Milk Golem
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Milk Golem
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 0
Location: Land of Dank Believe (Cone Beast Temple (Milkbar))
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information: As the milk golem is damaged, the level of milk drops in the glass, in steps of 25% (between 75-100% and between 25-50% are shown in the monster picture).
Rarity:
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Uberbloodgossaxe
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Uberbloodgossaxe
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 0
Location: Land of Dank Believe (Mosey Meadows Milkbar)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information:
Rarity:
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Bloodthorn
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
60
Name: Bloodthorn
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
100
Level: 8
Location: Puddleby area (farms)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
13
Information: Slow. [Level is estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
27
Worth: 0
Difficulty: Darkus is measured. Histia is measured. Atkus to hit is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4
DPS: 16



Stone Wall
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
100
Name: Stone Wall
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
0
Level: 10
Location: Tenebrion's Castle, Basement
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
0
Information: None. [Level is estimated.]
Rarity: Common (in the same spot).
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
400
Worth: 0
Difficulty: It's just a wall.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS: 0



Voolcon
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1
Name: Voolcon
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
0
Level: 20
Location: Devil's Island (within the walled city)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
0
Information: They speak in a "long forgotten" tongue. Some carry staffs, some do not. They do not attack. [Level is estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
50
Worth: 0
Difficulty: They will not attack exiles. Easiest creature to hit in all of the lands. Atkus is measured - zero Atkus (even racial Atkus) will hit fully.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS: 0



Spriggin
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
80
Name: Spriggin
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
0
Level: 50
Location: Puddleby forests (spiritwood, tree giant breeding grounds), northeastern foothills (tree giant breeding grounds).
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
0
Information: Pacifist. Cast magic that will sap balance from exiles (every ~50 rames) and forces them into an awkward pose. They teleport while exclaiming "Watch this!" as you get close to it. Spriggin pickpockets can be recognized by different yells, among them "Wah-hoo!" when they have snatched coins from someone's purse, or by yelling "Give it up you rube!" signaling their presence. One is in the seventh circle healer's test. Thievery (pickpocket only). [CV is calculated.]
Rarity: Regular spriggins are common. Pickpockets are rare.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
7
Worth: Bounty: 1 – 2
Difficulty: Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS: 0



Beehive
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
270
Name: Beehive
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
0
Level: 100
Location: Eastern Mountains (Entry, Bison Plains)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
0
Information: Stationary. Pacifist. Does not attack. Destroying the hive results in variable numbers of bees (usually ~1-2, but sometimes 0 and sometimes more) coming out. Attacking the hive without killing it does not result in bees. [Level is estimated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
90
Worth: 0
Difficulty: No danger. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS: 0



Slime Monster
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
100
Name: Slime Monster
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
100
Level: 260
Location: Puddleby Area (South Forest Slime Cave ONLY)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
150
Information: Saps balance. Splits, can slime exiles, which saps their balance and freezes them. Comes in four sizes, pictured (tiny, small, medium, large). Experience and slaughter are only valid for the tiny slime monster, the others give no "kill" message when they split apart.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
100
Worth: 0
Difficulty: Varies slightly between sizes, although not as much as you would think. Darkus for medium slime monster is roughly 125, 100 for small, 80 for tiny.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6
DPS: 125



Turmoil
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
350
Name: Turmoil
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
900
Level: 350
Location: Geharza plane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
400
Information: [Level is estimated.] HUGE variation in strength, from slaughter to vanquish.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
300
Worth: 0
Difficulty: Vary in strength significantly; for a seventh circle fighter, they will vary from 'slaughter' to 'vanquish,' so the numbers below are a vague average.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Astral Guardian
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
540
Name: Astral Guardian
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
400
Level: 360
Location: Astral Plane, Ethereal Plane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
200
Information: None.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
450
Worth: Bounty: Up to 3c (usually 1 or 2c)
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 100



Lost Dream
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Lost Dream
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 505
Location: Land of Dank Believe (Rainforest Zone)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information:
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Moolah Minion
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
330
Name: Moolah Minion
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2750
Level: 666
Location: Land of Dank Believe (Kalian's Coin Purse)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
500
Information: Ferals. CV wildly estimated.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth: Bounty: 24 - 78
Difficulty: Darkus is measured. Atkus to hit when swung out is 90, or 330 if not swung out but with a timed swing. Atkus to hit is using the untrapped measurement. Defense to brick is extremely high (at least > 2300)
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
20
DPS: 125



