18</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Lesser Penumbryx</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Slightly lighter in appearance than the Fragile Penumbryx, identical in appearance to the Penumbryx. (The pictures are taken from different attack angles.) CV updated from 1245 to 1250 at some point.</column>
            <column name="exp_taxidermy">1250</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">20</column>
            <column name="worth_range">Sometimes drops a chest worth a few coins.</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Extremely difficult to hit! </column>
            <column name="attack">2750</column>
            <column name="defense">1500</column>
            <column name="damage">1150</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">LesserPenumbryx.gif</column>
            <column name="static_width">53</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_LesserPenumbryx.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:04:01</column>
            <column name="first_update">2021-10-18</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fragile Penumbryx</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">When it is killed, it shatters into four Penumbryx Shards which then attack the players.</column>
            <column name="exp_taxidermy">1105</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">20</column>
            <column name="worth_range">Drops a fair chest worth a few coins.</column>
            <column name="framesperswing">15</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2800</column>
            <column name="defense">860</column>
            <column name="damage">1000</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">FragilePenumbryx.gif</column>
            <column name="static_width">52</column>
            <column name="static_height">49</column>
            <column name="action_pic">Action_FragilePenumbryx.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:04:15</column>
            <column name="first_update">2021-10-18</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Penumbryx Shard</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Spawns in groups of 3, and a group of 3 will also always be created after a Fragile Penumbryx is broken.</column>
            <column name="exp_taxidermy">800</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">1200</column>
            <column name="defense">600</column>
            <column name="damage">750</column>
            <column name="health">450</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">PenumbryxShard.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_PenumbryxShard.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:03:15</column>
            <column name="first_update">2021-10-18</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Frostbite Meshra</column>
            <column name="family">Meshra</column>
            <column name="location">Seasonal Cold &amp; Snowy (North Field)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">390</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">950</column>
            <column name="defense">430</column>
            <column name="damage">225</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">FrostbiteMeshra.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_FrostbiteMeshra.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:33:50</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Solstimander</column>
            <column name="family">Salamander</column>
            <column name="location">Seasonal Cold &amp; Snowy (North Field)</column>
            <column name="information">Quick regeneration (perhaps 1 minute to full?).</column>
            <column name="exp_taxidermy">435</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">4</column>
            <column name="worth_range">Blood: 3 – 9</column>
            <column name="framesperswing">8.75</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured.</column>
            <column name="attack">1000</column>
            <column name="defense">440</column>
            <column name="damage">325</column>
            <column name="health">375</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Solstimander.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">17</column>
            <column name="action_pic">Action_Solstimander.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 11:03:09</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Turbulent Manifestation</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Casts an aura (of function...?)</column>
            <column name="exp_taxidermy">1830</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Stats very widely estimated. Darkus and swing rate are vaguely measured (n = 4 hits only). Stats seem to vary widely. Atkus to hit is measured (but seems quite variable).</column>
            <column name="attack">2200</column>
            <column name="defense">820</column>
            <column name="damage">2200</column>
            <column name="health">5000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">TurbulentManifestation.gif</column>
            <column name="static_width">86</column>
            <column name="static_height">115</column>
            <column name="action_pic">Action_TurbulentManifestation.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:05:08</column>
            <column name="first_update">2022-01-30</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Longwalker</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Shoots lightning. TBD.</column>
            <column name="exp_taxidermy">1245</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">23</column>
            <column name="worth_range">Bounty: 14 - 32</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured (low N estimate)</column>
            <column name="attack">2600</column>
            <column name="defense">800</column>
            <column name="damage">1600</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Longwalker.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_Longwalker.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:51:53</column>
            <column name="first_update">2022-01-30</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Oneiromantic Grub</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">1170</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">23</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Nothing particular? Stats very roughly estimated. Darkus is vaguely measured from only 2 hits. Atkus to hit is well over 960.</column>
            <column name="attack">2200</column>
            <column name="defense">1050</column>
            <column name="damage">1200</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">OneiromanticGrub.gif</column>
            <column name="static_width">66</column>
            <column name="static_height">46</column>
            <column name="action_pic">Action_OneiromanticGrub.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:47:51</column>
            <column name="first_update">2022-01-30</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mirkmyr Mechanic</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Shadowplane</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1140</column>
            <column name="rarity">Medium-Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">2500</column>
            <column name="defense">1250</column>
            <column name="damage">725</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MirkmyrMechanic.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">73</column>
            <column name="action_pic">Action_MirkmyrMechanic.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:48:54</column>
            <column name="first_update">2022-01-30</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Nutritious Pumpkin</column>
            <column name="family">Plant</column>
            <column name="location">Ash Island Barrens (Pumpkin Patch Village)</column>
            <column name="information">Summoned by the Pumpkomancer about every 25 seconds, which it can heal. When killed, it explodes and for the next 40 frames, it deals 100 Darkus of damage per frame to everyone in the immediate vicinity, who is colored yellow. The pumpkin also quickly heals other nearby undine. Pacifist (no direct attack). [CV is estimated.]</column>
            <column name="exp_taxidermy">111</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">1</column>
            <column name="difficulty">Atkus to hit is measured. Damage dealt is measured (4000 total Darkus worth of damage, distributed evenly over 10 seconds).</column>
            <column name="attack">NULL</column>
            <column name="defense">250</column>
            <column name="damage">100</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Jackolantern.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">33</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-02-12 06:22:49</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Silvercrag Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Vale of Giants (Silversnag Ascent, Frigid Cavern)</column>
            <column name="information">None. CV was originally 1085, changed to 1165 sometime perhaps in 2025.</column>
            <column name="exp_taxidermy">1165</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Defense to brick is reasonably estimated.</column>
            <column name="attack">2400</column>
            <column name="defense">950</column>
            <column name="damage">700</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SilvercragGreymyr.gif</column>
            <column name="static_width">61</column>
            <column name="static_height">71</column>
            <column name="action_pic">Action_SilvercragGreymyr.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:35:49</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Silverfir Scion</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Vale of Giants (Silversnag Ascent)</column>
            <column name="information">Around 8-10 of these are regularly summoned by the boss tree. Cannot be stuffed, cannot be studied. [Level is well-estimated.] </column>
            <column name="exp_taxidermy">599</column>
            <column name="rarity">Common (Boss Spawn)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: 1 – 4</column>
            <column name="framesperswing">5.25</column>
            <column name="difficulty">Very high variability; can go from &quot;kill&quot; to &quot;slaughter&quot; from one to the next. Darkus is measured, but again, highly variable. However they tend to be quite difficult to brick and they all swing at the same rate.</column>
            <column name="attack">1600</column>
            <column name="defense">350</column>
            <column name="damage">550</column>
            <column name="health">750</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SilverfirScion.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">48</column>
            <column name="action_pic">Action_SilverfirScion.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-01 05:12:06</column>
            <column name="first_update">2022-12-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">White Winter Foxrein</column>
            <column name="family">Canine</column>
            <column name="location">Vale of Giants (Silversnag Ascent, Frigid Cavern, Glacial Deeps)</column>
            <column name="information">Occasionally (~1/100?) drops a &quot;foxrein pelt&quot; that can be made into a cloak for 10k. </column>
            <column name="exp_taxidermy">1205</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">43</column>
            <column name="worth_range">Fur: 21 - 63</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Defense to brick is well estimated. Higgrus is measured.</column>
            <column name="attack">3000</column>
            <column name="defense">740</column>
            <column name="damage">1550</column>
            <column name="health">1050</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">WhiteWinterFoxrein.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_WhiteWinterFoxrein.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:46:23</column>
            <column name="first_update">2022-12-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Clucking Cavalry</column>
            <column name="family">Avian</column>
            <column name="location">Vale of Giants (Silversnag Ascent, Frigid Cavern)</column>
            <column name="information">Ferals very slowly.</column>
            <column name="exp_taxidermy">1230</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured.  Easy to hit if it has swung out (well under 400 Atkus). Requires around 650 Atkus to hit if not surrounded.</column>
            <column name="attack">2800</column>
            <column name="defense">300</column>
            <column name="damage">1200</column>
            <column name="health">2600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">CluckingCavalry.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_CluckingCavalry.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:39:01</column>
            <column name="first_update">2022-12-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Pir-Ta Owl</column>
            <column name="family">Avian</column>
            <column name="location">Vale of Giants (Silversnag Ascent, Frigid Cavern, Glacial Deeps)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1915</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">30</column>
            <column name="worth_range">Drops a fair chest containing a few dozen coins.</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Relatively easy to brick for its level, but swings very quickly. Lots of health. Atkus to hit is approximately accurate. Darkus is measured.</column>
            <column name="attack">3000</column>
            <column name="defense">450</column>
            <column name="damage">2000</column>
            <column name="health">3500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">PirTaOwl.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_PirTaOwl.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:16:02</column>
            <column name="first_update">2022-12-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Silverfir Colossus</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Vale of Giants (Silversnag Ascent)</column>
            <column name="information">When it hits an exile, it has a large chance to freeze the exile for a few seconds, slowing their movement - similar to a web, but much harder to avoid. </column>
            <column name="exp_taxidermy">1175</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">2150</column>
            <column name="defense">790</column>
            <column name="damage">625</column>
            <column name="health">2500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SilverFirColossus.gif</column>
            <column name="static_width">96</column>
            <column name="static_height">120</column>
            <column name="action_pic">Action_SilverfirColossus.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:15:46</column>
            <column name="first_update">2022-12-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Burrowing Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Vale of Giants (Silversnag Ascent, Frigid Cavern)</column>
            <column name="information">Burrows and looks like a pile of snow -- see live image.</column>
            <column name="exp_taxidermy">1220</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">25</column>
            <column name="worth">75</column>
            <column name="worth_range">Fur: 33 - 104</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is at least 3200, similar to Crevyrn and slightly harder to brick than the Waspyx. Troilus takes approximately 15 minutes to self-heal to full.</column>
            <column name="attack">3300</column>
            <column name="defense">650</column>
            <column name="damage">1600</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BurrowingBear.gif</column>
            <column name="static_width">52</column>
            <column name="static_height">49</column>
            <column name="action_pic">Action_BurrowingBear.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:06:44</column>
            <column name="first_update">2022-12-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Glacial Guardian</column>
            <column name="family">Tree Guardian</column>
            <column name="location">Vale of Giants (Silversnag Ascent)</column>
            <column name="information">Has a shield on by default that can be disabled by a healer touching the shield. When the shield is down, exiles can attack. Shield goes up again quickly if not under constant attack. Rarely drops a chest worth a few coins.</column>
            <column name="exp_taxidermy">1325</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: 1 – 5 and chest (20 or so coins)</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is calculated.</column>
            <column name="attack">2900</column>
            <column name="defense">910</column>
            <column name="damage">950</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GlacialGuardian.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">45</column>
            <column name="action_pic">Action_GlacialGuardian.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:25:16</column>
            <column name="first_update">2022-12-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Father Silversnag</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Vale of Giants (Silversnag Ascent, Frigid Cavern)</column>
            <column name="information">Summons around 10 Silverfir Scions in the area that will attack exiles. </column>
            <column name="exp_taxidermy">2480</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">500</column>
            <column name="worth_range">Bounty: 0 - 2. Also drops a &quot;fair&quot; chest worth around 500c per exile [low N estimate]</column>
            <column name="framesperswing">5.75</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is roughly estimated, between 8000 and 11000.</column>
            <column name="attack">3400</column>
            <column name="defense">710</column>
            <column name="damage">1350</column>
            <column name="health">10000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">FatherSilversnag.gif</column>
            <column name="static_width">87</column>
            <column name="static_height">117</column>
            <column name="action_pic">Action_FatherSilversnag.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:59:36</column>
            <column name="first_update">2022-12-11</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ghost Vulture</column>
            <column name="family">Avian</column>
            <column name="location">Eastern Mountains (Several Places? Unsure.)</column>
            <column name="information">None. Similar to the Foil Vulture. [Level is randomly estimated.]</column>
            <column name="exp_taxidermy">155</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1000</column>
            <column name="worth_range"></column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Numbers fairly wildly guessed. Stats are higher than foil vulture, at least for Higgrus. </column>
            <column name="attack">400</column>
            <column name="defense">90</column>
            <column name="damage">100</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GhostVulture.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_GhostVulture.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:33:50</column>
            <column name="first_update">2017-12-23</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blind Adumbration</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Being hit causes a significant buildup of Shadow Madness.</column>
            <column name="exp_taxidermy">1060</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">5</column>
            <column name="worth_range">Occasional Chest: 20-50c</column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2400</column>
            <column name="defense">930</column>
            <column name="damage">600</column>
            <column name="health">2000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BlindAdumbration.gif</column>
            <column name="static_width">47</column>
            <column name="static_height">46</column>
            <column name="action_pic">Action_BlindAdumbration.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:28:50</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadow Steed</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane Ocean</column>
            <column name="information">TBD (labrys-style swings?). [CV is calculated but not stuffed.]</column>
            <column name="exp_taxidermy">1250</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">14</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">9.2</column>
            <column name="difficulty">TBD. Darkus is measured.</column>
            <column name="attack">2600</column>
            <column name="defense">850</column>
            <column name="damage">775</column>
            <column name="health">950</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowSteed.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_ShadowSteed.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:26:42</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tracer Ray</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane Ocean</column>
            <column name="information">Ferals. [CV is calculated, but not stuffed.]</column>
            <column name="exp_taxidermy">925</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">0</column>
            <column name="difficulty">TBD</column>
            <column name="attack">2000</column>
            <column name="defense">700</column>
            <column name="damage">700</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">TracerRay.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_TracerRay.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:27:44</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Minor Adumbration</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane Ocean</column>
            <column name="information">TBD. Placeholder. Drops chest. [CV is calculated, but not stuffed.]</column>
            <column name="exp_taxidermy">945</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">2</column>
            <column name="worth_range">Chest: 1-10c</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">600</column>
            <column name="damage">240</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MinorAdumbration.gif</column>
            <column name="static_width">20</column>
            <column name="static_height">18</column>
            <column name="action_pic">Action_MinorAdumbration.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:52:45</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Visionary Adumbration</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1115</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">0</column>
            <column name="difficulty">TBD</column>
            <column name="attack">2300</column>
            <column name="defense">900</column>
            <column name="damage">800</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">VisionaryAdumbration.gif</column>
            <column name="static_width">52</column>
            <column name="static_height">47</column>
            <column name="action_pic">Action_VisionaryAdumbration.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-03 10:49:33</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadow Spinner</column>
            <column name="family">Arachne</column>
            <column name="location">Shadowplane</column>
            <column name="information">TBD</column>
            <column name="exp_taxidermy">765</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">16</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">3000</column>
            <column name="defense">1000</column>
            <column name="damage">650</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowSpinner.gif</column>
            <column name="static_width">60</column>
            <column name="static_height">54</column>
            <column name="action_pic">Action_ShadowSpinner.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:33:19</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Gnasher</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Immobile.</column>
            <column name="exp_taxidermy">995</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">20</column>
            <column name="worth_range">Chest: 5-30c</column>
            <column name="framesperswing">0</column>
            <column name="difficulty">Atkus to hit is measured.</column>
            <column name="attack">2300</column>
            <column name="defense">580</column>
            <column name="damage">800</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Gnasher.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">63</column>
            <column name="action_pic">Action_Gnasher.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:27:55</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadow Mantis</column>
            <column name="family">Insect</column>
            <column name="location">Shadowplane</column>
            <column name="information">Family confirmed as Insect.</column>
            <column name="exp_taxidermy">1180</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">25</column>
            <column name="worth">40</column>
            <column name="worth_range">Mandibles: 14 - 65</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">2600</column>
            <column name="defense">750</column>
            <column name="damage">375</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowMantis.gif</column>
            <column name="static_width">66</column>
            <column name="static_height">80</column>
            <column name="action_pic">Action_ShadowMantis.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:47:13</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ill Cub</column>
            <column name="family">Ursine</column>
            <column name="location">Shadowplane</column>
            <column name="information">Family confirmed as bear.</column>
            <column name="exp_taxidermy">1185</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">79</column>
            <column name="worth_range">Fur: 34 - 105</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">2200</column>
            <column name="defense">870</column>
            <column name="damage">1300</column>
            <column name="health">850</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">IllCub.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">24</column>
            <column name="action_pic">Action_IllCub.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:48:06</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadow Strand</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Immobile. Planted by exiles affected by madness. Kudzu planned by non-mad exiles will turn into shadow strands. Area effect damage over time, reduced by 1/200th per rank of Mentus, to full reduction at 200 Mentus. [CV is wildly estimated.]</column>
            <column name="exp_taxidermy">446</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">1</column>
            <column name="difficulty">Damage is dealt by AoE effect (40 Darkus per frame).</column>
            <column name="attack">NULL</column>
            <column name="defense">300</column>
            <column name="damage">40</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowStrand.gif</column>
            <column name="static_width">147</column>
            <column name="static_height">306</column>
            <column name="action_pic">Action_ShadowStrand.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-24 12:40:25</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Fumethorn Colossus</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Shadowplane</column>
            <column name="information">None. Family thought to be Tree Elemental, but may be Shadow.</column>
            <column name="exp_taxidermy">1510</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 1 - 2</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Atkus to hit is measured, possibly even less than 400 to hit. Darkus is measured.</column>
            <column name="attack">2500</column>
            <column name="defense">400</column>
            <column name="damage">1200</column>
            <column name="health">1600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">FumethornColossus.gif</column>
            <column name="static_width">91</column>
            <column name="static_height">117</column>
            <column name="action_pic">Action_FumethornColossus.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:28:19</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Vile Locust</column>
            <column name="family">Insect</column>
            <column name="location">Shadowplane</column>
            <column name="information">Lucky. [CV is calculated.]</column>
            <column name="exp_taxidermy">85</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 0 - 1</column>
            <column name="framesperswing">2</column>
            <column name="difficulty">Very easy to brick, under 80 defense, but not measured. Darkus is measured.</column>
            <column name="attack">70</column>
            <column name="defense">100</column>
            <column name="damage">40</column>
            <column name="health">80</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">blacklocust.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_VileLocust.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-04 12:44:43</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ona Warrior</column>
            <column name="family">Insect</column>
            <column name="location">Cimmbrion&#039;s Palace</column>
            <column name="information">Ferals. [Level very roughly estimated.]</column>
            <column name="exp_taxidermy">190</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">2</column>
            <column name="worth_range">Mandibles: 1 – 4</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured, but possibly too high and should re-check.</column>
            <column name="attack">400</column>
            <column name="defense">340</column>
            <column name="damage">200</column>
            <column name="health">125</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">OnaWarrior.gif</column>
            <column name="static_width">19</column>
            <column name="static_height">19</column>
            <column name="action_pic">Action_OnaWarrior.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 02:21:59</column>
            <column name="first_update">2023-05-26</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Reaper Mander</column>
            <column name="family">Salamander</column>
            <column name="location">Cimmbrion&#039;s Palace (east wing, upper floor)</column>
            <column name="information">Large, labrys-like long distance swings that hit multiple exiles in a large 120 degree arc in front of it simultaneously.</column>
            <column name="exp_taxidermy">1110</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">3</column>
            <column name="worth_range">Blood: 1 - 4</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Other stats are very roughly estimated.</column>
            <column name="attack">2500</column>
            <column name="defense">700</column>
            <column name="damage">1100</column>
            <column name="health">1300</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ReaperMander.gif</column>
            <column name="static_width">21</column>
            <column name="static_height">14</column>
            <column name="action_pic">Action_ReaperMander.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-10 11:03:28</column>
            <column name="first_update">2023-05-26</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ona Berserker</column>
            <column name="family">Insect</column>
            <column name="location">Cimmbrion&#039;s Palace</column>
            <column name="information">Bloodblader. Swings every 10 frames for 275 Darkus at high health, swings every 15 frames for around 750 Darkus at low health.</column>
            <column name="exp_taxidermy">320</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">3</column>
            <column name="worth_range">Mandibles: 2 - 4</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured during initial phase (210 atkus to hit) and berserk phase (80 atkus to hit).</column>
            <column name="attack">800</column>
            <column name="defense">210</column>
            <column name="damage">275</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">OnaBerserker.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_OnaBerserker.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 02:23:33</column>
            <column name="first_update">2023-05-26</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadowguild Master Balloonist</column>
            <column name="family">Human Guard</column>
            <column name="location">Land of Dank Believe (Skybrary)</column>
            <column name="information">Fires projectile.</column>
            <column name="exp_taxidermy">855</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">23</column>
            <column name="worth_range">Bounty: 12 - 32</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Low N estimate for damage (n = 2)</column>
            <column name="attack">1800</column>
            <column name="defense">440</column>
            <column name="damage">1400</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowguildMasterBalloonist.gif</column>
            <column name="static_width">67</column>
            <column name="static_height">97</column>
            <column name="action_pic">Action_ShadowguildMasterBalloonist.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:49:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Mazemind Meshra</column>
            <column name="family">Extinct</column>
            <column name="location">Event-Only</column>
            <column name="information">Very slow, like Blind Meshra</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">3</column>
            <column name="worth_range">Blood: 2 - 4</column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MazemindMeshra.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_MazemindMeshra.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2025-07-18 03:36:17</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Manifold Meshra</column>
            <column name="family">Extinct</column>
            <column name="location">Event-Only</column>
            <column name="information">NULL</column>
            <column name="exp_taxidermy">0</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">84</column>
            <column name="worth_range">Bounty: 41 - 126</column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ManifoldMeshra.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_ManifoldMeshra.png</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2025-07-18 03:35:59</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Seasylvan Briar</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane Ocean</column>
            <column name="information">[CV is calculated but not stuffed.]</column>
            <column name="exp_taxidermy">865</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">2000</column>
            <column name="defense">700</column>
            <column name="damage">525</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Seasylvan.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_Seasylvan.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:52:53</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Dreamdrinker</column>
            <column name="family">Insect</column>
            <column name="location">Shadowplane Ocean</column>
            <column name="information">NULL</column>
            <column name="exp_taxidermy">2060</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">10</column>
            <column name="worth_range">Chest: A handful of coins</column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">3700</column>
            <column name="defense">1000</column>
            <column name="damage">1500</column>
            <column name="health">3500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Dreamdrinker.gif</column>
            <column name="static_width">151</column>
            <column name="static_height">136</column>
            <column name="action_pic">Action_Dreamdrinker.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 02:23:33</column>
            <column name="first_update">2023-04-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blue-Brim Bonnet</column>
            <column name="family">Orion Fungus</column>
            <column name="location">Centaur Island (North Orionwood)</column>
            <column name="information">Throws pools of acid roughly every 80 frames that deal damage over time. The acid pool lasts around 40 frames, and it deals stacking damage the longer you stand on it dealing up to (at least) 260 Darkus/frame. Pulls exiles. </column>
            <column name="exp_taxidermy">950</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">16</column>
            <column name="worth_range">Bounty: 8 - 23</column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Defense to brick is measured. Health is well-estimated.</column>
            <column name="attack">1550</column>
            <column name="defense">220</column>
            <column name="damage">900</column>
            <column name="health">1150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BlueBrimBonnet.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">51</column>
            <column name="action_pic">Action_BlueBrimBonnet.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:33:09</column>
            <column name="first_update">2023-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Mobius Scorp</column>
            <column name="family">Arachne</column>
            <column name="location">Centaur Island (North Orionwood)</column>
            <column name="information">Its hits also add a small damage overf time acid effect (brief - 5 frames, very low damage)</column>
            <column name="exp_taxidermy">1090</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">70</column>
            <column name="worth_range">Mandibles: 8 - 114</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is closely estimated. Atkus to hit is measured. Higgrus is well-estimated. Defense to brick is far over 2700.</column>
            <column name="attack">3000</column>
            <column name="defense">810</column>
            <column name="damage">725</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MobiusScorp.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_MobiusScorp.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:54:12</column>
            <column name="first_update">2023-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Spriggin Parasol</column>
            <column name="family">Orion Fungus</column>
            <column name="location">Centaur Island (North Orionwood)</column>
            <column name="information">Ferals. Slow.</column>
            <column name="exp_taxidermy">1000</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">15</column>
            <column name="worth_range">Bounty: 8 - 22</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured -- 730 with a perfectly-timed swing, but around 850 if swinging normally after it attacks. Higgrus is measured. Defense to brick is more than 2500 and less than 2800.</column>
            <column name="attack">2600</column>
            <column name="defense">850</column>
            <column name="damage">950</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">0</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SprigginParasol.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">25</column>
            <column name="action_pic">Action_SprigginParasol.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 11:02:34</column>
            <column name="first_update">2023-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Moss Scorp</column>
            <column name="family">Arachne</column>
            <column name="location">Centaur Island (North Orionwood)</column>
            <column name="information">Can be captured in a box when at low health.</column>
            <column name="exp_taxidermy">610</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">13</column>
            <column name="worth_range">Mandibles: 3 - 23</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1325</column>
            <column name="defense">640</column>
            <column name="damage">550</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MossScorp.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_MossScorp.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:07:56</column>
            <column name="first_update">2023-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bark Scorp</column>
            <column name="family">Arachne</column>
            <column name="location">Centaur Island (North Orionwood)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">835</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">39</column>
            <column name="worth_range">Mandibles: 4 - 65</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Hisita is well-estimated.</column>
            <column name="attack">1800</column>
            <column name="defense">550</column>
            <column name="damage">790</column>
            <column name="health">775</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BarkScorp.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_BarkScorp.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:54:48</column>
            <column name="first_update">2023-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Azul Scorp</column>
            <column name="family">Arachne</column>
            <column name="location">Centaur Island (North Orionwood)</column>
            <column name="information">Ferals. Each hit also adds lingering acid damage over time for 18 frames, at roughly 50 Darkus/frame. Acid damage stacks. </column>
            <column name="exp_taxidermy">945</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">9</column>
            <column name="worth">27</column>
            <column name="worth_range">Mandibles: 4 - 47</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Higgrus is measured. Darkus is measured. Atkus to hit is measured after 3 swings. Note that it will swing COMPLETELY out, allowing it to be hit with under 100 Atkus. It is difficult to hit after only two swings (roughly 700 Atkus).  Defense to brick is measured.</column>
            <column name="attack">1825</column>
            <column name="defense">300</column>
            <column name="damage">1100</column>
            <column name="health">1050</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">AzulScorp.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_AzulScorp.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:00:28</column>
            <column name="first_update">2023-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Orion</column>
            <column name="family">Uncategorized</column>
            <column name="location">Centaur Island (North Orionwood)</column>
            <column name="information">It demands that everyone on-snell kneel for judgement (see live image). If they do not kneel, they will receive a large amount of damage. Can travel between snells on its own, without nearby exiles.</column>
            <column name="exp_taxidermy">1280</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">3000</column>
            <column name="defense">900</column>
            <column name="damage">1750</column>
            <column name="health">3000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Orion.gif</column>
            <column name="static_width">82</column>
            <column name="static_height">81</column>
            <column name="action_pic">Action_Orion.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 03:43:02</column>
            <column name="first_update">2023-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Boss Scorp</column>
            <column name="family">Arachne</column>
            <column name="location">Centaur Island (North Orionwood)</column>
            <column name="information">Unique name, like &quot;Ningirak the Sting&quot;. Looks just like the Mobius Scorp, but does not deal acid damage.</column>
            <column name="exp_taxidermy">1635</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">10</column>
            <column name="worth_range">Bounty: 5-20c [low N estimate]</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is &gt; 2600</column>
            <column name="attack">2900</column>
            <column name="defense">440</column>
            <column name="damage">700</column>
            <column name="health">3500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BossScorp.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_BossScorp.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 01:50:04</column>
            <column name="first_update">2023-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Kolar Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Seasonal Cold &amp; Snowy (North Field)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">1145</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">600</column>
            <column name="worth_range">Bounty: 450 - 850</column>
            <column name="framesperswing">7.25</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2500</column>
            <column name="defense">690</column>
            <column name="damage">1000</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">KolarBear.gif</column>
