Darshak Sailor
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
70
Name: Darshak Sailor
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
110
Level: 27
Location: Ash Island (outer areas) and occasionally around Puddleby.
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
45
Information: Thievery, steals from fallen exiles. [CV is calculated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
33
Worth: Bounty: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
17
DPS: 13



Darshak Acolyte
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
70
Name: Darshak Acolyte
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
0
Level: 30
Location: Ash Island (outer areas and Dark Temple) and occasionally around Puddleby.
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
40
Information: Slow. Pacifist. Shoots unblockable instant fire every 45 frames. [CV is calculated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
25
Worth: Bounty: 1 – 2
Difficulty: Darkus is measured. Atkus is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
45
DPS: 4



Darshak Thug
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
50
Name: Darshak Thug
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
110
Level: 35
Location: Ash Island (outer areas and Dark Temple) and occasionally around Puddleby.
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
45
Information: Thievery, steals from fallen exiles. [CV is calculated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
50
Worth: Bounty: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
13
DPS: 17



Darshak Scout
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
60
Name: Darshak Scout
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
125
Level: 37
Location: Ash Island (outer areas) and occasionally around Puddleby.
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
40
Information: Fast. [CV is calculated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
45
Worth: Bounty: 0 – 1
Difficulty: Darkus is measured. Histia is measured. Atkus to hit is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
18
DPS: 11



Darshak Swabbie
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
100
Name: Darshak Swabbie
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
140
Level: 45
Location: Tenebrion's Island (Darshak Outpost), Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
90
Information: [Level is estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
125
Worth: 0
Difficulty: Relatively weak, similar to the blade.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Marine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
80
Name: Darshak Marine
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
115
Level: 50
Location: Ash Island (outer areas and Dark Temple) and occasionally around Puddleby.
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
62
Information: [Level is well-estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
45
Worth: Bounty: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6
DPS: 52



Darshak Priest
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
120
Name: Darshak Priest
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
0
Level: 85
Location: Ash Island (outer areas and Dark Temple) and occasionally around Puddleby.
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
75
Information: Slow. Pacifist. Fires unblockable, instantaneous bursts of flame. [CV is well-estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
35
Worth: Bounty: 2 – 4
Difficulty: Darkus is measured. Does not attack normally - only with unblockable fire magic. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
50
DPS: 8



Darshak Clipper
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
100
Name: Darshak Clipper
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
200
Level: 120
Location: Ocean, Tenebrion's Island Darshak Outpost (West Coast)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
90
Information: None. Level is estimated.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
110
Worth:
Difficulty: Atkus to hit is measured. Darkus is measured. Histia is roughly measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
14
DPS: 32



Darshak Blade
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
180
Name: Darshak Blade
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
275
Level: 120
Location: Ash Island (outer areas and Dark Temple) and occasionally around Puddleby.
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
75
Information: CV is calculated.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
90
Worth: Bounty: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 42



Darshak Brute
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
210
Name: Darshak Brute
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
325
Level: 125
Location: Ash Island (Thaumaturge Lair, Barrens), Tenebrion's Island (Darshak Outpost)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
175
Information: None. [Level is well-estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
225
Worth: Bounty: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8.5
DPS: 103



Necromancer
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
200
Name: Necromancer
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
0
Level: 125
Location: Dark Chamber, Ethereal Plane, Ash Island
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
190
Information: Slow. Pacifist. They fire a long range fire bursts, and they can summon lesser undine to their aid. Can teleport away from attacking exiles. They will decay and die as each summons weaken it. When it is killed, a dozen or so skeletals and detached spirits will spawn. [Level is well-estimated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
80
Worth: Bounty: 2 – 3
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
80
DPS: 12



Darshak Sentry
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
250
Name: Darshak Sentry
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
650
Level: 225
Location: Ash Island (Darshak sanctum, Ash Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
225
Information: Sometimes drops a chest worth 200 coins.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
230
Worth: Chest: Around 200 coins [rare]
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 141



Darshak Veteran
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
200
Name: Darshak Veteran
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
700
Level: 290
Location: Ash Island (Barrens, Darshak sanctum)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
250
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
330
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 156



High Priest
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
200
Name: High Priest
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
500
Level: 325
Location: Ash Island (Thaumaturge Lair)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
500
Information: Slow. Fires deadly bursts of flame.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
250
Worth: Bounty: 5 – 20 [Low N Estimate]
Difficulty: Their flames are deadly, but in close quarters they are not.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Woodsman
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
320
Name: Darshak Woodsman
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
650
Level: 330
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
350
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
425
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6.8
DPS: 259



Darshak Tracker
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
290
Name: Darshak Tracker
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
650
Level: 335
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
650
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
400
Worth: 0
Difficulty: Atkus to hit is measured. Darkus is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
11
DPS: 295



Darshak Bodysnatcher
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
250
Name: Darshak Bodysnatcher
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
600
Level: 350
Location: Ash Barrens (Mausoleum, City)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
200
Information: Can move fallen by snatching them away to a specified location on every snell.
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
250
Worth: 0
Difficulty: Not difficult on their own, but can be extremely detrimental to a struggling group.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Rebel Roustabout
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
300
Name: Darshak Rebel Roustabout
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1000
Level: 350
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
500
Information: None.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
550
Worth: 0
Difficulty: Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Harrier
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
360
Name: Darshak Harrier
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
850
Level: 355
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
300
Information: None.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
425
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 188



Darshak Skirmisher
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
220
Name: Darshak Skirmisher
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
750
Level: 375
Location: Ash Island (Thaumaturge Lair, Barrens), Tenebrion's Island (Darshak Outpost)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
350
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
500
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 194



Elite Darshak Skirmisher
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
220
Name: Elite Darshak Skirmisher
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
900
Level: 375
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
400
Information: Gives Rebel esteem
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
500
Worth: 0
Difficulty: Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Senior Officer
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1050
Name: Darshak Senior Officer
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
3000
Level: 385
Location: Ash Island (City, Grog Hut stairs)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1000
Information: Very much more difficult than its "coin level" suggests. Cannot be studied. Drops item (encoded note).
Rarity: Unique (Mini-Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1250
Worth: Chest: 1c
Difficulty: Atkus to hit is well over 930, but not precisely calculated. Darkus is calculated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 500



Darshak Petty Officer
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
400
Name: Darshak Petty Officer
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
900
Level: 385
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
400
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
450
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 222



Darshak Warship
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
200
Name: Darshak Warship
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
600
Level: 395
Location: Ocean, Tenebrion's Island (Darshak Outpost waters)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
250
Information: Fires cannonballs (450 Darkus) roughly every 150 frames.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
600
Worth: 0
Difficulty: Darkus is measured (250 for swings). Atkus to hit is measured. Histia is well-estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
14
DPS: 89



Darshak Guard
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
440
Name: Darshak Guard
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
850
Level: 405
Location: Ash Island (Thaumaturge Lair, Barrens), Tenebrion's Island (Darshak Outpost)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
325
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
475
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 181



Veteran Darshak Captain
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
400
Name: Veteran Darshak Captain
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1200
Level: 410
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
550
Information: None.
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
650
Worth: Bounty: 5 – 15 [low N estimate]
Difficulty: Completely guessed stats. HELP!
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Slaver
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
170
Name: Darshak Slaver
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
900
Level: 410
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
350
Information: None.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
425
Worth: Bounty: 13 – 31
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 175



Experienced Darshak Captain
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
160
Name: Experienced Darshak Captain
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1200
Level: 410
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
550
Information: Gives Rebel esteem.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
475
Worth: Bounty: 13 – 30
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is reasonably estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 275



Bodyguard
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
400
Name: Bodyguard
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1200
Level: 420
Location: Ash Island (Thaumaturge Lair)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
400
Information:
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
400
Worth: 0
Difficulty: Medium.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Pillager
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
350
Name: Darshak Pillager
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1300
Level: 430
Location: Ash Island (Thaumaturge Lair, Barrens, City), Tenebrion's Island (Darshak Outpost)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
475
Information: Thievery. Looks the same as the Raider. One of the weakest enemies in the Ash City.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
375
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8.5
DPS: 279



Darshak Ruffian
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
300
Name: Darshak Ruffian
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1100
Level: 450
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
350
Information: Drops item (Cutlass, can trade it for rebel esteem).
Rarity: Rare.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
300
Worth: 0
Difficulty: Not especially difficult, but worth much rebel esteem.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Raider
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
380
Name: Darshak Raider
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1300
Level: 450
Location: Ash Island (Darshak sanctum)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
325
Information: They are a part of the 8th circle fighter's test.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
420
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 203



