Spriggin
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
80
Name: Spriggin
Family: Fairy
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
Level: 50
Location: Puddleby forests (spiritwood, tree giant breeding grounds), northeastern foothills (tree giant breeding grounds).
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
0
Information: Pacifist. Cast magic that will sap balance from exiles (every ~50 rames) and forces them into an awkward pose. They teleport while exclaiming "Watch this!" as you get close to it. Spriggin pickpockets can be recognized by different yells, among them "Wah-hoo!" when they have snatched coins from someone's purse, or by yelling "Give it up you rube!" signaling their presence. One is in the seventh circle healer's test. Thievery (pickpocket only). [CV is calculated.]
Rarity: Regular spriggins are common. Pickpockets are rare.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
7
Worth: Bounty: 1 – 2
Difficulty: Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
0
DPS: 0



Krimppin
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings. Bold indicates measured, italics indicates estimated.
750
Name: Krimppin
Family: Fairy
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
2400
Level: 1000
Location: Ash Island (Dark and Smelly Tunnel)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
820
Information: Spawns when the Vermine King is hit, and many more spawn when it is killed. Creates a flame aura that dramatically boosts regia for monsters within roughly 1/2 visible screen distance (doubles or triples). It cannot boost other Krimppins.
Rarity: Medium-Rare (normal spawn), Common (with Vermine King)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
600
Worth: Bounty: 30-80c
Difficulty: Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
11
DPS: 373