            <column name="static_width">46</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_KolarBear.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:12:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Snow Rudremau</column>
            <column name="family">Feline</column>
            <column name="location">Seasonal Cold &amp; Snowy (Metzetli Island Jungle)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">580</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured.</column>
            <column name="attack">1300</column>
            <column name="defense">440</column>
            <column name="damage">650</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SnowRudremau.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_SnowRudremau.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:15:35</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Snow Haremau Kitten</column>
            <column name="family">Feline</column>
            <column name="location">Seasonal Cold &amp; Snowy (Metzetli Island Jungle)</column>
            <column name="information">Ferals</column>
            <column name="exp_taxidermy">540</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured when trapped (280) and untrapped (410).</column>
            <column name="attack">1100</column>
            <column name="defense">280</column>
            <column name="damage">750</column>
            <column name="health">325</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SnowHaremauKitten.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_SnowHaremauKitten.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:15:20</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Snow Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Seasonal Cold &amp; Snowy (Metzetli Island Jungle)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">580</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7.25</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured.</column>
            <column name="attack">1300</column>
            <column name="defense">610</column>
            <column name="damage">650</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SnowYorilla.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">47</column>
            <column name="action_pic">Action_SnowYorilla.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:33:50</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Glacial Greymyr</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Seasonal Cold &amp; Snowy (Metzetli Island Jungle)</column>
            <column name="information">Throws rocks dealing 1750 Darkus roughly every 120-160 frames.</column>
            <column name="exp_taxidermy">540</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured.</column>
            <column name="attack">1250</column>
            <column name="defense">580</column>
            <column name="damage">550</column>
            <column name="health">525</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">GlacialGreymyr.gif</column>
            <column name="static_width">67</column>
            <column name="static_height">74</column>
            <column name="action_pic">Action_GlacialGreymyr.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:33:50</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">the Ramandu (boss)</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Ramanduland)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">2620</column>
            <column name="rarity">Unique (Boss), Ultra Common (Clones)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">11</column>
            <column name="worth_range">Blood: 4 - 17</column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">3500</column>
            <column name="defense">1000</column>
            <column name="damage">1500</column>
            <column name="health">3500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DeltaToad.png</column>
            <column name="static_width">40</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_TheRamanduBoss.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:49:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Samahee Raider</column>
            <column name="family">Yorilla</column>
            <column name="location">Land of Dank Believe (Bookfort Zoo - North)</column>
            <column name="information">Family is uncertain.</column>
            <column name="exp_taxidermy">2370</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">75</column>
            <column name="worth_range">Chest: Worth around 75c to everyone nearby (low N estimate).</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is roughly estimated, but not calculated - it&#039;s very hard to hit.</column>
            <column name="attack">4250</column>
            <column name="defense">1650</column>
            <column name="damage">2750</column>
            <column name="health">7500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SamaheeRaider.gif</column>
            <column name="static_width">102</column>
            <column name="static_height">128</column>
            <column name="action_pic">Action_SamaheeRaider.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:49:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Evil Noble King</column>
            <column name="family">Human Cutout</column>
            <column name="location">Land of Dank Believe (Storybook)</column>
            <column name="information">Drops a chest worth a few dozen coins. No special abilities.</column>
            <column name="exp_taxidermy">2370</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">50</column>
            <column name="worth_range">Chest: 20-70c [low N estimate]</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">3700</column>
            <column name="defense">1170</column>
            <column name="damage">3000</column>
            <column name="health">3000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">EvilNobleKing.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">44</column>
            <column name="action_pic">Action_EvilNobleKing.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:49:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Snowy Maiden</column>
            <column name="family">Human Cutout</column>
            <column name="location">Land of Dank Believe (Storybook)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">2250</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">3200</column>
            <column name="defense">1200</column>
            <column name="damage">1500</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SnowyMaiden.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">45</column>
            <column name="action_pic">Action_SnowyMaiden.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:49:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Rampaging Bison</column>
            <column name="family">Bovidae</column>
            <column name="location">Land of Dank Believe (Bookfort Zoo)</column>
            <column name="information">Ferals. Fast regeneration.</column>
            <column name="exp_taxidermy">1320</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">63</column>
            <column name="worth_range">Fur: 29 - 100</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit after 2 swings is roughly 1000. Atkus to hit when swung out with normal timing is roughly 420. With perfect timing while swung out, Atkus to hit is around 200.</column>
            <column name="attack">NULL</column>
            <column name="defense">420</column>
            <column name="damage">1600</column>
            <column name="health">1800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SkyBison.png</column>
            <column name="static_width">36</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_RampagingBison.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 03:42:59</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Jerk Knight</column>
            <column name="family">Human Cutout</column>
            <column name="location">Land of Dank Believe (Storybook)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1220</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is more than 2600 but less than 3000.</column>
            <column name="attack">2750</column>
            <column name="defense">920</column>
            <column name="damage">700</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">JerkKnight.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">45</column>
            <column name="action_pic">Action_JerkKnight.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:49:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Zu Skyant</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Land of Dank Believe (Skybrary - Sky Zone)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">1175</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: 1 - 3</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">2100</column>
            <column name="defense">860</column>
            <column name="damage">675</column>
            <column name="health">1750</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ZuSkyant.gif</column>
            <column name="static_width">72</column>
            <column name="static_height">115</column>
            <column name="action_pic">Action_ZuSkyant.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:11:01</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Shadow Raider</column>
            <column name="family">Bovidae</column>
            <column name="location">Land of Dank Believe (Shadow Zone)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">1175</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">48</column>
            <column name="worth_range">Fur: 39 - 60</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is reasonably-ish estimated.</column>
            <column name="attack">2350</column>
            <column name="defense">910</column>
            <column name="damage">1050</column>
            <column name="health">1750</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ShadowRaider.gif</column>
            <column name="static_width">93</column>
            <column name="static_height">123</column>
            <column name="action_pic">Action_ShadowRaider.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:33:50</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Scarewan</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Scareland)</column>
            <column name="information">Large difference between taxidermy CV (1130) and slaughter value (around 1600).</column>
            <column name="exp_taxidermy">1600</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">30</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured (note that it is high Bangus). Higgrus is measured.</column>
            <column name="attack">2700</column>
            <column name="defense">270</column>
            <column name="damage">1800</column>
            <column name="health">3300</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">LordPumpkin.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_Scarewan.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:22:42</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Bowie Owl</column>
            <column name="family">Avian</column>
            <column name="location">Land of Dank Believe (Skybrary - Book Zone)</column>
            <column name="information">Throws projectile (Orb, every 130 frames, for 2500 large splash damage)</column>
            <column name="exp_taxidermy">980</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured for regular swings.</column>
            <column name="attack">1600</column>
            <column name="defense">480</column>
            <column name="damage">1000</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">PirTaOwl.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_BowieOwl.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:57:17</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Origami Deathhawk</column>
            <column name="family">Avian</column>
            <column name="location">Land of Dank Believe (Skybrary - Both Zones)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">920</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">3</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">1800</column>
            <column name="defense">440</column>
            <column name="damage">400</column>
            <column name="health">600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">OrigamiDeathhawk.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_OrigamiDeathhawk.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 03:43:22</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Escaping Arachnoid</column>
            <column name="family">Arachnoid</column>
            <column name="location">Land of Dank Believe (Bookfort Zoo)</column>
            <column name="information">Throws a web every 11 frames, which deals 250 Darkus worth of damage. Can pull exiles and other monsters.</column>
            <column name="exp_taxidermy">870</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1</column>
            <column name="worth_range">Mandibles: 0 - 1</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured (825). Webs do 250 Darkus worth of damage, but they are avoidable so not included in the total. Atkus to hit is measured. Higgrus is reasonably estimated.</column>
            <column name="attack">2000</column>
            <column name="defense">530</column>
            <column name="damage">825</column>
            <column name="health">425</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">pitcharachnoid.gif</column>
            <column name="static_width">67</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_EscapingArachnoid.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:34:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Garr&#039;Noth</column>
            <column name="family">Noth</column>
            <column name="location">Land of Dank Believe (Skybrary - Book Zone)</column>
            <column name="information">Area effect damage, a fire that will slowly drain the health of those within 6 or so exile lengths (roughly 4 Darkus/frame).</column>
            <column name="exp_taxidermy">850</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured for swings (850 every 12 frames) and combined with unavoidable fire damage for roughly 900 Darkus every 12 frames.</column>
            <column name="attack">1650</column>
            <column name="defense">450</column>
            <column name="damage">900</column>
            <column name="health">1100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">gar.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_GarrNoth.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:49:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Migrating Myrm Matriarch</column>
            <column name="family">Insect</column>
            <column name="location">Land of Dank Believe (Skybrary - Sky Zone)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">840</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">76</column>
            <column name="worth_range">Mandibles: 48 - 112</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Atkus to hit is measured (slightly under 440). Darkus is measured.</column>
            <column name="attack">1600</column>
            <column name="defense">440</column>
            <column name="damage">1650</column>
            <column name="health">1800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MigratingMyrmMatriarch.gif</column>
            <column name="static_width">106</column>
            <column name="static_height">128</column>
            <column name="action_pic">Action_MigratingMyrmMatriarch.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:11:25</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Escaping Yorilla</column>
            <column name="family">Yorilla</column>
            <column name="location">Land of Dank Believe (Bookfort Zoo)</column>
            <column name="information">Throws a pebble roughly every 50 frames.</column>
            <column name="exp_taxidermy">835</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">72</column>
            <column name="worth_range">Fur: 35 - 87</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured for swings. Atkus to hit is measured.</column>
            <column name="attack">1900</column>
            <column name="defense">570</column>
            <column name="damage">675</column>
            <column name="health">750</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">TawnyYorilla.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">45</column>
            <column name="action_pic">Action_EscapingYorilla.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:49:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Dankyssal Hunter</column>
            <column name="family">Skeletal Undine</column>
            <column name="location">Land of Dank Believe (Abyssal Zone)</column>
            <column name="information">None. Family is confirmed as skeletal undine.</column>
            <column name="exp_taxidermy">835</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">2</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1025</column>
            <column name="defense">460</column>
            <column name="damage">300</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DankyssalHunter.gif</column>
            <column name="static_width">44</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_DankyssalHunter.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:34:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Library Dweller</column>
            <column name="family">Substantial Undine</column>
            <column name="location">Land of Dank Believe (Bookfort)</column>
            <column name="information">Large difference between ranger qualification and taxidermy CV (815) and slaughter value (around 950).</column>
            <column name="exp_taxidermy">950</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">40</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">2950</column>
            <column name="defense">320</column>
            <column name="damage">850</column>
            <column name="health">950</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RottingCorpse.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_LibraryDweller.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:21:38</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Hovering Hell Boar</column>
            <column name="family">Suidae</column>
            <column name="location">Land of Dank Believe (Skybrary - Both Zones)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">810</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">21</column>
            <column name="worth_range">Fur: 9 - 32</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">1900</column>
            <column name="defense">440</column>
            <column name="damage">750</column>
            <column name="health">850</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">HoveringHellBoar.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_HoveringHellBoar.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 03:42:32</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Bespeckled Bloodblader</column>
            <column name="family">Darshak</column>
            <column name="location">Land of Dank Believe (Blood Zone)</column>
            <column name="information">Bloodblader. Swings once per 11 frames at full health for 400 Darkus, then once per 60 frames at red health for 1000 Darkus.</column>
            <column name="exp_taxidermy">795</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Regular swing darkus is measured. It has a LOT of Higgrus, very roughly approximated. Atkus to hit is measured prior to bloodblade activation (520) and after bloodblade activation (~200-300 Atkus, depending on health).  Higgrus is measured.</column>
            <column name="attack">1200</column>
            <column name="defense">520</column>
            <column name="damage">400</column>
            <column name="health">2200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BespeckledBloodblader.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_BespeckledBloodblader.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 11:02:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Hek&#039;Noth</column>
            <column name="family">Noth</column>
            <column name="location">Land of Dank Believe (Skybrary - Book Zone)</column>
            <column name="information">Fires lightning for 1600 Darkus worth of damage roughly every 50 frames.</column>
            <column name="exp_taxidermy">775</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">10</column>
            <column name="worth_range">Occasionally drops a chest worth around 100c to everyone nearby.</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured for swings (600) and bolts (1600).</column>
            <column name="attack">1600</column>
            <column name="defense">440</column>
            <column name="damage">600</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">hel.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_HekNoth.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:52:31</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Tangleberry Colossus</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Land of Dank Believe (Rainforest Zone)</column>
            <column name="information">None (although fairly substantial Troilus).</column>
            <column name="exp_taxidermy">770</column>
            <column name="rarity">Common. Splits; when killed, around 6 tanglebirds are spawned.</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">50</column>
            <column name="worth_range">Bounty: 1 - 2 plus chest of around 50 to 100 coins.</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1850</column>
            <column name="defense">460</column>
            <column name="damage">750</column>
            <column name="health">2200</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">TangleberryColossus.gif</column>
            <column name="static_width">66</column>
            <column name="static_height">90</column>
            <column name="action_pic">Action_TangleberryColossus.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 23:24:47</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Berenstein Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Land of Dank Believe (Bookfort)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">770</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">32</column>
            <column name="worth_range">Fur: 17 - 46</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1925</column>
            <column name="defense">570</column>
            <column name="damage">930</column>
            <column name="health">775</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainGrizzlyBear.gif</column>
            <column name="static_width">46</column>
            <column name="static_height">46</column>