Darshak Punk
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
430
Name: Darshak Punk
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1200
Level: 450
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
325
Information: Drops item (shank).
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
350
Worth: 0
Difficulty: Atkus to hit is measured. Histia is reasonably estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Rebel Swordsman
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
400
Name: Darshak Rebel Swordsman
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1500
Level: 470
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
650
Information: None.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
960
Worth: 0
Difficulty: TBD
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Chosen Host
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
120
Name: Chosen Host
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
0
Level: 475
Location: Ash Island (City Temple Top)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
400
Information: Shoots minor, instantaneous flames (~50 Darkus) roughly every 150 frames, and roughly every 300 frames, they shoot dangerous bursts of flame (~800 Darkus). Spirit linked with the Greater Liche; if they are damaged, it will damage the Greater Liche. Pacifist.
Rarity: Medium (Boss Spawn)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1200
Worth: 0
Difficulty: A nuisance for a group tackling the Greater Liche. Usually saved for after the Liche is dead because they have can take a tremendous amount of damage. Darkus is measured (see Information notes). Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
90
DPS: 22



Darshak Guardian
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
550
Name: Darshak Guardian
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1100
Level: 510
Location: Ash Island (Thaumaturge Lair, Barrens, City), Tenebrion's Island (Darshak Outpost)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
450
Information: Looks identical to the defender, and is one of the most common Darshak in Ash City.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
650
Worth: 0
Difficulty: Typically, the guardian is weaker than the defender, but the two may occasionally overlap in strength. Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 281



Darshak Assassin
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
110
Name: Darshak Assassin
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1500
Level: 515
Location: Ash Island (City)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1700
Information: Ferals.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
280
Worth: Bounty: 13 – 31
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
26
DPS: 327



Darshak Houndsman
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
480
Name: Darshak Houndsman
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1400
Level: 525
Location: Ash Island (City)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
650
Information: Always spawns with two trained barrens ferals.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
575
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
14
DPS: 232



Darshak Brava
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
450
Name: Darshak Brava
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1200
Level: 530
Location: Ash Island (City)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
425
Information: None.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
500
Worth: Bounty: 13 – 31
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12.5
DPS: 170



Darshak Brawler
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
230
Name: Darshak Brawler
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1300
Level: 530
Location: Ash Island (City)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
700
Information: None.
Rarity: Medium.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1100
Worth: Bounty: 13 – 31
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9.5
DPS: 368



Darshak Carouser
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
340
Name: Darshak Carouser
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1300
Level: 535
Location: Ash Island (Thaumaturge Lair, Barrens, City), Tenebrion's Island (Darshak Outpost)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
650
Information: Stumbles about drunkenly in a slightly feralling fashion. Surprisingly, it is the only Darshak to do so.
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
400
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured if not trapped after a normal double swing (420), and measured if trapped with triple swing (340). Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
11
DPS: 295



Darshak Bloodwrath
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
580
Name: Darshak Bloodwrath
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
900
Level: 550
Location: Ash Barrens (Graveyard, Mausoleum, City)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
350
Information: Bloodblader. (Much like the exile bloodmage, but only with the weapon, and no special abilities) Swings once per 10 frames at full health for 350 Darkus, then once per 26 frames at red health for 2000 Darkus. Swing rate and Darkus use an average of the two.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1050
Worth: 0
Difficulty: Difficulty depends on how their health is. Prior to using their BB (below 40% health), they are difficult to hit (580 Atkus) and deal low damage (350 Darkus). At low health, they become much easier to hit, but start to deal a tremendous amount of accurate damage (~2000 Darkus, measured). Stats listed are for full health. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
18
DPS: 97



Darshak Ravager
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
400
Name: Darshak Ravager
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1200
Level: 565
Location: Ash Island (Thaumaturge Lair, Barrens, City), Tenebrion's Island (Darshak Outpost)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
650
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
650
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 464



Darshak Defender
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
620
Name: Darshak Defender
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1300
Level: 600
Location: Ash Island (Darshak sanctum, City)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
650
Information: Looks identical to the Darshak Guardian.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
700
Worth: 0
Difficulty: Typically, they are a fair bit stronger than the Guardian, but their strengths can overlap. Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 406



