 | 500 | Name: Shadow Exile |
| Family: Insubstantial Undine |
| 500 | Level: 0 |
| Location: Gho-Wei Island Haunted Fane |
| 500 | Information: Level varies depending on the strength of the exile whose spirit it is derived from. Created after being felled by the "Gho", the dangerous spirit in the central chamber deep in the Haunted Fane. No experience is gained by killing them. (All are slaughters.) |
| Rarity: Not Applicable |
| 500 | Worth: 0 |
| Difficulty: Depends on the strength of the felled exile, but not in a clear manner. Felled healer spirits can heal other monsters, felled bloodmages can use their powers, and so forth. (As such, the numbers below are meaningless placeholders.) |
| 0 | DPS: |
 | 45 | Name: Detached Spirit |
| Family: Insubstantial Undine |
| 125 | Level: 40 |
| Location: Ash Island (undine part), Puddleby area (undine hut), Southern Puddleby Island (savannah mines), Ethereal Plane |
| 55 | Information: The most common detached spirits are human, dwarf and sylvan, but they can also appear as ghorak zo. [Level is estimated, for human.] |
| Rarity: Common |
| 50 | Worth: Bounty: 0 – 1 |
| Difficulty: Stats are measured for human, which is the weakest but by far the most common. Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured. The sylvan detatched are very similar to human. The zo swing harder and less often and more accurately. The dwarven detatched spirit is similar to the ghorak zo. |
| 12 | DPS: 23 |
 | 140 | Name: Tortured Soul |
| Family: Insubstantial Undine |
| 200 | Level: 105 |
| Location: Tenebrion's Island, Ethereal Plane |
| 175 | Information: Slow. [Level is estimated.] |
| Rarity: Medium |
| 100 | Worth: 0 |
| Difficulty: Moves very slowly. Darkus is measured. Atkus to hit is measured. Histia is measured. |
| 10 | DPS: 88 |
 | 48 | Name: Faithless |
| Family: Insubstantial Undine |
| 400 | Level: 115 |
| Location: Ash Island, Puddleby area (undine hut), Southern Puddleby Island (savannah mines), Ethereal Plane |
| 90 | Information: Only appear as human males, unlike the detatched spirits. [CV is calculated.] |
| Rarity: Common |
| 140 | Worth: 0 |
| Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured. |
| 12 | DPS: 38 |
 | 220 | Name: Greater Guardian |
| Family: Insubstantial Undine |
| 325 | Level: 125 |
| Location: Bloodmage Antechamber |
| 100 | Information: Non-aggressive to bloodmages. [Level is estimated.] |
| Rarity: Rare |
| 120 | Worth: Bounty: 0-2 |
| Difficulty: Histia is measured. Darkus is measured. Atkus to hit on full balance is measured. Defense to brick is reasonably-well estimated. Sometimes they do not attack, even against non-bloodmages. |
| 11 | DPS: 45 |
 | 160 | Name: Wraith |
| Family: Insubstantial Undine |
| 375 | Level: 135 |
| Location: Ash Island, Ethereal Plane, Puddleby area (Alchemist's Folly) |
| 90 | Information: [CV is calculated.] |
| Rarity: Common |
| 150 | Worth: 0 |
| Difficulty: Darkus is measured. Atkus is measured. Histia is measured. |
| 7.8 | DPS: 58 |
 | 0 | Name: Lesser Spectre |
| Family: Insubstantial Undine |
| 100 | Level: 180 |
| Location: Ash Island (Dark Chamber), Ethereal Plane, Abyss 1 |
| 80 | Information: These undine are truly insubstantial. They cannot be attacked, although champions can use the lava cloak to kill them. They will decay as their magical energy wears out. [CV is well-estimated.] |
| Rarity: Common |
| 125 | Worth: 0 |
| Difficulty: Darkus is measured. |
| 60 | DPS: 7 |
 | 180 | Name: Wailing Spirit |
| Family: Insubstantial Undine |
| 375 | Level: 200 |
| Location: Ash Island, Ethereal Plane, Puddleby area (Alchemist's Folly), Abyss 1 |
| 175 | Information: Stops after swinging. [CV is calculated.] |
| Rarity: Medium |
| 165 | Worth: Bounty: 1 – 2 |
| Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. |
| 10 | DPS: 88 |
 | 230 | Name: Greater Wraith |
| Family: Insubstantial Undine |