            <column name="action_pic">Action_BerensteinBear.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:24:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Utsanna Shadowmau</column>
            <column name="family">Feline</column>
            <column name="location">Land of Dank Believe (Shadow Zone)</column>
            <column name="information">None. [Note CV was originally 760, changed to 815.]</column>
            <column name="exp_taxidermy">815</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">54</column>
            <column name="worth_range">Fur: 20 - 83</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1775</column>
            <column name="defense">530</column>
            <column name="damage">925</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">UtsannaShadowmau.gif</column>
            <column name="static_width">62</column>
            <column name="static_height">69</column>
            <column name="action_pic">Action_UtsannaShadowmau.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:00:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Berenstain Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Land of Dank Believe (Bookfort)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">760</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">35</column>
            <column name="worth">31</column>
            <column name="worth_range">Fur: 15 - 46</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Defense to brick is measured. Atkus to hit is measured. Darkus is measured. Higgrus is measured.</column>
            <column name="attack">1925</column>
            <column name="defense">630</column>
            <column name="damage">550</column>
            <column name="health">725</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MountainGrizzlyBear.gif</column>
            <column name="static_width">46</column>
            <column name="static_height">46</column>
            <column name="action_pic">Action_BerenstainBear.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:21:57</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Thirsty Knowledge</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Blood Zone)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">735</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1275</column>
            <column name="defense">520</column>
            <column name="damage">650</column>
            <column name="health">300</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ThirstyKnowledge.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_ThirstyKnowledge.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:34:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Wasted Guardian</column>
            <column name="family">Astral Elemental</column>
            <column name="location">Land of Dank Believe (Astral Zone)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">710</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: 1 - 3</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">700</column>
            <column name="defense">1020</column>
            <column name="damage">275</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">WastedGuardian.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_WastedGuardian.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:34:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Blird</column>
            <column name="family">Avian</column>
            <column name="location">Land of Dank Believe (Blood Zone)</column>
            <column name="information">None</column>
            <column name="exp_taxidermy">705</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">6.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1625</column>
            <column name="defense">540</column>
            <column name="damage">550</column>
            <column name="health">675</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Blird.gif</column>
            <column name="static_width">67</column>
            <column name="static_height">69</column>
            <column name="action_pic">Action_Blird.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:51:11</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Prismatic Patrician Myrm</column>
            <column name="family">Insect</column>
            <column name="location">Land of Dank Believe (Skybrary - Sky Zone)</column>
            <column name="information">Ferals</column>
            <column name="exp_taxidermy">640</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">6</column>
            <column name="worth">75</column>
            <column name="worth_range">Mandibles: 47 - 102</column>
            <column name="framesperswing">9.5</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">1800</column>
            <column name="defense">650</column>
            <column name="damage">625</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">PrismaticPatricianMyrm.gif</column>
            <column name="static_width">85</column>
            <column name="static_height">127</column>
            <column name="action_pic">Action_PrismaticPatricianMyrm.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:11:11</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Lost Dream</column>
            <column name="family">Human Guard</column>
            <column name="location">Land of Dank Believe (Rainforest Zone)</column>
            <column name="information">Drops item (dance slippers)</column>
            <column name="exp_taxidermy">505</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Higgrus is measured. Atkus to hit is measured. Darkus is measured. Atkus is measured.</column>
            <column name="attack">900</column>
            <column name="defense">580</column>
            <column name="damage">350</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">LostDream.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_LostDream.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:34:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Lost Exile</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Land of Dank Believe (Scareland)</column>
            <column name="information">CV is accurately calculated. Reflects damage on those who hit it. After VERY many swings of being trapped, it will swing out. </column>
            <column name="exp_taxidermy">1050</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Higgrus is well-estimated. Difficult to hit (500 Atkus) if fully trapped. VERY difficult to hit (&gt; 1000 atkus) if not trapped. A higher number is used because it takes a long time to swing out - best to have at least 900 Atkus to hit this.</column>
            <column name="attack">2100</column>
            <column name="defense">900</column>
            <column name="damage">850</column>
            <column name="health">1100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BlightShade.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_LostExile.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:21:48</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Library Horus</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Land of Dank Believe (Scareland)</column>
            <column name="information">Heals. [CV is calculated.]</column>
            <column name="exp_taxidermy">1050</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">1900</column>
            <column name="defense">220</column>
            <column name="damage">630</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">LibraryHorus.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">29</column>
            <column name="action_pic">Action_LibraryHorus.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:22:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Mr. T</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Land of Dank Believe (Scareland)</column>
            <column name="information">Swings up to three times in a row. Does not appear to swing out. Ferals. Incredibly fast Troilus. [CV is calculated.]</column>
            <column name="exp_taxidermy">2100</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">250</column>
            <column name="worth_range">Drops chest (worth around 250c / each).</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is calculated.</column>
            <column name="attack">3750</column>
            <column name="defense">890</column>
            <column name="damage">1300</column>
            <column name="health">2000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">banshee.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_MrT.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:02:21</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Baked Presence</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Land of Dank Believe (Abyssal Zone)</column>
            <column name="information">Its attacks cause fire damage on the targeted exile, brickable, like Fire Myrm (and unlike Smoky Bear) [CV is measured.]</column>
            <column name="exp_taxidermy">825</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Direct Darkus is measured (~550) plus the unavoidable fire damage (~150). Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">2850</column>
            <column name="defense">480</column>
            <column name="damage">700</column>
            <column name="health">400</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BakedPresence.gif</column>
            <column name="static_width">22</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_BakedPresence.png</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-06-08 04:34:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Dank Presence</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Land of Dank Believe (Astral Zone)</column>
            <column name="information">None. [CV is measured.]</column>
            <column name="exp_taxidermy">825</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured with perfect timing (460 Atkus) but often requires more like 650 Atkus to hit reliably without very good timing. Higgrus is measured. Defense to brick is measured.</column>
            <column name="attack">3200</column>
            <column name="defense">460</column>
            <column name="damage">400</column>
            <column name="health">475</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DankPresence.gif</column>
            <column name="static_width">20</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_DankPresence.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:34:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Dwarven Miner</column>
            <column name="family">Human Cutout</column>
            <column name="location">Land of Dank Believe (Storybook)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1060</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">2050</column>
            <column name="defense">1150</column>
            <column name="damage">350</column>
            <column name="health">660</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">DwarvenMiner.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">45</column>
            <column name="action_pic">Action_DwarvenMiner.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:11:39</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Samahee Thornriders</column>
            <column name="family">Yorilla</column>
            <column name="location">Land of Dank Believe (Rainforest Zone)</column>
            <column name="information">Extremely small hitbox for the size of the monster. No other special ability.</column>
            <column name="exp_taxidermy">1090</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">3</column>
            <column name="worth">25</column>
            <column name="worth_range">Fur: 10-50c [low N estimate]</column>
            <column name="framesperswing">9.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well-estimated. Defense to brick is measured.</column>
            <column name="attack">2100</column>
            <column name="defense">450</column>
            <column name="damage">800</column>
            <column name="health">3500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">SamaheeThornriders.gif</column>
            <column name="static_width">98</column>
            <column name="static_height">127</column>
            <column name="action_pic">Action_SamaheeThornriders.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:09:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Moolah Minion</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Kalian&#039;s Coin Purse)</column>
            <column name="information">Ferals. CV wildly estimated.</column>
            <column name="exp_taxidermy">666</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">52</column>
            <column name="worth_range">Bounty: 24 - 78</column>
            <column name="framesperswing">20</column>
            <column name="difficulty">Darkus is measured. Atkus to hit when swung out is 90, or 330 if not swung out but with a timed swing. Atkus to hit is using the untrapped measurement. Defense to brick is extremely high (at least &gt; 2300)</column>
            <column name="attack">2750</column>
            <column name="defense">330</column>
            <column name="damage">500</column>
            <column name="health">750</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MoolahMinion.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_MoolahMinion.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:52:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Mimic</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Kalian&#039;s Coin Purse), Tenebrion&#039;s Island (Western Hut)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1005</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">1</column>
            <column name="worth_range">Chest: 1-2c [low N estimate]</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2300</column>
            <column name="defense">320</column>
            <column name="damage">1000</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Mimic.gif</column>
            <column name="static_width">52</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_Mimic.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:32:29</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tanglebird</column>
            <column name="family">Avian</column>
            <column name="location">Land of Dank Believe (Rainforest Zone)</column>
            <column name="information">Ferals. [CV is poorly guessed.]</column>
            <column name="exp_taxidermy">111</column>
            <column name="rarity">Common (spawned by felling a Tangleberry Colossus)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">14</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured (not trapped). Higgrus is measured.</column>
            <column name="attack">650</column>
            <column name="defense">220</column>
            <column name="damage">225</column>
            <column name="health">180</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Tanglebird.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">22</column>
            <column name="action_pic">Action_Tanglebird.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:34:18</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Coin Golem</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (East Forest)</column>
            <column name="information">None. (NB: was missnamed &quot;Cash&quot; Golem previously.)</column>
            <column name="exp_taxidermy">1295</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">105</column>
            <column name="worth_range">Bounty: 4 - 155</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2900</column>
            <column name="defense">640</column>
            <column name="damage">650</column>
            <column name="health">1900</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">CashGolem.gif</column>
            <column name="static_width">76</column>
            <column name="static_height">90</column>
            <column name="action_pic">Action_CashGolem.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:51:08</column>
            <column name="first_update">2024-04-03</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Seasteed Automaton</column>
            <column name="family">Oceanic</column>
            <column name="location">Land of Dank Believe (Gorvin&#039;s Danger Room Experience)</column>
            <column name="information">None. CV is wildly estimated.</column>
            <column name="exp_taxidermy">2666</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">Very easy to hit (under 280 Atkus).</column>
            <column name="attack">4000</column>
            <column name="defense">250</column>
            <column name="damage">1800</column>
            <column name="health">3500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SeahorseAutomaton.gif</column>
            <column name="static_width">40</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_SeahorseAutomaton.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:51:11</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Zu&#039;Noth</column>
            <column name="family">Noth</column>
            <column name="location">Land of Dank Believe (Skybrary - Book Zone)</column>
            <column name="information">CV is roughly estimated. Turns into a kudzu sprout when it dies.</column>
            <column name="exp_taxidermy">900</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">1900</column>
            <column name="defense">450</column>
            <column name="damage">750</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">vel.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_ZuNoth.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 13:10:03</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Money Balloon</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Skybrary - Sky Zone)</column>
            <column name="information">Drops chest (worth around 2000c to each). Drops item (lump of gold ore). [CV is calculated.]</column>
            <column name="exp_taxidermy">980</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">2000</column>
            <column name="worth_range">Bounty: Around 50c [low N estimate] plus chest of around 2000c to everyone nearby.</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">2100</column>
            <column name="defense">490</column>
            <column name="damage">1100</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MoneyBalloon.gif</column>
            <column name="static_width">85</column>
            <column name="static_height">80</column>
            <column name="action_pic">Action_MoneyBalloon.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:51:11</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Shadowclaw Cleric</column>
            <column name="family">Ursine</column>
            <column name="location">Land of Dank Believe (Gorvin&#039;s Danger Room Experience), Shadowplane</column>
            <column name="information">None. Family uncertain - does not appear to be an Ursine.</column>
            <column name="exp_taxidermy">2500</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">500</column>
            <column name="worth_range">Bounty: 1 - 2, plus &quot;fair&quot; chest worth around 500c to everyone nearby. </column>
            <column name="framesperswing">4.5</column>
            <column name="difficulty">Darkus is measured (thanks Ponyo!)</column>
            <column name="attack">4500</column>
            <column name="defense">1100</column>
            <column name="damage">1700</column>
            <column name="health">5500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowclawCleric.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">57</column>
            <column name="action_pic">Action_ShadowclawCleric.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:04:31</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wizard Q&#039;vynn</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Skybrary - Boss Zone)</column>
            <column name="information">Has three forms that must be killed in succession: first an undisclosed, then a greenish unique &#039;Noth, and finally a spriggin. Shoots lightning. Can split into two, like Giayl. Can move between snells on its own free will. [CV is calculated for first form - 1850 - and second form - 2400 - and measured for final form - 3435].</column>
            <column name="exp_taxidermy">3435</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">84</column>
            <column name="worth_range">Fur: 58 - 102</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured for the spriggin form.</column>
            <column name="attack">3500</column>
            <column name="defense">1200</column>
            <column name="damage">1850</column>
            <column name="health">7000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">WizardQvynn.gif</column>
            <column name="static_width">63</column>
            <column name="static_height">100</column>
            <column name="action_pic">Action_WizardQvynn.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:51:11</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Shadow Bear</column>
            <column name="family">Ursine</column>
            <column name="location">Shadowplane</column>
            <column name="information">Throws flying bear heads every 12 frames that deal around 800 Darkus of damage. Other information TBD. It is apparently NOT in the Ursine family.</column>
            <column name="exp_taxidermy">1450</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured, DPS does not include the thrown heads which are theoretically avoidable - although not in close quarter combat.</column>
            <column name="attack">3500</column>
            <column name="defense">950</column>
            <column name="damage">775</column>
            <column name="health">1800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowBear.gif</column>
            <column name="static_width">47</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_ShadowBear.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 03:42:48</column>
            <column name="first_update">2024-05-22</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Eye Agro</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">Fires giant lightning landmines, similar to the Orga Traylock. Very dangerous! CV is measured. [Family is randomly guessed.] </column>
            <column name="exp_taxidermy">1450</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">2900</column>
            <column name="defense">1000</column>
            <column name="damage">1000</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">EyeAgro.gif</column>
            <column name="static_width">20</column>
            <column name="static_height">19</column>
            <column name="action_pic">Action_EyeAgro.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:28:40</column>
            <column name="first_update">2024-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Conjugant Agro</column>
            <column name="family">Orga</column>
