Shadow Exile
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
500
Name: Shadow Exile
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
500
Level: 0
Location: Gho-Wei Island Haunted Fane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
500
Information: Level varies depending on the strength of the exile whose spirit it is derived from. Created after being felled by the "Gho", the dangerous spirit in the central chamber deep in the Haunted Fane. No experience is gained by killing them. (All are slaughters.)
Rarity: Not Applicable
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
500
Worth: 0
Difficulty: Depends on the strength of the felled exile, but not in a clear manner. Felled healer spirits can heal other monsters, felled bloodmages can use their powers, and so forth. (As such, the numbers below are meaningless placeholders.)
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Detached Spirit
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
45
Name: Detached Spirit
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
125
Level: 40
Location: Ash Island (undine part), Puddleby area (undine hut), Southern Puddleby Island (savannah mines), Ethereal Plane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
55
Information: The most common detached spirits are human, dwarf and sylvan, but they can also appear as ghorak zo. [Level is estimated, for human.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
50
Worth: Bounty: 0 – 1
Difficulty: Stats are measured for human, which is the weakest but by far the most common. Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured. The sylvan detatched are very similar to human. The zo swing harder and less often and more accurately. The dwarven detatched spirit is similar to the ghorak zo.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 23



Tortured Soul
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
140
Name: Tortured Soul
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
200
Level: 105
Location: Tenebrion's Island, Ethereal Plane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
175
Information: Slow. [Level is estimated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
100
Worth: 0
Difficulty: Moves very slowly. Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 88



Faithless
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
48
Name: Faithless
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
400
Level: 115
Location: Ash Island, Puddleby area (undine hut), Southern Puddleby Island (savannah mines), Ethereal Plane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
90
Information: Only appear as human males, unlike the detatched spirits. [CV is calculated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
140
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 38



Greater Guardian
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
220
Name: Greater Guardian
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
325
Level: 125
Location: Bloodmage Antechamber
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
100
Information: Non-aggressive to bloodmages. [Level is estimated.]
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
120
Worth: Bounty: 0-2
Difficulty: Histia is measured. Darkus is measured. Atkus to hit on full balance is measured. Defense to brick is reasonably-well estimated. Sometimes they do not attack, even against non-bloodmages.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
11
DPS: 45



Wraith
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
160
Name: Wraith
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
375
Level: 135
Location: Ash Island, Ethereal Plane, Puddleby area (Alchemist's Folly)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
90
Information: [CV is calculated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
150
Worth: 0
Difficulty: Darkus is measured. Atkus is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7.8
DPS: 58



Lesser Spectre
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
0
Name: Lesser Spectre
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
100
Level: 180
Location: Ash Island (Dark Chamber), Ethereal Plane, Abyss 1
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
80
Information: These undine are truly insubstantial. They cannot be attacked, although champions can use the lava cloak to kill them. They will decay as their magical energy wears out. [CV is well-estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
125
Worth: 0
Difficulty: Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
60
DPS: 7



Wailing Spirit
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
180
Name: Wailing Spirit
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
375
Level: 200
Location: Ash Island, Ethereal Plane, Puddleby area (Alchemist's Folly), Abyss 1
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
175
Information: Stops after swinging. [CV is calculated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
165
Worth: Bounty: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 88



Greater Wraith
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
230
Name: Greater Wraith
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
450
Level: 210
Location: Ash Island, Ethereal Plane, Puddleby area (Alchemist's Folly), Abyss 1
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
115
Information: Ferals. One of the monsters in the fourth circle fighter's test. [CV is well-estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
150
Worth: Bounty: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 72



Hooded Shadow
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
320
Name: Hooded Shadow
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
425
Level: 230
Location: Ethereal Plane, Tenebrion's Island
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
225
Information: [Level is estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
125
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 125



Banshee
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
300
Name: Banshee
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
550
Level: 290
Location: Tenebrion's Island, Ethereal Plane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
150
Information: Very quick regeneration. A monster in the fifth circle fighter's test. [Level is well-estimated.]
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
190
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Fast Troilus. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 75



Greater Spectre
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
220
Name: Greater Spectre
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
600
Level: 290
Location: Ash Island (Barrens, Mausoleum)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
275
Information: [CV is well-estimated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
350
Worth: Bounty: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 115



The Curator
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
300
Name: The Curator
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
800
Level: 310
Location: Tenebrion's Island (Castle)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
325
Information: Carries a shard of a gem. [Level is estimated.]
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
350
Worth: 0
Difficulty: Much stronger than a banshee. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 163



Curate
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
300
Name: Curate
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
800
Level: 355
Location: Ash Island (Thaumaturge Lair)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
350
Information: When a Darkstone is used on a fallen exile outside the range of its influence, a Curate appears. Unusually for insubstantial undine, the taxidermist can work on a curate.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
200
Worth: Bounty: 11 – 15 [Low N Estimate]
Difficulty: Not terribly dangerous, considering its company.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Whispering Horror
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
350
Name: Whispering Horror
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 500
Location: Abyss 3
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
200
Information: Invisible unless wounded (as in the picture). Level is roughly estimated.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
350
Worth: 0
Difficulty: Slightly stronger than a Ghastly Presence (?). Strengths wildly estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Darshak Spirit
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
360
Name: Darshak Spirit
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1200
Level: 520
Location: Ash Island (Mausoleum, City)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
425
Information: [Level is estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
560
Worth: 0
Difficulty: Darkus is measured. Histia is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8.5
DPS: 250



Su Monk Shadow
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
450
Name: Su Monk Shadow
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1000
Level: 525
Location: Gho-Wei Island Haunted Forest and North Beach
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1050
Information: Fires a small red lightning bolt (260 darkus, roughly every 26 frames). Is wounded by healing. Can be attacked with a dueling glove, but unless it is killed in one hit, it recovers to full health immediately afterwards. Drops a "fair" chest. [Level is estimated, but no higher than 560 and no lower than 480.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
300
Worth: "Fair" Chest: Around 20 coins per person [100% chance to drop]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 20c total; 10 people = chest is 100c total)
Difficulty: Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Anguished Spirit
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
775
Name: Anguished Spirit
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
800
Level: 555
Location: Tenebrion's Castle (Outside and Basement)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
450
Information: They take the strengths of a nearby exile when they spawn, so they can be extremely difficult or very weak. Level is thus highly variable.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
500
Worth: 0
Difficulty: Darkus is measured. Very hard to hit, easy to brick. Other stats are OK estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4
DPS: 563



Blight Shade
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
540
Name: Blight Shade
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1250
Level: 640
Location: Ash Island (Graveyard, Mausoleum, City)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
500
Information: Fast, quick regeneration. [Level is estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
485
Worth: 0
Difficulty: Darkus is measured. Histia is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 208



Ghastly Presence
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
410
Name: Ghastly Presence
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
3000
Level: 650
Location: Ash Island (Dark Chamber), Ethereal Plane, Abyss 1
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
200
Information: Some feral. Completely invisible (the one pictured is wounded). HUGE variation in strength, from CV = 400 to CV = 800 [CV is calculated, but highly variable.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
725
Worth: 0
Difficulty: Nearly impossible to brick, although its attacks are not particularly damaging. Strength varies -extremely- widely; for example, it can take as much as 500 Atkus or as little as 200 to hit one reliably. Darkus is measured (but varies WIDELY). Atkus to hit is measured (but varies WIDELY).
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 100



Dar'kin Shadow
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
500
Name: Dar'kin Shadow
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1500
Level: 650
Location: Gho-Wei Island Forest, Mines, and East Cliffs
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
975
Information: Fires a thick red lightning bolt (1250 Darkus, roughly every 150 frames). Is wounded by healing. Can be attacked with a dueling glove, but unless it is killed in one hit, it recovers to full health immediately afterwards. Drops a "fair" chest. [Level is estimated; no lower than 600 and no higher than 700.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
700
Worth: "Fair" Chest: Around 20 coins per person [100% chance to drop]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 40c total; 10 people = chest is 200c total)
Difficulty: Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 542



