Brown Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
75
Name: Brown Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
250
Level: 65
Location: Puddleby area (bear caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
150
Information: Coward. [CV is calculated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
72
Worth: Fur: 2 – 4
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
15
DPS: 50



Grizzly Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
90
Name: Grizzly Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
260
Level: 70
Location: Puddleby area (bear caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
175
Information: Somewhat cowardly. [CV is calculated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
82
Worth: Fur: 2 – 6
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
16
DPS: 55



Honey Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
100
Name: Honey Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
425
Level: 90
Location: Puddleby area (deep bear caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
125
Information: Coward. [CV is guessed.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
100
Worth: Fur: 4 – 9
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
15
DPS: 42



Chestnut Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
130
Name: Chestnut Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
500
Level: 105
Location: Puddleby area (deep bear caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
190
Information: Coward. [CV is calculated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
145
Worth: Fur: 5 – 11
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 95



Chocolate Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
65
Name: Chocolate Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
550
Level: 140
Location: Puddleby area (deep bear caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
250
Information: More aggressive than most other bears, it will attack nearby exiles without provocation. [CV is calculated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
130
Worth: Fur: 5 – 12
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
15
DPS: 83



Cinder Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
250
Name: Cinder Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
600
Level: 140
Location: Puddleby area (deep bear caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
225
Information: The most aggressive of the bears, it will actively seek out intruders. [CV is calculated, and surprisingly seems to be the same as chocolate bear?]
Rarity: Medium-Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
160
Worth: Fur: 6 – 13
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is decently estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
15
DPS: 75



Polar Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
280
Name: Polar Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
675
Level: 250
Location: Kizmia's Island glacier, cloud
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
375
Information: Two can be found in the sixth circle's healer test. Rather aggressive, similar to the chocolate bear.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
240
Worth: Fur: 11 – 40
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
16
DPS: 117



Mountain Bear Cub
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
275
Name: Mountain Bear Cub
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
650
Level: 365
Location: Eastern Mountains (Ancient Bear Caves, Bison Plains)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
250
Information: Hurting the cubs also hurts their Mountain Bear Momma.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
300
Worth: Fur: 24 - 82
Difficulty: Little known, stats wildly estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Mountain Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
575
Name: Mountain Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1450
Level: 625
Location: Eastern Mountains (Entry, Bison Plains, and Bear Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
425
Information: Some mountain bears are hungry and will "feral" in search of honey. These are "Hungry Mountain Bears" but they are the same ranger study as regular mountain bears.
Rarity: Common in Bear Cave, Medium in Bison Plains
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
660
Worth: Fur: 16 – 46 [n = 788, 400 skea]
Difficulty: Darkus is measured. Histia is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7.8
DPS: 274



Hungry Mountain Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
400
Name: Hungry Mountain Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1600
Level: 640
Location: Eastern Mountains (Entry, Bison Plains, and Bear Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
650
Information: Ferals. NOTE: For rangers, this is the same "study" as a regular mountain bear.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
675
Worth: 0 (no fur!)
Difficulty: Very similar to the regular Mountain Bear, but it ferals and hits somewhat harder. Darkus is measured. Atkus to hit is measured, around 400 if swung out (easily done) or around 650 if not trapped.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 325



Mountain Grizzly Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
600
Name: Mountain Grizzly Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1700
Level: 655
Location: Eastern Mountains (Entry, Bison Plains, and Bear Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
550
Information: None.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
690
Worth: Fur: 14 – 46 [n = 841, 400 skea]
Difficulty: Histia is measured. Darkus is calculated. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 344



Smoky Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
460
Name: Smoky Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1800
Level: 665
Location: Eastern Mountains (Bear Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
900
Information: Sets exiles on fire with its attack. Darkus includes fire damage. Pure Darkus is around 725 Darkus, intermittent fire damage of 175 Darkus is added on top.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
675
Worth: Fur: 25 – 61 [n = 212, 400 skea]
Difficulty: Somewhat deadlier than the Grizzly due to its firey bite. Darkus is measured (including DPS from fire). Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5.5
DPS: 818



Dire Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
530
Name: Dire Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2000
Level: 675
Location: Eastern Mountains (Bear Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
525
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
620
Worth: Fur: 16 – 45 [n = 334, 400 skea]
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5.3
DPS: 492



Solar Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
690
Name: Solar Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1700
Level: 675
Location: Eastern Mountains (Bear Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
700
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
630
Worth: Fur: 15 – 41 [n = 172, 400 skea]
Difficulty: Strength varies widely, but the hardest to hit of the bears in this region. Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 350



Glacier Bear Cub
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
470
Name: Glacier Bear Cub
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1600
Level: 700
Location: Eastern Mountains (Windweft and Foghaven Glacier)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
750
Information: None.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
675
Worth: Fur: 24 – 72 [n = 263, 400 skea]
Difficulty: Darkus is measured. Histia is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7.5
DPS: 500



Berenstain Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
630
Name: Berenstain Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1750
Level: 760
Location: Land of Dank Believe (Bookfort)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
550
Information: None
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
650
Worth: Fur: 15 - 46
Difficulty: Defense to brick is < 1900 but > 1500. Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 306