Wasted Guardian
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1020
Name: Wasted Guardian
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1200
Level: 710
Location: Land of Dank Believe (Astral Zone)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
275
Information: None
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
550
Worth: Bounty: 1 - 3
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 153



Feral Moon Manual
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
500
Name: Feral Moon Manual
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 735
Location: Land of Dank Believe (Mosey Meadows (also known as Cone Beast Temple))
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
575
Information: Ferals.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
450
Worth:
Difficulty: Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4
DPS: 719



Thirsty Knowledge
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
520
Name: Thirsty Knowledge
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1300
Level: 735
Location: Land of Dank Believe (Blood Zone)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
650
Information: None
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
400
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5
DPS: 650



Dankyssal Hunter
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
460
Name: Dankyssal Hunter
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 835
Location: Land of Dank Believe (Abyssal Zone)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
300
Information: None.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
2
DPS: 750



Shadowguild Master Balloonist
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
440
Name: Shadowguild Master Balloonist
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 855
Location: Land of Dank Believe (Skybrary)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1400
Information: Fires projectile.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth: Bounty: 12 - 32
Difficulty: Dispatch for Doctor X on 1 July 2023. Low N estimate for damage (n = 2)
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 875



Grasper
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Grasper
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 999
Location: Shadowplane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information: CV is wildly estimated. Uses a grasping "hand" that comes out of the ground and pulls any exile - living or dead - to it. Somewhat like the Hellebore, but it also works on the living.
Rarity: Medium-Rare?
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Mimic
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
320
Name: Mimic
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2000
Level: 1005
Location: Land of Dank Believe (Kalian's Coin Purse), Tenebrion's Island (Western Hut)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1000
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1200
Worth: Chest: 1-2c [low N estimate]
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 500



Foxweir Friend
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
220
Name: Foxweir Friend
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2800
Level: 1005
Location: Vale of Giants (Forest)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
520
Information: Thievery, steals from fallen exiles.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
925
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured - with very good timing. With mediocre timing, about 380 Atkus to hit. Very accurate strikes, at least 2800 defense to brick -- maybe more.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4.3
DPS: 605



Dwarven Miner
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1150
Name: Dwarven Miner
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 1060
Location: Land of Dank Believe (Storybook)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
350
Information: None.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4
DPS: 438



Malevolent Milkman
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
840
Name: Malevolent Milkman
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 1070
Location: Land of Dank Believe (Mosey Meadows (also known as Cone Beast Temple))
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information: Throws projectile (milk), rate of throw and damage not measured.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty: Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Money Balloon
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
490
Name: Money Balloon
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 1111
Location: Land of Dank Believe (Skybrary - Sky Zone)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1100
Information: Drops chest (worth around 2000c to each). Drops item (lump of gold ore). CV is estimated BUT NOT CALCULATED; least 950.
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth: Bounty: Around 50c [low N estimate] plus chest of around 2000c to everyone nearby.
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 688



Scarewan
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
270
Name: Scarewan
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2150
Level: 1130
Location: Land of Dank Believe (Scareland)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1800
Information: None
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
3300
Worth:
Difficulty: Atkus to hit is measured. Darkus is measured (note that it is high Bangus). Histia is measured. Defense to brick is fairly accurate.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 1286



Dark Rift
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
0
Name: Dark Rift
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1000
Level: 1200
Location: Vale of Giants (Crypts), Ancient Bear Caves
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
360
Information: Lays traps. Invisible unless a Mystic is nearby. The fallen message when killed by its magic is "... has fallen to a mysterious force." It can only be killed by healers with a moonstone. [Level is wildly estimated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth: Chest [worth ??]
Difficulty: Darkus is measured. Atkus to hit is not applicable -- you cannot swing at a rift, even with a dueling blade.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4
DPS: 450



Jerk Knight
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
920
Name: Jerk Knight
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 1220
Location: Land of Dank Believe (Storybook)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
700
Information: None.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6
DPS: 583



Coin Golem
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
640
Name: Coin Golem
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 1222
Location: Land of Dank Believe (East Forest)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1650
Information: None. (NB: was missnamed "Cash" Golem previously.) CV wildly estimated.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth: Bounty: 4 - 155
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 917