Fang Warrior Shadow
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
500
Name: Fang Warrior Shadow
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1700
Level: 670
Location: Gho-Wei Island Forest, South Beach, Eastern Cliffs, Haunted Forest, and Haunted Fane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
850
Information: Information: Throws rocks dealing 2100 Darkus of damage with large splash damage area, roughly every 150 frames. Can only be hurt by moonstones. Can be hit with a dueling glove, but this heals the shadow. Drops a "fair" chest. [Level is poorly estimated but no higher than 700 and no lower than 600]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
500
Worth: "Fair" Chest: Around 40 coins per person [100% chance to drop]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 80c total; 10 people = chest is 400c total)
Difficulty: Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6
DPS: 708



Haunting Shade
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
550
Name: Haunting Shade
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1400
Level: 700
Location: Ash City (Midnight Tunnel ONLY)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
550
Information: Drops a chest containing a cursed shroud (can be redeemed for Darshak esteem). Always found at the end of the midnight tunnel to Ash City. [Level is estimated.]
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
700
Worth: Chest: Around 100c [always]
Difficulty: A stronger type of Blight Shade.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Ebon Wraith
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Ebon Wraith
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 700
Location: Abyss 3
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information: Level is ROUGHLY estimated, needs improvement.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty: Stats need to be estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Pan Guardian Shadow
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
650
Name: Pan Guardian Shadow
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1700
Level: 740
Location: Gho-Wei Island Haunted Forest, Haunted Fane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
775
Information: Shoots thick red lightning (darkus and frequency not measured). Can only be hurt by healers and a moonstone. Drops a "fair" chest worth about 20 coins per person. [Level is estimated, but no lower than 680 and no higher than 760.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
700
Worth: "Fair" Chest: Around 20 coins per person [100% chance to drop]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 40c total; 10 people = chest is 200c total)
Difficulty: Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
3.8
DPS: 1033



Fuu Nomad Shadow
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
600
Name: Fuu Nomad Shadow
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1100
Level: 750
Location: Gho-Wei Island Haunted Forest, Haunted Fane, North Beach, and East Cliffs
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
875
Information: Shoots blue lightning (1500 Darkus) at rare intervals (every ~150 frames). Can only be hurt by healers and a moonstone. Drops a "fair" chest. [Level is roughly estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
600
Worth: "Fair" Chest: Around 20 coins per person [100% chance to drop]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 40c total; 10 people = chest is 200c total)
Difficulty: Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4.5
DPS: 972



Dank Presence
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
460
Name: Dank Presence
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
3000
Level: 850
Location: Land of Dank Believe (Astral Zone)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
400
Information: None. CV is very roughly estimated [> 700]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
450
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured with perfect timing (460 Atkus) but often requires more like 650 Atkus to hit reliably without very good timing.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
11
DPS: 182



Baked Presence
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
360
Name: Baked Presence
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
3200
Level: 900
Location: Land of Dank Believe (Abyssal Zone)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
700
Information: Its attacks cause fire damage on the hit exile, like Dire Bears. CV is very roughly estimated [> 750].
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
600
Worth:
Difficulty: Direct Darkus is measured (~550) plus the unavoidable fire damage (~150). Atkus to hit is measured. Fire effect is unblockable? Generally seems very hard to brick.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 389



Damaged Spirit
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
700
Name: Damaged Spirit
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2100
Level: 930
Location: Eastern Mountains (Windweft Glacier Cave)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
575
Information: [Level is well estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
800
Worth: 0
Difficulty: Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 411



Gho-Wei Ghoulish
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
790
Name: Gho-Wei Ghoulish
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2200
Level: 960
Location: Gho-Wei Island Haunted Forest, Haunted Fane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
400
Information: Damage over time. [Level is well estimated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
650
Worth: Bounty: 11 – 30
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
11
DPS: 182



Library Horus
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
220
Name: Library Horus
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1500
Level: 975
Location: Land of Dank Believe (Scareland)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
630
Information: Heals. [CV is very roughly estimated, but > 950 and < 1100]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
800
Worth:
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5.5
DPS: 573