| 450 | Level: 210 |
| Location: Ash Island, Ethereal Plane, Puddleby area (Alchemist's Folly), Abyss 1 |
| 115 | Information: Ferals. One of the monsters in the fourth circle fighter's test. [CV is well-estimated.] |
| Rarity: Common |
| 150 | Worth: Bounty: 1 – 2 |
| Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured. |
| 8 | DPS: 72 |
 | 320 | Name: Hooded Shadow |
| Family: Insubstantial Undine |
| 425 | Level: 230 |
| Location: Ethereal Plane, Tenebrion's Island |
| 225 | Information: [Level is estimated.] |
| Rarity: Common |
| 125 | Worth: 0 |
| Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. |
| 9 | DPS: 125 |
 | 300 | Name: Banshee |
| Family: Insubstantial Undine |
| 550 | Level: 290 |
| Location: Tenebrion's Island, Ethereal Plane |
| 150 | Information: Very quick regeneration. A monster in the fifth circle fighter's test. [Level is well-estimated.] |
| Rarity: Common. |
| 190 | Worth: 0 |
| Difficulty: Darkus is measured. Atkus to hit is measured. Fast Troilus. Histia is measured. Defense to brick is measured. |
| 10 | DPS: 75 |
 | 220 | Name: Greater Spectre |
| Family: Insubstantial Undine |
| 600 | Level: 290 |
| Location: Ash Island (Barrens, Mausoleum) |
| 275 | Information: [CV is well-estimated.] |
| Rarity: Medium |
| 350 | Worth: Bounty: 1 – 2 |
| Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. |
| 12 | DPS: 115 |
 | 300 | Name: The Curator |
| Family: Insubstantial Undine |
| 800 | Level: 310 |
| Location: Tenebrion's Island (Castle) |
| 325 | Information: Carries a shard of a gem. [Level is estimated.] |
| Rarity: Unique (Boss) |
| 350 | Worth: 0 |
| Difficulty: Much stronger than a banshee. Darkus is measured. |
| 10 | DPS: 163 |
 | 300 | Name: Curate |
| Family: Insubstantial Undine |
| 800 | Level: 355 |
| Location: Ash Island (Thaumaturge Lair) |
| 350 | Information: When a Darkstone is used on a fallen exile outside the range of its influence, a Curate appears. Unusually for insubstantial undine, the taxidermist can work on a curate. |
| Rarity: Medium |
| 200 | Worth: Bounty: 11 – 15 [Low N Estimate] |
| Difficulty: Not terribly dangerous, considering its company. |
| 0 | DPS: |
 | 350 | Name: Whispering Horror |
| Family: Insubstantial Undine |
| 2500 | Level: 500 |
| Location: Abyss 3 |
| 200 | Information: Invisible unless wounded (as in the picture). Level is roughly estimated. |
| Rarity: Common |
| 350 | Worth: 0 |
| Difficulty: Slightly stronger than a Ghastly Presence (?). Strengths wildly estimated. |
| 0 | DPS: |
 | 360 | Name: Darshak Spirit |
| Family: Insubstantial Undine |
| 1200 | Level: 520 |
| Location: Ash Island (Mausoleum, City) |
| 425 | Information: [Level is estimated.] |
| Rarity: Common |
| 560 | Worth: 0 |
| Difficulty: Darkus is measured. Histia is measured. Atkus to hit is measured. |
| 8.5 | DPS: 250 |
 | 450 | Name: Su Monk Shadow |
| Family: Insubstantial Undine |
| 1000 | Level: 525 |
| Location: Gho-Wei Island Haunted Forest and North Beach |
| 1050 | Information: Fires a small red lightning bolt (260 darkus, roughly every 26 frames). Is wounded by healing. Can be attacked with a dueling glove, but unless it is killed in one hit, it recovers to full health immediately afterwards. Drops a "fair" chest. [Level is estimated, but no higher than 560 and no lower than 480.] |
| Rarity: Common |
| 300 | Worth: "Fair" Chest: Around 20 coins per person [100% chance to drop]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 20c total; 10 people = chest is 100c total) |
| Difficulty: Darkus is measured. |
| 0 | DPS: |
 | 775 | Name: Anguished Spirit |
| Family: Insubstantial Undine |
| 800 | Level: 555 |
| Location: Tenebrion's Castle (Outside and Basement) |
| 450 | Information: They take the strengths of a nearby exile when they spawn, so they can be extremely difficult or very weak. Level is thus highly variable. |
| Rarity: Medium |