Lunar Bear Guardian
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
570
Name: Lunar Bear Guardian
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1800
Level: 760
Location: Eastern Mountains (Bear Caves and the Ensconcement)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
450
Information: Very fast health regeneration. Health is linked to the Mountain Bear Chieftain health; hurting the Chieftain hurts the Lunar Bear Guardians. Two of these always spawn with one Chieftain.
Rarity: Medium (Bear Caves), Rare (Ensconcement)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
750
Worth: Fur: 20 – 58 [n = 70, 400 skea]
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5.2
DPS: 433



Berenstein Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
570
Name: Berenstein Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1800
Level: 770
Location: Land of Dank Believe (Bookfort)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
930
Information: Ferals.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
800
Worth: Fur: 17 - 46
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 388



Glacier Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
625
Name: Glacier Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2200
Level: 820
Location: Eastern Mountains (Windweft and Foghaven Glacier)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
800
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth: Fur: 17 – 45 [n = 211, 400 skea]
Difficulty: Darkus is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 571



Mauling Spirit
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
670
Name: Mauling Spirit
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 910
Location: Eastern Mountains (Windweft Glacier Cave)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
900
Information: [Level is very accurately estimated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
900
Worth: 0
Difficulty: Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Lost Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
470
Name: Lost Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1700
Level: 960
Location: Eastern Mountains (Bison Plains and Bear Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
850
Information: Drops large chests of highly-variable value. Can travel between snells on its own, without nearby exiles.
Rarity: Rare.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2000
Worth: Fur: 16 – 48 plus a "fair" chest worth around 100-300c per exile nearby (it used to be more valuable, at around 1500c, but split per person)
Difficulty: Histia is measured. Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 607



Mountain Bear Momma
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
820
Name: Mountain Bear Momma
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2000
Level: 985
Location: Eastern Mountains (Ancient Bear Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
500
Information: Spawns together with 2 Mountain Bear Cubs. Hurting the cubs hurts the momma slightly.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
650
Worth: Fur: 34 - 92
Difficulty: Atkus to hit is measured. Other stats roughly estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Mountain Bear Chieftain
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
600
Name: Mountain Bear Chieftain
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2100
Level: 1085
Location: Eastern Mountains (Bear Caves and the Ensconcement)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
875
Information: Drops chest. Hurting the Chieftain also hurts nearby Lunar Bear Guardians. The Chieftain always spawns with 2 Lunar Bear Guardians. Killing the Lunar Bear Guardians makes the Chieftain take more damage when it is hit.
Rarity: Medium (end of Bear Caves), Rare (Ensconcement)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2500
Worth: Fur: 18 – 79 [n = 74, 400 skea] and Chest: around 1000c [always]
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is fairly well estimated (assuming no Lunar Bear Guardians killed).
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 625



Kolar Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
690
Name: Kolar Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 1145
Location: Seasonal Cold & Snowy (North Field)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1000
Information: None
Rarity: Unique (Boss)
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth: Bounty: 450 - 850
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7.3
DPS: 690



Burrowing Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
650
Name: Burrowing Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
3300
Level: 1220
Location: Vale of Giants (Silversnag Ascent, Frigid Cavern)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1600
Information: Burrows and looks like a pile of snow -- see live image.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1400
Worth: Fur: 33 - 104
Difficulty: Darkus is measured. Atkus to hit is measured. Defense to brick is at least 3200, similar to Crevyrn and slightly harder to brick than the Waspyx.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8.5
DPS: 941



Pan-Dai Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
820
Name: Pan-Dai Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
3300
Level: 1260
Location: Gho-Wei Island Bamboo Forest
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
2000
Information: None.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2300
Worth: Fur: 41 - 102
Difficulty: Darkus is measured. Atkus to hit is measured (but maybe badly timed swings).
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
15
DPS: 667



Bounding Shadow Cub
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Bounding Shadow Cub
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 1380
Location: Shadowplane. TBD
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
Information: TBD. CV is measured. Fairly confident it is in the Ursine family.
Rarity:
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth:
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
0
DPS:



Shadow Bear
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Shadow Bear
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 1450
Location: Shadowplane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
775
Information: Throws flying bear heads every 12 frames that deal around 800 Darkus of damage. Other information TBD. It is apparently NOT in the Ursine family.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
1000
Worth:
Difficulty: Darkus is measured, DPS does not include the thrown heads which are theoretically avoidable - although not in close quarter combat.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6
DPS: 646



Shadowclaw Cleric
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
Name: Shadowclaw Cleric
Family: Ursine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
Level: 2500
Location: Land of Dank Believe (Gorvin's Danger Room Experience), Shadowplane
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1700
Information: None. Family uncertain - does not appear to be an Ursine.
Rarity: Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
Worth: Bounty: 1 - 2, plus "fair" chest worth around 500c to everyone nearby.
Difficulty: Darkus is measured (thanks Ponyo!)
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4.5
DPS: 1889