Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
315
Name: Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
500
Level: 265
Location: Puddleby Island (Greymyr Village)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
225
Information: Throws projectile (small rock) every 160 frames (variable) which deals around 800 Darkus of damage. One is found in the seventh circle fighter's test, and one that does not throw rocks is in the third circle healer's test.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
180
Worth: Bounty: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6.2
DPS: 181



Mud Golem
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
350
Name: Mud Golem
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
700
Level: 410
Location: Melabrion's castle
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
475
Information: Throws projectile (mudballs). Drops item: unrefined gem (rare, roughly 1%)
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
675
Worth: Bounty: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
11
DPS: 216



Mossy Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
590
Name: Mossy Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
900
Level: 435
Location: Mountain Glen (Entrance Forest)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
500
Information: Very occasionally throws logs of wood that are similar to the rocks thrown by normal greymyr.
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
460
Worth: Bounty: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6.5
DPS: 385



Ice Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
560
Name: Ice Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1200
Level: 460
Location: Abyss 2
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
400
Information: Throws projectile (lump of ice). Darkus is measured for swings. The lump of ice deals exactly 1500 Darkus' worth of damage (no variability) and it is thrown around every 160 frames (slight variability, measured). This is not accounted for in the darkus or DPS measurement as it is relatively easily avoided. One can be found in the eighth circle fighter's test.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
325
Worth: Bounty: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6.2
DPS: 323



Basalt Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
570
Name: Basalt Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1100
Level: 500
Location: Metzetli Island (basalt mountains)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
475
Information: Throws projectile (small rock roughly every 130 frames, dealing about 1250 Darkus' worth of damage). Somewhat darker than the ancient greymyr.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
425
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. (Same as Ancient Greymyr, surprisingly?) Histia is meausred.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7.5
DPS: 317



Glacial Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
580
Name: Glacial Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1250
Level: 540
Location: Seasonal Cold & Snowy (Metzetli Island Jungle)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
550
Information: Throws rocks dealing 1750 Darkus roughly every 120-160 frames.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
525
Worth:
Difficulty: Atkus to hit is measured. Darkus is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7.5
DPS: 367



Ancient Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
570
Name: Ancient Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1300
Level: 600
Location: Metzetli Island (basalt mountains)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
750
Information: Throws projectile (small rock) every 150 frames which deals 1500 Darkus of damage. Somewhat lighter than the basalt greymyr.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
650
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 469



Blizzard Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
690
Name: Blizzard Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1800
Level: 680
Location: Eastern Mountains (Windweft and Foghaven Glacier)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
550
Information: Throws icy rocks every ~150 frames (variable throw rate, always hits for 2100 Darkus).
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
650
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6.8
DPS: 407



Spectral Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
760
Name: Spectral Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1900
Level: 765
Location: Metzetli Island (Astrum Crypt)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
675
Information: Fires dangerous lightning bolts which bounce upon impact, not unlike those of the Orga Direlock (although with less frequency).
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
650
Worth: 0
Difficulty: Darkus is measured (for swings, not bolts). Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 482



Overgrown Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
630
Name: Overgrown Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1750
Level: 820
Location: Eastern Mountains (Lower Foghaven Mountain)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
600
Information: Throws twigs every 150 frames (highly variable) that deal around 2000 Darkus of damage.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
850
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 429



Augite Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
980
Name: Augite Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2000
Level: 995
Location: Vale of Giants (Crypts), Shadowspring Citadel
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
700
Information: Throws rocks roughly every 150 frames (hits for 2800 Darkus).
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1040
Worth:
Difficulty: Darkus is measured. Defense to brick is somewhat estimated (toisicle bricks). Atkus to his is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 438



Hardened Mud Golem
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Hardened Mud Golem
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 1011
Location: Sommbrion's Castle (Inner Tower, Depths)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information: Throws a large mud ball. [CV is a placeholder.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth: Bounty: 0 - 2
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Igneous Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1200
Name: Igneous Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 1120
Location: Vale of Giants (Crypts, Shadowspring Citadel)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
800
Information: Its attack will add additional direct fire damage (fire damage and frequency not measured).
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1300
Worth:
Difficulty: Incredibly difficult to hit. Darkus is measured (500 - not including flame damage). Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6
DPS: 667



Greymyr Pusher
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1050
Name: Greymyr Pusher
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 1130
Location: Vale of Giants (Crypts), Fountfell, Shadowspring Citadel
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1200
Information: Will push you. After being pushed, you can briefly not move or attack as if you are stunned.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1100
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
13.5
DPS: 444



Greymyr Shover
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1070
Name: Greymyr Shover
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 1130
Location: Vale of Giants (Crypts), Fountfell, Shadowspring Citadel
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1150
Information: Will push you. After being pushed, you can briefly not move or attack as if you are stunned.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1100
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
14
DPS: 411



Greisen Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
730
Name: Greisen Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2400
Level: 1140
Location: Vale of Giants (Crypts, Fountfell), Shadowspring Citadel
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
500
Information: Throws a very heavy rock (3000 Darkus or so, not measured) at slow intervals.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7.5
DPS: 333



Mirkmyr Mechanic
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1250
Name: Mirkmyr Mechanic
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 1140
Location: Shadowplane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
725
Information: None.
Rarity: Medium-Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth:
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 453



Granite Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
920
Name: Granite Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2400
Level: 1160
Location: Vale of Giants (Crypts), Shadowspring Citadel
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
580
Information: Throws a rock dealing 3600 darkus (measured) at slow intervals (interval not measured).
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 363



Silvercrag Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
950
Name: Silvercrag Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 1165
Location: Vale of Giants (Silversnag Ascent, Frigid Cavern)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
700
Information: None. CV was originally 1085, changed to 1165 sometime perhaps in 2025.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1100
Worth:
Difficulty: Atkus to hit is measured. Darkus is measured. Defense to brick is reasonably estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5.5
DPS: 636



Gilded Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
850
Name: Gilded Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2200
Level: 1170
Location: Vale of Giants (Crypts)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
700
Information: Throws a projectile (gold ore). Drops item (lump of gold ore).
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1200
Worth: Drops a chest worth a few hundred coins. (Very low N estimate.)
Difficulty: Medium? Stats all wildly estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Mountain Greymyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
810
Name: Mountain Greymyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2400
Level: 1275
Location: Eastern Mountains (Lower Foghaven Mountain)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1150
Information: Throws large boulders (1750 Darkus worth of damage, interval not measured).
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1500
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured (requires a very well-timed swing; closer to 960 Atkus to hit well under normal circumstances).
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7.5
DPS: 767



Moltenmyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
850
Name: Moltenmyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 1325
Location: Vale of Giants (Fountfell), Shadowspring Citadel
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1675
Information: Throws lava (see live picture). Pulls. Lava deals 160 Darkus of damage per frame. Frequency of throw and duration not measured.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1500
Worth:
Difficulty: Darkus is measured. Atkus to hit is calculated. Defense to brick is > 2300
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7.5
DPS: 1117



Magmyr
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
880
Name: Magmyr
Family: Earth Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2000
Level: 1325
Location: Vale of Giants (Crypts), Shadowspring Citadel
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1400
Information: Throws a flame projectile which creates a damaging pool of lava which lasts a few seconds. (See live image).
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1100
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7.5
DPS: 933