Giayl
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
750
Name: Giayl
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2700
Level: 1250
Location: Eastern Mountains (Windweft Glacier Cave)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
900
Information: Cannot be studied. Not possible to get family bonus. Drops item (a moon manual, semi-rare). Often drops a large "fair" chest worth around 500c per person and a substantial amount of experience. Shoots bouncing lightning. Can 'pathfind' through walls to avoid being cornered (though does not go far, unlike the Juliosaur). Can create a decoy (see picture--the full health Giayl). [Level is estimated; known to be higher than Mountain Greymyr.]
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1200
Worth: "Fair" Chest: Around 500c coins per person [~50% chance]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 1000c total; 10 people = chest is 5,000c total)
Difficulty: Giayl is the 'boss' of the area, and can almost always be found there similar to the Amakua or Ctenizidae
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Orion
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
900
Name: Orion
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 1280
Location: Centaur Island (North Orionwood)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1750
Information: It demands that everyone on-snell kneel for judgement (see live image). If they do not kneel, they will receive a large amount of damage. Can travel between snells on its own, without nearby exiles.
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
3000
Worth:
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7.5
DPS: 1167



Enchanted Peg-Leg
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
600
Name: Enchanted Peg-Leg
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
0
Level: 1305
Location: Tenebrion's Island, Western Hut
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
2000
Information: CV is measured.
Rarity:
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 1250



Tipulid
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1050
Name: Tipulid
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
3000
Level: 1325
Location: Ethereal Plane, Tenebrion's Island
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1100
Information: The strength of Tipulids used to vary wildly (e.g. two consecutive ones, one may be vanquish the other a slaughter), but now appears to be relatively constantly dangerous.
Rarity: Medium-Rare. More common on the first plane of EP.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth: Mandibles: 10 - 31
Difficulty: Darkus is measured, although variability is high. Atkus to hit is measured (note that it is highly variable from Tipulid to Tipulid).
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4
DPS: 1375



Skålcrusher
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Skålcrusher
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 1450
Location: Land of Dank Believe (Mosey Meadows Milkbar)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information:
Rarity:
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Lord Pumpkin
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
650
Name: Lord Pumpkin
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2200
Level: 1790
Location: Ash Island Barrens (Pumpkin Patch Village, east of graveyard)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1150
Information: Drops a fair chest worth around 100c per person in the area. Family unknown. Spawns Exploding Pumpkins every few seconds that move towards the target and deal 50-100 Histia of damage on contact.
Rarity: Rare.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
6000
Worth: Chest: 50-200c.
Difficulty: Incredibly difficult to take down due to its approximately 5 billion histia (estimated). Exploding pumpkins require some skill to avoid.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Beer Golem
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Beer Golem
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 1815
Location: Land of Dank Believe (Mosey Meadows Milkbar)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information: As the golem is damaged, the level of beer drops in the glass, in steps of 25% (between 75-100% and between 0-25% are shown in the monster picture).
Rarity:
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Arachnoid Rider
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Arachnoid Rider
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 2005
Location: Land of Dank Believe (Gorvin's Danger Room Experience)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information:
Rarity:
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth: Mandibles: 0 - 1
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Snowy Maiden
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1200
Name: Snowy Maiden
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 2250
Location: Land of Dank Believe (Storybook)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1500
Information: None.
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5
DPS: 1500



Evil Noble King
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
1170
Name: Evil Noble King
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 2370
Location: Land of Dank Believe (Storybook)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
3000
Information: Drops a chest worth a few dozen coins. No special abilities.
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth: Chest: 20-70c [low N estimate]
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 2143



Angry Kudzu Giant
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Angry Kudzu Giant
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 2375
Location: Land of Dank Believe (Gorvin's Danger Room Experience)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information:
Rarity:
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth: Bounty: 0 - 1
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Ramandu
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Ramandu
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 2620
Location: Land of Dank Believe (Ramanduland)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information: Spawn incredibly quickly. There are "a Ramandus" which are weak, and a "the Ramandu" which is very strong. CV listed below is for "the" Ramandu.
Rarity: Unique (Boss), Ultra Common (Clones)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth: Blood: 4 - 17
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Wizard Q'vynn
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Wizard Q'vynn
Family: Uncategorized
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 3435
Location: Land of Dank Believe (Skybrary - Boss Zone)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1850
Information: Has three forms that must be killed in succession: first an undisclosed, then a greenish unique 'Noth, and finally a spriggin. Shoots lightning. Can split into two, like Giayl. Can move between snells on its own free will. CV is measured for the last form; the first two forms are somewhat lower CV (not estimated) but do not leave a body.
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2000
Worth: Fur: 58 - 102
Difficulty: Darkus is measured for the spriggin form.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4
DPS: 2313