The bestiary is intended to be a guide, not a spoiler, but it may be a spoiler for some people. If you are one of those people, I suggest either not reading, or using the 'search' term carefully, and avoid looking at the "exotic," "rare," and "unique" monsters.
The main page of the bestiary is sorted based on the animal families, as determined by rangers. Some sections contain more than one family, which can be seen by a line through the page itself, and a different bold heading in the creature list. This is due to my arbitary determination of taxonomical similarity, and some day I may separate all families to make it more logical.
Newly discovered creatures will be added to the bestiary a few months after they are first discovered, unless it gets a ThoomCare post, in which case I will add them immediately.
Creatures have live sketches available, which can be viewed by clicking on their picture. If you would like to send in a sketch or two of your own, here is a list of creatures that do not have them.
I would also like to give thanks to these people who have helped the bestiary over the years.
Statistics notes:
Keep in mind that all creatures vary in strength from one to the next, so all
numbers are approximations. The variance is rarely more than 10%, so although the numbers found in the bestiary are only approximations, there is no "exact" number that can be given. If you think a number I have listed is more than 20% off from the mean statistic, please let me know. Note also that racial stats are taken into account, so take off about 100 defense and 20 atkus to match your trained values.
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.The worth value for creatures is given for the median fur, bounty, chest payout, or teeth. All values have a roughly FLAT distribution. That is, while an Ancient Darshak Liche has a median bounty of 71c, a individual Ancient Darshak Liche is equally likely to have a bounty of 5c as it is to have a bounty of 71c. If a creature drops a valuable item, that is factored into the worth.
Search notes:
Every selection you make in the bestiary is an "AND" operator. For example, if you choose the family "Orga" and the information "Drops chests," you will get only the Orga that drop chests, instead of all the Orga and all the creatures that drop chests.
Leave a field blank (or 'all') if you don't want to search by that term.
Rarity:
- Common: Pervasive, and if you go through the area listed, you will always see one.
- Medium: If you go through the area listed, you will probably find one of these, but not necessarily, and certainly not in as large numbers as the creatures common to the area.
- Rare: You may have to go to the area five or more times to see one of these.
- Very rare: You may have to go to the area twenty or more times to see one of these.
- Unique: There is only one of these (e.g. Juliosaur, Bartok).