            <column name="location">Shadowplane</column>
            <column name="information">TBD. [CV is wildly estimated.]</column>
            <column name="exp_taxidermy">1666</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">14</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is partially measured (only 3 hits)</column>
            <column name="attack">3200</column>
            <column name="defense">900</column>
            <column name="damage">1300</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ConjugantAgro.gif</column>
            <column name="static_width">70</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_ConjugantAgro.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:27:23</column>
            <column name="first_update">2024-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadowstag</column>
            <column name="family">Equine</column>
            <column name="location">Shadowplane</column>
            <column name="information">Its hits will blind exiles, making them unable to see nearby monsters and exiles - the more hits taken, the worse vision becomes. [CV is wildly estimated]</column>
            <column name="exp_taxidermy">1333</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">36</column>
            <column name="worth_range">Fur: 18 - 50</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">1600</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Shadowstag.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_Shadowstag.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:28:11</column>
            <column name="first_update">2024-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Turbulent Adumbration</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane</column>
            <column name="information">TBD.</column>
            <column name="exp_taxidermy">1340</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">2900</column>
            <column name="defense">850</column>
            <column name="damage">900</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">TurbulentAdumbration.gif</column>
            <column name="static_width">95</column>
            <column name="static_height">117</column>
            <column name="action_pic">Action_TurbulentAdumbration.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:30:36</column>
            <column name="first_update">2024-10-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cirrus Maha</column>
            <column name="family">Feline</column>
            <column name="location">Sommbrion&#039;s Castle</column>
            <column name="information">Targets wounded.</column>
            <column name="exp_taxidermy">930</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">61</column>
            <column name="worth_range">Fur: 30 - 88</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Defense to brick is measured. Atkus to hit is measured.</column>
            <column name="attack">2000</column>
            <column name="defense">860</column>
            <column name="damage">625</column>
            <column name="health">750</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">CirrusMaha.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_CirrusMaha.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:27:34</column>
            <column name="first_update">2024-10-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Cumulus Maha</column>
            <column name="family">Feline</column>
            <column name="location">Sommbrion&#039;s</column>
            <column name="information">Targets wounded.</column>
            <column name="exp_taxidermy">885</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">69</column>
            <column name="worth_range">Fur: 33 - 98</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Defense to brick is measured. Higgrus is measured. Atkus to hit is measured.</column>
            <column name="attack">1400</column>
            <column name="defense">780</column>
            <column name="damage">900</column>
            <column name="health">550</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">CumulusMaha.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_CumulusMaha.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 03:43:09</column>
            <column name="first_update">2024-10-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Wind Elemental</column>
            <column name="family">Air Elemental</column>
            <column name="location">Sommbrion&#039;s Castle (Outer Garden)</column>
            <column name="information">They are invisible until they attack, unless a Mystic nearby dispells their invisibility, in which case they appear as small whirlwinds. </column>
            <column name="exp_taxidermy">1030</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Higgrus is well-estimated.</column>
            <column name="attack">3500</column>
            <column name="defense">550</column>
            <column name="damage">1000</column>
            <column name="health">1150</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">WindElemental.gif</column>
            <column name="static_width">101</column>
            <column name="static_height">106</column>
            <column name="action_pic">Action_WindElemental.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:53:09</column>
            <column name="first_update">2024-10-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Eagle Owl</column>
            <column name="family">Avian</column>
            <column name="location">Sommbrion&#039;s Castle</column>
            <column name="information">Pacifist. May teleport and move fallen exiles to Sommbion&#039;s conference circle. [CV is estimated, but it is under 200.]</column>
            <column name="exp_taxidermy">150</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">0.01</column>
            <column name="difficulty">Nothing measured.</column>
            <column name="attack">NULL</column>
            <column name="defense">150</column>
            <column name="damage">NULL</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">EagleOwl.gif</column>
            <column name="static_width">56</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_EagleOwl.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-04-12 03:51:57</column>
            <column name="first_update">2024-10-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Hardened Mud Golem</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Sommbrion&#039;s Castle (Inner Tower, Depths)</column>
            <column name="information">Throws projectile (3000 Darkus of damage) roughly every 200 frames.</column>
            <column name="exp_taxidermy">1010</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">11</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 0 - 2</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Defense to brick is measured. Darkus is measured. Higgrus is measured. Atkus to hit is measured.</column>
            <column name="attack">1800</column>
            <column name="defense">780</column>
            <column name="damage">820</column>
            <column name="health">1650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">HardenedMudGolem.gif</column>
            <column name="static_width">60</column>
            <column name="static_height">61</column>
            <column name="action_pic">Action_HardenedMudGolem.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:03:35</column>
            <column name="first_update">2024-10-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Windswept Fervor</column>
            <column name="family">Air Elemental</column>
            <column name="location">Sommbrion&#039;s Castle (Deep Tower Basement, Maze)</column>
            <column name="information">CV is meaningless, like the Arboreal and Torched Fervors, they take the strengths of nearby exiles. </column>
            <column name="exp_taxidermy">666</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Tremendous variation in strength in all strengths since they take the training of a nearby exile to copy. Thus, numbers are meaningless.</column>
            <column name="attack">666</column>
            <column name="defense">666</column>
            <column name="damage">666</column>
            <column name="health">666</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">WindsweptFervor.gif</column>
            <column name="static_width">38</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_WindsweptFervor.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-01 22:57:36</column>
            <column name="first_update">2024-10-10</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Massed Ethereal Spume</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane</column>
            <column name="information">Saps balance and freezes exiles completely. Fairly quick regeneration. Splits. Comes in four varieties, in order from smallest (hardest) to largest (weakest): dense, massed, thin, and sparse. Breaking a single &quot;dense&quot; spume makes two &quot;massed&quot; spumes form, and so forth. When a sparse spume is burst, it turns into two ethereal slugs each. [Level is wildly estimated.]</column>
            <column name="exp_taxidermy">350</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MassedEtherealSpume.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">27</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2024-10-11 11:46:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Thin Ethereal Spume</column>
            <column name="family">Ethereal</column>
            <column name="location">Ethereal Plane</column>
            <column name="information">Saps balance and freezes exiles completely. Fairly quick regeneration. Splits. Comes in four varieties, in order from smallest (hardest) to largest (weakest): dense, massed, thin, and sparse. Breaking a single &quot;dense&quot; spume makes two &quot;massed&quot; spumes form, and so forth. When a sparse spume is burst, it turns into two ethereal slugs each. [Level is wildly estimated.]</column>
            <column name="exp_taxidermy">275</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">12</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ThinEtherealSpume.gif</column>
            <column name="static_width">34</column>
            <column name="static_height">30</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-06-13 04:46:53</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bawkmas Colossus</column>
            <column name="family">Tree Elemental</column>
            <column name="location">Vale of Giants (Frigid Cavern)</column>
            <column name="information">Throws object (Christmas ornament) which does around 3300 Darkus worth of damage. Throwing rate not measured but it is quite slow (more than 80 frames between throws). CV is measured.</column>
            <column name="exp_taxidermy">1490</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 0 - 2</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">2500</column>
            <column name="defense">1150</column>
            <column name="damage">1050</column>
            <column name="health">2000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BawkmasColossus.gif</column>
            <column name="static_width">88</column>
            <column name="static_height">119</column>
            <column name="action_pic">Action_BawkmasColsossus.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:27:18</column>
            <column name="first_update">2024-12-29</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Rime Waspyx</column>
            <column name="family">Chimera</column>
            <column name="location">Vale of Giants (Frigid Cavern, Glacial Deeps)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1295</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">32</column>
            <column name="worth">30</column>
            <column name="worth_range">Fur: Value TBD</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is well estimated.</column>
            <column name="attack">3500</column>
            <column name="defense">475</column>
            <column name="damage">1450</column>
            <column name="health">1100</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RimeWaspyx.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_RimeWaspyx.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:08:42</column>
            <column name="first_update">2025-12-29</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Tamazaja</column>
            <column name="family">Chimera</column>
            <column name="location">Vale of Giants (Frigid Cavern, Glacial Deeps)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1455</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">44</column>
            <column name="worth_range">Fur: 22 - 66</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is above 3850 but below 4500.</column>
            <column name="attack">4000</column>
            <column name="defense">360</column>
            <column name="damage">1500</column>
            <column name="health">2250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Tamazaja.gif</column>
            <column name="static_width">69</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_Tamazaja.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:44:06</column>
            <column name="first_update">2024-12-29</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Burrowing Catbear</column>
            <column name="family">Chimera</column>
            <column name="location">Vale of Giants (Frigid Cavern)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1385</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">17</column>
            <column name="worth">45</column>
            <column name="worth_range">Fur: 23 - 65</column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is reasonably well estimated.</column>
            <column name="attack">3400</column>
            <column name="defense">580</column>
            <column name="damage">2100</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BurrowingCatbear.gif</column>
            <column name="static_width">41</column>
            <column name="static_height">53</column>
            <column name="action_pic">Action_BurrowingCatbear.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:28:22</column>
            <column name="first_update">2024-12-29</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Animus Agro</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane (Forest)</column>
            <column name="information">When killed, it turns into the much more dangerous Eye Agro. [CV is wildly estimated.]</column>
            <column name="exp_taxidermy">1222</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">2880</column>
            <column name="defense">800</column>
            <column name="damage">1600</column>
            <column name="health">750</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">AnimusAgro.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">49</column>
            <column name="action_pic">Action_AnimusAgro.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:27:08</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Oniska</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane (Forest)</column>
            <column name="information">Ferals. Drops a &quot;mine&quot; on death that can be dispelled by a Mystic, but if it is not dispelled, it will cause high levels of shadowbrain to build up in all nearby exiles. [CV is wildly estimated.]</column>
            <column name="exp_taxidermy">666</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">Darkus is measured, but not swing rate. Swing rate is pretty slow though (maybe once per 14 frames?)</column>
            <column name="attack">2100</column>
            <column name="defense">650</column>
            <column name="damage">625</column>
            <column name="health">700</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Oniska.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_Oniska.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:26:52</column>
            <column name="first_update">2025-01-18</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shadowmau Stalker</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane (Forest)</column>
            <column name="information">Its visibility changes from highly visible, to completely invisible, to spectral, as you fight it. Summons several Frenzied Oniska constantly while it is alive.</column>
            <column name="exp_taxidermy">2170</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">67</column>
            <column name="worth_range">Fur: 61 - 89</column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">3000</column>
            <column name="defense">900</column>
            <column name="damage">1000</column>
            <column name="health">2500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShadowmauStalker.gif</column>
            <column name="static_width">69</column>
            <column name="static_height">79</column>
            <column name="action_pic">Action_ShadowmauStalker.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 01:45:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darklight Beacon</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane (Forest)</column>
            <column name="information">When it is not attacking, it appears as three glowing lights and is very difficult to see (look at live photo). [CV is measured.]</column>
            <column name="exp_taxidermy">1330</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">5</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">2.5</column>
            <column name="difficulty">Darkus measured from only 4 hits taken.</column>
            <column name="attack">3100</column>
            <column name="defense">800</column>
            <column name="damage">1200</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarklightBeacon.gif</column>
            <column name="static_width">45</column>
            <column name="static_height">51</column>
            <column name="action_pic">Action_DarklightBeacon.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:57:29</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shimmering Seasteed</column>
            <column name="family">Oceanic</column>
            <column name="location">Tenebrion&#039;s Island (Eastern Lagoon)</column>
            <column name="information">Ferals. Found below and above water (see images). Moves faster underwater.</column>
            <column name="exp_taxidermy">1030</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Stats are measured, and shown for underwater. Overwater are slightly easier to hit (800 Atkus). It takes about 1580 Atkus to hit one at full balance underwater, and 1400 overwater. Darkus is the same (800). Swing rate is half above water (14 frames per swing). Defense to brick is well estimated (same, 2150). Higgrus is well-estimated. Shimmering Seasteeds underwater and 1300 overwater. Both have around 1000 Detha.</column>
            <column name="attack">2150</column>
            <column name="defense">850</column>
            <column name="damage">800</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">ShimmeringSeasteed.gif</column>
            <column name="static_width">23</column>
            <column name="static_height">62</column>
            <column name="action_pic">Action_ShimmeringSeasteed.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 06:01:05</column>
            <column name="first_update">2025-11-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ethereal Darshak Captain</column>
            <column name="family">Ethereal</column>
            <column name="location">Tenebrion&#039;s Island, Western Hut</column>
            <column name="information">CV is based on one measurement.</column>
            <column name="exp_taxidermy">2400</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">300</column>
            <column name="worth_range">Bounty: 40 - 60. Also drops a chest worth around 250c per person nearby.</column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is incredibly high, at least 5000. Darkus is measured.</column>
            <column name="attack">4000</column>
            <column name="defense">610</column>
            <column name="damage">1750</column>
            <column name="health">9000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">EtherealDarshakCaptain.gif</column>
            <column name="static_width">24</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_EtherealDarshakCaptain.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:34:18</column>
            <column name="first_update">2025-03-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Enchanted Peg-Leg</column>
            <column name="family">Uncategorized</column>
            <column name="location">Tenebrion&#039;s Island, Western Hut</column>
            <column name="information">CV is measured.</column>
            <column name="exp_taxidermy">1305</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">32</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Defense to brick is measured.</column>
            <column name="attack">3600</column>
            <column name="defense">600</column>
            <column name="damage">2000</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">EnchantedPegLeg.gif</column>
            <column name="static_width">19</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_EnchantedPegLeg.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:26:53</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ethereal Sailor</column>
            <column name="family">Ethereal</column>
            <column name="location">Tenebrion&#039;s Island (Western Hut, Temple)</column>
            <column name="information">[CV is calculated.]</column>
            <column name="exp_taxidermy">1170</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">45</column>
            <column name="worth">50</column>
            <column name="worth_range">Bounty: 21 - 74</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Atkus to hit is measured. Darkus is measured. Defense to brick is over 2000.</column>
            <column name="attack">3000</column>
            <column name="defense">1060</column>
            <column name="damage">1000</column>
            <column name="health">1400</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">EtherealSailor.gif</column>
            <column name="static_width">25</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_EtherealSailor.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 04:07:16</column>
            <column name="first_update">2025-03-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Angry Kudzu</column>
            <column name="family">Plant</column>
            <column name="location">Land of Dank Believe (Mosey Meadows (also known as Cone Beast Temple))</column>
            <column name="information">None. Can spawn naturally or be planted by Moon-Zu. [CV randomly guessed.]</column>
            <column name="exp_taxidermy">444</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Higgrus is measured. Atkus to hit is under 250. Defense to brick is measured.</column>
