Darshak Liche
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
250
Name: Darshak Liche
Family: Demonic Undine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
875
Level: 440
Location: Ash Island (Dark Temple), Abyss
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
575
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
400
Worth: Bounty: 12 – 31
Difficulty: The liche can be swung out with patience, allowing it to be hit with around 250 Atkus. Without waiting for its double swings, the liche takes around 400 Atkus to hit reliably. Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
40
DPS: 72



Ancient Darshak Liche
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
170
Name: Ancient Darshak Liche
Family: Demonic Undine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
1500
Level: 630
Location: Ash Island (City and City Temple)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
850
Information: Fast!
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
1150
Worth: Bounty: 35 – 106
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
20
DPS: 213



Darshak Ancient
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
350
Name: Darshak Ancient
Family: Demonic Undine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
1800
Level: 865
Location: Ash Island (Graveyard, Mausoleum, City)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
1400
Information: Gives Rebel esteem. Each has a unique name (e.g. Senecio Direstorm), as each is the revived spirit of a Darshak elder. "Darshak Ancient" is simply the general name for these elders, also referred to as "Blue Skulls".
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
1100
Worth: Bounty: 44 – 131
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
19
DPS: 368



Greater Liche
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings. Bold indicates measured, italics indicates estimated.
550
Name: Greater Liche
Family: Demonic Undine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
2300
Level: 1045
Location: Ash Island (City Temple Top)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
1750
Information: Latches onto its targets, but will quickly spin and fell any careless exile swinging at it. Spirit linked with the Chosen Hosts; if they are damaged, it will take damage.
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
2500
Worth: Bounty: 52 – 145
Difficulty: Extremely dangerous! Surrounded by Chosen Hosts in the top of the Dark Temple in Ash City. Darkus is measured, but extremely highly variable.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
14.5
DPS: 603



Greater Death
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
1090
Name: Greater Death
Family: Demonic Undine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
1600
Level: 1200
Location: Ash Island (Dark Temple), Ethereal Plane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
1500
Information: Incredibly fast. Deadly. Gradually decays on its own (negative Troilus). Taxidermy level is 475, but unlike all other creatures, this does not follow the difficulty level of the monster. For that, a rough estimate is used. Level seems to vary over time and become stronger. Uncertain.
Rarity: Exotic (Dark Temple), Rare (Ethereal Plane)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
1000
Worth: Bounty: 0 – 4
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
4
DPS: 1875



Rotting Stare
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
720
Name: Rotting Stare
Family: Demonic Undine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
3000
Level: 1245
Location: Gho-Wei Island Haunted Fane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
1250
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
1500
Worth: Bounty: 10-50 [low N estimate]
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
9
DPS: 694



Jack o' Liche
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings. Bold indicates measured, italics indicates estimated.
600
Name: Jack o' Liche
Family: Demonic Undine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
3200
Level: 1885
Location: Ash Island Barrens (Pumpkin Patch Village, east of graveyard)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
1500
Information: Drops jack o lantern bombs every 5-6 seconds, which then explode after about 3 seconds, each dealing around 1000 Histia worth of damage. Fast troilus. Extremely quick.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
3000
Worth: Bounty: 44 - 145 plus frequent (~50%?) chest worth around 100-150c for everyone nearby.
Difficulty: Extremely dangerous due to its bombs. Its regular swings are deadly, but the bombs can destroy an entire group with ease. The "Damage" statistic does NOT account for the bombing.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
0
DPS: