OrionName: Orion
Family: Uncategorized
Level: 0
Location: Centaur Island (North Orionwood)
Information: It demands that everyone on-snell kneel for judgement. If they do not kneel, they will receive a large amount of damage.
Rarity: Rare

Bloodthorn60Name: Bloodthorn
Family: Uncategorized
55Level: 8
Location: Puddleby area (farms)
13Information: Slow. [Level is estimated.]
Rarity: Common
20Worth: 0
Difficulty: Swings quickly, but not especially dangerous even for the youngest exiles. Darkus is measured. Histia is well estimated. Atkus to hit is measured.
4DPS: 16

Stone Wall100Name: Stone Wall
Family: Uncategorized
0Level: 10
Location: Tenebrion's Castle, Basement
0Information: None. [Level is estimated.]
Rarity: Common (in the same spot).
800Worth: 0
Difficulty: It's just a wall.
0DPS: 0

Voolcon1Name: Voolcon
Family: Uncategorized
0Level: 20
Location: Devil's Island (within the walled city)
0Information: They speak in a "long forgotten" tongue. Some carry staffs, some do not. They do not attack. [Level is estimated.]
Rarity: Common
50Worth: 0
Difficulty: They will not attack exiles. Easiest creature to hit in all of the lands. Atkus is measured - zero Atkus (even racial Atkus) will hit fully.
0DPS: 0

Spriggin80Name: Spriggin
Family: Uncategorized
0Level: 20
Location: Puddleby forests (spiritwood, tree giant breeding grounds), northeastern foothills (tree giant breeding grounds).
0Information: Pacifist. Cast magic that will sap balance from exiles (every ~50 rames) and forces them into an awkward pose. They teleport while exclaiming "Watch this!" as you get close to it. Spriggin pickpockets can be recognized by different yells, among them "Wah-hoo!" when they have snatched coins from someone's purse, or by yelling "Give it up you rube!" signaling their presence. One is in the seventh circle healer's test. Thievery (pickpocket only). [Level is estimated.]
Rarity: Regular spriggins are common. Pickpockets are rare.
20Worth: Bounty: 1 – 2
Difficulty: Atkus to hit is measured.
0DPS: 0

Beehive270Name: Beehive
Family: Uncategorized
0Level: 100
Location: Eastern Mountains (the Plains)
0Information: Stationary. Pacifist. Does not attack. Destroying the hive results in variable numbers of bees (usually ~1-2, but sometimes 0 and sometimes more) coming out. Attacking the hive without killing it does not result in bees. [Level is estimated.]
Rarity: Medium
250Worth: 0
Difficulty: No danger. Atkus to hit is measured.
0DPS: 0

Slime Monster100Name: Slime Monster
Family: Uncategorized
100Level: 260
Location: South forest slime cave
150Information: Saps balance. Splits, can slime exiles, which saps their balance and freezes them. Comes in four sizes, pictured (tiny, small, medium, large). Experience and slaughter are only valid for the tiny slime monster, the others give no "kill" message when they split apart.
Rarity: Common
100Worth: 0
Difficulty: Varies slightly between sizes, although not as much as you would think. Darkus for medium slime monster is roughly 125, 100 for small, 80 for tiny.
6DPS: 125

Turmoil350Name: Turmoil
Family: Uncategorized
900Level: 350
Location: Geharza plane
400Information: [Level is estimated.] HUGE variation in strength, from slaughter to vanquish.
Rarity: Common
300Worth: 0
Difficulty: Vary in strength significantly; for a seventh circle fighter, they will vary from 'slaughter' to 'vanquish,' so the numbers below are a vague average.

Astral Guardian540Name: Astral Guardian
Family: Uncategorized
400Level: 360
Location: Astral Plane, Ethereal Plane
200Information: None.
Rarity: Common
500Worth: Bounty: Up to 3c (usually 1 or 2c)
Difficulty: Darkus is measured. Atkus to hit is measured.
10DPS: 100

Foxweir Friend500Name: Foxweir Friend
Family: Uncategorized
2400Level: 1005
Location: Vale of Giants (Forest)
520Information: Thievery, steals from fallen exiles.
Rarity: Common
Difficulty: Darkus is measured.
4.3DPS: 605

Dark Rift0Name: Dark Rift
Family: Uncategorized
1000Level: 1200
Location: Vale of Giants (Crypts)
360Information: Lays traps. Invisible unless a Mystic is nearby. The fallen message when killed by its magic is "... has fallen to a mysterious force." It can only be killed by healers with a moonstone. [Level is wildly estimated.]
Rarity: Medium
1000Worth: Chest [worth ??]
Difficulty: Darkus is measured.
4DPS: 450

Giayl750Name: Giayl
Family: Uncategorized
2700Level: 1250
Location: Eastern Mountains (Windweft Glacier Cave)
900Information: Cannot be studied. Not possible to get family bonus. Drops item (a moon manual, semi-rare). Often drops a large "fair" chest worth around 500c per person and a substantial amount of experience. Shoots bouncing lightning. Can 'pathfind' through walls to avoid being cornered (though does not go far, unlike the Juliosaur). Can create a decoy (see picture--the full health Giayl). [Level is estimated; known to be higher than Mountain Greymyr.]
Rarity: Unique
1200Worth: "Fair" Chest: Around 500c coins per person [~50% chance]. The "fair" chest does not split based on number of people (i.e. 2 people = chest is 1000c total; 10 people = chest is 5,000c total)
Difficulty: Giayl is the 'boss' of the area, and can almost always be found there similar to the Amakua or Ctenizidae

Tipulid1200Name: Tipulid
Family: Uncategorized
3000Level: 1325
Location: Ethereal Plane, Tenebrion's Island
1100Information: The strength of Tipulids used to vary wildly (e.g. two consecutive ones, one may be vanquish the other a slaughter), but now appears to be relatively constantly dangerous.
Rarity: Medium-Rare. More common on the first plane of EP.
1000Worth: Mandibles: 10 - 31
Difficulty: Darkus is measured, although variability is high. Atkus to hit is well over 1050.
4DPS: 1375

Lord Pumpkin650Name: Lord Pumpkin
Family: Uncategorized
2200Level: 1790
Location: Ash Island Barrens (Pumpkin Patch Village, east of graveyard)
1150Information: Drops a fair chest worth around 100c per person in the area. Family unknown. Spawns Exploding Pumpkins every few seconds that move towards the target and deal 50-100 Histia of damage on contact.
Rarity: Rare.
7000Worth: Chest: 50-200c.
Difficulty: Incredibly difficult to take down due to its approximately 5 billion histia (estimated). Exploding pumpkins require some skill to avoid.