| 500 | Worth: 0 |
| Difficulty: Darkus is measured. Very hard to hit, easy to brick. Other stats are OK estimated. |
| 4 | DPS: 563 |
 | 540 | Name: Blight Shade |
| Family: Insubstantial Undine |
| 1250 | Level: 640 |
| Location: Ash Island (Graveyard, Mausoleum, City) |
| 500 | Information: Fast, quick regeneration. [Level is estimated.] |
| Rarity: Common |
| 485 | Worth: 0 |
| Difficulty: Darkus is measured. Histia is measured. Atkus to hit is measured. |
| 12 | DPS: 208 |
 | 410 | Name: Ghastly Presence |
| Family: Insubstantial Undine |
| 3000 | Level: 650 |
| Location: Ash Island (Dark Chamber), Ethereal Plane, Abyss 1 |
| 200 | Information: Some feral. Completely invisible (the one pictured is wounded). HUGE variation in strength, from CV = 400 to CV = 800 [CV is calculated, but highly variable.] |
| Rarity: Medium |
| 725 | Worth: 0 |
| Difficulty: Nearly impossible to brick, although its attacks are not particularly damaging. Strength varies -extremely- widely; for example, it can take as much as 500 Atkus or as little as 200 to hit one reliably. Darkus is measured (but varies WIDELY). Atkus to hit is measured (but varies WIDELY). |
| 10 | DPS: 100 |
 | 500 | Name: Dar'kin Shadow |
| Family: Insubstantial Undine |
| 1500 | Level: 650 |
| Location: Gho-Wei Island Forest, Mines, and East Cliffs |
| 975 | Information: Fires a thick red lightning bolt (1250 Darkus, roughly every 150 frames). Is wounded by healing. Can be attacked with a dueling glove, but unless it is killed in one hit, it recovers to full health immediately afterwards. Drops a "fair" chest. [Level is estimated; no lower than 600 and no higher than 700.] |
| Rarity: Common |
| 700 | Worth: "Fair" Chest: Around 20 coins per person [100% chance to drop]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 40c total; 10 people = chest is 200c total) |
| Difficulty: Darkus is measured. |
| 9 | DPS: 542 |
 | 500 | Name: Fang Warrior Shadow |
| Family: Insubstantial Undine |
| 1700 | Level: 670 |
| Location: Gho-Wei Island Forest, South Beach, Eastern Cliffs, Haunted Forest, and Haunted Fane |
| 850 | Information: Information: Throws rocks dealing 2100 Darkus of damage with large splash damage area, roughly every 150 frames. Can only be hurt by moonstones. Can be hit with a dueling glove, but this heals the shadow. Drops a "fair" chest. [Level is poorly estimated but no higher than 700 and no lower than 600] |
| Rarity: Common |
| 500 | Worth: "Fair" Chest: Around 40 coins per person [100% chance to drop]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 80c total; 10 people = chest is 400c total) |
| Difficulty: Darkus is measured. |
| 6 | DPS: 708 |
 | 550 | Name: Haunting Shade |
| Family: Insubstantial Undine |
| 1400 | Level: 700 |
| Location: Ash City (Midnight Tunnel ONLY) |
| 550 | Information: Drops a chest containing a cursed shroud (can be redeemed for Darshak esteem). Always found at the end of the midnight tunnel to Ash City. [Level is estimated.] |
| Rarity: Unique (Boss) |
| 700 | Worth: Chest: Around 100c [always] |
| Difficulty: A stronger type of Blight Shade. |
| 0 | DPS: |
 | | Name: Ebon Wraith |
| Family: Insubstantial Undine |
| Level: 700 |
| Location: Abyss 3 |
| Information: Level is ROUGHLY estimated, needs improvement. |
| Rarity: Medium |
| Worth: |
| Difficulty: Stats need to be estimated. |
| 0 | DPS: |
 | 650 | Name: Pan Guardian Shadow |
| Family: Insubstantial Undine |
| 1700 | Level: 740 |
| Location: Gho-Wei Island Haunted Forest, Haunted Fane |
| 775 | Information: Shoots thick red lightning (darkus and frequency not measured). Can only be hurt by healers and a moonstone. Drops a "fair" chest worth about 20 coins per person. [Level is estimated, but no lower than 680 and no higher than 760.] |
| Rarity: Common |