Darshak Necromancer
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
650
Name: Darshak Necromancer
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
0
Level: 600
Location: Ash Island (Thaumaturge Lair - Special Only?)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1200
Information: Note: "Darshak Necromancer" not "Necromancer." Fires incredibly dangerous lightning mines, identical to those the orga fellock throws, but somewhat less damaging. Coward, runs away when heavily damaged. [Level is estimated.]
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
500
Worth: 0 (Possibly bounty? Unconfirmed)
Difficulty: Incredibly dangerous due to its lightning mines and difficulty to hit and take down.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Marauder
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
630
Name: Darshak Marauder
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1700
Level: 650
Location: Ash Island (Darshak sanctum)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
725
Information: Frequently carries a cutlass, which may be used for rebel esteem.
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
600
Worth: 0
Difficulty: The second most dangerous Darshak, after the mercenary. Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 518



Darshak Mercenary
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
740
Name: Darshak Mercenary
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1800
Level: 665
Location: Ash Island (Thaumaturge Lair, Barrens, City), Tenebrion's Island (Darshak Outpost)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
475
Information: The strongest of the darshak found outside the Ash City.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
900
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6
DPS: 396



Darshak Pyromancer
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
260
Name: Darshak Pyromancer
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1000
Level: 680
Location: Ash Island (City)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
750
Information: Area effect damage over time, for those within roughly 5 exile lengths (roughly 4 Darkus/frame).
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth: 0
Difficulty: Darkus is measured for swings (750). Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
15
DPS: 250



Darshak Slave Master
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
190
Name: Darshak Slave Master
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1600
Level: 680
Location: Ash Island (City)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
825
Information: None.
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1200
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
16.8
DPS: 246



Darshak Rebel Swashbuckler
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
600
Name: Darshak Rebel Swashbuckler
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2200
Level: 690
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
750
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth: 0
Difficulty: Dangerous!
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Rebel Commander
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
300
Name: Darshak Rebel Commander
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1000
Level: 700
Location: Ash Island (Barrens)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
325
Information: Created by a quest for those of high Darshak esteem by Strall Imperious in the City. [Level is estimated.]
Rarity: Exotic
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
350
Worth: 0
Difficulty: Surprisingly weak!
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Seamstress
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
130
Name: Darshak Seamstress
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1700
Level: 780
Location: Ash Island (City Temple)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1100
Information: Summons (or, stitches) unstable stitchlings together rapidly. As of circa v850-900, seamstresses drop chests a few hundred coins.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1250
Worth: Chest: Around 500c [50% drop rate]
Difficulty: Extremely dangerous! Even without her stitchlings, the seamstress delivers a mean blow. Atkus to hit is measured with very good swing timing. With average timing, it takes around 350 Atkus to hit.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
18
DPS: 306



Bespeckled Bloodblader
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
520
Name: Bespeckled Bloodblader
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 795
Location: Land of Dank Believe (Blood Zone)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
400
Information: Bloodblader. Swings once per 11 frames at full health for 400 Darkus, then once per 60 frames at red health for 1000 Darkus.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1600
Worth:
Difficulty: Darkus is measured. It has a LOT of histia, very roughly approximated. Atkus to hit is measured prior to bloodblade activation (520) and after bloodblade activation (~200-300 Atkus, depending on health)
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
11
DPS: 182



Darshak Overseer
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
320
Name: Darshak Overseer
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2400
Level: 895
Location: Ash Island (City Boat)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1250
Information: Drops item (manacle key) when slain.
Rarity: Medium (always in the last boat in the northeast)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1500
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Defense to brick is reasonably approximated (very high!)
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
17
DPS: 368



Darshak Scientist
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Darshak Scientist
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 1420
Location: Tenebrion's Island (Western Hut, Temple)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information: CV is measured.
Rarity:
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Pumpkomancer
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
650
Name: Darshak Pumpkomancer
Family: Darshak
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
3500
Level: 1815
Location: Ash Island Barrens (Pumpkin Patch Village)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1680
Information: Spawns Nutritious Pumpkins that heal the Pumpkomancer, but if the pumpkins are killed, they deal a large amount of hemo damage (~500 histia over 2-3 seconds). Also has a million histia (approximately). Always found at the end of the hut on Ash Island Pumpkin City.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
10000
Worth: Often drops a fair chest worth around 300c per person nearby [low N estimate]
Difficulty: Darkus is measured. Defense to brick is measured. Atkus to hit is measured (without perfect swing timing, it takes around 800 Atkus to hit reliably).
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6
DPS: 1400