            <column name="attack">2100</column>
            <column name="defense">200</column>
            <column name="damage">350</column>
            <column name="health">150</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">AngryKudzu.gif</column>
            <column name="static_width">41</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_AngryKudzu.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:51:11</column>
            <column name="first_update">2025-04-02</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Lil&#039; Gnashy</column>
            <column name="family">Lizard</column>
            <column name="location">Land of Dank Believe (Mosey Meadows (also known as Cone Beast Temple))</column>
            <column name="information">Single exile damage over time, attaching itself to an exile like a leech, chomping their face over 30 seconds at about 20 Darkus per frame (so 300 total Higgrus if not dislodged).</column>
            <column name="exp_taxidermy">310</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured. Higgrus is measured. Regular Darkus is measured (280). Attach damage is listed above.</column>
            <column name="attack">250</column>
            <column name="defense">180</column>
            <column name="damage">280</column>
            <column name="health">175</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">adultrockodile.gif</column>
            <column name="static_width">32</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_LilGnashy.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:34:18</column>
            <column name="first_update">2025-04-02</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">O&#039;Gnashy</column>
            <column name="family">Lizard</column>
            <column name="location">Land of Dank Believe (Mosey Meadows (also known as Cone Beast Temple))</column>
            <column name="information">Throws projectile (Lil&#039; Gnashy) frequently (not timed).</column>
            <column name="exp_taxidermy">1095</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">27</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">2125</column>
            <column name="defense">690</column>
            <column name="damage">450</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">OGnashy.gif</column>
            <column name="static_width">41</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_OGnashy.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:19:25</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Red Herring</column>
            <column name="family">Oceanic</column>
            <column name="location">Land of Dank Believe (Mosey Meadows (also known as Cone Beast Temple))</column>
            <column name="information">Ferals. Can be stored with a Bottle of the Cone Beast given by Lune.</column>
            <column name="exp_taxidermy">990</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is more than 3000, unsure how much more.</column>
            <column name="attack">3250</column>
            <column name="defense">500</column>
            <column name="damage">850</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RedHerring.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_RedHerring.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:34:18</column>
            <column name="first_update">2025-04-02</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Feral Moon Manual</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Mosey Meadows (also known as Cone Beast Temple))</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">735</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">14</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured. Higgrus is measured.</column>
            <column name="attack">1750</column>
            <column name="defense">600</column>
            <column name="damage">575</column>
            <column name="health">500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">FeralMoonManual.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">26</column>
            <column name="action_pic">Action_FeralMoonManual.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:26:31</column>
            <column name="first_update">2025-04-02</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Beer Golem</column>
            <column name="family">Cup Elemental</column>
            <column name="location">Land of Dank Believe (Mosey Meadows Milkbar)</column>
            <column name="information">As the golem is damaged, the level of beer drops in the glass, in steps of 25% (between 75-100% and between 0-25% are shown in the monster picture).</column>
            <column name="exp_taxidermy">1815</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">8.5</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">3600</column>
            <column name="defense">650</column>
            <column name="damage">1500</column>
            <column name="health">2000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BeerGolem.gif</column>
            <column name="static_width">54</column>
            <column name="static_height">140</column>
            <column name="action_pic">Action_BeerGolem.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Malevolent Milkman</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Mosey Meadows (also known as Cone Beast Temple))</column>
            <column name="information">Throws projectile (milk), rate of throw and damage not measured.</column>
            <column name="exp_taxidermy">1070</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured. Defense to brick is measured. Higgrus is measured. Darkus is measured.</column>
            <column name="attack">2400</column>
            <column name="defense">840</column>
            <column name="damage">1150</column>
            <column name="health">1050</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">MalevolentMilkman.gif</column>
            <column name="static_width">37</column>
            <column name="static_height">42</column>
            <column name="action_pic">Action_MalevolentMilkman.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:53:30</column>
            <column name="first_update">2025-04-02</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Skålcrusher</column>
            <column name="family">Cup Elemental</column>
            <column name="location">Land of Dank Believe (Mosey Meadows Milkbar)</column>
            <column name="information"></column>
            <column name="exp_taxidermy">1450</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">3100</column>
            <column name="defense">900</column>
            <column name="damage">2000</column>
            <column name="health">1750</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Skalcrusher.gif</column>
            <column name="static_width">85</column>
            <column name="static_height">85</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Arachnoid Rider</column>
            <column name="family">Arachnoid</column>
            <column name="location">Land of Dank Believe (Gorvin&#039;s Danger Room Experience)</column>
            <column name="information">It throws a small web which pulls the closest exile towards it. It does not swing while it is using its web ability.</column>
            <column name="exp_taxidermy">2005</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">250</column>
            <column name="worth_range">Mandibles: 0 - 1. Drops chest worth about 250 coins.</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Insanely high health. Darkus is measured. </column>
            <column name="attack">3000</column>
            <column name="defense">1000</column>
            <column name="damage">1000</column>
            <column name="health">12000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ArachnoidRider.gif</column>
            <column name="static_width">68</column>
            <column name="static_height">68</column>
            <column name="action_pic">Action_ArachnoidRider.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Turbo Goat</column>
            <column name="family">Bovidae</column>
            <column name="location">Land of Dank Believe (Gorvin&#039;s Danger Room Experience)</column>
            <column name="information">Pushes. Swings super fast. CV changed to 2075 in 2025, was 1940 previously.</column>
            <column name="exp_taxidermy">2075</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">56</column>
            <column name="worth_range">Fur: 22 - 85</column>
            <column name="framesperswing">2</column>
            <column name="difficulty">Darkus is measured. Note that *effective* swing rate is slower since it pushes exiles away on a successful hit, so the swing every 2 frames is only if bricked.</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">1750</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">TurboGoat.gif</column>
            <column name="static_width">30</column>
            <column name="static_height">30</column>
            <column name="action_pic">Action_TurboGoat.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Angry Moon-Zu</column>
            <column name="family">Plant</column>
            <column name="location">Land of Dank Believe (Mosey Meadows (also known as Cone Beast Temple))</column>
            <column name="information">Summons (or, plants) Angry Kudzu every 20 seconds or so (not timed). [CV randomly guessed.]</column>
            <column name="exp_taxidermy">888</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">2200</column>
            <column name="defense">600</column>
            <column name="damage">650</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">AngryMoonZu.gif</column>
            <column name="static_width">41</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_MoonZu.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">2025-04-02</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Angry Earth-Zu</column>
            <column name="family">Plant</column>
            <column name="location">Land of Dank Believe (Mosey Meadows (also known as Cone Beast Temple))</column>
            <column name="information">Repeatedly summons Angry Kudzu nearby.</column>
            <column name="exp_taxidermy">1020</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">14.5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is under 2000.</column>
            <column name="attack">1900</column>
            <column name="defense">900</column>
            <column name="damage">1250</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">AngryEarthZu.gif</column>
            <column name="static_width">41</column>
            <column name="static_height">41</column>
            <column name="action_pic">Action_AngryEarthZu.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-06 11:11:57</column>
            <column name="first_update">2025-04-02</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Uberbloodgossaxe</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Mosey Meadows Milkbar)</column>
            <column name="information">CV is guessed randomly</column>
            <column name="exp_taxidermy">2888</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">4000</column>
            <column name="defense">750</column>
            <column name="damage">2250</column>
            <column name="health">2000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Uberbloodgossaxe.gif</column>
            <column name="static_width">60</column>
            <column name="static_height">80</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Milk Golem</column>
            <column name="family">Cup Elemental</column>
            <column name="location">Land of Dank Believe (Cone Beast Temple (Milkbar))</column>
            <column name="information">As the milk golem is damaged, the level of milk drops in the glass, in steps of 25% (between 75-100% and between 25-50% are shown in the monster picture). [CV is guessed randomly!!]</column>
            <column name="exp_taxidermy">1999</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">3500</column>
            <column name="defense">800</column>
            <column name="damage">2000</column>
            <column name="health">2500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">MilkGolem.gif</column>
            <column name="static_width">57</column>
            <column name="static_height">146</column>
            <column name="action_pic">Action_MilkGolem.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Angry Kudzu Giant</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Gorvin&#039;s Danger Room Experience)</column>
            <column name="information">NULL</column>
            <column name="exp_taxidermy">2375</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1</column>
            <column name="worth_range">Bounty: 0 - 1</column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">4200</column>
            <column name="defense">1200</column>
            <column name="damage">1250</column>
            <column name="health">4500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">AngryKudzuGiant.gif</column>
            <column name="static_width">98</column>
            <column name="static_height">117</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Cloudlifter Agronox</column>
            <column name="family">Avian</column>
            <column name="location">Eastern Mountains (Bison Plains)</column>
            <column name="information">When killed, they drop a feather. Discovered relatively recently (circa late 2024?). [CV is randomly guessed.]</column>
            <column name="exp_taxidermy">888</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">2000</column>
            <column name="defense">700</column>
            <column name="damage">650</column>
            <column name="health">900</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">agronox.png</column>
            <column name="static_width">64</column>
            <column name="static_height">59</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-02-11 03:33:21</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Crevyrn</column>
            <column name="family">Chimera</column>
            <column name="location">Vale of Giants (Glacial Deeps)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1445</column>
            <column name="rarity">Medium-Common</column>
            <column name="spawns_per_hour">18</column>
            <column name="worth">45</column>
            <column name="worth_range">Fur: 26 - 64</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Defense to brick is more than 3000, but possibly not a lot more. Atkus to hit is measured.</column>
            <column name="attack">3350</column>
            <column name="defense">640</column>
            <column name="damage">1875</column>
            <column name="health">1100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">0</column>
            <column name="static_pic">Crevyrn.gif</column>
            <column name="static_width">33</column>
            <column name="static_height">39</column>
            <column name="action_pic">Action_Crevyrn.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:27:44</column>
            <column name="first_update">2025-06-25</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Frostquill</column>
            <column name="family">Chimera</column>
            <column name="location">Vale of Giants (Glacial Deeps)</column>
            <column name="information">Ferals</column>
            <column name="exp_taxidermy">1505</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">70</column>
            <column name="worth">53</column>
            <column name="worth_range">Fur: 28 - 78</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured. Atkus to hit when trapped (560) and after &#039;normal&#039; 3x feral attacks (1000) are measured. Has somewhere between 2800-3500 Troilus. Higgrus is measured.</column>
            <column name="attack">3250</column>
            <column name="defense">560</column>
            <column name="damage">715</column>
            <column name="health">1400</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Frostquill.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_Frostquill.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:23:16</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Primal Frostlight</column>
            <column name="family">Ice Elemental</column>
            <column name="location">Vale of Giants (Glacial Deeps &quot;Boss Room&quot;)</column>
            <column name="information">Area effect damage over time (245 Darkus/frame), for those within range of about 4 exiles. Can be prevented with Mentus, to a full reduction at 245 Mentus. AoE indicated by a yellow dot (live photo). Drops chest worth around 500c (fair chest) OR around 5 percent of the time a chest worth 3 coins with an item (ice prism).</column>
            <column name="exp_taxidermy">2560</column>
            <column name="rarity">Medium-Rare. Can spawn up to 3 simultaneously, but usually 1 or 2.</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">500</column>
            <column name="worth_range">Chest: around 500c</column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured (2100). AoE damage is 250 Darkus per frame. This is NOT added into the total Monster damage (250 * 6) statistic. Defense to brick is roughly estimated (less than 3900). Atkus to hit is roughly calculated.</column>
            <column name="attack">3750</column>
            <column name="defense">1300</column>
            <column name="damage">2100</column>
            <column name="health">4750</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">PrimalFrostlight.gif</column>
            <column name="static_width">67</column>
            <column name="static_height">80</column>
            <column name="action_pic">Action_PrimalFrostlight.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-31 23:24:41</column>
            <column name="first_update">2025-07-14</column>
            <column name="luck_hits">0</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Klarik</column>
            <column name="family">Ice Elemental</column>
            <column name="location">Vale of Giants (Glacial Deeps)</column>
            <column name="information">Shield that must be deactivated by healers. Heals other Klariks and the Primal Frostlight, but not other monsters. It cannot heal itself.</column>
            <column name="exp_taxidermy">1650</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">13</column>
            <column name="worth">32</column>
            <column name="worth_range">Bounty: 18 - 47. Also often drops fair chest worth about 30c per person.</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Defense to brick is reasonably well estimated. Atkus to hit is measured.</column>
            <column name="attack">3900</column>
            <column name="defense">1300</column>
            <column name="damage">1275</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Klarik.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">37</column>
            <column name="action_pic">Action_Klarik.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:25:03</column>
            <column name="first_update">2025-07-14</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Frost Elemental</column>
            <column name="family">Ice Elemental</column>
            <column name="location">Vale of Giants (Glacial Deeps)</column>
            <column name="information">Hits slow exiles with snowform temporarily, and turns them white. Looks identical to the Shattering Frost. Troilus is about 30 minutes to recover to full health (timed).</column>
            <column name="exp_taxidermy">1585</column>
            <column name="rarity">Medium-Common</column>
            <column name="spawns_per_hour">50</column>
            <column name="worth">25</column>
            <column name="worth_range">Bounty: 0 - 2. Often drops chest worth around 40 coins.</column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Higgrus is well estimated. Defense to brick is measured.</column>
            <column name="attack">2400</column>
            <column name="defense">1060</column>
            <column name="damage">775</column>
            <column name="health">3000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">FrostElemental.gif</column>
            <column name="static_width">63</column>
            <column name="static_height">80</column>
            <column name="action_pic">Action_FrostElemental.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:23:48</column>
            <column name="first_update">2025-07-14</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Shattering Frost</column>
            <column name="family">Ice Elemental</column>
            <column name="location">Vale of Giants (Glacial Deeps)</column>
            <column name="information">Shoots persistent frosty ice boulders that block and freeze exiles. Slightly darker blue than the Frost Elemental.</column>
            <column name="exp_taxidermy">1950</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">2</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured (although only from 3 hits). Atkus to hit is measured.</column>
            <column name="attack">3000</column>
            <column name="defense">1240</column>
            <column name="damage">2750</column>
            <column name="health">1600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ShatteringFrost.gif</column>
            <column name="static_width">66</column>
            <column name="static_height">82</column>
            <column name="action_pic">Action_ShatteringFrost.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 09:02:44</column>
            <column name="first_update">2025-07-14</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Ravening Wind</column>
            <column name="family">Air Elemental</column>
            <column name="location">Vale of Giants (Glacial Deeps)</column>
            <column name="information">Invisible until dispelled by mystic. Low health</column>
            <column name="exp_taxidermy">1985</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">4</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is measured.</column>
            <column name="attack">5000</column>
            <column name="defense">830</column>
            <column name="damage">2300</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">WindElemental.gif</column>
            <column name="static_width">101</column>
            <column name="static_height">106</column>
            <column name="action_pic">Action_RaveningWind.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:07:31</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Zesserakh</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane Forest</column>
            <column name="information">Boss? Summons portals.</column>
            <column name="exp_taxidermy">2205</column>
            <column name="rarity">Unique (Boss)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">3400</column>
