Tree Giant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
315
Name: Tree Giant
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
300
Level: 210
Location: Puddleby forests (Tree giant breeding grounds), Northeastern foothills (Tree giant breeding grounds)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
215
Information: Chest. Drops item. Occasionally drop chests with about 25 coins inside (and a log of wood!).
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
190
Worth: Chest: Around 25 coins [uncommon]
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 90



Willow Giant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
220
Name: Willow Giant
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
375
Level: 235
Location: Puddleby forests (Tree giant breeding grounds), Northeastern foothills (Tree giant breeding grounds)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
225
Information: Chest. Drops item. Occasionally drop chests with about 25 coins inside (and a log of wood!).
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
250
Worth: Chest: Around 25 coins [uncommon]
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 94



Oak Giant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
290
Name: Oak Giant
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
550
Level: 270
Location: Puddleby forests (Tree giant breeding grounds), Northeastern foothills (Tree giant breeding grounds), Cimmbrion's palace
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
250
Information: None.
Rarity: Rare in TGBG1, common in the others
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
300
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
16
DPS: 78



Ash Giant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
310
Name: Ash Giant
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
750
Level: 380
Location: Northeastern foothills (Tree giant breeding grounds), Cimmbrion's Palace
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
300
Information: Fast. One is in the seventh circle healer's test.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
275
Worth: Bounty: Up to 1c (uncommon, often 0c)
Difficulty: Darkus is measured. Atkus to hit is measured (maybe over-estimated?). Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
16
DPS: 94



Tree Giant Wight
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
230
Name: Tree Giant Wight
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
800
Level: 385
Location: Ash Island (Darshak Forest)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
800
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
825
Worth: 0
Difficulty: Darkus is measured. Highly variable hits. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
13
DPS: 308



Frost Giant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
130
Name: Frost Giant
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
700
Level: 395
Location: Kizmia's Island glacier, cloud
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
375
Information: Chest. Drops item. Occasionally drops a chest containing a log of wood with a few coins inside.
Rarity: Medium (Glacier), Rare (Cloud)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
400
Worth: Bounty: 1 – 2 and Chest: Around 20 coins [medium]
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is reasonably estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
24
DPS: 78



Sturdy Oak Giant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
350
Name: Sturdy Oak Giant
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
775
Level: 415
Location: Gungla Island (Northeast Forests)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
325
Information: Chest. Drops item. Occasionally drops a study limb filled with coins (the limb can then be used for crafting).
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
450
Worth: Bounty: 0 – 1 and Chest: Around 50 coins [medium]
Difficulty: Much, uh, sturdier than the normal oak giants. Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
14
DPS: 116



Redwood Giant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
310
Name: Redwood Giant
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
800
Level: 415
Location: Northeastern foothills (Tree giant breeding grounds), Cimmbrion's palace
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
325
Information: One can be found in the seventh circle healer's test.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
550
Worth: Bounty: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
16
DPS: 102



Ice Giant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
330
Name: Ice Giant
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1100
Level: 440
Location: Kizmia's Island cove, cloud
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
425
Information: None
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
400
Worth: Bounty: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
24
DPS: 89



Ironwood Giant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
430
Name: Ironwood Giant
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1000
Level: 490
Location: Northeastern foothills (Tree giant breeding grounds), Metzetli Island rainforest (Deathroots)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
600
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
550
Worth: Bounty: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
22
DPS: 136



Silverfir Scion
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
350
Name: Silverfir Scion
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1800
Level: 599
Location: Vale of Giants (Silversnag Ascent)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
550
Information: Around 8-10 of these are regularly summoned by the boss tree. Cannot be stuffed, cannot be studied. [Level is well-estimated.]
Rarity: Common (Boss Spawn)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
750
Worth: Bounty: 1 – 4
Difficulty: Very high variability; can go from "kill" to "slaughter" from one to the next. Darkus is measured, but again, highly variable. However they tend to be quite difficult to brick and they all swing at the same rate.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5.3
DPS: 524



Arboreal Fervor
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
666
Name: Arboreal Fervor
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
666
Level: 666
Location: Cimmbrion's Palace (Eastern Plant Room)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
666
Information: Semi-feraler. Thievery, steals from exiles that it kills. Coins not returned when it is killed. Experience level is entirely variable depending on which exile it "clones", like the Torched Fervor and Anguished Spirit.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
666
Worth:
Difficulty: Tremendous variation in strength in all strengths since they take the training of a nearby exile to copy. Thus, numbers are meaningless.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4
DPS: 833