Lost Exile
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1000
Name: Lost Exile
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2100
Level: 985
Location: Land of Dank Believe (Scareland)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
850
Information: CV is accurately calculated. Reflects damage on those who hit it. After VERY many swings of being trapped, it will swing out.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1100
Worth: 0
Difficulty: Darkus is measured. Defense to brick is reasonably estimated. Histia is well-estimated. Difficult to hit (500 Atkus) if fully trapped. VERY difficult to hit (> 1000 atkus) if not trapped. The higher number is used because it takes a long time to swing out.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4
DPS: 1063



Crushing Spirit
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
730
Name: Crushing Spirit
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2400
Level: 1000
Location: Eastern Mountains (Windweft Glacier Cave)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
750
Information: [Level is estimated.] Occasionally drops a "fair" chest worth a small amount of coins.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth: "Fair" Chest: Around 30 coins per person [100% chance]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 60c total; 10 people = chest is 300c total)
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 536



Trainer Spirit
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
950
Name: Trainer Spirit
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 1100
Location: Eastern Mountains (Windweft Glacier Cave)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
750
Information: Cannot be studied. Drops chests worth around 1000 coins per person. The spirits are of the original four fighter trainers who went missing during the Ripture War: Evus, Regus, Dethus, Blastus, Justus, and Histus. [Level is estimated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1200
Worth: "Fair" Chest: Around 200 coins per person [100% chance]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 400c total; 10 people = chest is 2,000c total)
Difficulty: Rough estimate. Unsure if different trainers have different specialty strengths.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Gho-Wei Inkling
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
880
Name: Gho-Wei Inkling
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2600
Level: 1250
Location: Gho-Wei Island Haunted Forest, Haunted Fane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1500
Information: Drops a "fair" chest. When it attacks an exile and lands a hit, it leaves a poison that damages over time. [Level is wildly estimated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth: Bounty: 12 – 24. Drops a "fair" Chest worth around 500 coins per person [~100% chance]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 1000c total; 10 people = chest is 5000c total)
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 833



Withering Priestess
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1100
Name: Withering Priestess
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 1350
Location: Gho-Wei Island Haunted Forest, Haunted Fane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
900
Information: Area effect spirit drain on fighters, for those within roughly 6 exile lengths. Tons of Troilus. Drops a "fair" chest. [Level is estimated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1600
Worth: "Fair" Chest: Around 100 coins per person [~100% chance]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 200c total; 10 people = chest is 1000c total)
Difficulty: The fighter spirit drain and difficulty to hit can cause problems, especially if in a group of other monsters. Very difficult to hit. Damage is reasonably-well estimated. Histia is well estimated. Atkus to hit is more than 1100, but not much more.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Gho-Wei Carnivant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
700
Name: Gho-Wei Carnivant
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2200
Level: 1350
Location: Gho-Wei Island Haunted Fane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1300
Information: Level is estimated. Drops chest containing a shadow bell. When it attacks an exile and lands a hit, it leaves a poison that damages over time. If not injured for a moderate period of time, it will cast a red aura and regenerate its full health.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1500
Worth: Bounty: 1-20c [low N estimate] plus chest worth about 150c to everyone nearby.
Difficulty: High troilus and its poison is stronger than the inkling's. Atkus to hit is less than 760 (maybe much under). Darkus is measured for regular hits, poison is not calculated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 722



High Priestess Shadow
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1000
Name: High Priestess Shadow
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 2000
Location: Gho-Wei Island Haunted Fane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1400
Information: Can only be wounded by healing. Casts firebomb spells at regular intervals that deal a massive amount of damage in a large area (roughly 600 histia of damage, every 60 frames.) With a nearby mystic, the firebomb is visible for a few seconds before detonation. [Level is very roughly estimated.]
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
5000
Worth: Chest: Worth several hundred coins per person.
Difficulty: It cannot be attacked by hurt by normal weapons, only healing can take it down. Darkus and swing rate reported for regular hits.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5.5
DPS: 1273



Mr. T
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
890
Name: Mr. T
Family: Insubstantial Undine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
3500
Level: 2100
Location: Land of Dank Believe (Scareland)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1300
Information: CV is very high. Swings up to three times in a row. Does not appear to swing out. Ferals. Incredibly fast Troilus.
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2000
Worth: Drops chest (worth around 250c / each).
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 813