            <column name="defense">1000</column>
            <column name="damage">1500</column>
            <column name="health">5000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Zesserakh.gif</column>
            <column name="static_width">48</column>
            <column name="static_height">43</column>
            <column name="action_pic">Action_Zesserakh.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-04-28 09:03:51</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Devouring Darkness</column>
            <column name="family">Shadow</column>
            <column name="location">NULL</column>
            <column name="information">Phase 2 boss, after killing the Despair Bear</column>
            <column name="exp_taxidermy">2350</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">3500</column>
            <column name="defense">1000</column>
            <column name="damage">1800</column>
            <column name="health">6500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DevouringDarkness.gif</column>
            <column name="static_width">92</column>
            <column name="static_height">82</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-02-11 01:45:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Booty Biter</column>
            <column name="family">Crustacean</column>
            <column name="location">Tenebrion&#039;s Island (Eastern Lagoon)</column>
            <column name="information">Cannot be studied. Always drops a chest, worth exactly 600c. 480 is CV to stuff, but it is much stronger in reality. Measured CV is around 1275.</column>
            <column name="exp_taxidermy">1275</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">0.5</column>
            <column name="worth">700</column>
            <column name="worth_range">Mandibles: 100-200c [very low N estimate, almost a random guess]</column>
            <column name="framesperswing">12</column>
            <column name="difficulty">Defense to brick is very high - more than 3100. Atkus to hit is measured. Darkus is measured. Higgrus is well-estimated.</column>
            <column name="attack">3500</column>
            <column name="defense">800</column>
            <column name="damage">750</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Megabite.png</column>
            <column name="static_width">29</column>
            <column name="static_height">19</column>
            <column name="action_pic">Action_BootyBiter.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 11:44:30</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Na Nakika</column>
            <column name="family">Oceanic</column>
            <column name="location">Tenebrion&#039;s Island (Eastern Lagoon)</column>
            <column name="information">Cannot be studied. Coin value to stuff is 580c, measured CV in terms of slaughter is around 1350.</column>
            <column name="exp_taxidermy">1350</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">0.5</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">9</column>
            <column name="difficulty">Atkus to hit is measured. Defense to brick is calculated. Higgrus is reasonably estimated.</column>
            <column name="attack">2000</column>
            <column name="defense">720</column>
            <column name="damage">1100</column>
            <column name="health">3000</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Nakika.png</column>
            <column name="static_width">53</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_NaNakika.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-09 11:44:20</column>
            <column name="first_update">2025-11-04</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Darshak Scientist</column>
            <column name="family">Darshak</column>
            <column name="location">Tenebrion&#039;s Island (Western Hut, Temple)</column>
            <column name="information">CV is measured.</column>
            <column name="exp_taxidermy">1420</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">2800</column>
            <column name="defense">850</column>
            <column name="damage">1500</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarshakScientist.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_DarshakScientist.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-02-11 04:52:49</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Despair Bear</column>
            <column name="family">Shadow</column>
            <column name="location">Shadowplane (Somewhere)</column>
            <column name="information">Phase one of the &quot;Devouring Darkness&quot; boss. CV is a placeholder.</column>
            <column name="exp_taxidermy">2777</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">3600</column>
            <column name="defense">1100</column>
            <column name="damage">1800</column>
            <column name="health">4000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DespairBear.gif</column>
            <column name="static_width">92</column>
            <column name="static_height">75</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-02-11 01:45:52</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Bounding Shadow Cub</column>
            <column name="family">Ursine</column>
            <column name="location">Shadowplane. TBD</column>
            <column name="information">TBD. CV is measured. Fairly confident it is in the Ursine family.</column>
            <column name="exp_taxidermy">1380</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">7</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">2800</column>
            <column name="defense">800</column>
            <column name="damage">1000</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BoundingShadowCub.gif</column>
            <column name="static_width">29</column>
            <column name="static_height">29</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-06-15 08:04:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Skitterling</column>
            <column name="family">Skitterling</column>
            <column name="location">Vale of Giants (Shadowspring Crypts Skitterling Chamber)</column>
            <column name="information">Ferals. CV is approximately estimated.</column>
            <column name="exp_taxidermy">1666</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">16</column>
            <column name="difficulty">It swings twice, then ferals and recovers for 32 frames before attacking again. Darkus is measured. Extremely hard to brick.</column>
            <column name="attack">3750</column>
            <column name="defense">NULL</column>
            <column name="damage">2150</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Skitterling.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">40</column>
            <column name="action_pic">Action_Skitterling.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-07-06 01:38:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Skitterling Lightdrinker</column>
            <column name="family">Skitterling</column>
            <column name="location">Vale of Giants (Shadowspring Crypts Skitterling Chamber)</column>
            <column name="information">Ferals. CV is randomly guessed.</column>
            <column name="exp_taxidermy">1999</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SkitterlingLightdrinker.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">27</column>
            <column name="action_pic">Action_SkitterlingLightdrinker.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-07-06 01:38:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Skitterling Stabber</column>
            <column name="family">Skitterling</column>
            <column name="location">Vale of Giants (Shadowspring Crypts Skitterling Chamber)</column>
            <column name="information">Ferals. CV is randomly guessed.</column>
            <column name="exp_taxidermy">2222</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SkitterlingStabber.gif</column>
            <column name="static_width">50</column>
            <column name="static_height">44</column>
            <column name="action_pic">Action_SkitterlingStabber.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-07-06 01:38:23</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Vermine King</column>
            <column name="family">Vermine</column>
            <column name="location">Ash Island (Dark and Smelly Tunnel)</column>
            <column name="information">Very slow movement. Summons Krimppins when attacked, and more are summoned when the the Vermine King is killed. Attacks simultaneously all those in a full circle around it, like a super labrys. Drops a chest worth a few hundred coins.</column>
            <column name="exp_taxidermy">2445</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">0.2</column>
            <column name="worth">300</column>
            <column name="worth_range">Chest - around 300 coins</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Higgrus is decently estimated. Atkus to hit is measured. Darkus is measured. Defense to brick is well over 3000, but unknown how much.</column>
            <column name="attack">4000</column>
            <column name="defense">1340</column>
            <column name="damage">2100</column>
            <column name="health">5250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">VermineKing.gif</column>
            <column name="static_width">63</column>
            <column name="static_height">63</column>
            <column name="action_pic">Action_VermineKing.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:27:34</column>
            <column name="first_update">2025-12-03</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Regressing Verminate</column>
            <column name="family">Vermine</column>
            <column name="location">Ash Island (Dark and Smelly Tunnel)</column>
            <column name="information">Weird movement pattern.</column>
            <column name="exp_taxidermy">1400</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">10</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Defense to brick is measured. Higgrus is measured. Atkus to hit is measured. Darkus is measured.</column>
            <column name="attack">2000</column>
            <column name="defense">1000</column>
            <column name="damage">3500</column>
            <column name="health">650</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">RegressingVerminate.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">33</column>
            <column name="action_pic">Action_RegressingVerminate.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:25:25</column>
            <column name="first_update">2025-12-03</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Blighted Sortoise</column>
            <column name="family">Turtle</column>
            <column name="location">Ash Island (Dark and Smelly Tunnel)</column>
            <column name="information">None.</column>
            <column name="exp_taxidermy">1675</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">27</column>
            <column name="worth">0</column>
            <column name="worth_range"></column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Higgrus is well-estimated. Defense to brick is reasonably calculated. Darkus is measured. Atkus to hit is measured after the occasional double-swing; after a single swing, Atkus to hit is around 1900-2000. Troilus takes about 8 minutes to recover to full health.</column>
            <column name="attack">4650</column>
            <column name="defense">1700</column>
            <column name="damage">2150</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BlightedSortoise.gif</column>
            <column name="static_width">47</column>
            <column name="static_height">38</column>
            <column name="action_pic">Action_BlightedSortoise.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:23:55</column>
            <column name="first_update">2025-12-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Krimppin</column>
            <column name="family">Fairy</column>
            <column name="location">Ash Island (Dark and Smelly Tunnel)</column>
            <column name="information">Spawns when the Vermine King is hit, and many more spawn when it is killed. Creates a flame aura that dramatically boosts regia for monsters within roughly 1/2 visible screen distance (doubles or triples). It cannot boost other Krimppins.</column>
            <column name="exp_taxidermy">1000</column>
            <column name="rarity">Medium-Rare (normal spawn), Common (with Vermine King)</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">55</column>
            <column name="worth_range">Bounty: 30-80c</column>
            <column name="framesperswing">11</column>
            <column name="difficulty">Darkus is measured. Defense to brick is measured (thanks, Cecil). Atkus to hit is measured. Higgrus is measured. </column>
            <column name="attack">4350</column>
            <column name="defense">660</column>
            <column name="damage">820</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Krimppin.gif</column>
            <column name="static_width">18</column>
            <column name="static_height">17</column>
            <column name="action_pic">Action_Krimppin.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 08:38:17</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Unusually Massive Vermine</column>
            <column name="family">Vermine</column>
            <column name="location">Ash Island (Dark and Smelly Tunnel)</column>
            <column name="information">Very bizarre movement pattern. Also targets wounded.</column>
            <column name="exp_taxidermy">1045</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">60</column>
            <column name="worth">5</column>
            <column name="worth_range">Fur: 1-10c [low N estimate]</column>
            <column name="framesperswing">10</column>
            <column name="difficulty">Darkus is measured. Defense to brick is measured. Higgrus is measured. Atkus to hit is measured. Defense to brick is below 1800 (but not measured how much below).</column>
            <column name="attack">1300</column>
            <column name="defense">710</column>
            <column name="damage">2800</column>
            <column name="health">300</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">UnusuallyMassiveVermine.gif</column>
            <column name="static_width">39</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_UnusuallyMassiveVermine.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:05:38</column>
            <column name="first_update">2025-12-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Befouled Water Spirit</column>
            <column name="family">Water Elemental</column>
            <column name="location">Ash Island (Dark and Smelly Tunnel)</column>
            <column name="information">Looks identical to the medium slime monster. Confirmed as Water Elemental family. Shoots lightning every 100 frames, which like the Watery Guardian and unlike most lightning monsters, does not necessarily target the closest exile.</column>
            <column name="exp_taxidermy">1800</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">20</column>
            <column name="worth">0</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Bolts are fired every 100 frames for exactly 5000 Darkus worth of damage, without variation. Bolt damage is not counted in damage. Atkus to hit is measured. Higgrus is measured. Defense to brick is well over 2800.</column>
            <column name="attack">3200</column>
            <column name="defense">1050</column>
            <column name="damage">1750</column>
            <column name="health">1600</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">BefouledWaterSpirit.gif</column>
            <column name="static_width">42</column>
            <column name="static_height">34</column>
            <column name="action_pic">Action_BefouledWaterSpirit.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-13 05:25:01</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">the Ramandu</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Ramanduland)</column>
            <column name="information">Spawn incredibly quickly. [CV is guessed.]</column>
            <column name="exp_taxidermy">666</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">11</column>
            <column name="worth_range">Blood: 4 - 17</column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">1000</column>
            <column name="defense">200</column>
            <column name="damage">200</column>
            <column name="health">250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Ramandu.gif</column>
            <column name="static_width">20</column>
            <column name="static_height">32</column>
            <column name="action_pic">Action_aRamandu.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Aqueous Goat</column>
            <column name="family">Bovidae</column>
            <column name="location">Land of Dank Believe (Mosey Meadows Underwater (also known as Cone Beast Temple))</column>
            <column name="information">NULL</column>
            <column name="exp_taxidermy">985</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">AqueousGoat.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic"></column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Ball Lightning</column>
            <column name="family">Air Elemental</column>
            <column name="location">Sommbrion&#039;s Palace (outer grounds)</column>
            <column name="information">Lightning comes from the sky near it, roughly every 25 frames, targeting semi-randomly near the Ball Lightning.</column>
            <column name="exp_taxidermy">1130</column>
            <column name="rarity">Medium-Rare</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">20</column>
            <column name="worth_range">Occasional chest worth a few coins.</column>
            <column name="framesperswing">16</column>
            <column name="difficulty">Defense to brick is measured. Atkus to hit is measured (420 with good timing, 500 with OK timing). Higgrus is well-estimated. Swing darkus is measured (about 880) and lightning strikes (roughly every 25 frames) deal 2200 Darkus of damage. </column>
            <column name="attack">2000</column>
            <column name="defense">420</column>
            <column name="damage">880</column>
            <column name="health">2600</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">StormIncarnate.gif</column>
            <column name="static_width">67</column>
            <column name="static_height">89</column>
            <column name="action_pic">Action_BallLightning.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 07:58:46</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Pale Feral</column>
            <column name="family">Canine</column>
            <column name="location">Puddleby Island (The Fringe)</column>
            <column name="information">Spawns exclusively as part of a quest related to Trucha Lent. Drops item (sketchbook). [Level is estimated]</column>
            <column name="exp_taxidermy">120</column>
            <column name="rarity">Exotic</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">2</column>
            <column name="worth_range">Fur - 1-4c. Drops chest worth 1c.</column>
            <column name="framesperswing">13</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">300</column>
            <column name="defense">200</column>
            <column name="damage">140</column>
            <column name="health">100</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">PaleFeral.gif</column>
            <column name="static_width">31</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_PaleFeral.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-03-28 12:59:32</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Goat Tower</column>
            <column name="family">Bovidae</column>
            <column name="location">Land of Dank Believe (Frenship Forest)</column>
            <column name="information">Pushes.</column>
            <column name="exp_taxidermy">1370</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">50</column>
            <column name="worth_range">Fur</column>
            <column name="framesperswing">5.5</column>
            <column name="difficulty">Darkus is measured. Defense to brick is measured. Atkus to hit is measured.</column>
            <column name="attack">2750</column>
            <column name="defense">1450</column>
            <column name="damage">900</column>
            <column name="health">1700</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GoatTower.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">54</column>
            <column name="action_pic">Action_GoatTower.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">2026-04-01</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Rai-Koon Raider</column>
            <column name="family">Raccoon</column>
            <column name="location">Land of Dank Believe (Frenship Forest)</column>
            <column name="information">NULL</column>
            <column name="exp_taxidermy">1120</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">50</column>
            <column name="worth_range">Fur: 30-90c [low N estimate]</column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">2700</column>
            <column name="defense">900</column>
            <column name="damage">1250</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">RaiKoonRaider.gif</column>
            <column name="static_width">35</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_RaiKoonRaider.gif</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Badger Swordsman</column>
            <column name="family">Raccoon</column>
            <column name="location">Land of Dank Believe (Frenship Forest)</column>
            <column name="information">Ferals.</column>
            <column name="exp_taxidermy">1230</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">Atkus to hit when trapped (620) is measured. Much harder (around 1250) when not trapped. Defense to brick is over 3000.</column>
            <column name="attack">3250</column>
            <column name="defense">620</column>
            <column name="damage">1250</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BadgerSwordsman.gif</column>
            <column name="static_width">44</column>
            <column name="static_height">35</column>
            <column name="action_pic">Action_BadgerSwordsman.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 13:53:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Chitterhan</column>
            <column name="family">Raccoon</column>
            <column name="location">Land of Dank Believe (Frenship Forest)</column>
            <column name="information">Steals coins. Heals other monsters.</column>
            <column name="exp_taxidermy">1140</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">6</column>