Hickory Giant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
470
Name: Hickory Giant
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1550
Level: 725
Location: Eastern Mountains (Bison Plains and the Ensconcement), Cimmbrion's Palace
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
600
Information: Throws stick (1600 Darkus every ~160 frames, with significant variation).
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
650
Worth: Bounty: 1 - 2
Difficulty: Defense to brick is > 1550. Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
14
DPS: 214



Tangleberry Colossus
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
460
Name: Tangleberry Colossus
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1750
Level: 770
Location: Land of Dank Believe (Rainforest Zone)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
750
Information: None (although fairly substantial Troilus).
Rarity: Common. Splits; when killed, around 6 tanglebirds are spawned.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2200
Worth: Bounty: 1 - 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 536



Silverfir Colossus
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
790
Name: Silverfir Colossus
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2100
Level: 1175
Location: Vale of Giants (Silversnag Ascent)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
625
Information: When it hits an exile, it has a large chance to freeze the exile for a few seconds, slowing their movement - similar to a web, but much harder to avoid.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2500
Worth:
Difficulty: Atkus to hit is measured. Darkus is measured. Defense to brick is reasonably well calculated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5
DPS: 625



Zu Skyant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
860
Name: Zu Skyant
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2100
Level: 1175
Location: Land of Dank Believe (Skybrary - Sky Zone)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
675
Information: None
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1250
Worth: Bounty: 1 - 3
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5
DPS: 675



Thornwood Colossus
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
160
Name: Thornwood Colossus
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
3500
Level: 1255
Location: Vale of Giants (Forest)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1650
Information: Reflects damage on those who hit it. High Troilus. If not injured for a short period of time, it will cast a red aura and regenerate its full health.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2200
Worth: Bounty: 1 - 2
Difficulty: Darkus is calculated. Defense to brick is reasonably estimated. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7.5
DPS: 1100



Tree Colossus
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1020
Name: Tree Colossus
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2200
Level: 1265
Location: Vale of Giants (Forest)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1050
Information: Common. Splits; when killed, 2 Happy Lil' Fledglings are spawned.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2000
Worth: Bounty: 0 - 1
Difficulty: Defense to brick is reasonably estimated. Atkus to hit is calculated. Darkus is calculated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 750



Bawkmas Colossus
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1150
Name: Bawkmas Colossus
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2200
Level: 1490
Location: Vale of Giants (Frigid Cavern)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1050
Information: Throws object (Christmas ornament) which does around 3300 Darkus worth of damage. Throwing rate not measured but it is quite slow (more than 80 frames between throws). CV is measured.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2000
Worth: Bounty: 0 - 2
Difficulty: Darkus is measured. Atkus to hit is measured. Defense to brick is reasonably well estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4
DPS: 1313



Cedar Colossus
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
930
Name: Cedar Colossus
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2800
Level: 1510
Location: Vale of Giants (Forest)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1350
Information: Always drops a "fair" chest worth around 100c. Every 100 frames (20 seconds), it casts up to three roots to ensnare targeted exiles, rendering them unable to move, including an inability to heal or be healed, for roughly 8 seconds (roughly 40 frames, timed). The root damage starts out slow and accelerates, doing only about 10 Darkus of damage in the first 10 frames, but accelerating quickly to around 75 Darkus/frame for the next 30 frames. The entire root does about 180 Higgrus worth of damage (1800 Darkus).
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2300
Worth: Bounty: 1 - 2. Also drops a "fair" chest worth around 100c per person, regardless of how many people are in the area.
Difficulty: Extremely dangerous due to the root ensnaring. Darkus is measured (this is just for the swings, not the roots). Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5.5
DPS: 1227



Heartwood Hierophant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Heartwood Hierophant
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 2415
Location: Vale of Giants (Deep Forest)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information: Spawns little plants that... do something.
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
4000
Worth: Bounty: 0 - 2
Difficulty: ??
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Father Silversnag
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
710
Name: Father Silversnag
Family: Tree Elemental
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2400
Level: 2480
Location: Vale of Giants (Silversnag Ascent, Frigid Cavern)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1350
Information: Summons around 10 Silverfir Scions in the area that will attack exiles.
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
5000
Worth: Bounty: 0 - 2. Also drops a "fair" chest worth around 500c per exile [low N estimate]
Difficulty: Atkus to hit is measured. Darkus is measured. Defense to brick is well-estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5.8
DPS: 1174