Darshak Liche
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
250
Name: Darshak Liche
Family: Demonic Undine
MEASURED (bold) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
875
Level: 440
Location: Ash Island (Dark Temple), Abyss
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
575
Information: None.
Rarity: Medium
MEASURED (bold) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
400
Worth: Bounty: 12 – 31
Difficulty: The liche can be swung out with patience, allowing it to be hit with around 250 Atkus. Without waiting for its double swings, the liche takes around 400 Atkus to hit reliably. Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
40
DPS: 72



Ancient Darshak Liche
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
170
Name: Ancient Darshak Liche
Family: Demonic Undine
MEASURED (bold) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
1600
Level: 630
Location: Ash Island (City and City Temple)
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
850
Information: Fast!
Rarity: Medium
MEASURED (bold) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1200
Worth: Bounty: 35 – 106
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
20
DPS: 213



Darshak Ancient
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
350
Name: Darshak Ancient
Family: Demonic Undine
GUESSED (italics) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
1850
Level: 865
Location: Ash Island (Graveyard, Mausoleum, City)
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
1400
Information: Gives Rebel esteem. Each has a unique name (e.g. Senecio Direstorm), as each is the revived spirit of a Darshak elder. "Darshak Ancient" is simply the general name for these elders, also referred to as "Blue Skulls".
Rarity: Rare
GUESSED (italics) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1500
Worth: Bounty: 44 – 131
Difficulty: Darkus is measured. Atkus to hit is measured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
19
DPS: 368



Greater Liche
GUESSED (italics) Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
550
Name: Greater Liche
Family: Demonic Undine
GUESSED (italics) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
2300
Level: 1045
Location: Ash Island (City Temple Top)
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
1750
Information: Latches onto its targets, but will quickly spin and fell any careless exile swinging at it. Spirit linked with the Chosen Hosts; if they are damaged, it will take damage.
Rarity: Unique (Boss)
GUESSED (italics) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2500
Worth: Bounty: 52 – 145
Difficulty: Extremely dangerous! Surrounded by Chosen Hosts in the top of the Dark Temple in Ash City. Darkus is measured, but extremely highly variable.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
14.5
DPS: 603



Rotting Stare
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
720
Name: Rotting Stare
Family: Demonic Undine
GUESSED (italics) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
3000
Level: 1245
Location: Gho-Wei Island Haunted Fane
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
1250
Information: None.
Rarity: Medium
GUESSED (italics) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1500
Worth: Bounty: 10-50 [low N estimate]
Difficulty: Atkus to hit is measured. Darkus is measured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 694



Greater Death
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
1250
Name: Greater Death
Family: Demonic Undine
MEASURED (bold) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
1250
Level: 1250
Location: Ash Island (Dark Temple), Ethereal Plane
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
1750
Information: Incredibly fast. Deadly. Gradually decays on its own (negative Troilus). Taxidermy CV level is 475, but "real" CV is 1250 (calculated by Mystic).
Rarity: Exotic (Dark Temple), Rare (Ethereal Plane, Sommbrion's Castle)
MEASURED (bold) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth: Bounty: 0 – 4
Difficulty: Atkus to hit is measured. Darkus is measured. Defense to brick is measured. Histia is measured. GDs seem particularly highly variable, of the two tested, one had 1500 Darkus the other 1850, one was 1100 Atkus to hit, the other 1350.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4
DPS: 2188



Jack o' Liche
GUESSED (italics) Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
600
Name: Jack o' Liche
Family: Demonic Undine
GUESSED (italics) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
3200
Level: 1885
Location: Ash Island Barrens (Pumpkin Patch Village, east of graveyard)
GUESSED (italics) Darkus that A MONSTER has. (Sometimes special ability; see "Info" for more).
1500
Information: Drops jack o lantern bombs every 5-6 seconds, which then explode after about 3 seconds, each dealing around 1000 Histia worth of damage. Fast troilus. Extremely quick.
Rarity: Medium
GUESSED (italics) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
3000
Worth: Bounty: 44 - 145 plus frequent (~50%?) chest worth around 100-150c for everyone nearby.
Difficulty: Extremely dangerous due to its bombs. Its regular swings are deadly, but the bombs can destroy an entire group with ease. The "Damage" statistic does NOT account for the bombing.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS: