Rat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
35
Name: Rat
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
65
Level: 2
Location: Everywhere
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
10
Information: Chew fallen. Feral. There's a hunting challenge to kill 30 of these in 20 minutes. The reward is 10 coins, some experience, and a mounted rat trophy. [Level is estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
2
Worth: Fur: 0 – 1
Difficulty: Rats are what fresh off the boat exiles usually get their ranks from. Darkus is measured. Atkus to hit is measured (and surprisingly high). Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
18
DPS: 3



Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
38
Name: Vermine
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
75
Level: 5
Location: Everywhere.
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
13
Information: Feral. Most chase in straight lines, but a few rare vermine will 'feral' around. The ones that 'feral' typically have nicer furs, worth about a coin. [Level is estimated.]
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
7
Worth: Fur: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 5



Bat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
40
Name: Bat
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
110
Level: 20
Location: Puddleby Island (Caves), Metzetli Island (Caves), Melabrion's Island (Caves), Gungla Island (Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
45
Information: Chews on fallen. Ferals. [Level is estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
18
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured (80 if not trapped, 40 if trapped). Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 28



Fire Rat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
30
Name: Fire Rat
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
135
Level: 20
Location: Kizmia's Island (Deep Caves), Devil's Island (Volcano), Portal Island, Puddleby area (East Forest River Spring)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
50
Information: Chews on fallen. Ferals. [Level is estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
25
Worth: Fur: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9.5
DPS: 26



Large Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
40
Name: Large Vermine
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
100
Level: 25
Location: Puddleby area
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
40
Information: Two are found in the second circle fighter's test. In south town there is a hunting challenge to kill 30 of these in 100 minutes. [Level is estimated.]
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
18
Worth: Fur: 1 – 2
Difficulty: The upper limit for what a fresh off the boat exile can kill by him or herself. Darkus is measured. Histia is measured. Atkus to hit is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
14.9
DPS: 13



Snow Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
40
Name: Snow Vermine
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
125
Level: 40
Location: Kizmia's Island glacier, Cloud
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
75
Information: CV is calculated.
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
20
Worth: Fur: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 38



Giant Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
50
Name: Giant Vermine
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
125
Level: 45
Location: Puddleby area
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
55
Information: Two are found in the second circle healer's test, and one is found in the third circle fighter's test. CV is calculated.
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
28
Worth: Fur: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
4
DPS: 69



Valley Rat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
170
Name: Valley Rat
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
250
Level: 60
Location: Kizmia's Island, Southern Puddleby (sasquatch valley), Metzetli Island
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
75
Information: Chews on fallen. Ferals. [CV is calculated.]
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
90
Worth: Fur: 1 – 3
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 31



Lith Bat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
80
Name: Lith Bat
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
155
Level: 65
Location: Kizmia's Island (Fat Alice underground), Puddleby Island (Greymyr Mountains Deep Passes, Far Northeast Forest Cave, East Forest River Spring), Metzetli Island (Basalt Caves, Crypt)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
100
Information: Ferals. [Level is estimated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
40
Worth: Fur: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
13
DPS: 38



Dark Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
50
Name: Dark Vermine
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
190
Level: 70
Location: Devil's Island, Portal Island
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
120
Information: [Level is estimated.]
Rarity: Medium.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
20
Worth: Fur: 3 – 7
Difficulty: Atkus to hit is measured. Darkus is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 75



Cavern Rat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
90
Name: Cavern Rat
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
150
Level: 70
Location: Greymyr mountains, Kizmia's Island caves.
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
90
Information: Chew on fallen. Ferals. [Level is estimated.]
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
125
Worth: Fur: 1 – 3
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10.5
DPS: 43



Fire Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
70
Name: Fire Vermine
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
215
Level: 85
Location: Puddleby Forests (East forest river springs), Portal Island, Devil's Island, Kizmia's Island (Umbrion's Castle)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
75
Information: None. [CV is calculated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
25
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 31



Death Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
70
Name: Death Vermine
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
180
Level: 85
Location: All Orga territories
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
100
Information: One of these is found in the third circle fighter's test. [CV is well-estimated.]
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
20
Worth: Fur: 2 – 5
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
5.8
DPS: 87



Demonic Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
80
Name: Demonic Vermine
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
300
Level: 125
Location: Abyss, Ethereal Plane, Tenebrion's Island
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
125
Information: Fast. Lucky. CV is calculated.
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
35
Worth: Fur: 2 – 5
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
2.7
DPS: 235



