Rat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
35
Name: Rat
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
65
Level: 2
Location: Everywhere
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
10
Information: Chew fallen. Feral. There's a hunting challenge to kill 30 of these in 20 minutes. The reward is 10 coins, some experience, and a mounted rat trophy. [Level is estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
2
Worth: Fur: 0 – 1
Difficulty: Rats are what fresh off the boat exiles usually get their ranks from. Darkus is measured. Atkus to hit is measured (and surprisingly high). Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
18
DPS: 3



Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
38
Name: Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
75
Level: 5
Location: Everywhere.
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
13
Information: Feral. Most chase in straight lines, but a few rare vermine will 'feral' around. The ones that 'feral' typically have nicer furs, worth about a coin. [Level is estimated.]
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
7
Worth: Fur: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
12
DPS: 5



Bat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
40
Name: Bat
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
110
Level: 20
Location: Puddleby Island (Caves), Metzetli Island (Caves), Melabrion's Island (Caves), Gungla Island (Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
45
Information: Chews on fallen. Ferals. [Level is estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
18
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured (80 if not trapped, 40 if trapped). Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
8
DPS: 28



Fire Rat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
30
Name: Fire Rat
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
135
Level: 20
Location: Kizmia's Island (Deep Caves), Devil's Island (Volcano), Portal Island, Puddleby area (East Forest River Spring)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
50
Information: Chews on fallen. Ferals. [Level is estimated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
25
Worth: Fur: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
9.5
DPS: 26



Large Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
40
Name: Large Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
100
Level: 25
Location: Puddleby area
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
40
Information: Two are found in the second circle fighter's test. In south town there is a hunting challenge to kill 30 of these in 100 minutes. [Level is estimated.]
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
18
Worth: Fur: 1 – 2
Difficulty: The upper limit for what a fresh off the boat exile can kill by him or herself. Darkus is measured. Histia is measured. Atkus to hit is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
14.9
DPS: 13



Snow Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
40
Name: Snow Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
150
Level: 40
Location: Kizmia's Island glacier, Cloud
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
75
Information: CV is calculated.
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
20
Worth: Fur: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
10
DPS: 38



Giant Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
50
Name: Giant Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
125
Level: 45
Location: Puddleby area
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
55
Information: Two are found in the second circle healer's test, and one is found in the third circle fighter's test. CV is calculated.
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
28
Worth: Fur: 1 – 2
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
4
DPS: 69



Valley Rat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
170
Name: Valley Rat
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
250
Level: 60
Location: Kizmia's Island, Southern Puddleby (sasquatch valley), Metzetli Island
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
75
Information: Chews on fallen. Ferals. [CV is calculated.]
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
90
Worth: Fur: 1 – 3
Difficulty: Darkus is measured. Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
12
DPS: 31



Lith Bat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
80
Name: Lith Bat
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
155
Level: 65
Location: Kizmia's Island (Fat Alice underground), Puddleby Island (Greymyr Mountains Deep Passes, Far Northeast Forest Cave, East Forest River Spring), Metzetli Island (Basalt Caves, Crypt)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
100
Information: Ferals. [Level is estimated.]
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
40
Worth: Fur: 0 – 1
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
13
DPS: 38



Dark Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
50
Name: Dark Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
200
Level: 70
Location: Devil's Island, Portal Island
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
120
Information: [Level is estimated.]
Rarity: Medium.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
20
Worth: Fur: 3 – 7
Difficulty: Atkus to hit is measured. Darkus is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
8
DPS: 75



Cavern Rat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
90
Name: Cavern Rat
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
275
Level: 70
Location: Greymyr mountains, Kizmia's Island caves.
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
90
Information: Chew on fallen. Ferals. [Level is estimated.]
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
125
Worth: Fur: 1 – 3
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
10.5
DPS: 43



Death Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
70
Name: Death Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
180
Level: 85
Location: All Orga territories
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
100
Information: One of these is found in the third circle fighter's test. [CV is well-estimated.]
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
20
Worth: Fur: 2 – 5
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
5.8
DPS: 87



Fire Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
70
Name: Fire Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
215
Level: 85
Location: Puddleby Forests (East forest river springs), Portal Island, Devil's Island, Kizmia's Island (Umbrion's Castle)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
75
Information: None. [CV is calculated.]
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
25
Worth: 0
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
12
DPS: 31



Demonic Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
80
Name: Demonic Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
225
Level: 125
Location: Abyss, Ethereal Plane, Tenebrion's Island
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
125
Information: Fast. Lucky. CV is calculated.
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
35
Worth: Fur: 2 – 5
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured. Defense to brick is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
2.7
DPS: 235



Mountain Rat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
280
Name: Mountain Rat
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
400
Level: 210
Location: Eastern Mountains (Lower Foghaven Mountain)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
175
Information: Chews fallen.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
240
Worth: Fur: 10 – 31 [n = 125, 400 skea]
Difficulty: Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
12
DPS: 73



Large Death Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
200
Name: Large Death Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
550
Level: 275
Location: Orga territory (Beyond Hatreds' Hollow), Abyss 2, Cimmbrion's Garden Maze
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
500
Information: Fast. Lucky. Targets healers and wounded first. Interceptor. Large death vermine are tremendously dangerous to the unprepared.
Rarity: Medium.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
80
Worth: Fur: 3 – 7
Difficulty: Atkus to hit is measured. Darkus is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
7
DPS: 357



Cereb Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
220
Name: Cereb Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
625
Level: 325
Location: Orga territory (Stronghold)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
600
Information: Inteceptor. Targets wounded. Typically found in large packs.
Rarity: Common.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
65
Worth: Fur: 4 – 8
Difficulty: Atkus to hit is measured. Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
6
DPS: 500



Large Cereb Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
170
Name: Large Cereb Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
925
Level: 370
Location: Orga territory (Stronghold)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
915
Information: Inteceptor. Targets wounded. Typically found in small packs.
Rarity: Medium.
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
100
Worth: Fur: 8 – 21
Difficulty: Atkus to hit is measured. Darkus is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
8.5
DPS: 538



Flying Foxweir
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
320
Name: Flying Foxweir
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
900
Level: 400
Location: Metzetli Island (gloaming pass and rainforest)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
450
Information: Ferals wildly. Fast. Hard to surround and bring down. Usually found in small groups.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
280
Worth: Fur: 3 – 5
Difficulty: Darkus is measured. Histia is measured. Atkus to hit is measured (320 if trapped, 410 if not trapped)
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
10
DPS: 225



Florese Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
360
Name: Florese Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
750
Level: 470
Location: Mountain Glen (Castle, Deep Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
625
Information: Feral.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
425
Worth: Fur: 15 – 41
Difficulty: Darkus is measured. Atkus to hit is measured (after 2 swings). Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
14
DPS: 223



Crypt Rat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
220
Name: Crypt Rat
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
800
Level: 510
Location: Metzetli Island (Astrum Crypt)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
650
Information: Ferals. Does NOT eat fallens.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
450
Worth: Fur: 12 – 41 [n = 100, 400 skea]
Difficulty: Darkus is measured. Atkus to hit is measured (220 if trapped, 350 if not trapped).
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
13
DPS: 250



Albino Flying Foxweir
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
360
Name: Albino Flying Foxweir
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
1150
Level: 615
Location: Metzetli Island (Astrum Crypt), Eastern Mountains (Bear Caves)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
700
Information: Ferals wildly. Fast. Hard to surround and bring down.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
550
Worth: Fur: 3 – 5
Difficulty: Darkus is measured. Atkus to hit is measured if trapped (360) and untrapped (500). Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
8
DPS: 438



Blephat
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
570
Name: Blephat
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
2000
Level: 745
Location: Eastern Mountains (Org Caves), Gho-Wei Island (Mine),
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
1000
Information: Ferals.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
550
Worth: Fur: 4 – 29
Difficulty: Darkus is measured. Atkus to hit is measured (Around 570 if trapped, around 750 if not trapped). Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
12
DPS: 417



Dark Myotis
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
550
Name: Dark Myotis
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
1900
Level: 1025
Location: Gho-Wei Island Haunted Forest
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
1250
Information: Area effect damage over time of about 12 Darkus per frame for the entire sn'ell, signified by a small feather (see live shot). Mentus training reduces this damage, down to 100% reduction at 120 Mentus. Relatively low rate of damage but long effect distance. Ferals, swings in sets of 3.
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
850
Worth: Fur: 7 - 16
Difficulty: Atkus to hit is measured if not trapped (740) and estimated if trapped (<600). Darkus is measured (1150) and damage includes the AoE effect (additional 100).
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
9
DPS: 694



Unusually Massive Vermine
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings. Bold indicates measured, italics indicates estimated.
650
Name: Unusually Massive Vermine
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
1800
Level: 1045
Location: Ash Island (Dark and Smelly Tunnel)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
2800
Information: Very bizarre movement pattern.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
225
Worth: Fur: 1-10c [low N estimate]
Difficulty: Darkus is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
10
DPS: 1400



Miasmic Myotis
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings. Bold indicates measured, italics indicates estimated.
800
Name: Miasmic Myotis
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
2500
Level: 1135
Location: Ash Island Barrens (Pumpkin Patch Village)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
1200
Information: Area effect damage over time (16 Darkus/frame) for the entire sn'ell, signified by a small feather (see live shot). Mentus training reduces this damage, with about 160 Mentus needed for full reduction. Ferals.
Rarity: Medium-Rare
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
850
Worth: Fur: 6 - 16
Difficulty: Darkus is measured (1000) and damage includes the damage dealt by unavoidable AoE (200 Darkus per 12 frames).
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
12
DPS: 500



Regressing Verminate
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings. Bold indicates measured, italics indicates estimated.
700
Name: Regressing Verminate
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
3000
Level: 1400
Location: Ash Island (Dark and Smelly Tunnel)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
1200
Information:
Rarity:
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
500
Worth:
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
0
DPS:



Vermine King
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings. Bold indicates measured, italics indicates estimated.
800
Name: Vermine King
Family: Vermine
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
3500
Level: 2445
Location: Ash Island (Dark and Smelly Tunnel)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
2500
Information: Very slow movement. Summons Krimppins when attacked, and more are summoned when the the Vermine King is killed.
Rarity:
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
6500
Worth:
Difficulty:
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
0
DPS: