Grove Guardian
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
960
Name: Grove Guardian
Family: Tree Guardian
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
2650
Level: 1220
Location: Vale of Giants (Forest)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
1000
Information: Has a shield on by default that can be disabled by a healer touching the shield. When the shield is down, exiles can attack. Shield goes up again quickly if not under constant attack.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
1200
Worth: Bounty: 1 – 4
Difficulty: Darkus to hit is measured. Atkus to hit is calculated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
5.5
DPS: 909



Glacial Guardian
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
910
Name: Glacial Guardian
Family: Tree Guardian
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
2900
Level: 1325
Location: Vale of Giants (Silversnag Ascent)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
950
Information: Has a shield on by default that can be disabled by a healer touching the shield. When the shield is down, exiles can attack. Shield goes up again quickly if not under constant attack.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
1100
Worth: Bounty: 1 – 5
Difficulty: Darkus is measured. Atkus to hit is calculated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
5
DPS: 950