Mountain Rat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
280
Name: Mountain Rat
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
325
Level: 210
Location: Eastern Mountains (Lower Foghaven Mountain)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
175
Information: Chews fallen.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
240
Worth: Fur: 10 – 31 [n = 125, 400 skea]
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 73



Large Death Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
200
Name: Large Death Vermine
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
350
Level: 275
Location: Orga territory (Beyond Hatreds' Hollow), Abyss 2, Cimmbrion's Garden Maze
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
500
Information: Fast. Lucky. Targets wounded. Interceptor. Large death vermine are tremendously dangerous to the unprepared.
Rarity: Medium.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
80
Worth: Fur: 3 – 7
Difficulty: Atkus to hit is measured. Darkus is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
7
DPS: 357



Cereb Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
220
Name: Cereb Vermine
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
500
Level: 325
Location: Orga territory (Stronghold)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
600
Information: Inteceptor. Targets wounded. Typically found in large packs.
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
65
Worth: Fur: 4 – 8
Difficulty: Atkus to hit is measured. Darkus is measured. Histia is roughly estimated.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
6
DPS: 500



Large Cereb Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
170
Name: Large Cereb Vermine
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
750
Level: 370
Location: Orga territory (Stronghold)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
915
Information: Inteceptor. Targets wounded. Typically found in small packs.
Rarity: Medium.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
100
Worth: Fur: 8 – 21
Difficulty: Atkus to hit is measured. Darkus is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8.5
DPS: 538



Flying Foxweir
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
320
Name: Flying Foxweir
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
900
Level: 400
Location: Metzetli Island (gloaming pass and rainforest)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
450
Information: Ferals wildly. Fast. Hard to surround and bring down. Usually found in small groups.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
280
Worth: Fur: 3 – 5
Difficulty: Darkus is measured. Histia is measured. Atkus to hit is measured (320 if trapped, 410 if not trapped)
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
10
DPS: 225



Florese Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
360
Name: Florese Vermine
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
750
Level: 470
Location: Mountain Glen (Castle, Deep Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
625
Information: Feral.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
425
Worth: Fur: 15 – 41
Difficulty: Darkus is measured. Atkus to hit is measured (after 2 swings). Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
14
DPS: 223



Crypt Rat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
220
Name: Crypt Rat
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
800
Level: 510
Location: Metzetli Island (Astrum Crypt)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
650
Information: Ferals. Does NOT eat fallens.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
450
Worth: Fur: 12 – 41 [n = 100, 400 skea]
Difficulty: Darkus is measured. Atkus to hit is measured (220 if trapped, 350 if not trapped).
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
13
DPS: 250



Albino Flying Foxweir
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
360
Name: Albino Flying Foxweir
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1150
Level: 615
Location: Metzetli Island (Astrum Crypt), Eastern Mountains (Bear Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
700
Information: Ferals wildly. Fast. Hard to surround and bring down.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
550
Worth: Fur: 3 – 5
Difficulty: Darkus is measured. Atkus to hit is measured if trapped (360) and untrapped (500). Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
8
DPS: 438



Blephat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
570
Name: Blephat
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2100
Level: 745
Location: Eastern Mountains (Org Caves), Gho-Wei Island (Mine),
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1000
Information: Ferals.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
550
Worth: Fur: 4 – 29
Difficulty: Darkus is measured. Atkus to hit is measured (Around 570 if trapped, around 750 if not trapped). Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 417



Dark Myotis
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
550
Name: Dark Myotis
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
1900
Level: 1025
Location: Gho-Wei Island Haunted Forest
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1150
Information: Area effect damage over time for the entire sn'ell, signified by a small feather (see live shot). Mentus training reduces this damage, down to 100% reduction at 130 Mentus. Relatively low rate of damage but long effect distance. Ferals, swings in sets of 3.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
850
Worth: Fur: 7 - 16
Difficulty: Atkus to hit is measured if not trapped (740) and estimated if trapped (<600). Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
9
DPS: 639



Miasmic Myotis
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings.
800
Name: Miasmic Myotis
Family: Vermine
The amount of defense YOU need at full balance (Detha + balthus*0.80 + racial) to brick a monster reasonably well at full balance. Balthus is worth 80% the amount of defense as Detha.
2500
Level: 1135
Location: Ash Island Barrens (Pumpkin Patch Village)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more).
1000
Information: Area effect damage over time (15 Darkus/frame) for the entire sn'ell, signified by a small feather (see live shot). Mentus training reduces this damage, unclear how much training is needed for a full reduction, but over 100. Ferals.
Rarity: Medium-Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia).
850
Worth: Fur: 6 - 16
Difficulty: Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames.
12
DPS: 417