| 700 | Worth: "Fair" Chest: Around 20 coins per person [100% chance to drop]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 40c total; 10 people = chest is 200c total) |
| Difficulty: Darkus is measured. |
| 3.8 | DPS: 1033 |
 | 600 | Name: Fuu Nomad Shadow |
| Family: Insubstantial Undine |
| 1100 | Level: 750 |
| Location: Gho-Wei Island Haunted Forest, Haunted Fane, North Beach, and East Cliffs |
| 875 | Information: Shoots blue lightning (1500 Darkus) at rare intervals (every ~150 frames). Can only be hurt by healers and a moonstone. Drops a "fair" chest. [Level is roughly estimated.] |
| Rarity: Common |
| 600 | Worth: "Fair" Chest: Around 20 coins per person [100% chance to drop]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 40c total; 10 people = chest is 200c total) |
| Difficulty: Darkus is measured. |
| 4.5 | DPS: 972 |
 | 460 | Name: Dank Presence |
| Family: Insubstantial Undine |
| 3000 | Level: 850 |
| Location: Land of Dank Believe (Astral Zone) |
| 400 | Information: None. CV is very roughly estimated [> 700] |
| Rarity: Medium |
| 450 | Worth: |
| Difficulty: Darkus is measured. Atkus to hit is measured with perfect timing (460 Atkus) but often requires more like 650 Atkus to hit reliably without very good timing. |
| 11 | DPS: 182 |
 | 360 | Name: Baked Presence |
| Family: Insubstantial Undine |
| 3200 | Level: 900 |
| Location: Land of Dank Believe (Abyssal Zone) |
| 700 | Information: Its attacks cause fire damage on the hit exile, like Dire Bears. CV is very roughly estimated [> 750]. |
| Rarity: Medium |
| 600 | Worth: |
| Difficulty: Direct Darkus is measured (~550) plus the unavoidable fire damage (~150). Atkus to hit is measured. Fire effect is unblockable? Generally seems very hard to brick. |
| 9 | DPS: 389 |
 | 700 | Name: Damaged Spirit |
| Family: Insubstantial Undine |
| 2100 | Level: 930 |
| Location: Eastern Mountains (Windweft Glacier Cave) |
| 575 | Information: [Level is well estimated.] |
| Rarity: Common |
| 800 | Worth: 0 |
| Difficulty: Darkus is measured. |
| 7 | DPS: 411 |
 | 790 | Name: Gho-Wei Ghoulish |
| Family: Insubstantial Undine |
| 2200 | Level: 960 |
| Location: Gho-Wei Island Haunted Forest, Haunted Fane |
| 400 | Information: Damage over time. [Level is well estimated.] |
| Rarity: Medium |
| 650 | Worth: Bounty: 11 – 30 |
| Difficulty: Atkus to hit is measured. Darkus is measured. |
| 11 | DPS: 182 |
 | 220 | Name: Library Horus |
| Family: Insubstantial Undine |
| 1500 | Level: 975 |
| Location: Land of Dank Believe (Scareland) |
| 630 | Information: Heals. [CV is very roughly estimated, but > 950 and < 1100] |
| Rarity: Common |
| 800 | Worth: |
| Difficulty: Atkus to hit is measured. Darkus is measured. |
| 5.5 | DPS: 573 |
 | 1000 | Name: Lost Exile |
| Family: Insubstantial Undine |
| 2100 | Level: 985 |
| Location: Land of Dank Believe (Scareland) |
| 850 | Information: CV is accurately calculated. Reflects damage on those who hit it. After VERY many swings of being trapped, it will swing out. |
| Rarity: Medium |
| 1100 | Worth: 0 |
| Difficulty: Darkus is measured. Defense to brick is reasonably estimated. Histia is well-estimated. Difficult to hit (500 Atkus) if fully trapped. VERY difficult to hit (> 1000 atkus) if not trapped. The higher number is used because it takes a long time to swing out. |
| 4 | DPS: 1063 |
 | 730 | Name: Crushing Spirit |
| Family: Insubstantial Undine |
| 2400 | Level: 1000 |
| Location: Eastern Mountains (Windweft Glacier Cave) |
| 750 | Information: [Level is estimated.] Occasionally drops a "fair" chest worth a small amount of coins. |
| Rarity: Medium |
| 1000 | Worth: "Fair" Chest: Around 30 coins per person [100% chance]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 60c total; 10 people = chest is 300c total) |
| Difficulty: Atkus to hit is measured. Darkus is measured. |
| 7 | DPS: 536 |
 | 950 | Name: Trainer Spirit |
| Family: Insubstantial Undine |
| 2500 | Level: 1100 |
