Water Burst
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
90
Name: Water Burst
Family: Water Elemental
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
100
Level: 60
Location: Lugubrion's Keep
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
50
Information: Pacifist against fighters and mystics. It only will attack healers (info from Magnic May 2025).
Rarity: Medium
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
40
Worth: 0
Difficulty: Atkus to hit is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
0
DPS: 25000



Watery Guardian
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster fully, with well-timed swings. Bold indicates measured, italics indicates estimated.
280
Name: Watery Guardian
Family: Water Elemental
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
900
Level: 415
Location: Lugubrion's Keep (Puddleby area, Thoom only)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
400
Information: Fires a lightning bolt much like the one the cloud of ether fires roughly every 60 frames, although it can only target an exile a short distance away (roughly line of sight). The lightning does not target the closest exile, nor the most wounded, instead seemingly randomly targeting. Lightning does 1400 Darkus of damage, every time.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
400
Worth: 0
Difficulty: Swing Darkus is 400 per 6 frames, plus 1400 Darkus bolt per 60 frames. Darkus is measured. Atkus to hit is measured. Histia is measured.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
6
DPS: 333



Befouled Water Spirit
The amount of Atkus YOU need (Atkus + racial + weapon) to hit a monster extremely well, with excellently-timed swings. Bold indicates measured, italics indicates estimated.
800
Name: Befouled Water Spirit
Family: Water Elemental
The amount of defense YOU need at full balance (Balthus*0.80 + Detha, including racial and items) to brick a monster reasonably at full balance. Balthus is worth 80% the defense as Detha. Bold indicates measured, italics indicates estimated.
3200
Level: 1800
Location: Ash Island (Dark and Smelly Tunnel)
The amount of Darkus that A MONSTER has (Darkus + sometimes special ability; see "Info" for more). Bold indicates measured, italics indicates estimated.
1750
Information: Looks identical to the medium slime monster. Confirmed as Water Elemental family. Shoots lightning every 100 frames, which like the Watery Guardian and unlike most lightning monsters, does not necessarily target the closest exile.
Rarity: Common
The amount of Higgrus that A MONSTER has (Higgrus = 1.08x Histia). Bold indicates measured, italics indicates estimated.
1000
Worth: 0
Difficulty: Darkus is measured. Bolts are fired every 100 frames for exactly 5000 Darkus worth of damage, without variation. Bolt damage is not counted in damage.
How quickly A MONSTER swings, in frames. Lower is faster. One second is about 5 frames. Note that exiles can swing every 4 frames. All values are measured.
6
DPS: 1458