Skeletal
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
70
Name: Skeletal
Family: Skeletal Undine
MEASURED (bold) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
115
Level: 30
Location: Ash Island (undine area), Puddleby area (underground, undine hut), Southern Puddleby Island (savannah).
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
40
Information: Does not move after striking until balance is recovered. Will not move unless an exile is very close. There is a repeatable hunting challenge to kill as many of these as you can. [CV is calculated.]
Rarity: Common
MEASURED (bold) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
18
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
14
Darkus Per Second: 14
Spawns Per Hour: 80



Giant Skeletal
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
100
Name: Giant Skeletal
Family: Skeletal Undine
MEASURED (bold) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
150
Level: 50
Location: Ash Island (undine area), Puddleby area (undine hut)
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
70
Information: [CV is calculated.]
Rarity: Medium
MEASURED (bold) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
50
Worth: Bounty: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is meaured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
14
Darkus Per Second: 25
Spawns Per Hour:



Skeletal Guardian
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
50
Name: Skeletal Guardian
Family: Skeletal Undine
MEASURED (bold) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
475
Level: 70
Location: Bloodmage Antechamber
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
85
Information: Non-aggressive to bloodmages. Different movement behavior from regular skeletals (move movement). [CV is estimated; not possible to measure with WW.]
Rarity: Common
MEASURED (bold) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
40
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
23
Darkus Per Second: 18
Spawns Per Hour: 7



Skeletal Rage
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
70
Name: Skeletal Rage
Family: Skeletal Undine
MEASURED (bold) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
475
Level: 120
Location: Puddleby area (Alchemist's folly), Ethereal Plane, Tenebrion's Island
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
125
Information: [Level is well-estimated.]
Rarity: Common
MEASURED (bold) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
160
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured for EP version (possibly all are same?]. Higgrus is measured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
Darkus Per Second: 69
Spawns Per Hour: 12



Revour
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
270
Name: Revour
Family: Skeletal Undine
MEASURED (bold) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
1250
Level: 475
Location: Ethereal Plane, Tenebrion's Island
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
225
Information: Came up all over the world during the ripture-wars. Have been seen since during large planar disturbances, most recently during the ethereal crisis from storm 481 (Tenebrion's Island falls) -> Present of writing (870). [CV is calculated.]
Rarity: Medium
MEASURED (bold) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
475
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
11
Darkus Per Second: 102
Spawns Per Hour: 8



Abyssal Hunter
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
230
Name: Abyssal Hunter
Family: Skeletal Undine
GUESSED (italics) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
600
Level: 550
Location: Abyss 1
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
180
Information: Fast. Lucky. Swings quickly.
Rarity: Common
MEASURED (bold) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
220
Worth: Bounty: 0 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Higgrus is measured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
2
Darkus Per Second: 450
Spawns Per Hour: 15



Scary Skeletal
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
500
Name: Scary Skeletal
Family: Skeletal Undine
GUESSED (italics) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
1400
Level: 550
Location: Ash Island Barrens (Pumpkin Patch Village)
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
375
Information: None.
Rarity: Medium
MEASURED (bold) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
450
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured. Higgrus is measured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
13
Darkus Per Second: 144
Spawns Per Hour: 18



Frozen Abyssal Hunter
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
350
Name: Frozen Abyssal Hunter
Family: Skeletal Undine
GUESSED (italics) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
750
Level: 595
Location: Abyss 2, Ethereal Plane, Tenebrion's Island
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
375
Information: Fast. Lucky (hits about 15 percent of the time front-on). Swings quickly. HUGE variation in strength. Those in the Abyssal Plane are usually much weaker than those in the Ethereal Plane (and usually around CV=595), but in the Ethereal Plane they are usually more than CV=900 (but can also be as low as CV=595).
Rarity: Common
MEASURED (bold) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
450
Worth: Bounty: 1 – 3
Difficulty: Darkus is measured. Higgrus is measured. Atkus to hit is measured. Note that these monsters are INCREDIBLY variable, by hundreds of ranks in any given statistic.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
2
Darkus Per Second: 938
Spawns Per Hour: 70



Dankyssal Hunter
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
460
Name: Dankyssal Hunter
Family: Skeletal Undine
MEASURED (bold) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
1025
Level: 835
Location: Land of Dank Believe (Abyssal Zone)
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
300
Information: None. Family is confirmed as skeletal undine.
Rarity: Common
MEASURED (bold) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
800
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured. Higgrus is measured. Defense to brick is measured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
2
Darkus Per Second: 750
Spawns Per Hour:



Skeletal Hunger
MEASURED (bold) Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings.
790
Name: Skeletal Hunger
Family: Skeletal Undine
GUESSED (italics) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
2700
Level: 1300
Location: Gho-Wei Island Haunted Forest, Haunted Fane
GUESSED (italics) Darkus that A MONSTER has. (Sometimes special ability; see "Info" for more).
800
Information: Swings very rapidly, like the Abyssal Hunter, so its swings are individually not so deadly, but DPS is high.
Rarity: Medium
GUESSED (italics) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
900
Worth: Bounty: 190 – 308
Difficulty: Stats roughly estimated. Atkus to hit is measured.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
Darkus Per Second:
Spawns Per Hour: 16



Skeletal Monk
GUESSED (italics) Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
350
Name: Skeletal Monk
Family: Skeletal Undine
GUESSED (italics) defense YOU need at full balance to brick a monster reasonably at full balance. Defense = Detha + 0.8*Balthus + Racial/Items.
2400
Level: 1455
Location: Gho-Wei Island Haunted Forest, Haunted Fane
MEASURED (bold) Darkus that A MONSTER has. (Sometimes includes special ability; see "Info" for more).
2400
Information: Shoots thick blue lightning dealing 5000 Darkus of damage (500 histia) at a slow rate which requires a visual charge-up. When the lightning is charged up, the monk will glow blue for several seconds until firing.
Rarity: Medium
GUESSED (italics) Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1400
Worth: Bounty: 29 – 65
Difficulty: Darkus is measured. Atkus to hit is < 400.
MEASURED rate for how quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
21
Darkus Per Second: 571
Spawns Per Hour: 29