| Location: Eastern Mountains (Windweft Glacier Cave) |
| 750 | Information: Cannot be studied. Drops chests worth around 1000 coins per person. The spirits are of the original four fighter trainers who went missing during the Ripture War: Evus, Regus, Dethus, Blastus, Justus, and Histus. [Level is estimated.] |
| Rarity: Medium |
| 1200 | Worth: "Fair" Chest: Around 200 coins per person [100% chance]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 400c total; 10 people = chest is 2,000c total) |
| Difficulty: Rough estimate. Unsure if different trainers have different specialty strengths. |
| 0 | DPS: |
 | 880 | Name: Gho-Wei Inkling |
| Family: Insubstantial Undine |
| 2600 | Level: 1250 |
| Location: Gho-Wei Island Haunted Forest, Haunted Fane |
| 1500 | Information: Drops a "fair" chest. When it attacks an exile and lands a hit, it leaves a poison that damages over time. [Level is wildly estimated.] |
| Rarity: Medium |
| 1000 | Worth: Bounty: 12 – 24. Drops a "fair" Chest worth around 500 coins per person [~100% chance]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 1000c total; 10 people = chest is 5000c total) |
| Difficulty: Atkus to hit is measured. Darkus is measured. |
| 9 | DPS: 833 |
 | 1100 | Name: Withering Priestess |
| Family: Insubstantial Undine |
| 2500 | Level: 1350 |
| Location: Gho-Wei Island Haunted Forest, Haunted Fane |
| 900 | Information: Area effect spirit drain on fighters, for those within roughly 6 exile lengths. Tons of Troilus. Drops a "fair" chest. [Level is estimated.] |
| Rarity: Medium |
| 1600 | Worth: "Fair" Chest: Around 100 coins per person [~100% chance]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 200c total; 10 people = chest is 1000c total) |
| Difficulty: The fighter spirit drain and difficulty to hit can cause problems, especially if in a group of other monsters. Very difficult to hit. Damage is reasonably-well estimated. Histia is well estimated. Atkus to hit is more than 1100, but not much more. |
| 0 | DPS: |
 | 700 | Name: Gho-Wei Carnivant |
| Family: Insubstantial Undine |
| 2200 | Level: 1350 |
| Location: Gho-Wei Island Haunted Fane |
| 1300 | Information: Level is estimated. Drops chest containing a shadow bell. When it attacks an exile and lands a hit, it leaves a poison that damages over time. If not injured for a moderate period of time, it will cast a red aura and regenerate its full health. |
| Rarity: Medium |
| 1500 | Worth: Bounty: 1-20c [low N estimate] plus chest worth about 150c to everyone nearby. |
| Difficulty: High troilus and its poison is stronger than the inkling's. Atkus to hit is less than 760 (maybe much under). Darkus is measured for regular hits, poison is not calculated. |
| 9 | DPS: 722 |
 | 1000 | Name: High Priestess Shadow |
| Family: Insubstantial Undine |
| 2500 | Level: 2000 |
| Location: Gho-Wei Island Haunted Fane |
| 1400 | Information: Can only be wounded by healing. Casts firebomb spells at regular intervals that deal a massive amount of damage in a large area (roughly 600 histia of damage, every 60 frames.) With a nearby mystic, the firebomb is visible for a few seconds before detonation. [Level is very roughly estimated.] |
| Rarity: Unique (Boss) |
| 5000 | Worth: Chest: Worth several hundred coins per person. |
| Difficulty: It cannot be attacked by hurt by normal weapons, only healing can take it down. Darkus and swing rate reported for regular hits. |
| 5.5 | DPS: 1273 |
 | 890 | Name: Mr. T |
| Family: Insubstantial Undine |
| 3500 | Level: 2100 |
| Location: Land of Dank Believe (Scareland) |
| 1300 | Information: CV is very high. Swings up to three times in a row. Does not appear to swing out. Ferals. Incredibly fast Troilus. |
| Rarity: Unique (Boss) |
| 2000 | Worth: Drops chest (worth around 250c / each). |
| Difficulty: Darkus is measured. Atkus to hit is measured. |
| 8 | DPS: 813 |