            <column name="difficulty">Darkus is measured. Defense to brick is measured. Atkus to hit is measured.</column>
            <column name="attack">2350</column>
            <column name="defense">860</column>
            <column name="damage">1750</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">RedBandit.gif</column>
            <column name="static_width">27</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_Chitterhan.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Greymyr Shoveruwu</column>
            <column name="family">Earth Elemental</column>
            <column name="location">Land of Dank Believe (Frenship Forest Mountain Peak)</column>
            <column name="information">Heals. Will push you. [CV is randomly guessed.]</column>
            <column name="exp_taxidermy">1333</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">Atkus to hit is measured.</column>
            <column name="attack">2200</column>
            <column name="defense">930</column>
            <column name="damage">900</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GreymyrShoveruwu.png</column>
            <column name="static_width">45</column>
            <column name="static_height">58</column>
            <column name="action_pic">Action_GreymyrShoveruwu.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Ice&#039;kin Priest</column>
            <column name="family">Trool</column>
            <column name="location">Land of Dank Believe (Frenship Forest Mountain Peak)</column>
            <column name="information">Original picture seems to be wrong (currently it is the nocturne wendecka image), family is probably Trool. TBD. Shoots lightning.</column>
            <column name="exp_taxidermy">1444</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">40</column>
            <column name="worth_range">Fur: 30-70c [low N estimate]</column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">2500</column>
            <column name="defense">700</column>
            <column name="damage">1000</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">NULL</column>
            <column name="static_width">NULL</column>
            <column name="static_height">NULL</column>
            <column name="action_pic">Action_IceKinPriest.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">2026-04-01</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Q&#039;vynn Revealed!</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Frenship Forest)</column>
            <column name="information">Third form of the boss of Frenship Forest.</column>
            <column name="exp_taxidermy">5730</column>
            <column name="rarity">Boss</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">4250</column>
            <column name="defense">1250</column>
            <column name="damage">2000</column>
            <column name="health">8000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">QvynnRevealed!.gif</column>
            <column name="static_width">14</column>
            <column name="static_height">17</column>
            <column name="action_pic">Action_QvynnRevealed.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Ghoast</column>
            <column name="family">Bovidae</column>
            <column name="location">Land of Dank Believe (Frenship Forest)</column>
            <column name="information">Does NOT push. Possibly is an undine and not a bovine?</column>
            <column name="exp_taxidermy">1111</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">7</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured. Defense to brick is at least 3000.</column>
            <column name="attack">3250</column>
            <column name="defense">1030</column>
            <column name="damage">1500</column>
            <column name="health">1250</column>
            <column name="defense_ismeasured">0</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Ghoast.gif</column>
            <column name="static_width">28</column>
            <column name="static_height">28</column>
            <column name="action_pic">Action_Ghoast.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Brooke Brittney??</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Frenship Forest)</column>
            <column name="information">First phase of the Q&#039;vynn Revealed! Boss. Yells that &quot;there will be a surprise encore&quot; and anyone who does not enter the &quot;bless&quot; pose will be injured about one second after. Name includes the ??. [CV is calculated.]</column>
            <column name="exp_taxidermy">2150</column>
            <column name="rarity">Boss</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">Snell-wide AoE effect deals 2600 Higgrus of damage to anyone who is not in the &quot;bless&quot; pose every 80 frames (measured). Other stats are not measured.</column>
            <column name="attack">3500</column>
            <column name="defense">600</column>
            <column name="damage">1000</column>
            <column name="health">5000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BrookeBrittney.gif</column>
            <column name="static_width">26</column>
            <column name="static_height">31</column>
            <column name="action_pic">Action_BrookeBrittney.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:43</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">The Malevolent One</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Frenship Forest)</column>
            <column name="information">Second form of the Q&#039;vynn Revealed! Boss. Its swings hurt the entire snell although it can be bricked with high defense (around 2000). [CV is calculated.]</column>
            <column name="exp_taxidermy">2350</column>
            <column name="rarity">Boss</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Darkus is measured for AoE snell-wide attack. Higgrus is incredibly high. AoE is not so hard to brick (2000 defense maybe).</column>
            <column name="attack">900</column>
            <column name="defense">2000</column>
            <column name="damage">1400</column>
            <column name="health">12500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">TheMalevolentOne.png</column>
            <column name="static_width">138</column>
            <column name="static_height">110</column>
            <column name="action_pic">Action_TheMalevolentOne.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-08 04:34:57</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Sisyphean Goat</column>
            <column name="family">Bovidae</column>
            <column name="location">Land of Dank Believe (Frenship Forest)</column>
            <column name="information">Ferals. Herbivore. Eats plants, including all types of kudzu. Does NOT push exiles.</column>
            <column name="exp_taxidermy">1210</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">0</column>
            <column name="worth_range">No fur!</column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">Atkus to hit is measured when trapped (800) and when not trapped (1000). </column>
            <column name="attack">2500</column>
            <column name="defense">800</column>
            <column name="damage">900</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">SisypheanGoat.gif</column>
            <column name="static_width">55</column>
            <column name="static_height">50</column>
            <column name="action_pic">Action_SisypheanGoat.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:44</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">UwU Bearcat</column>
            <column name="family">Chimera</column>
            <column name="location">Land of Dank Believe (Frenship Forest)</column>
            <column name="information">None. The eyes are different from the Catbear. [CV is guessed.]</column>
            <column name="exp_taxidermy">1444</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">8.6</column>
            <column name="difficulty">Darkus is measured. Atkus to hit is measured.</column>
            <column name="attack">3750</column>
            <column name="defense">600</column>
            <column name="damage">1400</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">UwuBearcat.png</column>
            <column name="static_width">52</column>
            <column name="static_height">48</column>
            <column name="action_pic">Action_UwuBearcat.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 08:52:44</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Wyldwyrm</column>
            <column name="family">Wyrm</column>
            <column name="location">Land of Dank Believe (Gorvin&#039;s Danger Room Experience)</column>
            <column name="information">Has a shield on by default that can be disabled by a healer touching the shield. When the shield is down, exiles can attack. Shield goes up again quickly if not under constant attack. [CV is guessed]</column>
            <column name="exp_taxidermy">1899</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">500</column>
            <column name="worth_range">Bounty: 0-2 coins, and drops a &quot;fair&quot; chest worth typically 300-800 coins.</column>
            <column name="framesperswing">2.5</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">3000</column>
            <column name="defense">400</column>
            <column name="damage">1150</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Wyldwyrm.gif</column>
            <column name="static_width">74</column>
            <column name="static_height">55</column>
            <column name="action_pic">Action_Wyldwyrm.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 12:55:13</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Reassembled Ancient Defense Subsystem</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Gorvin&#039;s Danger Room Experience)</column>
            <column name="information">Fires plasma bolts that deal 5000 Darkus of damage (500 Higgrus), which home like lightning. [CV is very roughly guessed.]</column>
            <column name="exp_taxidermy">1666</column>
            <column name="rarity">Common</column>
            <column name="spawns_per_hour">8</column>
            <column name="worth">2</column>
            <column name="worth_range">Bounty: 0-4 [low N estimate]</column>
            <column name="framesperswing">8</column>
            <column name="difficulty">Darkus is measured. Very difficult to hit.</column>
            <column name="attack">2500</column>
            <column name="defense">1700</column>
            <column name="damage">1800</column>
            <column name="health">1000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ReassembledAncientDefenseSubsystem.gif</column>
            <column name="static_width">65</column>
            <column name="static_height">44</column>
            <column name="action_pic">Action_ReassembledAncientDefenseSubsystem.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 04:52:41</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Dung Beetle Bully</column>
            <column name="family">Insect</column>
            <column name="location">Land of Dank Believe (Frenship Forests)</column>
            <column name="information">None. [CV is randomly guessed.]</column>
            <column name="exp_taxidermy">1222</column>
            <column name="rarity">Medium</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">Atkus to hit is measured with perfect timing (1120) and OK timing (1400).</column>
            <column name="attack">1120</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DungBeetleBully.png</column>
            <column name="static_width">64</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_DungBeetleBully.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 12:56:35</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Iceton Ghost Ship</column>
            <column name="family">Insubstantial Undine</column>
            <column name="location">Land of Dank Believe (Frenship Forest)</column>
            <column name="information">[CV is randomly guessed]. Family is probably Insubstantial Undine, but not sure.</column>
            <column name="exp_taxidermy">2111</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">0.1</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">3200</column>
            <column name="defense">800</column>
            <column name="damage">2400</column>
            <column name="health">1500</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">IcetonGhostShip.gif</column>
            <column name="static_width">226</column>
            <column name="static_height">196</column>
            <column name="action_pic">Action_IcetonGhostShip.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-15 09:04:56</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Atkite Golem</column>
            <column name="family">Extinct</column>
            <column name="location">Land of Dank Believe (Somewhere)</column>
            <column name="information">[CV randomly guessed, info TBD, possibly GM only?]</column>
            <column name="exp_taxidermy">1777</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">AtkiteGolem.gif</column>
            <column name="static_width">61</column>
            <column name="static_height">61</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-05-05 12:56:35</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Balthite Golem</column>
            <column name="family">Extinct</column>
            <column name="location">Land of Dank Believe (Somewhere)</column>
            <column name="information">[CV randomly guessed, info TBD, possibly GM only?]</column>
            <column name="exp_taxidermy">1888</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">BalthiteGolem.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">61</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-05-05 12:56:35</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Darkite Golem</column>
            <column name="family">Extinct</column>
            <column name="location">Land of Dank Believe (Somewhere)</column>
            <column name="information">[CV randomly guessed, info TBD, possibly GM only?]</column>
            <column name="exp_taxidermy">1888</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DarkiteGolem.gif</column>
            <column name="static_width">62</column>
            <column name="static_height">61</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-05-05 12:56:35</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Dethite Golem</column>
            <column name="family">Extinct</column>
            <column name="location">Land of Dank Believe (Somewhere)</column>
            <column name="information">[CV randomly guessed, info TBD, possibly GM only?]</column>
            <column name="exp_taxidermy">1888</column>
            <column name="rarity">NULL</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">DethiteGolem.gif</column>
            <column name="static_width">59</column>
            <column name="static_height">61</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-05-05 12:56:35</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Clonebeast</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Mosey Meadows (also known as Cone Beast Temple))</column>
            <column name="information">When killed, it has a high chance to spawn 2 copies of itself (perhaps 1 in 2?). Note that it is called &quot;the Clonebeast&quot; with the definite article. [CV is randomly guessed]</column>
            <column name="exp_taxidermy">1888</column>
            <column name="rarity">Medium.</column>
            <column name="spawns_per_hour">15</column>
            <column name="worth">NULL</column>
            <column name="worth_range">0</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">Defense required to brick is reasonably estimated but not measured. Atkus to hit is measured (insanely high). Darkus is measured.</column>
            <column name="attack">1500</column>
            <column name="defense">1850</column>
            <column name="damage">1350</column>
            <column name="health">1200</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">Clonebeast.gif</column>
            <column name="static_width">69</column>
            <column name="static_height">60</column>
            <column name="action_pic">Action_Clonebeast.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-06-14 09:24:49</column>
            <column name="first_update">2026-04-01</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Lord Servant of The Undercoins</column>
            <column name="family">Yorilla</column>
            <column name="location">Land of Dank Believe (Kalian&#039;s Coin Purse)</column>
            <column name="information">Throws a small rock (looks like a large coin) maybe every 200 frames. [CV is guessed]</column>
            <column name="exp_taxidermy">1888</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">1500</column>
            <column name="worth_range">Drops a &quot;fair&quot; chest worth about 1500 coins to everyone nearby.</column>
            <column name="framesperswing">7.5</column>
            <column name="difficulty">Darkus is measured.</column>
            <column name="attack">3500</column>
            <column name="defense">900</column>
            <column name="damage">1400</column>
            <column name="health">3000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">LordServantofTheUndercoins.png</column>
            <column name="static_width">45</column>
            <column name="static_height">68</column>
            <column name="action_pic">Action_LordServantofTheUndercoins.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 12:56:35</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Chitterhan and Momo</column>
            <column name="family">Uncategorized</column>
            <column name="location">Land of Dank Believe (Frenship Forest)</column>
            <column name="information">Has a shield on by default that can be disabled by a healer touching the shield. When the shield is down, exiles can attack. Shield goes up again quickly if not under constant attack. [CV is guessed]</column>
            <column name="exp_taxidermy">1888</column>
            <column name="rarity">Rare</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">5</column>
            <column name="difficulty">Darkus is estimated but only from 2 hits, so needs to be redone.</column>
            <column name="attack">3500</column>
            <column name="defense">800</column>
            <column name="damage">1800</column>
            <column name="health">800</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">ChitterhanandMomo.png</column>
            <column name="static_width">47</column>
            <column name="static_height">47</column>
            <column name="action_pic">Action_ChitterhanandMomo.png</column>
            <column name="action_width">200</column>
            <column name="action_height">200</column>
            <column name="last_update">2026-05-05 12:56:35</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Goat Wizard</column>
            <column name="family">Extinct</column>
            <column name="location">Land of Dank Believe (Frenship Forest, possibly GM only)</column>
            <column name="information">[Possibly GM only, so listed as extinct; CV is guessed.]</column>
            <column name="exp_taxidermy">2222</column>
            <column name="rarity">Exotic or GM only</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">Tons of health, very hard.</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">1500</column>
            <column name="health">9000</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">GoatWizard.png</column>
            <column name="static_width">31</column>
            <column name="static_height">40</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-05-05 12:56:35</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">1</column>
        </table>
        <table name="creatures">
            <column name="name">Kani</column>
            <column name="family">Sylvan</column>
            <column name="location">Puddleby Town, Little Rock (suburbs)</column>
            <column name="information">Feral</column>
            <column name="exp_taxidermy">666</column>
            <column name="rarity">Medium-rare to well-done (depending on time of day)</column>
            <column name="spawns_per_hour">1</column>
            <column name="worth">900</column>
            <column name="worth_range">Teeth: 150-200c (beautifully whitened)</column>
            <column name="framesperswing">4</column>
            <column name="difficulty">High DPS, low histia - similar to a Darshak Assassin</column>
            <column name="attack">2500</column>
            <column name="defense">600</column>
            <column name="damage">1200</column>
            <column name="health">50</column>
            <column name="defense_ismeasured">1</column>
            <column name="attack_ismeasured">1</column>
            <column name="damage_ismeasured">1</column>
            <column name="health_ismeasured">1</column>
            <column name="static_pic">Kani.png</column>
            <column name="static_width">33</column>
            <column name="static_height">55</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-06-11 12:38:21</column>
            <column name="first_update">NULL</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
        <table name="creatures">
            <column name="name">Unstable Skitterling</column>
            <column name="family">Skitterling</column>
            <column name="location">Vale of Giants (Shadowspring Crypts Skitterling Chamber)</column>
            <column name="information">Ferals. CV is randomly guessed.</column>
            <column name="exp_taxidermy">1555</column>
            <column name="rarity">Spawned by the Skitterling Promontory (possibly GM-only?)</column>
            <column name="spawns_per_hour">NULL</column>
            <column name="worth">NULL</column>
            <column name="worth_range"></column>
            <column name="framesperswing">NULL</column>
            <column name="difficulty">NULL</column>
            <column name="attack">NULL</column>
            <column name="defense">NULL</column>
            <column name="damage">NULL</column>
            <column name="health">NULL</column>
            <column name="defense_ismeasured">NULL</column>
            <column name="attack_ismeasured">NULL</column>
            <column name="damage_ismeasured">NULL</column>
            <column name="health_ismeasured">NULL</column>
            <column name="static_pic">NULL</column>
            <column name="static_width">NULL</column>
            <column name="static_height">NULL</column>
            <column name="action_pic">NULL</column>
            <column name="action_width">NULL</column>
            <column name="action_height">NULL</column>
            <column name="last_update">2026-07-06 01:38:23</column>
            <column name="first_update">2026-07-05</column>
            <column name="luck_hits">NULL</column>
            <column name="is_seasonal">0</column>
        </table>
    </database>
</pma_xml_export>